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Flame of the Heart 
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Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
This is turn based AND grid based, hexagrid

A General Guideline to Wesnoth

Wesnoth is a turn-based strategy game that follows events that happen at different points of time in a place call Wenoth, along with a few other minor contents. Most of these events focus on the royal family and the Specter of Fire. This story will not follow any of the mainstream events. Instead this story will be about a caravan of travelers for various reasons are looking for the rumored 'Flame of Wesnoth' a stone said to be the twin of the gem in the Specter of Fire. Unfortunately it is said that the Flame of Wesnoth lies deep in the frozen Northlands, home of the Orcs, and worse. The caravan will begin traveling through the Pass of Darkness, as the name suggests darkness roam the pass at night. Good thing your passing through at day...

Character Sheet:

Basic

Name:
Race:
Gender:
Aliment: Lawful (Fight well in day, bad at night), Neutral (No change in fighting), Chaotic (Fight well at night, bad in day)
Background: (Must explain your abilities, reasons for looking for the Flame of Wesnoth)
Appearance:

HP:
MP:
Lv: 1
Exp: 0/50
Attacks: (Up to three)
Skills:

Resistances:
0% vs blade
0% vs impact
0% vs pierce
0% vs fire
0% vs cold
0% vs arcane

Terrain Evasion:
30% plains, 1 move
40% forest, 2 move
20% swamp, 2 move
40% hills, 2 move
40% mountains, 3 move
30% cave, 2 move
20% sand, 2 move
20% snow, 2 move
10% ice, 2 move
0% water, 3 move

(50 creation points)


Races: You can make custom, but they must be approved

Human
Humans are a versatile race every one is different from the next.
They receive an additional 5 creation points.

Elf
Elves are dexterous and fleet-of-foot, they also pick up combat very quickly when needed.
They receive +1 attack and +1 damage on a weapon of choice,
They only spend 1 movement point to pass through forest,
They gain an extra 20% defense in forest, or a 70% if their defense is 60%.

Dwarf
Dwarfs are a strong and healthy lot, and are very militant.
They only spend 1 movement point to pass though a cave,
They gain an extra 10% defense in caves, hills, and mountains, up to 60%
They gain 10 extra hit points, but lose 1 movement point.

Orc
Orcs are strong, but are generally labeled as dumb.
They gain +2 damage on a weapon of choice,
They only spend 1 movement point to pass through snow,
They gain an extra 10% defense in snow, hills, and mountains, up to 60%
They gain 10% resistance vs cold, but a -10% vs arcane.

Saurian
A small reptilian people, they are expert strategists.
They only spend 2 movement points to pass through water, and 1 to pass through a swamp,
They gain an extra 10% defense in all terrain types, up to 70%
They gain -10 resistance to everything.

Merfolk
Merfolk are a carefree water-dwelling race, but are loyal to anyone who helps them.
They only spend 1 movement point to pass through water and swamps,
But an extra point on all others, they cannot pass through mountains,
Their defense in water and swamps is 60%,
They gain 10% resistance vs fire and cold.

Weapons

(Weapon name_changeable, damage-attacks, damage type, ranged or melee, effect, cost)
Sword 3-3 blade melee, cost 2
Club 4-2 impact melee, cost 2
Spear 3-3 pierce melee, cost 2
Axe 4-2 blade melee, cost 2
Hammer 9-1 impact melee, cost 2
Dagger 4-2 blade melee, cost 2
Bow 3-2 pierce ranged, cost 2
Javelin 6-1 pierce ranged, cost 2
Sling 3-2 pierce ranged, cost 2
Knife 2-3 pierce ranged, cost 2
Shield 12-1 impact melee, defend only, cost 2
Bolas 2-2 impact ranged, slows, cost 2
Curse 2-2 cold ranged, magical, cost 2
Bolt 2-2 fire ranged, magical, cost 2
Missile 2-2 arcane ranged, magical, cost 2
Staff 4-1 impact melee, cost 1
Fist 1-5 impact melee, cost 1
Net 2-1 impact ranged, slows, cost 1

Weapon Add-ons

(Add-on name)
Extra attack, cost 1 (+1 attack)
Extra damage, cost 1 (+1 damage)
Backstab, cost 2 (You deal double damage while flanking)
Berserk, cost 2 (Presses the attack until you or the opponent is slain)
Charge, cost 2 (When on the attack doubles damage dealt and received)
Firststrike, cost 2 (Always attacks first)
Slow, cost 2 (Opponent deals half damage and moves at half their normal rate next turn)
Marksman, cost 2 (You always have a 60% chance to hit when attacking)
Counter, cost 2 (You always have a 60% chance to hit when defending)
Poison, cost 3 (Poisoned creatures will take 8 damage every turn until they have 1 hit point left)
Dread, cost 4 (When attacking you take one-third less damage)
Drain, cost 4 (You heal your self by half the damage you deal)
Hit and Run, cost 4 (You may move after attacking)
Magical, cost 5 (Magical weapons always have 70% chance to hit)
Parlay, cost 5 (Parlayed Opponents cannot attack their next turn)
Deteriorate, cost 6 (You weapon deals permanent hit point damage)
Plague, cost 8 (And enemy slain by this attack becomes a zombie you control)
Swarm, cost -2 (You attack less when your hit points are lower)
Attack only, cost -2 (This attack can only be used to attack)
Defend only, cost -2 (This attack can only be used to defend)
Change weapon type to impact, blade, or pierce, cost 0
Change weapon type to fire, or cold, cost 1
Change weapon type to arcane, cost 2

Defense

+5% Resistance vs blade, impact, pierce, cold, or fire, cost 1
+5% Resistance vs arcane, cost 2
+10% Dodge on, up to 60%, cost 2
_70% Dodge on, must have 60%, cost 4
__80% Dodge on, must have 70%, cost 6

Skills

Heals +4, cost 3 (On the beginning of your turn you heal adjacent allies by 4 hit points)
_Heals +8, must have Heals +4, replaces Heals +4, cost 3
Cures, cost 3 (On the beginning of you turn you cure adjacent allies from poison)
Distract, cost 1 (Enemies focus all their ZoC on you when you're next to them)
Skirmisher, cost 2 (Ignore enemy ZoC)
Steadfast, cost 2 (While defending your resistances are double up to 50%)
Dauntless, cost 2 (While attacking your resistances are double up to 50%)
Danger sense, cost 2 (You are not effected by Backstab)
Keen reflexes, cost 3 (Marksman and Counter do not effect you)
Protects, cost 3 (Adjacent allies gain +10% to all their resistances)
Fearless, cost 3 (Aren't effected by negative times of the day)
Illuminates, cost 3 (You light up adjacent hexes)
Leadership, cost 4 (Friendly lower level units adjacent to you deal more damage)
Terror, cost 4 (Enemy lower level units adjacent to you deal less damage)
Ambush in, cost 4 (Select a terrain, you're invisible in that terrain)
Nightstalk, cost 5 (You're invisible at night)
Immune, cost 5 (You cannot be poisoned or turned into a zombie)
Deceive, cost 6 (When an enemy moves into your ZoC they lose all movement and attacks until your next turn)
Teleport, cost 6 (For one movement point you can teleport from one friendly town to another)
Regenerates, cost 8 (You heal yourself by 8 at the beginning you turn, or cure your own poison)
Willful, cost 10 (Their is a 5% chance an attack that would normally kill you reduces you to 1 hit point instead)

Other

+5 hp, cost 1
+1 movement, cost 2
-1 movement cost on, cost 3


Please note the system is broken so rules are: Don't be an a** about it.
Questions? Just ask.

No I'm not removing the grid, it's for the strategy.

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Sun Nov 02, 2008 10:25 am
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
EXAMPLE wrote:
Name: Maria Huhja
Race: human
Gender: female
Aliment: Lawful
Background: Found as a child by an all male Brotherhood, the monks there raised her. They trained her as though she was a male so she learned their unique fighting style. That is she learned to ignite her spiritual energy around her hands. She put her own twist on this by focusing this skill into a blast, that happened to be shaped like her Spirit animal, a wolf. She is currently on a spiritual journey looking for The Flame of Wesnoth.
Appearance: Brown hair pulled into a pony tail, brown eyes, tan skin. She wears a light brown robe and sandals.

HP: 45/45
MP: 5/5
Attacks:
Fist 2-10, arcane, counter, melee
Battle Spirit 7-2, cold, magical, attack only, ranged
Skills:
Fearless

Resistances:
20% vs blade
30% vs impact
20% vs peirce
-10% vs fire
-10% vs cold
0% vs arcane

Terrain Evasion:

50% plains, 1 move
60% forest, 1 move
20% swamp, 2 move
50% hills, 1 move
50% mountains, 2 move
30% cave, 2 move
20% sand, 2 move
20% snow, 2 move
10% ice, 2 move
0% water, 3 move

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Sun Nov 02, 2008 10:29 am
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
Come on people it isn't as hard as you may think, trust me I'm a bard. And I rolled a 20.

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Mon Nov 03, 2008 12:02 am
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
4realz guys, you should try this out. I doubt most of you have even tried a turn or grid based game. You my find your good at it or really like it. (I only rolled a 13 this time...)

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Mon Nov 03, 2008 9:02 pm
User avatar

Joined: Sun Aug 17, 2008 12:57 am
Posts: 512
Location: Stalker!
Gender: Male
Skype: 666
I am thinking that people were lazy to fill all this sheet and create a whole new character, Maybe you can make it look less complected.
I will join when it look more settable for more people.

_________________
Image
Secret anicent thingy...

Once upon a time... Animals were telling each other jokes all of them laughed except the donkey, And in the next day they found the donkey laughing and when they asked him for the reason he said "I understood yesterday's joke."


Tue Nov 04, 2008 1:08 pm
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
I think people are scared of the premise of a grid-based game in PbP. But seriously, I have (2) real world players and the only hard part for anyone was one of them is the kind of idiot Kyzak would hunt down, choke to death in public and no one would care. Maybe it's just me but I create at least one new character a day to maintain creativity. Oh, and unlike my other past attempts to run an RP I actually care enough to press this and keep it going, instead of going, "That's a coo idea." and then getting bored of it around page two with two people playing.

I'm here to help people along with this so if it seems too hard asking me about things will make it a helluva lot easier.

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Tue Nov 04, 2008 8:22 pm
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
I'm for serious guys. Would it help if I made a simpler bio requirement? Because not saying anything about the problem doesn't help me nor you.

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Fri Nov 07, 2008 7:48 am
User avatar

Joined: Sun Aug 17, 2008 12:57 am
Posts: 512
Location: Stalker!
Gender: Male
Skype: 666
The Resistances and the Terrain Evasion is kinda annoying.

_________________
Image
Secret anicent thingy...

Once upon a time... Animals were telling each other jokes all of them laughed except the donkey, And in the next day they found the donkey laughing and when they asked him for the reason he said "I understood yesterday's joke."


Fri Nov 07, 2008 9:19 am
User avatar

Joined: Thu Oct 02, 2008 12:29 pm
Posts: 84
Location: The center of the galaxy
[quote="WereBob"]This is turn based AND grid based, hexagrid

What the hell. Ok its a good idea and all but I just don't have a clue what your on about.
Also you quad posted.

_________________
Wolf: Can't let you do that star fox
Leon: Annoying bird I am the great Leon!!!
Andrew: Uncle andross
Pigma: my beutiful reward
Fox: I can't believe these guys consider themselves equal to team star fox
Peppy: Do a barrel roll
Fox: Ok maybe they are
Imagehttp://superstarultra.blogspot.com/ My guide to kirby super star ultra I hope to expand it.


Sun Nov 23, 2008 1:50 pm
WWW
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Joined: Mon Aug 11, 2008 8:28 am
Posts: 832
Country: United States (us)
Gender: Male
Healthylunch wrote:
What the hell. Ok its a good idea and all but I just don't have a clue what your on about.
Also you quad posted.
There was no reason to bump this topic.


Sun Nov 23, 2008 7:38 pm
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