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Yellokirbyguy
Joined: Fri May 10, 2013 9:54 am Posts: 291 Location: Australia Country:
Gender: Male
MGN Username: Yellowkirbyguy
Currently Playing: Super Smash bros 3ds.
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First of all, Kirby is not a combo machine like Lloyd is. And certainly not fast paced, however, as this may be true that doesn't mean he can't keep up with the game, because Kirby just happens to be a lightweight All-around Character gifted with 6 total jumps. His strength and abilities also changes with who he's up against too. Giving out an explanation on him on each an every single thing would be too long to answer your question. So i'll outline key factors that i think a Kirby main should know. ~Gotta manage your jumps properly. ~B-air is a really effective move, Spacing or attacking. ~Your edgeguarding skills are highly effective, only lacking projectiles but don't be afraid to get offstage to knock back the opponent. ~Gotta learn when to stop your string of attacks and space yourself properly so that the opponent doesn't get a free counter. ~Learn EVERY character's Neutral special attack. Learn how you can use their own ability against them and what times would it be useful. ~As always. Your opponents mistakes are your dreams come true. Punish them for this. ~Annoy your opponents with consistent "Haiiii!"I may not be the best Kirby out there Certainly no T1mmy...or was it T0mmy? but i think this is pretty much a summarised version of what you need to know. If any other Kirby mains or general players see a fault in this you're welcome to point it out to me.
_________________Image broke on me...School's getting a bit more important, so i'll be on less frequently due to this. 3ds Friend code~ 4210-4750-3059 Pm me if you've added me so i can add ya back please
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Thu Aug 07, 2014 6:38 am |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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I'm absolutely loving Kirby. You can string together some really nice combos, especially off his up tilt. Obviously has an excellent edge game. Amazing recovery (as always). Very good aerials. Even his hammer is useful for a change. It can be pretty deadly if your'e accurate and good at short-hopping. He's elite IMO.
_________________.png) Please...
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Sun Aug 10, 2014 9:18 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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 |  |  |  | Yellokirbyguy wrote: First of all, Kirby is not a combo machine like Lloyd is. And certainly not fast paced, however, as this may be true that doesn't mean he can't keep up with the game, because Kirby just happens to be a lightweight All-around Character gifted with 6 total jumps. His strength and abilities also changes with who he's up against too. Giving out an explanation on him on each an every single thing would be too long to answer your question. So i'll outline key factors that i think a Kirby main should know. ~Gotta manage your jumps properly. ~B-air is a really effective move, Spacing or attacking. ~Your edgeguarding skills are highly effective, only lacking projectiles but don't be afraid to get offstage to knock back the opponent. ~Gotta learn when to stop your string of attacks and space yourself properly so that the opponent doesn't get a free counter. ~Learn EVERY character's Neutral special attack. Learn how you can use their own ability against them and what times would it be useful. ~As always. Your opponents mistakes are your dreams come true. Punish them for this. ~Annoy your opponents with consistent "Haiiii!"I may not be the best Kirby out there Certainly no T1mmy...or was it T0mmy? but i think this is pretty much a summarised version of what you need to know. If any other Kirby mains or general players see a fault in this you're welcome to point it out to me. |  |  |  |  |
That's pretty much everything. I would recommend using Hammer as a spacing move to punish most wreckless approaches.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Aug 19, 2014 1:57 pm |
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numbermaniac
Joined: Thu Jul 31, 2014 4:31 am Posts: 36 Country:
Gender: Male
MGN Username: numbermaniac
Currently Playing: SSF2, Asphalt 8 (on iPad)
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The hammer takes a short while to charge up, so it works best at high percentages. I personally prefer the air hammer because it charges faster, and while it does less knockback it's a good mix between speed and damage.
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Tue Aug 26, 2014 3:45 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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youll be surprised how effective randomly throwing out a grounded hammer can be
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Tue Aug 26, 2014 6:26 am |
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Herpestidae
Joined: Tue Aug 05, 2014 6:37 pm Posts: 24 Country:
Gender: Anime Girl
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The Kirby hammer has lost me many friends.
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Tue Aug 26, 2014 8:22 am |
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SoulSur
Joined: Mon Mar 17, 2014 9:38 am Posts: 10
Gender: Anime Girl
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Yeah. Random hammers is not a good thing. Why are people praising the hammer. It should be his least used move. *Maybe* for horizontal recovery when you are sky high and don't want to waste a jump but something I would not really use
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Tue Aug 26, 2014 1:35 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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no one expects the hammer, i use it very sparingly after about 5 minutes of being a campy a****** and people run right into it
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Tue Aug 26, 2014 5:52 pm |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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...And here I just throw out random aerial hammers at least once every 20 seconds.
_________________Mains   __ Secondaries    __ 3DS FC: 3540-1270-5229
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Tue Aug 26, 2014 10:41 pm |
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Herpestidae
Joined: Tue Aug 05, 2014 6:37 pm Posts: 24 Country:
Gender: Anime Girl
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I really only hit the hammer on a hard read, or with like three levels of mindgames beforehand, or just as a sort of "I'm a complete butthole" way to punish. It's really a lot of timing.
Plus, the grounded hammer edgeguard is just so satisfying.
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Wed Aug 27, 2014 6:56 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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the best mindgame is being brainless
in short bursts of course
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Wed Aug 27, 2014 8:36 pm |
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numbermaniac
Joined: Thu Jul 31, 2014 4:31 am Posts: 36 Country:
Gender: Male
MGN Username: numbermaniac
Currently Playing: SSF2, Asphalt 8 (on iPad)
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Hammer off the stage, wait for them to come back, hit them again, wait, hit, wait, hit, win. xD
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Thu Aug 28, 2014 3:32 am |
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Xyless
Joined: Sat May 26, 2012 8:11 pm Posts: 436 Location: Chicago, IL
Gender: Male
Skype: jtjolsen
Currently Playing: ...SuperSmashFlash2?
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Aerial Hammer's not as brainless as it used to be, but it's still very effective and comes out very quickly.
_________________ ex-Lead Sound Designer of Super Smash Flash 2 Xyless XylessBrawl(main) Xyless (alt)
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Thu Aug 28, 2014 3:35 pm |
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SoldierSunday
Joined: Wed Jul 10, 2013 3:23 pm Posts: 913 Location: Elgin, Illinois Country:
Gender: Male
MGN Username: SoldierSunday
Skype: soldiersunday
Currently Playing: Super Smash Flash 2
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How good can kirby be if he is played aggressively? I might pick him up.
_________________http://www.twitch.tv/soldiersunday < My stream link, stop by sometime! " You know what neither Melee nor Brawl have ? Controller input history in training mode." - 228zip, 2013
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Thu Aug 28, 2014 3:40 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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That depends on the matchup in my experience. Some characters its best to be more on the offensive side with, others its better to stay passive. Personally I tend to weave in and out of the two styles mid match when necessary, although most of the time I play more on the passive side.
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Thu Aug 28, 2014 4:00 pm |
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