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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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It's kind of weird how the second blast is farther forward then the last, it should progress, right? Also lacking lightning D:
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Sun May 20, 2012 4:41 am |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Very nice. Just add some end lag and you've got yourself an animation.
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Sun May 20, 2012 4:33 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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Yeah thinking about that too Redcrumbs but I think the larger AoE of the 3rd attack accomodates for that?
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Mon May 21, 2012 1:46 am |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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It's not a big deal - but if you're using this for a game then you'll want it to progress - otherwise the last blast probably wont hurt. PS. The robot should shoot a laser out of it's eye then get spun backwards (just the body) from the force.
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Mon May 21, 2012 2:26 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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Thinking of doing that too
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Mon May 21, 2012 7:50 am |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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I'd suggest adding frames to both of your robot animations.
Also, I don't think I'd jump like that, unless I was doing a long jump, and for a cute character like that, I don't think it fits.
Looks great otherwise.
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Mon May 21, 2012 11:30 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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The legs don't look right while jumping add a little perspective.
_________________ As cold and empty as space. This is who I am.
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Mon May 21, 2012 12:07 pm |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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The problem with your jump animation is that the legs don't have any transition frame from the leg types, this causes it to look choppy and unnatural. It should also start jumping from it's highest idle frame, it appears to be starting from the middle. The eye movement is also pretty stiff :p
hope some of this helps
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Mon May 21, 2012 3:33 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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In-game he ain't gonna use his idle much anyway He's only in his idle animation before he sees you and when he sees you he'll just run at you and jump if he needs to. So there won't really be any idle-to-jump sequences in-game.
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Mon May 21, 2012 10:16 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Just wanted to drop by to say my greetings and what not. Seems like you haven't lost your magical touch with Spriting, aye?
I'd love to converse more but I'm currently drowned in Finals, so when that joke's over I'll be back.
Looking forward to see more of your work.
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Tue May 22, 2012 3:44 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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I love you too Finished all the animations of the character and the first enemy while also starting on the 2nd enemy. I will be adding more tiles to the first environment and some backgrounds to that I will also need to do some explosion effects soon
Last edited by Medevenx on Wed May 23, 2012 7:09 am, edited 1 time in total.
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Tue May 22, 2012 7:52 am |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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The 2nd enemy feels a bit pixel shifty
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Tue May 22, 2012 2:51 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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It'll translate in-game. It's also my way of trying to subpixel the animation (limited colors so yeah)
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Tue May 22, 2012 9:24 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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The left arm needs work.
_________________ As cold and empty as space. This is who I am.
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Wed May 23, 2012 1:35 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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I'll work on that. I also need to make 1 more background piece for this..
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Fri May 25, 2012 9:48 am |
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