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SSF2 Beta Bug Report/Troubleshooting Thread 
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Fri Aug 11, 2017 11:12 am
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Joined: Fri Aug 11, 2017 11:43 am
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The game wont load! It freezes at 100% :x


Fri Aug 11, 2017 11:48 am

Joined: Sun Jul 30, 2017 2:43 am
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Sometimes when I load up the stage "clocktown" it stays on a loading screen forever and never actually loads, I`ve figured that this actually happens everytime the song "Song of Storms" is played, does anyone know any way to fix this?


Fri Aug 11, 2017 3:32 pm

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I'm pretty sure that this isn't intentional.
Perfect shielding moves that deal a lot of shield damage doesn't negate said shield damage.
Very noticeable on :jigglypuff: pound :marth: shield breaker and :tails: blaster.

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Wow they actually fixed Ness' throw. kinda

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Sat Aug 12, 2017 2:08 pm
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Tailsis<3 wrote:
I'm pretty sure that this isn't intentional.
Perfect shielding moves that deal a lot of shield damage doesn't negate said shield damage.
Very noticeable on :jigglypuff: pound :marth: shield breaker and :tails: blaster.

Tailsis<3 wrote:
shield breaker

I'm pretty sure it's intentional for this one.

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Sat Aug 12, 2017 2:38 pm

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Sonario wrote:
Tailsis<3 wrote:
I'm pretty sure that this isn't intentional.
Perfect shielding moves that deal a lot of shield damage doesn't negate said shield damage.
Very noticeable on :jigglypuff: pound :marth: shield breaker and :tails: blaster.

Tailsis<3 wrote:
shield breaker

I'm pretty sure it's intentional for this one.

Even when perfect shielded?

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Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Sat Aug 12, 2017 2:40 pm
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To add to what Tailslover said, this also applies for Mr. Saturn. Seems like this could not get fixed from 0.9b :chibirobo:

If this actually is intentional then its just a dumb design choice though. Perfect shields are literally there to negate any sort of shield damage, and being "able" to suffer a shieldbreak despite perfect shielding an incoming attack is just ridiculous. And while we are talking about shields, shield HP do not exactly match the remaining shield animation. Kinda weird to see your shield break when you still have an entire :chibirobo: left

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Sat Aug 12, 2017 2:59 pm
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I'm not sure if this is a bug or a glitch or whatever, but what's up with the crazy knockback on Fox's neutral attack?

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Sat Aug 12, 2017 3:25 pm

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my game keeps getting stuck at random percentages. most of which are near 100%. here is a screenshot:


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File comment: this is the problem (online flash version)
Screenshot 2017-08-12 at 4.15.30 PM.png
Screenshot 2017-08-12 at 4.15.30 PM.png [ 36.54 KiB | Viewed 1970 times ]
Sat Aug 12, 2017 4:20 pm
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kookooloop wrote:
my game keeps getting stuck at random percentages. most of which are near 100%. here is a screenshot:

You can always fix that by clicking on the M sign on the top of the web page, then going back into SSF2. It's more effective than refreshing for some reason.

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Sat Aug 12, 2017 5:19 pm
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Do v9.b final smash glitches count?
I know it's long gone but I haven't seen anybody talk about this specific glitch.

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Sat Aug 12, 2017 5:33 pm
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Game sometimes likes to freeze up. Doesn't always happen but once in a while, it does and it says frozen unless I move the cursor over the game and even then it moves at 1 or 2 frames a second.

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Sat Aug 12, 2017 11:43 pm
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If :yoshi: was attacked the moment he's throwing up his opponent (or up throw if you don't speak wordplay :pikachu: )
with proper timing, the grabbed opponent will become smaller than normal.
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With even more proper timing, the grabbed opponent can even shrink to ant-sized lol.

Up throwing the shrinked opponent without interruption will grow them back to normal. (other throws doesnt work).

This glitch was in v0.9b and it's still here in beta.
Hopefully, the yoshi resprite update fixes this.

or hopefully not. the glitch is too funny xD

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Sun Aug 13, 2017 5:16 am
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Charging Megaman's up smash doesn't increase knockback.

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Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Sun Aug 13, 2017 9:16 am
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Joined: Wed May 31, 2017 11:59 am
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This minor glitch where I paused when I got touched by PK fire, the sprite is animated even though the game is paused:
The Glitch: show
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Also, if PK fire is perfectly shielded, the beam thingy will get reflected and will deal damage to Ness if it touches him, but the flames that comes after aren't reflected, and won't hit Ness but you, unlike when you use a reflector where the whole move will get reflected entirely.

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Sun Aug 13, 2017 9:42 am
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