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McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 

Is this a good idea, and are you willing to help out?
This is good! Okay, I'll go make some figures! 27%  27%  [ 20 ]
It's good, but I don't feel like helping... 40%  40%  [ 29 ]
It's okay, I guess... 15%  15%  [ 11 ]
I'll help out, but I don't really like the idea. 1%  1%  [ 1 ]
This just plain SUCKS. 16%  16%  [ 12 ]
Total votes : 73

McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 
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Rey_デデデ wrote:
Dark Ermac wrote:
Yes it will, despite having 2 more spaces to move when you ended.
...Lando Rey_デデデ, hello!?...

1) :?: I thought it took a movespace per level to climb the walls :huh: (and for a guy his size, too :oh: ).
2) ...um, okay...


Wait... I made a small mistake: It takes 2 spaces to climb elevations, so I guess you did move all 6.

Anyway, it's your move again, Rey.

G&W can move 4 tiles this turn.

Sol

1 Azrael (35/35)
2 Heartless (15/15)
3 Bowser (50/50) <
4 Koopa Troopa (10/10)
5 Kremling (10/10)


Lando

1 Waddle-Dee (5/5)
2 G&W (10/10) <
3 Fox (25/25)
4 Falco (25/25)
5 Blade (30/30)

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Wed Oct 22, 2008 8:02 pm
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Move G&W up one space up the ledge, then up-left so he's beside Blade.

(So are you really taking the rules from Heroscape? If so be sure to remember the rules on water spaces...)

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Wed Oct 22, 2008 8:17 pm
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Rey_デデデ wrote:
Move G&W up one space up the ledge, then up-left so he's beside Blade.

(So are you really taking the rules from Heroscape? If so be sure to remember the rules on water spaces...)

(Which are?)
You can read above :wee: . Anyway, did he stays with ALL the cards? its kind of unfair.... :eew:

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Thu Oct 23, 2008 4:54 am
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Rey_デデデ wrote:
Move G&W up one space up the ledge, then up-left so he's beside Blade.

(So are you really taking the rules from Heroscape? If so be sure to remember the rules on water spaces...)


Don't let the looks fool you, since this is not Heroscape. This is McLGTTB. The rules were made up by me. You can find them in detail on the first page.

Anyway, G&W was successful with his climb, and was able to move fully.

It's now Sol's turn.

Bowser can move 2 spaces.

Sol

1 Azrael (35/35)
2 Heartless (15/15)
3 Bowser (50/50) <
4 Koopa Troopa (10/10)
5 Kremling (10/10)


Rey

1 Waddle-Dee (5/5)
2 G&W (10/10)
3 Fox (25/25) <
4 Falco (25/25)
5 Blade (30/30)

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Thu Oct 23, 2008 4:14 pm
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Okay, about the rules, a question:
WHY THE HECK does frozen water become lava!?!?

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Thu Oct 23, 2008 5:10 pm
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Rey_デデデ wrote:
Okay, about the rules, a question:
WHY THE HECK does frozen water become lava!?!?


It doesn't. It only says it's treated as lava, because that water is REALLY COLD, so it will have the same effects as lava.

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Thu Oct 23, 2008 5:16 pm
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Dark Ermac wrote:
Rey_デデデ wrote:
Okay, about the rules, a question:
WHY THE HECK does frozen water become lava!?!?

It doesn't. It only says it's treated as lava, because that water is REALLY COLD, so it will have the same effects as lava.

Oh, I see now. Thanks for clearing that up. But, do ice elementals stay alive?
(Sorry just waiting for Sol Django to show up)

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Thu Oct 23, 2008 5:24 pm
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Bowser moves up once and southwest once end

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Thu Oct 23, 2008 6:59 pm
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Move successful.
If you haven't already, check out the rules on the first page. They help out a lot.

It's now Rey's turn.

Fox can move 7 tiles.

Sol

1 Azrael (35/35)
2 Heartless (15/15)
3 Bowser (50/50)
4 Koopa Troopa (10/10) <
5 Kremling (10/10)


Rey

1 Waddle-Dee (5/5)
2 G&W (10/10)
3 Fox (25/25) <
4 Falco (25/25)
5 Blade (30/30)

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Thu Oct 23, 2008 7:46 pm
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He moves to the space adjacent to Waddle-Dee that is upper-left of him.
So, Up, Up, Up-right, Up-right (up cliff, through ally), Up-right

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Thu Oct 23, 2008 7:51 pm
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I think this rule apply:

Dark Ermac wrote:
8. Units may not move through each other, even when allied.

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Fri Oct 24, 2008 3:09 am
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maxmatsu wrote:
I think this rule apply:

Dark Ermac wrote:
8. Units may not move through each other, even when allied.


That's true, but he can actually make it there by going around him anyway...

Anyway, it's now Sol's Turn.

Koopa Troopa can move 3 times.

(also, I forgot to mention, but Koopa Troopa had an update/fix. He moves normally in water, instead of 2 spaces per tile.)

Sol

1 Azrael (35/35)
2 Heartless (15/15)
3 Bowser (50/50)
4 Koopa Troopa (10/10) <
5 Kremling (10/10)


Rey

1 Waddle-Dee (5/5)
2 G&W (10/10)
3 Fox (25/25)
4 Falco (25/25) <
5 Blade (30/30)

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Fri Oct 24, 2008 3:26 pm
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maxmatsu wrote:
I think this rule apply:
Dark Ermac wrote:
8. Units may not move through each other, even when allied.

Wth!? Look at how much space is on one tile :xd: !!

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Fri Oct 24, 2008 5:25 pm
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Koopa Troopa move southwest once and northwest twice

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Fri Oct 24, 2008 5:31 pm
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Rey's turn.

Falco has 7 movement.

Sol

1 Azrael (35/35)
2 Heartless (15/15)
3 Bowser (50/50)
4 Koopa Troopa (10/10)
5 Kremling (10/10) <


Rey

1 Waddle-Dee (5/5)
2 G&W (10/10)
3 Fox (25/25)
4 Falco (25/25) <
5 Blade (30/30)

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Fri Oct 24, 2008 10:53 pm
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