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"Expansion" Character Moveset Speculation 
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Joined: Sun Aug 03, 2014 1:33 pm
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Boy this place is dead

baito: show

Click to expand thumbnail

The Badge Arcade Bunny, Baito! This is the cute little shop assistant who shares the latest news with customers. He may look little, but he's a big-time video game expert.

Size - Baito is short, like Ness or 9.a Mario.
Idle - Swings his arms back and forth like Kirby
Idle Alt 1: Rubs the back of his neck.
Click to expand thumbnail
Idle Alt 2: Waves at the camera.
Click to expand thumbnail
Weight - If Mario=100, Baito=75-80.
Walk speed - Same as Wario.
Dash speed - Same as Ganondorf in Smash Wii U.
Dash Animation - Image
Air attributes - Similar to Ice Climbers in Melee.
Jump - Being a rabbit, his first hop is pretty high, about the same distance as Ness's double jump. His short hop is also higher than usual, but his double jump is average.


Jab - Two punches and a headbutt.
S-Tilt - Punches, leaning forward and standing on one foot. Similar to Jigglypuff's Pound.
U-Tilt - Stretch kick, like Ganon's Sm4sh Up Smash.
D-Tilt - Low sweep kick.
S-Smash - Extends the "stick" badge catcher. Extends quickly, retracts slowly.
U-Smash - Throws a random badge in the air, the height thrown depending on charge. Once the badge reaches its highest point, Baito is allowed to move again.
D-Smash - Does a quick spin in place. Functions as a two hit move, the angles it sends opponents the same as Ganon's D Smash.
Dash Attack - Falls on his face and slides a short distance.

N-Air - Sex kick (hehe)
F-Air - Wario's fair.
B-Air - Lucas's bair.
U-Air - Sonic's u air.
D-Air - Lucas's dair.

N-Special - Badge Catcher- Baito throws a randomly selected badge at an arc similar to Bomberman's bombs. These disappear on contact with the ground, a wall, or an opponent. The badges are:

Practice Badge: A wooden badge that deals about the same damage as Mario's Fireball. In the "Badge Catching" spirit, these can be caught by opponents.
Normal Badge: A badge with a design on it. These deal a bit more damage than Practice Badges. These can also be caught. The designs are a Super Mushroom, the Triforce, a Pokeball, and the Smash Bros logo.
Blue Bonus Badge: These are a bit more rare. They deal the same damage as Normal Badges, but can't be caught by opponents.
Red Bonus Badge: The rarest of all, a 1/8 chance this will appear. These deal twice the damage of a Normal or Blue Badge, have a bit more knockback, and can't be caught.

S-Special - Badge Hammer. Baito swings the Badge Hammer for very low damage but high knockback.
U-Special - Badge Spin (no good names) Baito spins and rises like Wario or Tails, but it goes much higher. However, it does not snap to the ledge.
D-Special - Badge Bomb. Baito gets out a large bomb on a chain with his insignia on it. Press left and right to swing and build up momentum, but make sure to let go before it detonates on you.

Grab - Just a grab. Decent range.
Pummel - Steps on their foot.
F-Throw - Holds the opponent in the air, then throws forward.
B-Throw - Does a backflip in place and lands on the opponent.
U-Throw - Turns into his animu form and tosses the opponent up.
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D-Throw - Turns into his muscled form and pummels the puny opponent under him.
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FINAL SMASH - Badge Arcade. The screen is surrounded by the Badge Arcade "frame" (
Click to expand thumbnail ) and Baito appears to the right hand side. The player has three chances to attempt to grab an opponent with the slow claw arm. If they are successful, the opponent is dragged to the bottom blast line closest to the right as possible and dropped, resulting in a guaranteed KO. If there is no place to do this (for example Bomb Factory), the opponent will incur a buried effect upon hitting the ground. After three attempts or one KO (whichever comes first) the Final Smash ends.

U-Taunt - Does a little dance.
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S-Taunt - Puts on his fake mustache and mumbles.
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D-Taunt - Charges his aura (no really).
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Victory animation 1 - Laughs. [timg]
Click to expand thumbnail[/timg]
Victory animation 2 - Becomes his anime girl form.
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Victory animation 3 -
Click to expand thumbnail

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Last edited by Nonya on Mon Nov 14, 2016 5:33 pm, edited 1 time in total.



Sun Nov 13, 2016 10:45 pm
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Just a thought I had, maybe we should convert the way we post here...

Instead of posting movesets, what if we discuss potential movesets for newcomers and then make a "community moveset"

or atleast, we should have more interaction with each other when it comes to making movesets, not 0.67 reviews per moveset on average

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Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

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Mon Nov 14, 2016 6:59 am
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Up Special isn't him being yanked out of nowhere by the Crane
0/10
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worst game
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Mon Nov 14, 2016 8:01 am
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Currently Playing: Risk of Rain, Toribash, and of course SSF2
Waifu: Sandwiches
LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: TBD

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Similar to Ness.
Air movement: Mega Man
Height: Taller than Mario by 115%
Crouch Height: He sits down. This has almost no effect on his height, like Peach. This also functions as an unofficial taunt.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's, he does a jump reminiscent of Clayface and Wolverine in the LEGO games.
Ledge Jump: He turns around and does a backflip, he ends up facing away from the edge unlike any other character.
Ledge Getup: He turns around and rolls onto the stage, he ends up facing away from the center of the stage, just like his Ledge Jump.
Ledge Attack: Rolls onto the stage and hits with hand, his over 100% Ledge Attack is simply a slower and stronger version.
Roll: He rolls by diving in similar fashion to the lego games dives.
Spot Dodge: He crouches like Mario.
Air Dodge: All his pieces separate, his air dodge lasts longer than normal.
Knocked over: He is disassembled.
Getup: He reassembles himself in similar fashion to his side taunt. His rolls are simply him reassembling while rolling.
Getup attack: He reassembles himself while spinning and hurting anyone caught in the whirlwind.
Techs: He rolls just like his Roll dodges.

Basic Attacks: show
Jab: Similar to Wario's Jabs with less knockback making it very good for set-ups.
Dash Attack: A running drop-kick with good knockback and quite a bit of endlag.
Side Tilt: A quick short-ranged kick where his leg simply rotates like a normal LEGO, good knockback but not deadly, a nice bot of damage.
Up Tilt: His head pops off a short height hurting anyone hit by it, kills at %s around 130. Not a comboer but good for sending people away or for setting up Up-Spec to Aerial.
Down Tilt: A low drop-kick, horizontal knockback used to send the opponent far enough away to lay down some bricks.
Side Smash: Think Pac-Man's side smash but with a 2x2 brick instead of a ghost, probably about as much knockback as Bomberman's Side Smash. The brick clicks to other bricks and the stage.
Up Smash: His legs stay in place, but his top half leaps off of his legs a short height performs a short shoryuken before landing back on his legs.
Down Smash: Drops a 2x2 brick on each each side of him, these stay after the attack.

If a smash is used near the edge of a platform, the brick will fall off the stage, this brick still has the damage and knockback ithad at the start of the smash allowing for next-level edgeguarding.

Aerials: show
Nair: Takes off his legs and swings them around him. Has good killing potential and slow start-up.
Fair: Similar to Mario's Fair but no sweetspot and stronger.
Bair: Drop-kicks behind him, this is a strong and slow killing move.
Uair: He takes off his legs and swings them above him, this move has good killing potential similar to Sonic's Uair with slightly less knockback.
Dair: He falls while moving forward slightly with his downwards, any characters hit by this in the air are pushed back with very little knockback and damage, he continues on his fall. Upon hitting the ground, he causes a small explosion beneath him that has great killing potential with 10% damage. Dair automatically breaks a lego piece if he lands on one, with the lego piece breaking into small parts that can damage and deal mild hitstun to the opponent if it hits them.

Every aerial where he takes his legs off, his legs have the ability to grab the ledge.

Throws: show
Grab: Average range, hold the opponent with one hand.
Pummel: Uses opposite hand to punch the opponent in the gut, does 3 damage and is slow.
Fthrow: Spins once and throws the opponent forward, this is a killing throw, killing at around 100% near the edge of the stage. This attack is reminiscent of the original Lego Batman throw.
Bthrow: Places the opponent behind him and drop-kicks. This is also a killing throw at around 125% near the edge of the stage.
Uthrow: Simply tosses the opponent directly above him, good for setups.
Dthrow: Grabs a 2x4 brick and slams it on the opponent's head sending the opponent forward and up slightly, not good for set-ups as it has a bit of endlag. Brick stays where placed.

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Dives forward a short distance, about as far Captain Falcon's up B travels, but horizontally. Upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly doing abour 6%. The grab-box lasts until he either catches the opponent, dies, is hit, or lands on the ground. If he does not catch an opponent with this move and lands on the ground he goes into a short roll that does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes slightly lower. He can angle this during start-up. (which will last around 5-8 frames.This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special. He also does not go into helpless making this a good chasing move.

Extra Characteristics:
The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.

Contributors: Myself (duh), HappyFrozenFire.
Edited 1/6/2017 12:58 PM. (Central)

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Last edited by TFC| -CJ- on Fri Jan 06, 2017 5:53 pm, edited 8 times in total.



Thu Jan 05, 2017 12:15 am
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CollinJohn wrote:
Hehe, imma gonna get a lot of crap for this, but here goes!

LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: Emmet from the lego movie, Lego Batman, Lego Luke Skywalker, generic Female Lego, Lego Jack Sparrow and/or Harry Potter.

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Chibi Robo
Height: Taller than Mario by 115%
Crouch Height: Almost no effect, like Peach.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Lunges forward like a horizontal Cap Falcon Up-spec, upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly. If Lego Guy misses he goes into Helpless mode. Does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes higher. This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special.

The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.


This is the basis of the character, I'll be editing in the future once I have more moves thought of! :mrgreen:

This is actually a really creative and cool idea. Although I doubt it'll happen, I'd like to hopefully expand on this a bit.
Side special should be at a more horizontal angle than Falcon's, sort of like a dive. It should also deal 9-12%.
Would the bricks from down special ever dissappear? Perhaps they can be broken when 35% is done to them. Also, perhaps when placed in the air, they can drop quickly, dealing 7.5% if they hit someone.
For the alts, I don't think you understand how alts work. You see, SSF2 takes the sprites for a character and changes the hue, saturation, brightness, contrast, and other values by a set amount. This means that, through offsets, while it may be possible to make a batman based alt, or a Harry Potter based alt, it wouldnt be possible to create an alt based off of Emmet, generic girl, jack sparrow, or luke Skywalker, due to the fact that they're characterized by their accessories that the classic lego minifigure (bob) does not have. Emmet and Jack sparrow are both characterized by their hats, while luke and generic girl are characterized by their hair. Here are the alts I suggest:
Batman (invert colors, lower brightness, lower saturation, maximize contrast)
Harry (shift hue, lower saturation, increase contrast)
Unikitty (shift hue, increase brightness, lower contrast, increase saturation)
Sonic: (shift hue, blue offset, lower contrast, increase saturation)
"Steve?" (Shift hue and try to make shirt light blue and pants dark blue while making the face a tan color)
Where are my pants guy (shift hue and use offsets to try to make shirt blue and pants yellow and the head yellow.)
Spiderman (shift hue and use offsets to try to make head and shirt red or shirt and pants blue and head red)
As for the bricks being certain colors corresponding to alts, I believe this is perfectly possible, since Shiek and Zelda have different alts. A system like that could allow the implementation of different bricks for different alts. If this were to happen, I think these would be the bricks:
Batman: Black, grey, rarely yellow
Harry: Brown, black, and red
Unikitty: Pink, pastel blue, rarely pastel green
Sonic: Blue, Blue, rarely gold
"Steve?": Green, Gray, rarely blue
Where are my pants guy: Idk. Someone help me out here
Spiderman: Red, Grey, Blue

Finally, I have a few suggestions for his other moves:
Jab can be a single punch with abnormal range and priority (for a jab) that combos into grab
His throws could be based off of several of Batman's throws in the Lego Batman series
His down air could propel him forward slightly before his hand tilts downwards and he falls to the ground, having a slight "crash" hitbox on impact with the ground (A reference to several characters in lego games' air attacks, such as most characters in Lego Marvel Superheroes)
His forward air could be similar to Mario's, the twist being there is no sweetspot and it's stronger

You came up with a great idea for a character btw, and I hope you don't mind my suggestions or just speculation

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Thu Jan 05, 2017 9:02 am
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Joined: Wed Nov 30, 2016 9:56 pm
Posts: 341
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Happyfrozenfire wrote:
CollinJohn wrote:
Hehe, imma gonna get a lot of crap for this, but here goes!

LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: Emmet from the lego movie, Lego Batman, Lego Luke Skywalker, generic Female Lego, Lego Jack Sparrow and/or Harry Potter.

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Chibi Robo
Height: Taller than Mario by 115%
Crouch Height: Almost no effect, like Peach.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Lunges forward like a horizontal Cap Falcon Up-spec, upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly. If Lego Guy misses he goes into Helpless mode. Does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes higher. This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special.

The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.


This is the basis of the character, I'll be editing in the future once I have more moves thought of! :mrgreen:

This is actually a really creative and cool idea. Although I doubt it'll happen, I'd like to hopefully expand on this a bit.
Side special should be at a more horizontal angle than Falcon's, sort of like a dive. It should also deal 9-12%.
Would the bricks from down special ever dissappear? Perhaps they can be broken when 35% is done to them. Also, perhaps when placed in the air, they can drop quickly, dealing 7.5% if they hit someone.
For the alts, I don't think you understand how alts work. You see, SSF2 takes the sprites for a character and changes the hue, saturation, brightness, contrast, and other values by a set amount. This means that, through offsets, while it may be possible to make a batman based alt, or a Harry Potter based alt, it wouldnt be possible to create an alt based off of Emmet, generic girl, jack sparrow, or luke Skywalker, due to the fact that they're characterized by their accessories that the classic lego minifigure (bob) does not have. Emmet and Jack sparrow are both characterized by their hats, while luke and generic girl are characterized by their hair. Here are the alts I suggest:
Batman (invert colors, lower brightness, lower saturation, maximize contrast)
Harry (shift hue, lower saturation, increase contrast)
Unikitty (shift hue, increase brightness, lower contrast, increase saturation)
Sonic: (shift hue, blue offset, lower contrast, increase saturation)
"Steve?" (Shift hue and try to make shirt light blue and pants dark blue while making the face a tan color)
Where are my pants guy (shift hue and use offsets to try to make shirt blue and pants yellow and the head yellow.)
Spiderman (shift hue and use offsets to try to make head and shirt red or shirt and pants blue and head red)
As for the bricks being certain colors corresponding to alts, I believe this is perfectly possible, since Shiek and Zelda have different alts. A system like that could allow the implementation of different bricks for different alts. If this were to happen, I think these would be the bricks:
Batman: Black, grey, rarely yellow
Harry: Brown, black, and red
Unikitty: Pink, pastel blue, rarely pastel green
Sonic: Blue, Blue, rarely gold
"Steve?": Green, Gray, rarely blue
Where are my pants guy: Idk. Someone help me out here
Spiderman: Red, Grey, Blue

Finally, I have a few suggestions for his other moves:
Jab can be a single punch with abnormal range and priority (for a jab) that combos into grab
His throws could be based off of several of Batman's throws in the Lego Batman series
His down air could propel him forward slightly before his hand tilts downwards and he falls to the ground, having a slight "crash" hitbox on impact with the ground (A reference to several characters in lego games' air attacks, such as most characters in Lego Marvel Superheroes)
His forward air could be similar to Mario's, the twist being there is no sweetspot and it's stronger

You came up with a great idea for a character btw, and I hope you don't mind my suggestions or just speculation

I don't mind suggestions at all! I like where you're going with some of this. In response to the alts thing, Luke would just be a re-skin, he would just be "bob" with different colors, Batman would have no ears, Girl would just be in pink, Jack Sparrow and Harry would probably have to be switched out though, you're right there. And the side special was exactly what I was trying to say when I said horizontal Falcon move. I like your suggestion for the bricks always doing damage, and perhaps they should be breakable for somewhere between 25-45%. And the Dair is perfect! I was going to incorporate exactly what you suggested before you even suggested it, same goes for the throws, the Fair suggestion however, meh, I suppose, I would prefer something else but I can't think of anything better. Off to edit!

_________________
YouTube Video:

To all you Luigi mains (and others), come on over to Luigi's Mansion! The FA official Luigi discord: https://discord.gg/3hp8e9a

The Filthy Casuals crew discord: https://discord.gg/dVxVham
^A crew all about improvement and growth, I host tournaments at least once a month in this server^.

Speaking of tournaments! ->: https://forums.mcleodgaming.com/viewtop ... 29&t=46713


Thu Jan 05, 2017 4:20 pm
User avatar

Joined: Wed Nov 30, 2016 9:56 pm
Posts: 341
Location: Ga'loot Prak'Taw
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Currently Playing: Risk of Rain, Toribash, and of course SSF2
Waifu: Sandwiches
And the first draft is finished!
CollinJohn wrote:
Hehe, imma gonna get a lot of crap for this, but here goes!

LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: Emmet from the lego movie, Lego Batman, Lego Luke Skywalker, generic Female Lego, Lego Jack Sparrow and/or Harry Potter.

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Chibi Robo
Height: Taller than Mario by 115%
Crouch Height: Almost no effect, like Peach.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's

Basic Attacks: show
Jab: Similar to Wario's Jabs with less knockback making it very good for set-ups.
Dash Attack: A running drop-kick with good knockback and quite a bit of endlag.
Side Tilt: A quick short-ranged kick where his leg simply rotates like a normal LEGO, good knockback but not deadly, a nice bot of damage.
Up Tilt: His head pops off a short height hurting anyone hit by it, kills at %s around 130. Not a comboer but good for sending people away or for setting up Up-Spec to Aerial.
Down Tilt: A low drop-kick, horizontal knockback used to send the opponent far enough away to lay down some bricks.
Side Smash: Think Pac-Man's side smash but with a 2x2 brick instead of a ghost, probably about as much knockback as Bomberman's Side Smash. The brick disappears after the smash.
Up Smash: His legs stay in place, but his top half leaps off of his legs a short height performs a short shoryuken before landing back on his legs.
Down Smash: Drops a 2x2 brick on each each side of him, these disappear after the attack.

Aerials: show
Nair: Spins around Kirby Nair style. About the same amount of knockback and damage.
Fair: Similar to Mario's Fair but no sweetspot and stronger.
Bair: Kicks behind him, this is a strong and slow killing move.
Uair: Similar to Mario's Uair with more killing potential and sends the opponent up instead of behind.
Dair: Falls moving forward slightly with fist going downwards, if this move hits an opponent in the air they are pushed back a little with very little damage dealt to them. When this moves hits the ground it causes a small shockwave, the outer edge of the shockwave does little damage and knockback while the space inside and immediately adjacent to LEGO guy does a lot of knockback and damage, not a killing move but good for spacing.

Throws: show
Grab: Average range, hold the opponent with one hand.
Pummel: Uses opposite hand to punch the opponent in the gut, does 3 damage and is slow.
Fthrow: Spins once and throws the opponent forward, this is a killing throw, killing at around 100% near the edge of the stage. This attack is reminiscent of the original Lego Batman throw.
Bthrow: Places the opponent behind him and drop-kicks. This is also a killing throw at around 125% near the edge of the stage.
Uthrow: Simply tosses the opponent directly above him, good for setups.
Dthrow: Grabs a 2x4 brick and slams it on the opponent's head sending the opponent forward and up slightly, not good for set-ups as it has a bit of endlag. Brick stays where placed.

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Lunges forward like a horizontal Cap Falcon Up-spec, upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly. If Lego Guy misses he goes into Helpless mode. Does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes higher. This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special. He also does not go into helpless making this a good chasing move.

The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.


Finished with first draft! Please feel free to leave suggestions!

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Thu Jan 05, 2017 4:55 pm
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CollinJohn wrote:
And the first draft is finished!
CollinJohn wrote:
Hehe, imma gonna get a lot of crap for this, but here goes!

LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: Emmet from the lego movie, Lego Batman, Lego Luke Skywalker, generic Female Lego, Lego Jack Sparrow and/or Harry Potter.

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Chibi Robo
Height: Taller than Mario by 115%
Crouch Height: Almost no effect, like Peach.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's

Basic Attacks: show
Jab: Similar to Wario's Jabs with less knockback making it very good for set-ups.
Dash Attack: A running drop-kick with good knockback and quite a bit of endlag.
Side Tilt: A quick short-ranged kick where his leg simply rotates like a normal LEGO, good knockback but not deadly, a nice bot of damage.
Up Tilt: His head pops off a short height hurting anyone hit by it, kills at %s around 130. Not a comboer but good for sending people away or for setting up Up-Spec to Aerial.
Down Tilt: A low drop-kick, horizontal knockback used to send the opponent far enough away to lay down some bricks.
Side Smash: Think Pac-Man's side smash but with a 2x2 brick instead of a ghost, probably about as much knockback as Bomberman's Side Smash. The brick disappears after the smash.
Up Smash: His legs stay in place, but his top half leaps off of his legs a short height performs a short shoryuken before landing back on his legs.
Down Smash: Drops a 2x2 brick on each each side of him, these disappear after the attack.

Aerials: show
Nair: Spins around Kirby Nair style. About the same amount of knockback and damage.
Fair: Similar to Mario's Fair but no sweetspot and stronger.
Bair: Kicks behind him, this is a strong and slow killing move.
Uair: Similar to Mario's Uair with more killing potential and sends the opponent up instead of behind.
Dair: Falls moving forward slightly with fist going downwards, if this move hits an opponent in the air they are pushed back a little with very little damage dealt to them. When this moves hits the ground it causes a small shockwave, the outer edge of the shockwave does little damage and knockback while the space inside and immediately adjacent to LEGO guy does a lot of knockback and damage, not a killing move but good for spacing.

Throws: show
Grab: Average range, hold the opponent with one hand.
Pummel: Uses opposite hand to punch the opponent in the gut, does 3 damage and is slow.
Fthrow: Spins once and throws the opponent forward, this is a killing throw, killing at around 100% near the edge of the stage. This attack is reminiscent of the original Lego Batman throw.
Bthrow: Places the opponent behind him and drop-kicks. This is also a killing throw at around 125% near the edge of the stage.
Uthrow: Simply tosses the opponent directly above him, good for setups.
Dthrow: Grabs a 2x4 brick and slams it on the opponent's head sending the opponent forward and up slightly, not good for set-ups as it has a bit of endlag. Brick stays where placed.

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Lunges forward like a horizontal Cap Falcon Up-spec, upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly. If Lego Guy misses he goes into Helpless mode. Does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes higher. This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special. He also does not go into helpless making this a good chasing move.

The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.


Finished with first draft! Please feel free to leave suggestions!

I have just a few more suggestions:
First, I think his up air should be him taking off his legs before swinging them above his head. This would have enough startup lag to fit in with the rest of his moveset, and it would go nicely with the theme of him being a slow but heavy hitter with the ability to make walls.
Bair should get the same treatment, with him removing his legs before spinning once, swinging them behind him and using them as a weapon. It could have a similar startup animation to help confuse opponents as to whether it's up air or bair.
Dair should automatically break a lego piece if he lands on it, with the lego piece breaking into small parts that can damage and deal mild hitstun to the opponent if it hits them, along with a small explosion thats a sweetspot that deals more enough knockback to be a kill move, alon with a good 10%. This makes sense since the aerial attack is often very useful for destroying vehicles throughout the lego games, and the vehicles have their signature explosion when broken.
Up Special should travel a shorter distance than sonic's up b, but it should be angleable during startup lag (An animation in which Bob gets out the brick and prepares to jump off of it lasting approximately 6 frames), with the brick being pushed horizontally slightly depending on the direction bob goes. That would make it a better way to extend combos while keeping to the theme of Bob being slow and not jumping high.
Speaking of jumping, his double jump should have the same animation as double jumps in the series, such as Wolverine in Lego Marvel Superheroes and Clayface in the original Lego Batman.
His side special should have a similar animation to when a character without a double jump uses their mid air dive, and rather than sending Bob into freefall, the grab box should simply remain out with him staying in this animation until he hits the ground or dies. This move should not autosnap ledges. If he hits the ground, he should then go into a roll that can deal a small amount of damage.
The moves in which he takes off his legs should have a ledge snap box at the legs, where if he snaps the ledge, he will automatically swing back onto the stage similar to how Robin's acrobat suit in Lego batman 2 does so with poles.
His ledge attack should be him rolling up before hitting an opponent with his hand. His ledge roll (and roll) should be him rolling in a fashion similar to Robin's flips in the Lego Batman games. It shouldn't go very far. His ledge jump should share a similar animation to when a character jumps up from a ledge and/or pole in the lego games. His getup should be just him climbing up from the ledge (I think there's a scene from the lego movie where we can get an idea of what that would look like), and his 100% ledge getup should be a slowed down version of that.
When he hits the ground after tumble animation and doesn't tech, he should fall apart slightly (head and legs would detach slightly. His getup attack should be his body grabbing these parts and rotating, possibly hurting anyone who gets hit by it before reassembling himself. His neutral getup should be how he reassembles in his side taunt, and his getup roll should be similar, with the pieces in the magic rotating a bit more. Finally, his tech animation should be a small roll similar to the one seen in his side special.
Last but certainly not least, from what we've designed, this would be a low tier character with limited jank from his up b and down b. How about the legos from the smash attacks would click to the ground and behave like normal legos.

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Thu Jan 05, 2017 8:11 pm
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Happyfrozenfire wrote:
I have just a few more suggestions:
First, I think his up air should be him taking off his legs before swinging them above his head. This would have enough startup lag to fit in with the rest of his moveset, and it would go nicely with the theme of him being a slow but heavy hitter with the ability to make walls.
Bair should get the same treatment, with him removing his legs before spinning once, swinging them behind him and using them as a weapon. It could have a similar startup animation to help confuse opponents as to whether it's up air or bair.
I like this, except I'm taking your Bair suggestion and moving it to Nair, Editing Uair. and Nair.
Quote:
Dair should automatically break a lego piece if he lands on it, with the lego piece breaking into small parts that can damage and deal mild hitstun to the opponent if it hits them, along with a small explosion thats a sweetspot that deals more enough knockback to be a kill move, alon with a good 10%. This makes sense since the aerial attack is often very useful for destroying vehicles throughout the lego games, and the vehicles have their signature explosion when broken.
I like the idea, but I think more damage should be done. He does need a way to destroy his own bricks doesn't he? Editing Dair.
Quote:
Up Special should travel a shorter distance than sonic's up b, but it should be angleable during startup lag (An animation in which Bob gets out the brick and prepares to jump off of it lasting approximately 6 frames), with the brick being pushed horizontally slightly depending on the direction bob goes. That would make it a better way to extend combos while keeping to the theme of Bob being slow and not jumping high.
Good points, incorporating some of those.
Quote:
Speaking of jumping, his double jump should have the same animation as double jumps in the series, such as Wolverine in Lego Marvel Superheroes and Clayface in the original Lego Batman.
Well of course!
Quote:
His side special should have a similar animation to when a character without a double jump uses their mid air dive, and rather than sending Bob into freefall, the grab box should simply remain out with him staying in this animation until he hits the ground or dies. This move should not autosnap ledges. If he hits the ground, he should then go into a roll that can deal a small amount of damage.
Anyone reading this can tell which of us has played the LEGO games most recently.
Quote:
The moves in which he takes off his legs should have a ledge snap box at the legs, where if he snaps the ledge, he will automatically swing back onto the stage similar to how Robin's acrobat suit in Lego batman 2 does so with poles.
I suppose, but how does this work exactly? Visually I mean.
Quote:
His ledge attack should be him rolling up before hitting an opponent with his hand. His ledge roll (and roll) should be him rolling in a fashion similar to Robin's flips in the Lego Batman games. It shouldn't go very far. His ledge jump should share a similar animation to when a character jumps up from a ledge and/or pole in the lego games. His getup should be just him climbing up from the ledge (I think there's a scene from the lego movie where we can get an idea of what that would look like), and his 100% ledge getup should be a slowed down version of that.
Thanks for reminding me that ledge things exist. I have an idea for what his Ledge Jump looks like that I think you'll like.
Quote:
When he hits the ground after tumble animation and doesn't tech, he should fall apart slightly (head and legs would detach slightly. His getup attack should be his body grabbing these parts and rotating, possibly hurting anyone who gets hit by it before reassembling himself. His neutral getup should be how he reassembles in his side taunt, and his getup roll should be similar, with the pieces in the magic rotating a bit more. Finally, his tech animation should be a small roll similar to the one seen in his side special.
Hmmm, aight, I can't imagine anything more.
Quote:
How about the legos from the smash attacks would click to the ground and behave like normal legos.
Sure, I wasn't sure whether or not they should, I decided I wouldn't have them do that unless someone brought it up, like you just did.
Quote:
Last but certainly not least, from what we've designed, this would be a low tier character with limited jank from his up b and down b.
Huh, I guess so, he's similar to Bomberman in that he needs to conform the stage to his benefit. Actually, we pretty much just made another Bomberman, a slow-running Bomberman who can't blow up his bombs...

EDIT: I just had a couple more ideas.
1. HOW ABOUT HIS BRICKS SPIKE? MWAHAHAHAA, MORE JANK FTW.
2. He can grab his bricks and throw them.
I'm want to collect thoughts on these before I go write them into the actual moveset post, because I'm a lazy poobag, and I'm sick, so I have an excuse.

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Thu Jan 05, 2017 11:35 pm
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CollinJohn wrote:
Anyone reading this can tell which of us has played the LEGO games most recently.

Lol I actually binge-100%ed a few of them 4 months ago, but I haven't played them since.
Quote:
I suppose, but how does this work exactly? Visually I mean.

How it would work: show
Image
Ledge grab box on legs touches ledge, triggering special animation
Image
The protruding bits (feet) are on the stage, and Bob rotates onto the stage quickly
Image
Strikes a familiar pose so that people know what the whole thing is from (Robin, Lego Batman 2)

Quote:
Thanks for reminding me that ledge things exist. I have an idea for what his Ledge Jump looks like that I think you'll like.

Ooh, please do share. :pikachu:
Quote:
EDIT: I just had a couple more ideas.
1. HOW ABOUT HIS BRICKS SPIKE? MWAHAHAHAA, MORE JANK FTW.

Well, I mean with his smash attack bricks falling and behaving like regular bricks (the only difference being that they can kill), he already had the equivalent of villager's bowling balls. Why do we need to buff that any further?
Quote:
2. He can grab his bricks and throw them.
That wouldn't be staying true to the lego games at all. Also, that kinda goes against the point of his gimmick. His whole gimmick is to create new walls and platforms that he can use to his advantage.
I guess if you want to buff him, here's an idea. When he's standing on Legos, he has better traction and is faster, but when an enemy is standing on legos, they more more slowly and it slowly does damage to them, like the magnifying glass zones.

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Fri Jan 06, 2017 7:09 am
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I have 5 movesets of various progress, but I kinda need some suggestions to "finalize" them... or just suggestions in General

Movesets near completion:
>Yeah, Jam, and Fury (Yeah Jam Fury) (Yes...)
>Waluigi (Mario) (1/2 based on that Waluigi Brawl mod, 1/2 other stuff)
>Simon Belmont (Castlevania) (note: least progress)
>Steve? (Minecraft) (Minecraft is in WiiU boi)
>Gilgamesh (FF series) (Mainly based off of his DFF012 appearance)

halp?

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:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Fri Jan 06, 2017 9:41 am
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HappyFrozenFire wrote:
How it would work: show
[ Image ]
Ledge grab box on legs touches ledge, triggering special animation
[ Image ]
The protruding bits (feet) are on the stage, and Bob rotates onto the stage quickly
[ Image ]
Strikes a familiar pose so that people know what the whole thing is from (Robin, Lego Batman 2)

Alright, I added a line of text at the bottom of his aerials box.
Quote:
Ooh, please do share. :pikachu:

Read the basic stuff box and skip down to ledge jump and ledge getup.
Quote:
Quote:
EDIT: I just had a couple more ideas.
1. HOW ABOUT HIS BRICKS SPIKE? MWAHAHAHAA, MORE JANK FTW.

Well, I mean with his smash attack bricks falling and behaving like regular bricks (the only difference being that they can kill), he already had the equivalent of villager's bowling balls. Why do we need to buff that any further?

Oh snaps, I hadn't thought of that, I suppose if he did use a smash near the edge of the stage the brick would fall, wow dude, kudos.
Quote:
Quote:
2. He can grab his bricks and throw them.
That wouldn't be staying true to the lego games at all. Also, that kinda goes against the point of his gimmick. His whole gimmick is to create new walls and platforms that he can use to his advantage.
I guess if you want to buff him, here's an idea. When he's standing on Legos, he has better traction and is faster, but when an enemy is standing on legos, they more more slowly and it slowly does damage to them, like the magnifying glass zones.

Yeah I suppose, and the traction and damage thing, I like that. Incorporating it now.

EDIT: And for reference, our current version.

LEGO! Minifigure: (a generic lego minifigure)
Games: All those Lego games for the Wii and Wii U.

Alts: TBD

Entrance: Each minifigure piece falls from the sky landing on top of each other to form the minifigure.

Neutral Taunt: Waves at the camera.
Side Taunt: Falls apart, then reassembles magically.
Down Taunt: Pulls off head and spins it Basketball style, then places it back on.

Victory Pose: Crosses arms and smiles.
Loss: Is carried offscreen by a hand.

Basic Stuff: show
Walk speed: Similar to Mario
Run Speed: Similar to Ness.
Air movement: Mega Man
Height: Taller than Mario by 115%
Crouch Height: He sits down. This has almost no effect on his height, like Peach. This also functions as an unofficial taunt.
Crouch Movement: None
Weight: Medium-Light
Fall Speed: Chibi-Robo
1st Jump Height: About 84% of Mario's
2nd Jump Height: Mega Man's, he does a jump reminiscent of Clayface and Wolverine in the LEGO games.
Ledge Jump: He turns around and does a backflip, he ends up facing away from the edge unlike any other character.
Ledge Getup: He turns around and rolls onto the stage, he ends up facing away from the center of the stage, just like his Ledge Jump.
Ledge Attack: Rolls onto the stage and hits with hand, his over 100% Ledge Attack is simply a slower and stronger version.
Roll: He rolls by diving in similar fashion to the lego games dives.
Spot Dodge: He crouches like Mario.
Air Dodge: All his pieces separate, his air dodge lasts longer than normal.
Knocked over: He is disassembled.
Getup: He reassembles himself in similar fashion to his side taunt. His rolls are simply him reassembling while rolling.
Getup attack: He reassembles himself while spinning and hurting anyone caught in the whirlwind.
Techs: He rolls just like his Roll dodges.

Basic Attacks: show
Jab: Similar to Wario's Jabs with less knockback making it very good for set-ups.
Dash Attack: A running drop-kick with good knockback and quite a bit of endlag.
Side Tilt: A quick short-ranged kick where his leg simply rotates like a normal LEGO, good knockback but not deadly, a nice bot of damage.
Up Tilt: His head pops off a short height hurting anyone hit by it, kills at %s around 130. Not a comboer but good for sending people away or for setting up Up-Spec to Aerial.
Down Tilt: A low drop-kick, horizontal knockback used to send the opponent far enough away to lay down some bricks.
Side Smash: Think Pac-Man's side smash but with a 2x2 brick instead of a ghost, probably about as much knockback as Bomberman's Side Smash. The brick clicks to other bricks and the stage.
Up Smash: His legs stay in place, but his top half leaps off of his legs a short height performs a short shoryuken before landing back on his legs.
Down Smash: Drops a 2x2 brick on each each side of him, these stay after the attack.

If a smash is used near the edge of a platform, the brick will fall off the stage, this brick still has the damage and knockback ithad at the start of the smash allowing for next-level edgeguarding.

Aerials: show
Nair: Takes off his legs and swings them around him. Has good killing potential and slow start-up.
Fair: Similar to Mario's Fair but no sweetspot and stronger.
Bair: Drop-kicks behind him, this is a strong and slow killing move.
Uair: He takes off his legs and swings them above him, this move has good killing potential similar to Sonic's Uair with slightly less knockback.
Dair: He falls while moving forward slightly with his downwards, any characters hit by this in the air are pushed back with very little knockback and damage, he continues on his fall. Upon hitting the ground, he causes a small explosion beneath him that has great killing potential with 10% damage. Dair automatically breaks a lego piece if he lands on one, with the lego piece breaking into small parts that can damage and deal mild hitstun to the opponent if it hits them.

Every aerial where he takes his legs off, his legs have the ability to grab the ledge.

Throws: show
Grab: Average range, hold the opponent with one hand.
Pummel: Uses opposite hand to punch the opponent in the gut, does 3 damage and is slow.
Fthrow: Spins once and throws the opponent forward, this is a killing throw, killing at around 100% near the edge of the stage. This attack is reminiscent of the original Lego Batman throw.
Bthrow: Places the opponent behind him and drop-kicks. This is also a killing throw at around 125% near the edge of the stage.
Uthrow: Simply tosses the opponent directly above him, good for setups.
Dthrow: Grabs a 2x4 brick and slams it on the opponent's head sending the opponent forward and up slightly, not good for set-ups as it has a bit of endlag. Brick stays where placed.

Specials: show
Neutral Special: Takes off head and throws it, it drops like one of Link's mid-charged arrows, upon hitting the opponent or the ground it magically returns in a puff of smoke. Does minimal knockback and around 6-7%.

Side Special: Dives forward a short distance, about as far Captain Falcon's up B travels, but horizontally. Upon hitting the opponent, Lego guy throws opponent a short distance stunning them for a very brief amount of time, unless they were caught in the air in which case they are spiked shortly doing abour 6%. The grab-box lasts until he either catches the opponent, dies, is hit, or lands on the ground. If he does not catch an opponent with this move and lands on the ground he goes into a short roll that does about 5%.

Down Special: Places a 2x4 brick onto the stage or possibly onto another brick. This allows him to alter the stage as he sees fit, although during the duration of the move he is very vulnerable, this move cannot be canceled.

Up Special: Pulls out a 2x2 brick and jumps off of it, similar to Sonic's Spring Bounce except Lego Guy goes slightly lower. He can angle this during start-up. (which will last around 5-8 frames.This 2x2 brick also stacks onto the stage and other bricks similar to the Down Special. He also does not go into helpless making this a good chasing move.

Extra Characteristics:
The alts affect what color the bricks are as well, the rare bricks do 15% damage and average knockback if they happen to land on an opponent. The generic alt uses red, yellow, and rarely blue bricks. Emmet uses yellow, orange, and rarely blue. Batman uses black, grey, and rarely yellow. Luke uses blue, grey, and rarely black. Female uses pink, red, and rarely white. Jack sparrow/Harry use wooden brown, black, and rarely red.

Contributors: Myself (duh), HappyFrozenFire.
Edited 1/6/2017 12:58 PM. (Central)

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Last edited by TFC| -CJ- on Fri Jan 06, 2017 5:53 pm, edited 1 time in total.



Fri Jan 06, 2017 1:49 pm
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I'm surprised no one has made a moveset for Sasuke yet...

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Fri Jan 06, 2017 2:26 pm
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JalStar wrote:
I'm surprised no one has made a moveset for Sasuke yet...

You know you can do one yourself, right?

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Fri Jan 06, 2017 3:04 pm
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Alright, now just two questions:
Firstly, will up air be more like Jigglypuff's up air or Ike's?
Secondly, now that we have a solid moveset, who's gonna sprite it? Maybe I can start with a few, but someone else is gonna have to shade them lol

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Sat Jan 07, 2017 12:07 am
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