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Kirby 
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:kirby: has a kill combo on :captainfalcon: and Falco at around 100% - 120% which is Down Throw to Aerial Hammer. I believe it cannot be DIed out of (at least from my experience, it always landed). This probably works on :fox: too but idk what percent it works on.

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Wed Jun 07, 2017 6:37 pm
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:kirby: can duck under Pac-Man's grab apparently

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Thu Jun 08, 2017 8:00 pm
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The day I got to play I think I was ducking under was dash attack.

A comprehensive list of stuff he can crouch under would be a nice project.

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Thu Jun 08, 2017 11:05 pm
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goml wrote:
The day I got to play I think I was ducking under was dash attack.

A comprehensive list of stuff he can crouch under would be a nice project.

I'll probably make on. I should do some experimentation with Kirby's crouch.

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Fri Jun 09, 2017 9:51 am
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goml wrote:
The day I got to play I think I was ducking under was dash attack.

A comprehensive list of stuff he can crouch under would be a nice project.

Done:
YouTube Video:


I'll provide text list in a bit about all the moves he can duck under (plus those he can normally stand under).

EDIT: "stand under" not crouch under

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Last edited by ByeOrDie on Tue Jun 20, 2017 5:48 pm, edited 1 time in total.



Mon Jun 19, 2017 8:38 am
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:kirby: : What is a grab and what is a up smash??



:metaknight: using a gun is the funniest thing i've ever seen in this game besides :sandbag: bombing him self to star K.O, hitting someone else or stage spiked.

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Mon Jun 19, 2017 12:15 pm
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Appearently Kirby has a Jab reset setup with his Aerial Hammer. However it can be escpaed in VERY EARLY percents it seems if the opponent DIs Up when being hit with the Hammer (which I doubt will happen often). Basically at early percent you can hit our opponent with the Hammer, and since the Hammer has high hitstun they won't be able to do anything until either they land or he hitstun ends before they land. If they end up landing before the hitstun ends they can tech, but if they don't tech you have a chance to jab reset.

I will start working on a project right now on each character and show how long the setup works on each character without DI and Upwards DI.

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Sat Jun 24, 2017 12:57 pm
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I love kirby's fthrow to hammer combo at early percents

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Sat Jun 24, 2017 3:59 pm
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Here's my Kirby MU chart atm. Will be updated soon.


Attachments:
SSF2MUKirby.PNG
SSF2MUKirby.PNG [ 221.12 KiB | Viewed 3308 times ]

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Wed Jul 05, 2017 7:49 pm
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Oh no: show
Image
Image
Image

Warning, the following images of SSF2 BETA may shock you and/or make you very sad.
Proceed with caution. :sandbag:

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Sat Jul 08, 2017 1:10 pm

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Please, kirby is a good character, but in BETA... :cry:
His F-air have more End Lag
His Short hop is more high
And F-Throw have Auto Jump ; - ;
Only say "Kirby is worse in BETA than 9b".


Sat Jul 08, 2017 2:10 pm

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Bedoop wrote:
Oh no: show
[ Image ]
[ Image ]
[ Image ]

Warning, the following images of SSF2 BETA may shock you and/or make you very sad.
Proceed with caution. :sandbag:


I don't get it.


Sat Jul 08, 2017 2:52 pm
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Lpoool wrote:
Please, kirby is a good character, but in BETA... :cry:
His F-air have more End Lag
His Short hop is more high
And F-Throw have Auto Jump ; - ;
Only say "Kirby is worse in BETA than 9b".

I wouldn't say Kirby is exactly "worse", he's more "rebalanced". Yeah he received a few nerfs, but he does have better run speed and his up throw kills more reliably.

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Sat Jul 08, 2017 3:17 pm
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Sky_Nova_20 wrote:
Bedoop wrote:
Oh no: show
[ Image ]
[ Image ]
[ Image ]

Warning, the following images of SSF2 BETA may shock you and/or make you very sad.
Proceed with caution. :sandbag:


I don't get it.


kirby's sprites looks low-quality in those pics.
i think lol

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Sat Jul 15, 2017 2:34 am
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:( :( :( :( :( :( :( :( kirby is garbage >:( :cry: :x :evil: wtf who balanced this game
:jigglypuff: :roll: :x :hmph: :hmph: :hmph: :huh: :huh: :huh: :hmph: :hmph: buff inhale :jigglypuff: :jigglypuff: :luffy: :luffy: :luffy:

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Sat Aug 05, 2017 5:07 am
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