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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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Actually, could usually just kill by spamming nair/fast fall nair or up air to bair (usually works for me anyway) I just do this if they can just DI out to avoid the of down throw, forward tilt fsmash/turnaround fsmash as . How is vs ? combos are so deadly when they end with up airs, can DK handle those even though he's a heavy? For anyone who may know this MU (question here meant for and or mains). s side b is crazy too. being OP as she is right now, i'd honestly just say she wins vs tbh. Plus, does have a good way of getting past her projectiles? besides perfect shielding?
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Tue Aug 01, 2017 11:35 pm |
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Lv. 1 CPU
Joined: Thu Jun 22, 2017 6:10 am Posts: 131
Gender: Male
MGN Username: IMainPichu
Waifu: Villie
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Wario gets destroyed by Meta Knight. He gets comboed easily and he can't do anything because of his poor range. If MK keeps his distance,Wario can't do anything.
_________________ Main - Bowser Jr. cause i play SSB4 now lol
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Mon Aug 21, 2017 7:12 am |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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Yeah, I guess i really should keep my distance a lot, and in my experience, D-air and F-air helps a lot against . Just lately since I didn't know I had to stay away from , I found out the hard way that if he gets an up throw on you, you are most likely screwed lol (tho that's just my opinion, still learning that MU) most of his up throws end with a strong up air or waft, so like most people told me for this MU, "don't get hit".
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Mon Aug 21, 2017 10:45 am |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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After some matches, I can honestly say, beats . up b beats B-air. even during neutral jab, roll, jump, will still grab you through all that and rekt you (not sure about everyone else, but like someone else said, rolls suks). I swear has smash 4/melee grab range (not sure if same thing about too). Sometimes when I try to grab , EARLY, his grab still gets me first (I wasn't the host of room, so idk if it's port priority). And that fact he can't kill them till like past 120% (besides edge guards or up air strings which is almost impossible to pull off), I can honestly say I think also wins the MU too (plus has some nasty/crazy combos too). is light so he dies so early to them, even when I tried spacing out , his F-air basically just destroys you trying to do that (I swear SH F-air from has low or no end lag, right?). I think can still put up a good fight if you know your combos and predict where they will tech to and if you can edge guard them properly, but I still think and rekt . They have a ton of shield pressure, , roll suks, F-air has a really big hitbox I think, and rekts ( and every other light character I guess), really fast, can SH F-air or D-air you right into a grab and you can't run away from their grab cause of the range they have with it, and SH N-air to grab if you shield the N-air(I think). I don't think has any good defensive options against these 2, or at-least against . Sure I can jump/fly out of shield, but guess what, 's grab range will still get you even if you trying to fly away so rip. 's tech roll.. LUL If we were to put numbers, IMO, for vs it would be 45-55 favor and vs 40-60. Again, this is mostly my opinion. This image is what I think of 's grab and F-air range.
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Wed Aug 23, 2017 7:22 pm |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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There's another MU I wanna talk about. Many people including some MK mains i've talked to in discord say that loses to . After I've fought many (i'm pretty sure mostly good ones), Imho, I think vs is even. The only projectile I see as a big problem is crash bomb (maybe that's just me), and for some reason, if you up throw the mega man with crash bomb on early enough, the bomb will disappear, and you can space out mega and hold shield till bomb explodes, and if you time it right, even if they grab you while shield till the bomb explodes the bomb will explode and get you out the grab. I'm not saying crash bomb is useless, i'm just saying there are some ways to deal with it if people see it as such a big threat as MK imo. Pellets keep him out? has anyone tried using some of their jumps to try D-air to get in? I know his up tilt has super armor, and so does his up b, but MK can still edge guard him mostly with B-air. I also heard Mega mans up tilt is laggy? Water wave (if that's the name of it)I do see as a good move to help prevent some attempts of edge guarding or up b kill attempts. Even if mega man does win the MU I don't think it's by a lot, but again I honestly think this MU is even between and . Unless anyone else wanna explain to me why mega man just wins that MU? Again, just my opinion. I don't mind a response so feel free to talk about this MU. Edit: I was told his pellets are lagless so they could sheild if MK tried to fly over and D-air. Hmm
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Mon Aug 28, 2017 10:50 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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Roast my updated Kirby MU chart.
_________________Main: Pocket:
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Thu Aug 31, 2017 7:39 pm |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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Ok, so it seems like some people in the dreamland discord thinks beats , guess i'm the only one who struggles in that MU then lol (we at-least agree he struggles against DK). "An mk that knows how to weave in and out of Bowser's range kind of leaves Bowser defenseless his projectile is slow as **** and not really that well aim-able so its easy to avoid".
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Mon Sep 04, 2017 3:53 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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Updated my Kirby MU chart
_________________Main: Pocket:
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Sat Sep 16, 2017 3:51 pm |
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playridise
Joined: Wed May 17, 2017 10:21 pm Posts: 205 Country:
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Pac-Man and Kirby Matchup is 55:45 in Pac's favor or possibly even depending on how you look at it. Having bonus fruit from inhaling pac-man is a HUGE advantage. It gives Kirby ways to approach from afar, it gives Kirby a lot more kill setups with z-dropped fruits to hammer as guaranteed. And Kirby can abuse his floatiness to camp out on a ledge and to setup traps with fruits. And Kirby gets a fantastic ledge traping game with fruits as well along with the z-drop galagas and key/bell shenanigans. These attributes compliment Kirby's great wall of pain and fantastic damage racking/combo game. However it is an issue to actually win in neutral against pac-man once to the point where you can inhale pac-man. Mega Man might be a little worse of a matchup for kirby as well due to the fact that it is near impossible for kirby to win in neutral and mega man pretty much invalidates all of kirby's moves and the stupid armor on his up-b makes edge guarding him hard as hell.
_________________
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Sat Sep 16, 2017 5:06 pm |
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EaglePie
Joined: Sat Dec 03, 2016 7:37 pm Posts: 36 Location: Probably somewhere I want to die. Country:
Gender: Male
MGN Username: EaglePie
Currently Playing: Melee/PM, SSF2, FEH
Waifu: ...idc
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yo, whoever's saying DK loses to BD by a good amount, dafuq? 1. DK's bair Bair is suuuuper good in this matchup. It's gigantic, hits bd on the ground AND EVEN WHILE CROUCHING. It lasts for at LEAST 9 frames (not too sure, but it's long), so you can throw it out leisurely like a wall. Its range is as long as his dong, which means it auto-spaces. This is great for getting above BD while BD is recovering high, and in neutral it's like Jigglypuff bair in Melee but stretched more vertically. 2. DK's grab This beast is gigantic again because of these hands. It can grab BD IN CROUCH. THis sucker here can probably compete with Melee Marth's grab range. Not only that BUT HIS UP THROW AND F THROW (upwards) ARE OP. If BD DI's down and behind you in up throw, an f smash will need to be timed, but it's a possible 31%. No DI is easier, just up smash or up tilt twice to a possible up air. forward DI is always an f smash, so 31%. Up smash does 29% unstaled, and double up tilt does 27%. WITH UP AIR IT'S 43% AND 41%. Wow. Not to mention f throw upwards, which is unDIable unless you DI behind. Same percents but anywhere you want.
tl;dr (because this is the most important one): up throw and forward f throw are broken, links into an easy up smash/side smash/up tilt, and can be linked with up airs to rack up easy percent.
4. DK's down tilt This is broken for edgeguards. If you are a decent distance away from ledge and BD recovers low, he's dead. D tilt has gigantic range again, stretching from hands to around the beginning of the body, and his compressed body allows for him to not get hit by the up b even if BD is inside him and simultaneously still hitting BD. It has a decent angle and kills at >100%, depending on DI. D tilt is also an amazing shield pressure tool, allowing for extremely safe pressure and can limit options and pressure opponents well, especially BD, who can't do anything about it, it seems, since it hits BD from a little more than one tile on Waiting Room. That's how long it is. 5. DK's up air This is not only good from combos, but kills BD if you chain it far enough so that it's near to mid-top of the screen. It legitimately kills around 50%-70% this way. You can easily rack up percent with this and his throws and such things, and up air has a hitbox that is able to hit BD in crouch (though not too easily and only at the end, still possible and therefore still big) and is a superior pressure tool when BD is shielding and on a platform, it keeps them afraid because you may shield poke them, and then they have little options that aren't even good, like jumping, making him more vulnerable; rolling, he could still be hit; spot dodging, even more chance of hit; shield dropping, which makes it even worse. 6. DK's back/down throw Back throw kills at 90-100% and then will always kill above then, even with DI. At 115% on Waiting Room, it has a 100% of death no matter what unless you back throw them near the ledge and the blast zone is far away. Down throw can always link into an up air unless DI'd away if you're quick enough and catch them off guard, like up throw, and kills if up air connects. So above 100% a kill is almost always guaranteed with his broken grab. 7. DK's nair and recovery (Final) Nair is soo good in warding BD off in combos. Jump can be read or dangerous and vulnerable. Nair is quick, has a hitbox covering all sides and in the middle of his body, so he can hit most from sides since his arms are so large they are a big part of his hurtbox in that moment. It also has little end lag/landing lag, and it knocks them back a fair distance for you to be safe if you space it well. His recovery goes high if you mash hard enough, and you can fade back and in so you can space punishes. You can go above to the top platform if you're high/close enough, and if BD doesn't space well enough, he gets hit multiple times and can't do much. It's really annoying and impossible to get out of even with DI and SDI.
Now, not saying DK is superior, he gets combo'd easily as well as having a gigantic hurtbox (easy to hit), but he definitely doesn't lose. I'd say 50-50 or maybe even tilting towards DK in this matchup if they aren't stupid and unoptimal. If they know how to get around chaingrabs and combos and space extremely well, DK can win easily. But BD does have advantages and edgeguards DK in many situations, but DK can do that as well and combos/racks up damage as well as BD can in this matchup imo if he does everything correctly and has good neutral and punishes according to DI and knows all this stuff. DK always forgets his grab. It's soooooooooooooo important. It causes him to win many grab games and neutral. They always forget bair. I'd say it's better than fair. It wins neutral and is fast, lasts long, stuffs tons of approaches, and the angle combined with speed is superior.
_________________ I play Melee and Ultimate. FEH Friend Code: 3031357120 Smash 64: Captain Falcon, Fox Melee: Falco, Marth, Fox Brawl: Sheik, Meta Knight Project M: Falco, Roy, Mewtwo Smash Flash 2: Falco, Captain Falcon, Marth, Fox, Pichu Smash 4: Roy, Dr. Mario Ultimate: Lucina Currently working on my own Smash Java project as a hobby
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Sat Sep 16, 2017 9:24 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Please don't use red text, it's irritating to the eyes and reminds some people of certain people
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Sun Sep 17, 2017 6:44 am |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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Like you, user of super small white text?
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Sun Sep 17, 2017 6:05 pm |
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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Kirby beats Luffy. Get his copy power and then chaingrab him to 70. And it's very easy because Luffy commits hard to everything
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Tue Sep 19, 2017 1:25 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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Kirby loses to range which Luffy has on many of his moves. Even if his hurtboxes do extend allowing you to hit him you wont be able to react fast enough to hit him every single time. Also you can't chaingrab Luffy as Kirby.
_________________Main: Pocket:
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Tue Sep 19, 2017 2:19 pm |
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vashNM
Joined: Tue Sep 12, 2017 3:54 pm Posts: 15 Country:
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heres my fox mu chart. i plan on teachin yall decent neutral in a video or sumthing so this can actually apply to all of u xd
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Tue Sep 19, 2017 2:57 pm |
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