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SSF2 Suggestions 
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Good lord, not this kind of suggestion again.
He's fine the way he is

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Wed Jan 14, 2015 8:02 pm
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  • You know how you can choose Ω stages in SSB4 by pressing X on the Stage Select screen? I think we should have an option like that to easily toggle the hazard switch with a single button. I suggest this mostly because of the anomaly that is Central Highway, which is counterpick with hazards on but banned with hazards off.
  • This probably won't change anything, but I strongly hold the opinion that removing the Exploding Tag item was a bad idea, but I guarantee it's not for the usual reason somebody complains about it; With SSB4 adding Blue Shells and Cuccos, we don't have a single exclusive/original item in this game anymore. With the possible exception of the E-tank, but if you ask me, that hardly counts.

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Thu Jan 15, 2015 11:13 am
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Saikyoshi wrote:
  • You know how you can choose Ω stages in SSB4 by pressing X on the Stage Select screen? I think we should have an option like that to easily toggle the hazard switch with a single button. I suggest this mostly because of the anomaly that is Central Highway, which is counterpick with hazards on but banned with hazards off.
  • This probably won't change anything, but I strongly hold the opinion that removing the Exploding Tag item was a bad idea, but I guarantee it's not for the usual reason somebody complains about it; With SSB4 adding Blue Shells and Cuccos, we don't have a single exclusive/original item in this game anymore. With the possible exception of the E-tank, but if you ask me, that hardly counts.

The E tank still counts as Item as long as its something to help the player.

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Sat Jan 17, 2015 8:54 pm
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IncredibleLuigi wrote:
Saikyoshi wrote:
  • You know how you can choose Ω stages in SSB4 by pressing X on the Stage Select screen? I think we should have an option like that to easily toggle the hazard switch with a single button. I suggest this mostly because of the anomaly that is Central Highway, which is counterpick with hazards on but banned with hazards off.
  • This probably won't change anything, but I strongly hold the opinion that removing the Exploding Tag item was a bad idea, but I guarantee it's not for the usual reason somebody complains about it; With SSB4 adding Blue Shells and Cuccos, we don't have a single exclusive/original item in this game anymore. With the possible exception of the E-tank, but if you ask me, that hardly counts.

The E tank still counts as Item as long as its something to help the player.

He was refering to Exclusive items for SSF2 duh

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Sat Jan 17, 2015 9:09 pm
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Shiver-Star wrote:
IncredibleLuigi wrote:
Saikyoshi wrote:
  • You know how you can choose Ω stages in SSB4 by pressing X on the Stage Select screen? I think we should have an option like that to easily toggle the hazard switch with a single button. I suggest this mostly because of the anomaly that is Central Highway, which is counterpick with hazards on but banned with hazards off.
  • This probably won't change anything, but I strongly hold the opinion that removing the Exploding Tag item was a bad idea, but I guarantee it's not for the usual reason somebody complains about it; With SSB4 adding Blue Shells and Cuccos, we don't have a single exclusive/original item in this game anymore. With the possible exception of the E-tank, but if you ask me, that hardly counts.

The E tank still counts as Item as long as its something to help the player.

He was refering to Exclusive items for SSF2 duh

I know, but I was referring to the E tank hardly counts part.

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Sat Jan 17, 2015 9:10 pm
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IncredibleLuigi wrote:
Shiver-Star wrote:
IncredibleLuigi wrote:
Saikyoshi wrote:
  • You know how you can choose Ω stages in SSB4 by pressing X on the Stage Select screen? I think we should have an option like that to easily toggle the hazard switch with a single button. I suggest this mostly because of the anomaly that is Central Highway, which is counterpick with hazards on but banned with hazards off.
  • This probably won't change anything, but I strongly hold the opinion that removing the Exploding Tag item was a bad idea, but I guarantee it's not for the usual reason somebody complains about it; With SSB4 adding Blue Shells and Cuccos, we don't have a single exclusive/original item in this game anymore. With the possible exception of the E-tank, but if you ask me, that hardly counts.

The E tank still counts as Item as long as its something to help the player.

He was refering to Exclusive items for SSF2 duh

I know, but I was referring to the E tank hardly counts part.

And I'm referring to the fact that it's hardly a unique item effect that can only be found here.

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Sun Jan 18, 2015 8:21 am
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So you know all those suggestions about FINAL SMASH MODE with the transformations and such.

This isnt that, but its slightly related.

I want to be able to use purely KaioKen Goku during offline mode by holding shield or something.

Not just to goof around, but mainly so Goku players can more consistantly practice their Kaio Ken combos and such. Of course, the functionality should probably be restricted to Group and Training mode.

If anything, I'd really want to be able to toggle KaioKen for Training mode for better lab work.

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Wed Jan 21, 2015 4:15 pm
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One more thing; Even though it's already been explained why it's not, I still feel that Dracula's Castle should be reclassified into Past Stages. Many of us consider PM as an individual installment in Smash's canon now.


WelfareWednesday wrote:
So you know all those suggestions about FINAL SMASH MODE with the transformations and such.

This isnt that, but its slightly related.

I want to be able to use purely KaioKen Goku during offline mode by holding shield or something.

Not just to goof around, but mainly so Goku players can more consistantly practice their Kaio Ken combos and such. Of course, the functionality should probably be restricted to Group and Training mode.

If anything, I'd really want to be able to toggle KaioKen for Training mode for better lab work.

You mean like Project M Giga Bowser? I'd be fine with that.

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Sun Jan 25, 2015 11:36 am
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Something that always bugs me about Special Mode, is that in a giant battle EVERYONE beccomes gigantic.
Which is okay, but honestly, I'd prefer to be able to choose which character can become gigantic and which won't.
For example:
P1: Normal Size
P2: Big Size
P3: Small Size
In my opinion, this would work better when doing challenges, because you can make the opponent has the advantage or the disadvantage.

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Sun Jan 25, 2015 12:58 pm
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Shiver-Star wrote:
Something that always bugs me about Special Mode, is that in a giant battle EVERYONE beccomes gigantic.
Which is okay, but honestly, I'd prefer to be able to choose which character can become gigantic and which won't.
For example:
P1: Normal Size
P2: Big Size
P3: Small Size
In my opinion, this would work better when doing challenges, because you can make the opponent has the advantage or the disadvantage.

Oh yes. I've been wanting the ability to set Special settings to individual characters for ages. Mainly due to Metal Mario and Giant Donkey Kong.

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Sun Jan 25, 2015 1:03 pm
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I also think that Victory Themes should use more classical instruments instead of the "electronic" instruments they are using right now (I' sure if the instruments are electronic, but still, most songs sound very similar to each other)

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Sun Jan 25, 2015 1:29 pm
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Its unique to SSF2.

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Sun Jan 25, 2015 1:33 pm
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IncredibleLuigi wrote:
Its unique to SSF2.

Still, having all characters use the same instruments for their victory theme not only sounds repetitive, but takes away the charm of the victory themes in official Smash titles.
For example, it makes sense for Meta Knight to use Electronic guitars in his victory theme in official Smash titles, but using "Techno?" instruments doesn't fit with the character himself.
Something similar can be said about Yoshi and Ness: Before, they had completely orchestrated victory themes, which certainly fits with the characters. But their current victory themes kind of kills the charm of the themes. (Specially Yoshi's)
I know this is probably not going to be changed, mostly because 0.9c is around the corner, but this is certainly a problem that makes the game's music not so enjoyable as official Smash titles.

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Sun Jan 25, 2015 2:03 pm
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Shiver-Star wrote:
IncredibleLuigi wrote:
Its unique to SSF2.

Still, having all characters use the same instruments for their victory theme not only sounds repetitive, but takes away the charm of the victory themes in official Smash titles.
For example, it makes sense for Meta Knight to use Electronic guitars in his victory theme in official Smash titles, but using "Techno?" instruments doesn't fit with the character himself.
Something similar can be said about Yoshi and Ness: Before, they had completely orchestrated victory themes, which certainly fits with the characters. But their current victory themes kind of kills the charm of the themes. (Specially Yoshi's)
I know this is probably not going to be changed, mostly because 0.9c is around the corner, but this is certainly a problem that makes the game's music not so enjoyable as official Smash titles.

You're right about yoshi's and its a subject to change. I also like the Results Screen music. Do you like it too?

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Sun Jan 25, 2015 4:09 pm
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I have no problem with the Results Music. It's pretty good.

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Sun Jan 25, 2015 4:20 pm
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