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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
CrazyStunTdouble wrote:
_joejoe_ wrote:
Koodoo25 wrote:
CrazyStunTdouble wrote:
_joejoe_ wrote:
Sirtopeia wrote:
_joejoe_ wrote:
Sirtopeia wrote:
i haven't checked this ain a while... anyone need help?


:oops:
Me again!
(This topic may be hearing from me alot!)
How does one code a multiple jump?


um.. never tried it... :xd:


Oh dear...

Ah well, looks like I'm going to have to just experiment with my game some more! :xd:

instead of having event keboard jump, change it to keyboard PRESS up.

its more complicated than that.

youll need variables.


Oh boy. Variables... my worst nightmare. :eew:
Well, I guess I'll get it eventually.


uhm, he dusnt want a certain amount of jumps (i think), he wants jumps. its a kirby game, u can fly to the moon if u wanted (if theyd make the screen go to the moon)

You can program that if you want. Not much harder, in fact probably easier.

And btw, i think along with variables you need coding.

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Mon Sep 29, 2008 4:50 pm
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Joined: Tue Aug 12, 2008 10:08 am
Posts: 771
Location: For the first 10 years of my life I thought I lived in America. I was wrong. :<
Country: South Africa (za)
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
Koodoo25 wrote:
CrazyStunTdouble wrote:
_joejoe_ wrote:
Koodoo25 wrote:
CrazyStunTdouble wrote:
_joejoe_ wrote:
Sirtopeia wrote:
_joejoe_ wrote:
Sirtopeia wrote:
i haven't checked this ain a while... anyone need help?


:oops:
Me again!
(This topic may be hearing from me alot!)
How does one code a multiple jump?


um.. never tried it... :xd:


Oh dear...

Ah well, looks like I'm going to have to just experiment with my game some more! :xd:

instead of having event keboard jump, change it to keyboard PRESS up.

its more complicated than that.

youll need variables.


Oh boy. Variables... my worst nightmare. :eew:
Well, I guess I'll get it eventually.


uhm, he dusnt want a certain amount of jumps (i think), he wants jumps. its a kirby game, u can fly to the moon if u wanted (if theyd make the screen go to the moon)

You can program that if you want. Not much harder, in fact probably easier.

And btw, i think along with variables you need coding.


Hm, coding huh? Oh no, after all this time I have never had to code before, I never thought you would have to code when making a game, I may as well quit! *sarcasim*

I found the whole 'coding' thing kinda ovious, sorry. :roll:

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>Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.


Tue Sep 30, 2008 11:47 am
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Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
_joejoe_ wrote:
Hm, coding huh? Oh no, after all this time I have never had to code before, I never thought you would have to code when making a game, I may as well quit! *sarcasim*

I found the whole 'coding' thing kinda ovious, sorry. :roll:


I do too.
maybe not as much as you but its still easy to learn

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Tue Sep 30, 2008 3:04 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
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Location: Lost in binary.
Country: United States (us)
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just to get an idea of how i like to code my stuff,

ALL 60+ Characters (including stat differences and the other things each character do) are in 1 (count it, 1) OBJECT
that is it

(the computer characters have their own object)

yea...

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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Tue Sep 30, 2008 10:55 pm
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Joined: Tue Aug 12, 2008 10:08 am
Posts: 771
Location: For the first 10 years of my life I thought I lived in America. I was wrong. :<
Country: South Africa (za)
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
Sirtopeia wrote:
just to get an idea of how i like to code my stuff,

ALL 60+ Characters (including stat differences and the other things each character do) are in 1 (count it, 1) OBJECT
that is it

(the computer characters have their own object)

yea...


I see...

_________________
>Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.


Wed Oct 01, 2008 1:00 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
_joejoe_ wrote:
Sirtopeia wrote:
just to get an idea of how i like to code my stuff,

ALL 60+ Characters (including stat differences and the other things each character do) are in 1 (count it, 1) OBJECT
that is it

(the computer characters have their own object)

yea...


I see...


it makes the game run faster when you have less objects to process

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Oct 01, 2008 5:44 pm
User avatar

Joined: Tue Aug 12, 2008 10:08 am
Posts: 771
Location: For the first 10 years of my life I thought I lived in America. I was wrong. :<
Country: South Africa (za)
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
Sirtopeia wrote:
_joejoe_ wrote:
Sirtopeia wrote:
just to get an idea of how i like to code my stuff,

ALL 60+ Characters (including stat differences and the other things each character do) are in 1 (count it, 1) OBJECT
that is it

(the computer characters have their own object)

yea...


I see...


it makes the game run faster when you have less objects to process


Ah, makes sense! Thanks!

_________________
>Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.


Thu Oct 02, 2008 1:53 pm
User avatar

Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
_joejoe_ wrote:
Sirtopeia wrote:
_joejoe_ wrote:
Sirtopeia wrote:
just to get an idea of how i like to code my stuff,

ALL 60+ Characters (including stat differences and the other things each character do) are in 1 (count it, 1) OBJECT
that is it

(the computer characters have their own object)

yea...


I see...


it makes the game run faster when you have less objects to process


Ah, makes sense! Thanks!

Ill have to try that! thanks sir.

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Thu Oct 02, 2008 3:03 pm
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Joined: Sun Aug 24, 2008 5:59 pm
Posts: 509
Location: The world will never know
how do you make it so that when certain objects are near certain other objects they would do something like attack it or run away or something

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Thu Oct 02, 2008 11:33 pm
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Sol Django wrote:
how do you make it so that when certain objects are near certain other objects they would do something like attack it or run away or something

now you are getting into ai, which i'm still learning... :mrgreen:

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Fri Oct 03, 2008 4:12 pm
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Joined: Sun Aug 24, 2008 5:59 pm
Posts: 509
Location: The world will never know
how do you have an acton in an event check the down arrow to see if it is pressed or not

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Fri Oct 10, 2008 6:39 pm
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Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
Can someone give me a brief tutorial on how to make text boxes.


Fri Oct 10, 2008 11:07 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
i would have to write one... :mrgreen:

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Fri Oct 10, 2008 11:24 pm
User avatar

Joined: Sun Aug 24, 2008 5:59 pm
Posts: 509
Location: The world will never know
Sol Django wrote:
how do you have an acton in an event check the down arrow to see if it is pressed or not

answer it

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Sat Oct 11, 2008 12:13 am
User avatar

Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
Sol Django wrote:
Sol Django wrote:
how do you have an acton in an event check the down arrow to see if it is pressed or not

answer it

script it. I think theres something built-in saying that you can check if a button is pressed, if not, script it.

Also:
How do you make AI's?


Sat Oct 11, 2008 12:34 am
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