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SSF2 Beta Bug Report/Troubleshooting Thread 
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Joined: Sat Apr 27, 2013 11:21 am
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Umbra Mortis wrote:
Fox seems to be unable to reflect Pac-Man's key projectile. Don't know it it's already been mentioned.


All reflectors in this game cannot reflect items.

and all of :pacman: 's fruits/galaxian/bell/key/whatever are coded as items.

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Thu Dec 14, 2017 3:59 am
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Joined: Fri Dec 15, 2017 6:21 am
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There's a bug when is on Fullscreen mode (CTRL+F).
Also, the resolution of my monitor is 1024x768.


Attachments:
File comment: When it's on Windowed mode.
2017-12-15_08-25-45.png
2017-12-15_08-25-45.png [ 75.74 KiB | Viewed 1141 times ]
File comment: This is when it's on Fullscreen mode.
SSF2_2017-12-15_08-25-55.png
SSF2_2017-12-15_08-25-55.png [ 197.41 KiB | Viewed 1141 times ]
Fri Dec 15, 2017 6:36 am
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If :luigi: wins a match and :metaknight: participates in said match, his victory theme won't play and goes straight to the results theme.

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Sun Dec 17, 2017 12:15 am
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Vanilla wrote:
If :luigi: wins a match and :metaknight: participates in said match, his victory theme won't play and goes straight to the results theme.

MK doesn't have to participate. Luigi just doesn't have a victory theme.

This bug will be fixed in the next patch btw

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Sun Dec 17, 2017 3:50 am
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Lv. 1 CPU wrote:
Vanilla wrote:
If :luigi: wins a match and :metaknight: participates in said match, his victory theme won't play and goes straight to the results theme.

MK doesn't have to participate. Luigi just doesn't have a victory theme.

This bug will be fixed in the next patch btw


I just did more testing.

His victory theme will play, but only if the opponent is any mario character but himself ( :mario: , :peach: , :bowser: ).

Anyone else and his theme will be skipped.

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Sun Dec 17, 2017 5:22 am
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All right, so I was messing around in Turbo Mode as :ichigo: on Pac-Maze, and was put up against a :pikachu:. I'm not sure what happened, but he used U-Air then froze. Next thing I see is particle effects and trails mess up and also freeze. I have the file for the replay but I don't think I can attach it to this. I've spent about an hour trying to replicate this but never got it to work. If there is anyway to show what happened I will show what happened. I'm just not sure HOW it happened.


Mon Dec 18, 2017 2:22 pm

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:goku: goku charges in midair, lands, and starts charging all over again. I know that this is hard to change because in the DAT file for goku it treats his air-b as a separate attack but still... could be possible


Wed Dec 20, 2017 12:35 pm
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nathanyall wrote:
:goku: goku charges in midair, lands, and starts charging all over again. I know that this is hard to change because in the DAT file for goku it treats his air-b as a separate attack but still... could be possible

Doubt that's a glitch, it does work for some cool mindgames though.

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Wed Dec 20, 2017 11:18 pm

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h o l l i d o oXX wrote:
nathanyall wrote:
:goku: goku charges in midair, lands, and starts charging all over again. I know that this is hard to change because in the DAT file for goku it treats his air-b as a separate attack but still... could be possible

Doubt that's a glitch, it does work for some cool mindgames though.



Fairly sure it IS a glitch, because if :kirby: swallows :goku: , HIS air-b, on landing, DOES retain its charge. So one of these has to be a glitch. It also seems, once Goku lands while charging, the move stops before restarting, rather than the charge just vanishing, while kirby doesn't do that. Also, goku has a totally different pose in the air, while Kirby doesn't, so that may also be it


Edit: Via some testing, i have found that a Kirby-hameha is actually STRONGER than Goku's Kamehameha! Uncharged, Goku does 12 while Kirby does 14, while full charged, Goku does 27 while Kirby does **38**! Was there a patch reducing the damage the Turtle Wave did? If so, Kirby may just default to pre-nerf Kamehameha!

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Thu Dec 21, 2017 9:21 am
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Zetsus wrote:
h o l l i d o oXX wrote:
nathanyall wrote:
:goku: goku charges in midair, lands, and starts charging all over again. I know that this is hard to change because in the DAT file for goku it treats his air-b as a separate attack but still... could be possible

Doubt that's a glitch, it does work for some cool mindgames though.



Fairly sure it IS a glitch, because if :kirby: swallows :goku: , HIS air-b, on landing, DOES retain its charge. So one of these has to be a glitch. It also seems, once Goku lands while charging, the move stops before restarting, rather than the charge just vanishing, while kirby doesn't do that. Also, goku has a totally different pose in the air, while Kirby doesn't, so that may also be it


Edit: Via some testing, i have found that a Kirby-hameha is actually STRONGER than Goku's Kamehameha! Uncharged, Goku does 12 while Kirby does 14, while full charged, Goku does 27 while Kirby does **38**! Was there a patch reducing the damage the Turtle Wave did? If so, Kirby may just default to pre-nerf Kamehameha!


That is an interesting theory, It is most likely that the change in poses is the reason for it.

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Fri Dec 22, 2017 1:51 pm

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The game tends to crash when certain characters are picked online. Such as :sonic: , :tails: or :falco: , :captainfalcon:
then on the upper left corner shows target icons from target smash. I hope this is a helpful bug report for you guys to check on.


Fri Dec 22, 2017 5:47 pm
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DBsigma wrote:
The game tends to crash when certain characters are picked online. Such as :sonic: , :tails: or :falco: , :captainfalcon:
then on the upper left corner shows target icons from target smash. I hope this is a helpful bug report for you guys to check on.


the glitch can happen with any character actually.

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Fri Dec 22, 2017 9:30 pm
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I wasn't entirely sure if it was certain characters, or all, so thanks

BTW are you one of the devs?


Sat Dec 23, 2017 12:25 pm
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DBsigma wrote:
I wasn't entirely sure if it was certain characters, or all, so thanks

BTW are you one of the devs?


<--- Look at the color of my username.
If it's gold, yes. If not, no.

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Sat Dec 23, 2017 12:37 pm
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When you put the volume to 0 in Settings, and put it back to 1,
you won't hear anything UNTIL put it to 2.

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Sun Dec 24, 2017 2:57 pm
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