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Rayman 
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Dust_the_1000 wrote:
Also his current Dash attack is temporaly broken until it'll get a nerf.

Sure hope so cuz that looks Tails level of broken. Maybe even more!

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Tue May 21, 2019 5:32 am
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What is his current dash attack?


Tue May 21, 2019 5:51 am
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Sonario wrote:
Dust_the_1000 wrote:
Also his current Dash attack is temporaly broken until it'll get a nerf.

Sure hope so cuz that looks Tails level of broken. Maybe even more!


I couldn't agree more, down air is going to destroy too

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Last edited by LeafarTrinitski on Fri Feb 14, 2020 7:14 pm, edited 1 time in total.



Tue May 21, 2019 6:01 am
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What could his final smash be?
My guess is either a cinematic final smash based around the musical levels in Rayman or Rayman’s mosquito friend.


Tue May 21, 2019 6:03 am
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Zombie_Guy wrote:
What is his current dash attack?


it's the body slide (also from origins)
as for how broken it is:
rayman travels really far and it has no endlag, so it can be spammed.

i think the devs had already nerfed it tho
not sure

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Tue May 21, 2019 6:08 am
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"Why is his Up-B so s***?"
*presses down b*
"Oh."

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black keys will be removed in the future anyways

*sniff*


Fri Feb 14, 2020 3:16 am
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apologies for double posting, but i have a few things to say about rayman now
he's absolute bonkers
one of the best spacers, and a really good (i won't say broken, not yet) character over all
his ground and aerial game is good and INSANE respectively, think of byleth, but it's faster.
his d-tilt is basically snake's, f-tilt connects to a lot of things, but it's pretty weak, his u-tilt is basically naruto's, his f-smash is longer than luffy, his u-smash takes much more time to start than luffy, but ends faster, also same range, d-smash is fairly normal, his dash attack is nearly like snake's
his u-air is HUGE, his n-air is HUGE, his b-air and f-air is LONG, his d-air is a "wtf why is this so damn big" (and most hits aside from the last one does a meteor smash, and the last one SPIKES), it outranges alot of aerials in the game. you don't even need to worry about you're hitboxes extending because they're so fast to end.
his up-b is pretty bad, it's a much worse dee's up-b, but it serves its purpose well, neut-b is fairly normal, but really amazing combo potential, side-b is the same thing as well.
now here is where s*** gets real, the down special, an apt description for it would be "What if we decided to combine the crate from Brawl, and Pac-Man's Fire Hydrant?", this is the monster that have been created from that thought.
first of all, this thing lasts for 12 seconds, that is the required amount of time just to not be pressured by this thing, if someone could tell me the cooldown on this thing that would be appreciated.
second of all, what the hell is the monstrous recovery you can do with it, it can either a) reset your double jump; OR b) give you one of the biggest recoveries next to snake, using u-tilt/u-smash/d-tilt gives an insane amount of vertical height, d-smash gives an insane amount of diagonal recovery (position is required to make it work though, standing on the left edge of the thing will bring you to the right once you d-smash and vice versa), only a few people would be able to intercept it which includes pit and krystal.

end thought

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black keys will be removed in the future anyways

*sniff*


Fri Feb 14, 2020 7:11 am
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Rayman looks like a great character. Definitely gonna pick him as a main or secondary tbh.

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out of ideas here '-'


Fri Feb 14, 2020 5:05 pm
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It's probably going to be fixed soon, but if Rayman starts to crawl right after running, he will maintain his running speed when crawling.
His plum is interesting, I always asked myself why the devs removed Wario's bike and put his plums into the game since they would share some of the same problems and glitches, but I hope it will work just fine.

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Fri Feb 14, 2020 7:27 pm
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They removed Wario Bike because they don't like Wario Ware.

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Sat Feb 15, 2020 11:58 pm
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BandanaDeeMain wrote:
They removed Wario Bike because they don't like Wario Ware.

Yeah they even removed all of Wario-Man's WarioWare themed moves.

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Sun Feb 16, 2020 6:41 am
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lmao by looking at this again

https://imgflip.com/gif/3pediw

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Sun Feb 16, 2020 4:32 pm
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Also, rayman is probably the character with the most tacttical options either basic, intermediate or advanced stuff for making him an overwhelming character, which is marvelous.

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Sun Feb 16, 2020 5:16 pm
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I wonder how many people know about this?

Rayman's dash attack has a second part of the move performed by pressing the attack button again while dashing.

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Sun Feb 16, 2020 8:16 pm
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This character is gonna be the new Pac-Man, but on training wheels.
Scary range, too.

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Sun Feb 16, 2020 10:07 pm
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