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SSF2 Beta Nitpick Theater 
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Joined: Sat May 14, 2016 9:56 pm
Posts: 376
Country: United States (us)
Part of the reason I don't play as DK and Yoshi is because their sprites are just SO outdated. I know, it's really silly, but I REALLY hope hope the devs update their sprites soon.

Also, I just can't stand the following stage name changes:

Mirror Chamber ---> Rainbow Route
Meteo Voyage ---> Meteo Campaign


Thu Jun 01, 2017 9:09 pm
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Joined: Sat Apr 27, 2013 11:21 am
Posts: 2520
Location: Nijigasaki High School
Country: Singapore (sg)
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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This screen cannot be skipped for like 3 seconds. I hate having to wait at this screen for 3 seconds everytime i startup the game.

Vulpae wrote:
edit: I'm not sure anyone can wall jump in this game, can someone confirm? Maybe I'm doing it wrong.


no one can wall jump in this game.

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Thu Jun 01, 2017 10:47 pm
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Joined: Fri Feb 07, 2014 6:32 pm
Posts: 384
Location: Milky Way
Country: Brazil (br)
Gender: Anime Girl
MGN Username: MGoku9
Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
- The disclaimer. I need to wait 3 secs for me to be able of passing through it and even if I didn't, it's one click more than usual. Can we get that thing removed?
-Pikachu's neutral taunt. What happened to his chest? Could you guys please revert it to v0.9b's?
-MM's landing sound. SO ANNOYING!!! Please, move it to his ledge grab sound, makes much more sense.
- Samus has no voice, no hurt sounds, no ledge grab sounds or KO sounds. Fix that plz.

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I am the base for Event #11: Laagggggg



== SSF2 ==
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Flash Card #10


RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.


Thu Jun 01, 2017 10:55 pm
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Joined: Thu Jun 01, 2017 10:07 pm
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Country: United States (us)
It's such a small detail, but someone needs to give that "Yoshis Island" stage on the top row an apostrophe. :gameandwatch:


Fri Jun 02, 2017 3:23 am
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Joined: Sun Aug 02, 2015 4:36 am
Posts: 44
Country: United States (us)
Pikachu nerfs went too far. Nerfing thunder I'm ok with, nerfing uair I'm ok with, but giving quick attack massive landing lag is absurd. This is a game in which every character has very little landing lag by default, and Sora still gets to flowmotion cancel just fine. Hitting a platform with quick attack has gone from 1337 tech to suicidal. Predict Pikachu appearing near the bottom of tier lists once the meta sorts out.

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Fri Jun 02, 2017 1:06 pm
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Joined: Sun Aug 03, 2014 1:33 pm
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Location: the beach
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Currently Playing: bye bye MG
almost everyone has more landing lag though

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Fri Jun 02, 2017 2:14 pm
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Joined: Fri Jun 02, 2017 2:08 pm
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Country: Germany (de)
IMO the Metal Bros. battle in Classic Mode is a bit too difficult, at least for a casual player like me. It feels like compared to the other battles, the difficulty for the Metal Bros. battle is set to the maximum.


Fri Jun 02, 2017 2:18 pm
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Joined: Sun Aug 02, 2015 4:36 am
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Quote:
almost everyone has more landing lag though


This seems like you didn't understand what I wrote. I am not talking about normal landing lag, I am talking about massive extra landing lag specifically for quick attack cancel.

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Fri Jun 02, 2017 2:36 pm
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Joined: Wed May 31, 2017 8:23 am
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Country: Germany (de)
The music that plays on Melee's Temple sounds incredibly low-quality / compressed.
Especially compared to the other tracks, it seems really odd.

Also, the four "quality"-options in the Options-Menu seem really weird. The maximum quality is sharp, no issue, but I can barely tell a difference between the other three options. They all look equally muddy and compressed to me.


Fri Jun 02, 2017 3:51 pm
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Joined: Fri Feb 10, 2017 12:54 pm
Posts: 140
Location: one place
Country: United States (us)
MGN Username: Skewy
Currently Playing: No lag
gameonion wrote:
The music that plays on Melee's Temple sounds incredibly low-quality / compressed.
Especially compared to the other tracks, it seems really odd.

Also, the four "quality"-options in the Options-Menu seem really weird. The maximum quality is sharp, no issue, but I can barely tell a difference between the other three options. They all look equally muddy and compressed to me.

That has to do with Fullscreen Quality option. Did you mess with or look at the settings at all or just click the presets and call it a day?

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Fri Jun 02, 2017 6:37 pm
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Joined: Wed May 31, 2017 8:23 am
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Country: Germany (de)
asuhdude wrote:
gameonion wrote:
The music that plays on Melee's Temple sounds incredibly low-quality / compressed.
Especially compared to the other tracks, it seems really odd.

Also, the four "quality"-options in the Options-Menu seem really weird. The maximum quality is sharp, no issue, but I can barely tell a difference between the other three options. They all look equally muddy and compressed to me.

That has to do with Fullscreen Quality option. Did you mess with or look at the settings at all or just click the presets and call it a day?

Didn't even see the advanced options-button, my bad.


Sat Jun 03, 2017 7:40 am
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Oh yeah; you can't set taunts to the D-pad. The controls only let you choose one taunt button, and it's for the Neutral Taunt.

While a dynamic taunt button is useful for Sandbag (I set it to L1), I wish there were fixed taunt buttons as well. If I just set it to Up on the D-pad Melee-style, that makes it very difficult to perform side- and down-taunts at all, and considering a lot of people use GameCube controllers, which don't HAVE an L1/LZ button, I think that might be a bit of a concern.

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Sat Jun 03, 2017 9:52 am
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Joined: Fri Sep 26, 2014 1:33 pm
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Country: Germany (de)
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Currently Playing: PM, Melee, Ultimate, Hollow Knight
:bowser: does not have "SHOWTIME!" as his taunt or entrance animation/soundeffect.

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Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

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Sat Jun 03, 2017 2:51 pm
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seriously, this is ridiculous

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Sat Jun 03, 2017 8:03 pm
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Joined: Fri Jun 17, 2011 4:12 am
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Megaman is really fun to use, and his overhaul is one of the best things Beta has to offer.
However, I just wish that his throws were a bit more creative, that they would utilize even more gadgets taken from Robot Masters (like 0.9b Megaman did)
Like, damage percentage and knockback and all that can remain the same, all I want is some visual changes so that they aren't just generic throws.
His pummel is hilarious though, keep that the same

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Pochiman wrote:
Frank stretches his dick to the other side and asks his son to grab it. Then he ties his balls into a rock, and after that he cuts off his dick with his knife. Then he crosses by his dick.


Mon Jun 05, 2017 5:39 am
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