Author |
Message |
ThreePointsShort
Joined: Mon Jul 11, 2016 11:55 am Posts: 4 Location: Ylisse, in a field, with amnesia Country:
Gender: Male
MGN Username: Arashi
Currently Playing: Fire Emblem: Birthright, Rune Factory 4, Pokémon: Omega Ruby
|
It's likely someone has already pointed this out, but it's worth mentioning just in case. I don't want SSF2 Beta to have this problem, which is probably just a small coding oversight. Whenever Jigglypuff uses Sing, normally, enemies in a certain range get a "dizzy" animation. Sonic, however, does not - instead, he spot dodges continuously and becomes invincible. As a note, I've tested this on several stages, and have noted no exceptions. Does anyone else have the same issue? And if so, has this been patched out in Beta? My favorite Sing --> Rest combo is unusable on Sonic in v0.9b for this reason Thanks! TPS
|
Mon Jul 11, 2016 12:05 pm |
|
|
Z.
BR Member
Joined: Fri Oct 17, 2014 7:10 pm Posts: 1078 Location: joey Country:
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
|
That's because Sonic does not have a dizzy animation yet.
_________________
|
Mon Jul 11, 2016 12:32 pm |
|
|
ThreePointsShort
Joined: Mon Jul 11, 2016 11:55 am Posts: 4 Location: Ylisse, in a field, with amnesia Country:
Gender: Male
MGN Username: Arashi
Currently Playing: Fire Emblem: Birthright, Rune Factory 4, Pokémon: Omega Ruby
|
Thanks for the clarification. To be clear, he will have one in Beta, right? Or at the very least, can he not be invincible?
|
Mon Jul 11, 2016 12:39 pm |
|
|
Ninjawarrior93
Joined: Tue Jan 20, 2015 7:09 am Posts: 135
Gender: N/A
MGN Username: Ninjawarrior93
Currently Playing: SSF2
|
You can still hit, grab and etc with him. The animation is just replaced by that set of sprites. And even though there is no indication said that Sonic will get his dizzy animation with a proper set of sprites, I'm 100% sure the dev team isn't that dumb to not add it in in SSF2 Beta.
_________________
|
Sun Jul 31, 2016 5:50 am |
|
|
gabitza1234
Joined: Mon Jun 20, 2016 5:49 am Posts: 35 Country:
|
or 's dizzy animation is like that?
|
Sun Jul 31, 2016 8:08 am |
|
|
ThreePointsShort
Joined: Mon Jul 11, 2016 11:55 am Posts: 4 Location: Ylisse, in a field, with amnesia Country:
Gender: Male
MGN Username: Arashi
Currently Playing: Fire Emblem: Birthright, Rune Factory 4, Pokémon: Omega Ruby
|
Nope. He is very much invincible, to my chagrin. Try using Sing next to him yourself. My suspicion is that the dev team just forgot, which is why I made this thread in the first place. I hope not. It's kinda weird to have an invincible dizzy animation for a character for no reason :/
|
Sun Jul 31, 2016 8:52 am |
|
|
gabitza1234
Joined: Mon Jun 20, 2016 5:49 am Posts: 35 Country:
|
i din't meant the invicible part, i meant the dizzy animation
|
Sun Jul 31, 2016 1:09 pm |
|
|
Ninjawarrior93
Joined: Tue Jan 20, 2015 7:09 am Posts: 135
Gender: N/A
MGN Username: Ninjawarrior93
Currently Playing: SSF2
|
idk wat you're talking but I tested this and that's how it went.
_________________
|
Mon Aug 01, 2016 4:50 am |
|
|
ThreePointsShort
Joined: Mon Jul 11, 2016 11:55 am Posts: 4 Location: Ylisse, in a field, with amnesia Country:
Gender: Male
MGN Username: Arashi
Currently Playing: Fire Emblem: Birthright, Rune Factory 4, Pokémon: Omega Ruby
|
Ahhh, I see what went wrong now. I tried the Sing --> Rest combo with Jigglypuff and it missed because the hurtbox was smaller than I thought it was. So I assumed Sonic was invincible. Well then, that resolves the issue I guess. Thanks.
|
Mon Aug 01, 2016 6:05 am |
|
|