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Jaguar3600
Joined: Mon Jul 28, 2014 12:53 pm Posts: 164 Country:
Gender: Anime Girl
MGN Username: ShadowYoshi360
Currently Playing: SSF2 Beta, Pokemon Moon, SSB4, Mario Kart 7
Waifu: Makoto (Blazblue)
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Got some Yoshi replays against the level 9 CPU here: Vs. Black Mage: https://www.youtube.com/watch?v=epi11Mj-pOQ Vs. Chibi Robo: https://www.youtube.com/watch?v=mjvwlb_JjDoVs. Tails: https://www.youtube.com/watch?v=_gs6JlWnZAkEggs and grabs are wonderful tools for Yoshi. 
_________________ SSF2 Mains: Sheik/Zelda Testing: Yoshi, Sonic, Bowser, Mr. G&W, Marth, Luigi, everyone else lol
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Tue Sep 23, 2014 7:19 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I'm working on my Yoshi. Does anyone have any advice? I didn't play too well, but hopefully I can still learn from it. http://www.mediafire.com/download/0siah ... _DK.ssfrec
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Tue Sep 30, 2014 1:43 pm |
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Jaguar3600
Joined: Mon Jul 28, 2014 12:53 pm Posts: 164 Country:
Gender: Anime Girl
MGN Username: ShadowYoshi360
Currently Playing: SSF2 Beta, Pokemon Moon, SSB4, Mario Kart 7
Waifu: Makoto (Blazblue)
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Your Yoshi is actually very similar to mine (except yours is a bit less grabby and more spammy with the up aerial  ). I'd just advise making more use of n-air and down throw and also try moving in the air a bit more to approach since Yoshi's air speed is so good in this game and complements his good aerials. You played pretty well imo, so I don't have much more to say.
_________________ SSF2 Mains: Sheik/Zelda Testing: Yoshi, Sonic, Bowser, Mr. G&W, Marth, Luigi, everyone else lol
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Tue Sep 30, 2014 4:40 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Hey guys, I got a vid about Yoshi's pseudo-wavedash! It's probably unknown (I discovered it on complete accident), and it's pretty cool. The disadvantage is the startup; you must commit to up-spec to do it. The rewards are valuable too; Yoshi gets a huge boost to his mobility and a way to follow up on platforms horizontally. It's also pretty easy to get the timing. Check it out!
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Oct 04, 2014 1:36 am |
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Jaguar3600
Joined: Mon Jul 28, 2014 12:53 pm Posts: 164 Country:
Gender: Anime Girl
MGN Username: ShadowYoshi360
Currently Playing: SSF2 Beta, Pokemon Moon, SSB4, Mario Kart 7
Waifu: Makoto (Blazblue)
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Woah that is really neat! I'll be sure to try to incorporate this into my gameplay. Thanks for the find!
_________________ SSF2 Mains: Sheik/Zelda Testing: Yoshi, Sonic, Bowser, Mr. G&W, Marth, Luigi, everyone else lol
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Sat Oct 04, 2014 12:01 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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It seems really useful for edgeguarding and approach because of the added bonus of an egg for your opponent to deal with. It also affects stage choice because I don't think it works from a full hop on PS3.
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Tue Oct 07, 2014 11:49 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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If you vary the timing, you can do it from a short hop on many different platforms. The first obvious stages that come to mind that ruin this tech are FD/3DS and ToS. A lot of stages with platforms in orientation like BF's lower platforms (WW and Sanctuary have this) can be traversed without a jump from one to the other. Sanctuary is great because you can cover the whole platform, I soooooooo want to knock someone away from one side of the stage, then wavedash across the platforms to do a flying dsmash  I agree that it's best use is for edgeguarding, Yoshi could also probably use it to camp too now that he has all this mobility. It doesn't work against CPUs because they can't be mind games or blown away by new stuff, but I bet pulling this out against some guy who doesn't know will probably throw him for a loop lol.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Oct 07, 2014 1:59 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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This actually gives Yoshi an unusual camping game that actually improves with platforms. For big characters like DK, you could just camp eggs until one hits, and then combo the living tar out of them.
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Fri Oct 17, 2014 2:45 pm |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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What's the best way to SDI Yoshi's down air if any? or should I just take the hits like a man?
_________________ 
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Mon Nov 10, 2014 7:42 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Mash as hard as you can in one direction, left or right is probably best. Down can work, but he's probably going in that direction anyways. Logic might suggest then that SDI up is good, but the Dair is a meteor so you will stay sucked into the move I think.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
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Mon Nov 10, 2014 8:22 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Also, SDI away from where Yoshi is coming at you from. Coming from right above you straight down, you basically are going to eat 30% if they follow your SDI, but do it anyway to lessen the hurt a little and make them work for it!
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Mon Nov 10, 2014 8:38 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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New to Yoshi. Has his fsmash traditionally been so weak? I've hit two people with it around 140% and both lived. One was even a little charged. Other than that, he seems like a beast, although I'm never sure what to do after his dair. Seems like people can usually just mash something and beat out your next attack.
_________________.png) Please...
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Wed Dec 10, 2014 7:53 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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you trade power for insane speed priority on that fsmash yo. Usmash is even worse 
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Wed Dec 10, 2014 8:17 pm |
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135
SSF2 Developer
Joined: Mon Sep 06, 2010 7:02 pm Posts: 1147
Gender: Male
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23 hits, 146 damage, not Turbo mode. http://gfycat.com/WeakSmoothAdder#
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Tue Jan 06, 2015 4:21 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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The amazing thing is that that combo is in no way really unusual with Yoshi: against fast-fallers on FD or ToS, Yoshi kicks some tail (see what I did there?). Against Fox, depending on DI, you can do ftilt-> maybe another -> utilt -> maybe a couple more -> DJ uair x2, x3, or x4 -> fair tech chase ftilt for as long as you can keep it up -> dsmash
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Tue Jan 06, 2015 5:59 pm |
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