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PAC-MAN 
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Joined: Thu Jul 21, 2011 3:15 pm
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WiIE04 wrote:
MaskofTruth wrote:
There is a little button in the top right of your post, you can use it to EDIT your original post instead of double posting, which is highly frowned upon here.

How was I double posting? Did you think my signature was a post? Haha, no. If you mean posting 2 times in a row, Sorry. I'm new to the forums.

If you're having trouble,youc an always go here: viewforum.php?f=2

Now back on topic, I truly like his alts :luigi:

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Tue Aug 30, 2016 11:20 am
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WiIE04 wrote:
MaskofTruth wrote:
There is a little button in the top right of your post, you can use it to EDIT your original post instead of double posting, which is highly frowned upon here.

How was I double posting? Did you think my signature was a post? Haha, no. If you mean posting 2 times in a row, Sorry. I'm new to the forums.

Yeah and it appears you having way to much fun.

Anyway, what changes do you guys are hoping happens to PAC from his smash 4 incarnation like combos, kill confirms and buffed kill moves?

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Tue Aug 30, 2016 11:26 am
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Lord doughnut wrote:
Anyway, what changes do you guys are hoping happens to PAC from his smash 4 incarnation like combos, kill confirms and buffed kill moves?

D-air being a spike or at least a meteor smash.

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Tue Aug 30, 2016 11:28 am
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GBomber465 wrote:
Lord doughnut wrote:
Anyway, what changes do you guys are hoping happens to PAC from his smash 4 incarnation like combos, kill confirms and buffed kill moves?

D-air being a spike or at least a meteor smash.

I see, being something similar to Lucas' down air? I can see that, but I wonder if it does its vertical knockback, it can confirm into PAC's up smash.

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Tue Aug 30, 2016 11:36 am
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Lord doughnut wrote:
I see, being something similar to Lucas' down air? I can see that, but I wonder if it does its vertical knockback, it can confirm into PAC's up smash.

Well, the first hits could have minimal vertical knockback and the last one could have the spike hitbox, so a combo like Falling D-air to U-Smash could still be a thing. Usually falling multi-hit aerials comboes into grounded attacks in this game anyways.

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Tue Aug 30, 2016 11:58 am
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Kirb-Star wrote:
WiIE04 wrote:
MaskofTruth wrote:
There is a little button in the top right of your post, you can use it to EDIT your original post instead of double posting, which is highly frowned upon here.

How was I double posting? Did you think my signature was a post? Haha, no. If you mean posting 2 times in a row, Sorry. I'm new to the forums.

If you're having trouble,youc an always go here: viewforum.php?f=2

Now back on topic, I truly like his alts :luigi:

I agree. The alts are amazing. Much better than Sm4sh alts. (I still miss you, Plaid Pac) I will probably be rocking the Miru alt. But on the top, I'm sorry. I was just doing too many posts, sorry. :donkeykong:

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Wed Aug 31, 2016 9:10 am
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Joined: Wed Apr 13, 2016 5:06 pm
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Kirb-Star wrote:
Now back on topic, I truly like his alts :luigi:

The ones I noticed:
PAC-MAN
Blinky
Blue (Not TURN-TO-BLUE or Inky, just...a blue one. :chibirobo:)
Clyde
Inky
Pinky
Orson
Sue
TURN-TO-BLUE (The power of Inverse!)
If I were a dev, I'd get rid of the Plain Blue one and turn it into a color inspired by Spunky (The Grey fellow who jumps around)
But I'm not a dev
And that's why Eyesore Dee is gone, we couldn't save him :chibirobo:

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Wed Aug 31, 2016 11:52 am
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Bedoop wrote:
Kirb-Star wrote:
Now back on topic, I truly like his alts :luigi:

The ones I noticed:
PAC-MAN
Blinky
Blue (Not TURN-TO-BLUE or Inky, just...a blue one. :chibirobo:)
Clyde
Inky
Pinky
Orson
Sue
TURN-TO-BLUE (The power of Inverse!)
If I were a dev, I'd get rid of the Plain Blue one and turn it into a color inspired by Spunky (The Grey fellow who jumps around)
But I'm not a dev
And that's why Eyesore Dee is gone, we couldn't save him :chibirobo:

I thought Orson was grey? And I thought of the Green as Miru from Pac n' Pal. Anyone remember that game? Just me? Oh, well.

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Wed Aug 31, 2016 11:54 am
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WiIE04 wrote:
Bedoop wrote:
Kirb-Star wrote:
Now back on topic, I truly like his alts :luigi:

The ones I noticed:
PAC-MAN
Blinky
Blue (Not TURN-TO-BLUE or Inky, just...a blue one. :chibirobo:)
Clyde
Inky
Pinky
Orson
Sue
TURN-TO-BLUE (The power of Inverse!)
If I were a dev, I'd get rid of the Plain Blue one and turn it into a color inspired by Spunky (The Grey fellow who jumps around)
But I'm not a dev
And that's why Eyesore Dee is gone, we couldn't save him :chibirobo:

I thought Orson was grey? And I thought of the Green as Miru from Pac n' Pal. Anyone remember that game? Just me? Oh, well.

Orson's the green guy.
PAC-MAN World 1/3, they're pretty good games.
Look 'em up if ya can. :chibirobo:

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Stay groovy, wherever your travels take you. :chibirobo:
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Wed Aug 31, 2016 11:56 am
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Bedoop wrote:
WiIE04 wrote:
Bedoop wrote:
Kirb-Star wrote:
Now back on topic, I truly like his alts :luigi:

The ones I noticed:
PAC-MAN
Blinky
Blue (Not TURN-TO-BLUE or Inky, just...a blue one. :chibirobo:)
Clyde
Inky
Pinky
Orson
Sue
TURN-TO-BLUE (The power of Inverse!)
If I were a dev, I'd get rid of the Plain Blue one and turn it into a color inspired by Spunky (The Grey fellow who jumps around)
But I'm not a dev
And that's why Eyesore Dee is gone, we couldn't save him :chibirobo:

I thought Orson was grey? And I thought of the Green as Miru from Pac n' Pal. Anyone remember that game? Just me? Oh, well.

Orson's the green guy.
PAC-MAN World 1/3, they're pretty good games.
Look 'em up if ya can. :chibirobo:

Yeah, I'm watching a let's play of 'em. I haven't watched them in a while, so I forgot. :donkeykong:

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Wed Aug 31, 2016 11:57 am
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Just played some PAC-MAN in smash 4 and I think with SSF2, I hopefully will be able to pull off more stuff here.

With his bonus fruit, if he is able to store or charge another fruit when another one is on stage would be good.

His grab having less ending lag would also be good.

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Thu Sep 15, 2016 2:40 pm
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Lord doughnut wrote:
Just played some PAC-MAN in smash 4 and I think with SSF2, I hopefully will be able to pull off more stuff here.

With his bonus fruit, if he is able to store or charge another fruit when another one is on stage would be good.

His grab having less ending lag would also be good.


i hope he get buffed becoz he is already weak, now think about this a lot of his specials can be reflected with power shield also he can lose stocks only if the oponent keep in the ledge

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Thu Sep 15, 2016 3:21 pm
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Lord doughnut wrote:
With his bonus fruit, if he is able to store or charge another fruit when another one is on stage would be good.

From what I've seen on the Streams, He does indeed have that :tails:
Quote:
His grab having less ending lag would also be good.

He appeared to not have that, though.
His grab still sucks from what I've seen and it was his only real problem. It angers me.
I hope his throws are made to be worth it to compensate, atleast. :bomberman:

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Thu Sep 15, 2016 3:40 pm
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I'd be cool if Bthrow killed.

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Thu Sep 15, 2016 3:46 pm
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TheRebornBowser wrote:
I'd be cool if Bthrow killed.

Back throw is his kill throw in smash 4, but not until higher percentages.

I would say make it stronger in this game.

@beboop
It appears his down throw is better in this game. Let's hope the other throws are good.

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Thu Sep 15, 2016 3:51 pm
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