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January 1 2009 News (Happy New Year + v0.4a Released) 
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Joined: Mon Aug 11, 2008 6:44 am
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Yay! Link is added in the demo! :wee:


Fri Jan 02, 2009 12:01 am
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Joined: Mon Aug 11, 2008 8:00 am
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I know I'm late, but in any case: Damn it, Cleod, you made a post about the demo at the same time you uploaded it, meaning I couldn't say 'YOU'RE TOO SLOW!' this time... :(

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Fri Jan 02, 2009 12:16 am

Joined: Mon Aug 11, 2008 8:08 am
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Location: A school for mutents,
This demo is mind boddling keep it up


Fri Jan 02, 2009 12:35 am
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Joined: Mon Aug 11, 2008 8:16 am
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Location: Boston Sex: All the time Underwear: Boxers Squirtle: F&@! yeah!
Stop complaining about the physics, cleod stated this demo wasn't about that. Also those who care about the physics are in the minority, because everyone knows:

A)The Physics compete with current (finished) flash games already

B) They'll inevitably be finished.


You guys are doing nothing but discouraging cleod by repeatedly throwing his work into shreds with the unnecessary "TEH FISICS SUCK!"s.

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I had to take out my mains for this. Enough reason for cleod NOT to go back on his word.


Fri Jan 02, 2009 12:45 am
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Joined: Mon Aug 11, 2008 4:37 pm
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awesome demo! less new features than you suggested but i suppose that's forgivable. I LOVE the new Mario animations! especially his down special :mrgreen:

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Fri Jan 02, 2009 12:50 am
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Joined: Thu Aug 14, 2008 1:57 pm
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Phratt wrote:
Stop complaining about the physics, cleod stated this demo wasn't about that. Also those who care about the physics are in the minority, because everyone knows:

A)The Physics compete with current (finished) flash games already

B) They'll inevitably be finished.


You guys are doing nothing but discouraging cleod by repeatedly throwing his work into shreds with the unnecessary "TEH FISICS SUCK!"s.

i laughed

but seriously, currently your enemy is KO'd at 60%

if Cleod doubled character weight, no one would complain about physics.

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Fri Jan 02, 2009 1:01 am
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I put the damage ratio at .5 and the starting damage at 10%. that's the best it gets.


Fri Jan 02, 2009 1:04 am
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Joined: Mon Aug 11, 2008 6:10 pm
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i like beiong able to add my own music to fights

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Fri Jan 02, 2009 1:06 am
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CheDDar-X wrote:
I put the damage ratio at .5 and the starting damage at 10%. that's the best it gets.

...holy crap, I didn't even notice the damage ratio thing

I'll go play around with that, I suppose

:I

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Fri Jan 02, 2009 1:08 am
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Joined: Mon Aug 11, 2008 7:19 am
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Phratt wrote:
Stop complaining about the physics, cleod stated this demo wasn't about that. Also those who care about the physics are in the minority, because everyone knows:

A)The Physics compete with current (finished) flash games already

B) They'll inevitably be finished.


You guys are doing nothing but discouraging cleod by repeatedly throwing his work into shreds with the unnecessary "TEH FISICS SUCK!"s.

No you just don't know the 1st thing about an ssb game. You can't even tell me the different moves -_-


Fri Jan 02, 2009 1:10 am
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Just downloaded, now to play it when I get back to my house. :wee:

*Waits for internet to get back on. >_>*

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Fri Jan 02, 2009 1:59 am
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Joined: Mon Aug 11, 2008 7:14 am
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Phratt wrote:
Stop complaining about the physics, cleod stated this demo wasn't about that. Also those who care about the physics are in the minority, because everyone knows:

A)The Physics compete with current (finished) flash games already

B) They'll inevitably be finished.


You guys are doing nothing but discouraging cleod by repeatedly throwing his work into shreds with the unnecessary "TEH FISICS SUCK!"s.

I second this motion.

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Fri Jan 02, 2009 2:51 am
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Currently Playing: Left 4 Dead 2, Super Meatboy, The Binding of Isaac, Amnesia: The Dark Descent, Terraria, Playing outside with snow featuring my idiotic friends
oh yeahh!!! I luv hyrule temple!

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Fri Jan 02, 2009 5:20 am

Joined: Mon Sep 01, 2008 3:40 pm
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Hyrule laggy but how big it is, I guess you already knew that was going to happen. :|


Only real problem I have is that Link special moveset was setup oddly.

Bombs take forever to pull out (of his pocket?) and throw but they can't hurt Link. - even out
Arrows seem to love going down and if you hit a platform the arrow will keep moving like magic. - odd
boomerang can be used more then once but have a odd pattern which it move in. - even out
spin is ok and I like the added the uppercut when use in midair.

Kirby arrow - seem to be shot from his feet. :xd:


Fri Jan 02, 2009 8:56 am
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Joined: Tue Nov 25, 2008 8:09 pm
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this demo is great :xd:

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Fri Jan 02, 2009 10:00 am
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