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Spaghetti Stuff-age: *NEW* JUS Aaron Ehaz sprites. 
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Acen and Arel Flash wrote:
Mr. Noodle wrote:
Okay. I was just wondering.

but just in case i decide to use it, what page is it on?

27

@evil: don't spam. Now, leave.

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Sun May 03, 2009 3:14 pm
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Evilagram wrote:
glitch wrote:
Evilagram wrote:
Ya got a point right there?

Whether his sprite had a mistake or not, yours came off as flat, as does the picture in your sig. I'm pretty sure this is a recurring theme in your work.

ok srsly evilgram, at first you might give some good critz, but then when people dont agree, you just TRY and start a flame war.

Image

People whine too easily.

:roll:

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Sun May 03, 2009 3:15 pm
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Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
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Evilagram wrote:
glitch wrote:
Evilagram wrote:
Ya got a point right there?

Whether his sprite had a mistake or not, yours came off as flat, as does the picture in your sig. I'm pretty sure this is a recurring theme in your work.

ok srsly evilgram, at first you might give some good critz, but then when people dont agree, you just TRY and start a flame war.

Image

People whine too easily.

[GullumVoice]Leave now, and never come back![/GullumVoice] seriously, you're annoying.

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My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

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Sun May 03, 2009 3:16 pm
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Mr. Noodle wrote:
Evilagram wrote:
glitch wrote:
Evilagram wrote:
Ya got a point right there?

Whether his sprite had a mistake or not, yours came off as flat, as does the picture in your sig. I'm pretty sure this is a recurring theme in your work.

ok srsly evilgram, at first you might give some good critz, but then when people dont agree, you just TRY and start a flame war.

Image

People whine too easily.

[GullumVoice]Leave now, and never come back![/GullumVoice] seriously, you're annoying.


go spag!

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Sun May 03, 2009 3:51 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
Acen and Arel Flash wrote:
Mr. Noodle wrote:
Evilagram wrote:
glitch wrote:
Evilagram wrote:
Ya got a point right there?

Whether his sprite had a mistake or not, yours came off as flat, as does the picture in your sig. I'm pretty sure this is a recurring theme in your work.

ok srsly evilgram, at first you might give some good critz, but then when people dont agree, you just TRY and start a flame war.

Image

People whine too easily.

[GullumVoice]Leave now, and never come back![/GullumVoice] seriously, you're annoying.


go spag!

:wee:

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Link: Image
My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

Visit http://forums.nes-productions.com/


Sun May 03, 2009 5:34 pm
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Mr. Noodle wrote:
Evilagram wrote:
glitch wrote:
Evilagram wrote:
Ya got a point right there?

Whether his sprite had a mistake or not, yours came off as flat, as does the picture in your sig. I'm pretty sure this is a recurring theme in your work.

ok srsly evilgram, at first you might give some good critz, but then when people dont agree, you just TRY and start a flame war.

Image

People whine too easily.

[GullumVoice]Leave now, and never come back![/GullumVoice] seriously, you're annoying.

Image

NO U!


Sorry, had to do it. I don't really care what you ref'd off of, There is no clear light source, and the whole thing looks flat. Try practicing perspective, try practicing shading. Work from life, not your imagination.

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Sun May 03, 2009 6:53 pm
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Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
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and incase you didn't notice, I can shade. Did you even look at my drawings? I sorta hope you didn't so you don't find something small to whine really bad about that too. Now I have some questions:

1: How does it look flat?
2: Does a clear light-source really matter in a sprite.
3: Do you even know perspective? Cause I do. Now shut up.
4: And I can work from life, but let me ask you this: can you work from life if you're trying to draw something that is far from real?

Answer, then leave my topic. Thank you.

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My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

Visit http://forums.nes-productions.com/


Sun May 03, 2009 7:04 pm
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Joined: Sat Oct 04, 2008 5:31 pm
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Location: trying to think of a great location which would make everyone shocked making me a big hypocrite
Mr. Noodle wrote:
and incase you didn't notice, I can shade. Did you even look at my drawings? I sorta hope you didn't so you don't find something small to whine really bad about that too. Now I have some questions:

1: How does it look flat?
2: Does a clear light-source really matter in a sprite.
3: Do you even know perspective? Cause I do. Now shut up.
4: And I can work from life, but let me ask you this: can you work from life if you're trying to draw something that is far from real?

Answer, then leave my topic. Thank you.

Ya Spag! But you know, sometimes, a clear light source is needed, sometimes.

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Hydra wrote:
Whore-ni wrote:
Link/Dark Link... wrote:
Whore-ni wrote:
Your grammar is horrible.


uhh its supposed to be like that :facepalm:

Sure it is, unless you have something in your head.


Like a brain tumor?


Almost 87% of the American population think that the economy of the USA is in bad shape.
If you're one of the 13% who watches too much Jay Leno and find humor in this, put this in your sig.


Sun May 03, 2009 9:23 pm
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1. Because the shading isn't drastic or directional enough to convey depth. Try to see the object in 3d, and draw accordingly. This is a picture I made a while ago, but ended up ditching because I wasn't satisfied with the anatomy. Now, I'm working on figure drawing in a variety of different methods.

Image

And no, you really can't shade.

2. ABSOLUTELY. Every sprite shading tutorial includes light source recommendations. Most people would recommend one from the top right or top left for mobile sprites because it falls evenly on the form. Pillow shading is not just poor shading, it's also the obscuring of a light source. It can't even be considered correct if the light source were from the front in many cases.

3. Yeah, I sorta do. Y'know? If you really know it, then show it with foreshortening. Show it with full body shots. Show it with some extreme poses.

4. I keep this section to the animator's survival guide in the top level of my note taking program.

Quote:
"Many cartoonists and animators say that the very reason they want to make cartoons is because they want to get AWAY from realism and the realistic world into the realms of imagination. They'll correctly point out that most cartoon animals DON'T look like animals- They're designs, mental constructs. Mickey ain't no mouse. Sylvester ain't no cat. They look more like circus clowns than animals. Frank Thomas always says, 'If you saw Lady and the Tramp walking down the road, there's no way that you are going to buy that they're real dogs.'

But to make these designs work the MOVEMENTS have to be believable - which leads back to realism and real actions, which leads back to studying the human or animal figure to understand its structure and movement. What we want to achieve isn't realism, it's believability.

While Tex Avery released the animator from the more literal approach in order to do the impossible, he was only able to do so successfully because his animation was done by Disney drop-outs who already had 'the Disney knowledge' of articulation, weight, etc. So, ironically, his rebellion, his 'going the other route', had its basis in an underlying knowledge of realism

But don't confuse drawing with a map! We're animating MASSES, not lines. So we have to understand how mass works in reality. In order to depart from reality, our work has to be based ON reality."


The book has a fairly large portion devoted to nothing but life drawing. And this is a book dedicated to cartooning and animation, quite a different subject entirely. Life drawing is essential to the work of any artist, fantasy or realistic.

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Sun May 03, 2009 9:38 pm
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Joined: Sat Oct 04, 2008 5:31 pm
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Location: trying to think of a great location which would make everyone shocked making me a big hypocrite
Well, since he answered, I guess he's leaving your topic :wee:
Those posts sure were off-topic, but anyways,
any new stuff?
and yey, 50th post :wee:

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Hydra wrote:
Whore-ni wrote:
Link/Dark Link... wrote:
Whore-ni wrote:
Your grammar is horrible.


uhh its supposed to be like that :facepalm:

Sure it is, unless you have something in your head.


Like a brain tumor?


Almost 87% of the American population think that the economy of the USA is in bad shape.
If you're one of the 13% who watches too much Jay Leno and find humor in this, put this in your sig.


Sun May 03, 2009 9:54 pm

Joined: Sat Aug 16, 2008 3:11 am
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Gender: Female
WHAT THE HELL, DICKTIONARY IS BACK! plus, you can't shade for s*** evilgram


Sun May 03, 2009 10:01 pm
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Jeez guys, calm down. Spaghetti, you're no better and so is you all sticking up for him. Evilagram isn't being mean or anything, he's trying to help. You might think it's mean but it's not. And spaghetti, the only reason you got complements was because the whole forum is populated by idiots who can't even critise for balls and never actually seen good work. Just because he critses a lot doesn't mean he's a a****** or whatever. You guys are being stupid cry babies and you can't take a little critism. I bet you guys don't even have the guts to masterbaute. Seriously, GTFO.

BTW, Spaghetti, you work is good i don't really blame you it's just that deux does the shading not how Evilagram would. It's okay, sometimes you have to know it's a mistake and fix it.

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Mon May 04, 2009 8:00 am
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Shounic wrote:
Jeez guys, calm down. Spaghetti, you're no better and so is you all sticking up for him. Evilagram isn't being mean or anything, he's trying to help. You might think it's mean but it's not. And spaghetti, the only reason you got complements was because the whole forum is populated by idiots who can't even critise for balls and never actually seen good work. Just because he critses a lot doesn't mean he's a a****** or whatever. You guys are being stupid cry babies and you can't take a little critism. I bet you guys don't even have the guts to masterbaute. Seriously, GTFO.

BTW, Spaghetti, you work is good i don't really blame you it's just that deux does the shading not how Evilagram would. It's okay, sometimes you have to know it's a mistake and fix it.

Thank you for defending me, despite the obvious conflict of interest.

Sandvich, stop trolling so obviously. You could comment on the anatomy, the weird folds on the left hand, or the questionable weight of the pose, but the shading is not something I screwed up on.

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Mon May 04, 2009 8:53 am

Joined: Sat Aug 16, 2008 3:11 am
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Evilagram wrote:
Shounic wrote:
Jeez guys, calm down. Spaghetti, you're no better and so is you all sticking up for him. Evilagram isn't being mean or anything, he's trying to help. You might think it's mean but it's not. And spaghetti, the only reason you got complements was because the whole forum is populated by idiots who can't even critise for balls and never actually seen good work. Just because he critses a lot doesn't mean he's a a****** or whatever. You guys are being stupid cry babies and you can't take a little critism. I bet you guys don't even have the guts to masterbaute. Seriously, GTFO.

BTW, Spaghetti, you work is good i don't really blame you it's just that deux does the shading not how Evilagram would. It's okay, sometimes you have to know it's a mistake and fix it.

Thank you for defending me, despite the obvious conflict of interest.

Sandvich, stop trolling so obviously. You could comment on the anatomy, the weird folds on the left hand, or the questionable weight of the pose, but the shading is not something I screwed up on.

haha, you blame everyone saying "YOUR (spriting technique) WRONG!" and then you post a meme, you sir are the new dicktionary.


Mon May 04, 2009 8:58 am
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Funny how that doesn't prove him wrong.

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Mon May 04, 2009 8:59 am
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