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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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Honestly all I want from Zelda is her P:M traits where she can use Dins fire as a trap.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sat Aug 16, 2014 11:11 am |
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BluePikmin11R
Joined: Fri Jan 27, 2012 7:11 pm Posts: 1593 Location: Springdale Country:
Gender: Male
Currently Playing: SSF2
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And give Chibi Robo a unique sprite animation when he's using the Toothbrush in the air, I personally find it a bit weird how he's walking in the air while using Side-Spec in the air.
_________________Vote for who you want to see in SSF2 (2016 Edition): http://goo.gl/UmTgcP
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Sat Aug 16, 2014 11:49 am |
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hICEnberg
Joined: Mon Aug 11, 2014 12:28 pm Posts: 151 Location: my mom's basement Country:
Gender: Anime Girl
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Sat Aug 16, 2014 2:20 pm |
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CKH4
Joined: Sat Aug 16, 2014 3:37 pm Posts: 10 Country:
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AI changes: I would like to see some small AI changes when there are more than two players because I find it really easy to sit back and watch them kill each other. I would add slight "gravity" to the player so that its much harder to win. I am awful and I can beat level 9 AIs. Moveset changes: Most of the movesets are awesome but Chibi Robo's floor scrubbing in the air looks weird (agreeing with BluePikmin11R). I personally believe that Lloyd's side b (special) in the air looks weird and should have something between that and Meta Knight's side b (how it doesn't have the ring) and the current one because Lloyd appears to fall very fast like that. Forgive me if I'm wrong but Lloyd's down b doesn't work. Sprite changes: Pixelate donkey kong, kirby, wario, meta knight, jiggly puff and yoshi's character choosing screen sprites. When the player (or cpu) is set to random the question mark sprite looks blurred (a less blurry sprite would be nice). Stuff that is difficult to fix (and random stuff): Sonic is very hard to control, delete button on name keypad. A menu for saved replays that automatically saves them to the game folder (exports with data) (with an import button so that people can retrieve old saved replays). I would suggest using a .txt file for easy manipulation. It would be structured like: To keep imports separate they would be renamed to import1.ssfrec (and so on). They would also be under different tabs to tell the difference (or tagged with import). (another thing i would like to see is addable characters for the people who have sprites and some coding experience, this is asking a lot of you so don't add it (unless you really really want to)) This is the most amazing game and good luck. (also do what you think is best for the game, you're doing all the work)
_________________ Please remember: These are my opinions. and If I'm being stupid call me out on it.
Last edited by CKH4 on Sat Aug 16, 2014 5:28 pm, edited 3 times in total.
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Sat Aug 16, 2014 4:12 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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Play Tales of Symphonia before asking to change Lloyd please. Since y'know that's kinda how the damn attack was made.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sat Aug 16, 2014 4:20 pm |
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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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I think he means it needs to be updated graphically, not change what the move is.
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Sat Aug 16, 2014 4:31 pm |
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CKH4
Joined: Sat Aug 16, 2014 3:37 pm Posts: 10 Country:
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Sorry didnt know. Ill change it. edit. Super sorry, forgot to say in the air. That is exactly what I meant.
_________________ Please remember: These are my opinions. and If I'm being stupid call me out on it.
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Sat Aug 16, 2014 4:53 pm |
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Kibzu
Joined: Thu Aug 14, 2014 4:08 pm Posts: 14 Country:
MGN Username: Kibzu
Currently Playing: SSB4, SSBU, SSF2, KH
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CKH4, when your playing vs lvl 9 cpus is it that you can spam standing atk and they would walk into it and some times they are dumb enough to commit suicide , and i agree to your lloyd stuffs. but AI is really smh the donkey kong event mission i just spammed down hit instead of getting trolled by the barrel . . Basically AI need to be smarter, I've been playing at lvl 7 so they don't get suicides :/
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Sun Aug 17, 2014 5:37 am |
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CKH4
Joined: Sat Aug 16, 2014 3:37 pm Posts: 10 Country:
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Yes that was what is happening as well. Its really easy for me just to side c and b to get their % up before i actually try.
_________________ Please remember: These are my opinions. and If I'm being stupid call me out on it.
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Sun Aug 17, 2014 6:37 am |
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SuperSegaSonicSS
Joined: Sun Jun 16, 2013 4:05 pm Posts: 87 Location: Chicago, Illinois, United States Country:
Gender: Male
Currently Playing: SSF2... duh.
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Well, because the events are 1 through 10, I don't think they should be a challenge to begin with. (In fact, I think they should be easier, especially Event 10 and the Yoshi one, as they are extremely cheap.) If the events start off too challenging, how would anyone beat the rest of them if the difficulty is set too high.
_________________ My DA account: http://supersegasonicss.deviantart.com/Here's some of my spritework I did~. Find more at my thread: viewtopic.php?f=11&t=42479
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Sun Aug 17, 2014 12:18 pm |
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CKH4
Joined: Sat Aug 16, 2014 3:37 pm Posts: 10 Country:
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I just think that level 9 cpu is too easy.
_________________ Please remember: These are my opinions. and If I'm being stupid call me out on it.
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Sun Aug 17, 2014 12:36 pm |
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superkid
Joined: Wed Jan 04, 2012 11:21 pm Posts: 3485 Country:
Gender: Male
MGN Username: superkid
Skype: johnorekunrin__superkid
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Same. Also, maybe there should be a quick link to MGN on SSF2. And I would highly suggest getting your own custom intro and song for it.
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Sun Aug 17, 2014 12:50 pm |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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In the last 30 seconds of a time match on Bomb Factory you hear "Hurry Up!" then blocks surround you starting to block you into a smaller area. Of course would add into Hazards.
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Sun Aug 17, 2014 2:27 pm |
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Psalmist
Joined: Tue Nov 01, 2011 7:36 pm Posts: 933 Location: Sinnoh Route 228 Country:
Gender: Male
MGN Username: Goombario64
Currently Playing: SSB4
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I think this has already been mentioned, but I just want to re-iterate it: please slow down Silph Co.'s movement, and the same goes for what I believe is a Zelda stage that functions similarly (can't recall the name atm). Also, maybe it's just me, but isn't the number of hits that Yoshi's d-air produces a little bit...overkill? I'm not saying you should nerf Yoshi entirely, just that one move. It doesn't help that I had a nightmare about it...
_________________ I can do all things through Christ who strengthens me. Philippians 4:13 Mains: SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!) Pokkén Tournament: Weavile, Pikachu-Libre, Shadow Mewtwo Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out. ~Formerly Goombario64~
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Sun Aug 17, 2014 4:01 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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If Silph Co's speed is slowed it would be 10x harder for characters without 5 jumps or float to make it to the next area. Because they'd have to spend more time in the air. Making characters like Captain Falcon unplayable on that stage.
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Sun Aug 17, 2014 4:14 pm |
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