Super Smash Brothers Crusade: !!!0.9.1 RELEASED!!!
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<Awesome>
Joined: Fri Sep 28, 2012 12:02 pm Posts: 1529 Location: the 6th dimension Country:
Gender: Male
Currently Playing: 3ds
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that looks hot
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Sun Oct 09, 2016 12:57 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Little Mac: Ready for Round 2!
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Little Mac has been a part of SSB Crusade long before he was announced for the roster of Smash 4. As such, it is very interesting to put the two interpretations side to side and compare them. Crusade Mac does well in any situation, and relies on his combo count to power up finishing attacks. The Smash 4 interpretation of Little Mac is much more polarizing; Little Mac’s performance in the air is at very least lackluster but makes up for it by being among the most potent in the game on ground. Inspired by said interpretation and wanting to add our own touches, we introduce Little Mac’s Smash 4 playstyle!
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For this playstyle jab is faster than ever before, coming out on frame 1. If it misses, the first jab can quickly be repeated to keep opponents at bay! On hit this attack now consists of 3 full hits before the flurry, followed by an ending hit that helps Little Mac transition into his combos! That's not the only attack with changed animations however, we've been changing up his moveset to better follow Smash 4 wherever possible! Additionally, this attack in particular as well as other offensive options have been made more powerful against shield in an effort to establish the theme of Little Mac being superior on the ground.
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In the Console version Little Mac’s throws are lackluster, making him not particularly effective against shields. We’ve rectified this by converting forward and back throw into potent finishers! Up and down throw on the other hand toss opponents close enough, allowing Little Mac to follow through with his combos. This change, along with higher shield damage on ground attacks, allow Little Mac to circumvent shields and maintain dominance of the grounded fight!
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Smash Attacks are now faster and provide Little Mac with armor during startup, allowing Little Mac to set up his attacks and punish more safely! Their increased power means that Little Mac can finish his opponents a bit more reliably. Console players will be delighted to experiment with a new side smash inspired by Smash 4 and the 2-hit side tilt in Crusade!
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Sadly but necessarily, all of these improvements come with a cost; this playstyle is extremely bad in the air. All aerials severely lack in priority, damage and knockback. Landing lag also is far more noticeable. Needless to say, the same goes for Little Mac’s mobility and jump height.
The same applies to this playstyle’s specials. For the most part, the aerial versions cover much less distance and also provide no armor or invincibility. Little Mac (Wii U) is no air fighter!
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This playstyle’s neutral special is greatly inspired by the console version; much like in Smash 4, the Straight Lunge is capable of covering large distances while also delivering a strong hit! Charge it up to increase your distance!
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The side special is our interpretation of the Jolt Haymaker. It begins by granting Little Mac invincibility which transitions into gradually deteriorating armor throughout the leap! It still leaves Little Mac helpless, however. Just like in console, you can press B to unleash the punch early. Use this attack to plow through projectiles and attack from afar!
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The up special has also gotten a Smash 4 treatment. The Rising Uppercut has no horizontal movement, but hits multiple times and ends with a finishing uppercut! When used on the ground, there is invincibility and a significant height boost, but in the air Little Mac has trouble gaining height. Try ending combos with this attack on the ground for an early finisher! You'll have to get creative if you want to survive off-stage...
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This playstyle’s counter has a larger window, making it all around safer. Additionally, the strike that follows now deals added hitstun that increases in accordance to the damage of the countered attack, rather than smash4's added knockback! Use this unique hitstun counter to turn the tables on your foes with a variety of follow-up attacks!
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Ding-ding! The K.O. punch is ready! Watch out Klonoa!
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OUCH! The KO Punch is back in all it's glory! Plow through shields and destroy your foes in a single hit!
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That’s gonna hurt in the morning…
Now you can play Smash 4 Little Mac with a few improvements to stay viable among the varied cast of Crusade!
Full Gallery: http://imgur.com/a/ujjVm
Excited to try out Smash 4 Little Mac in 0.9.1? Let us know what you think! Tune in next week to see what Goku has been practicing in the time chamber!
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Mon Oct 17, 2016 8:11 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Goku Trains For v0.9.1!Goku is known for two things; his endless appetite for food and never-ending lust for training and fighting. No matter how strong Goku gets, there is always someone stronger to threaten the Earth! Therefore, Goku never stops training and refining his techniques!
Click to expand thumbnailGOKU: 10x GRAVITY! Where better to train than the iconic Hyperbolic Timechamber? This classic training ground makes its debut in SSB Crusade v0.9.1! Take in the stunning visuals while you train your skills against foes without impeding platforms, slopes, walls or even edges. This stage features a flat, walk-off design for a test of fighting prowess. But that's not all; play with hazards on and gravity is amped up!
Click to expand thumbnailSo what has Goku learned with his time in the chamber? For starters, let's revisit what we learned during the v0.9.1 direct. Rather than shooting a large beam fairly quickly, Goku now has to charge his neutral special in order to achieve the same results. Pressing "Special" will initiate a charge, and pressing "Special" again will fire.
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Click to expand thumbnailBut that’s not all! Aiming to be as close to canon material as possible, we’ve given Goku the ability to aim the wave up and down. Hold up or down to direct the attack accordingly!
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Click to expand thumbnailThat's not all Goku has learned from training. Introducing: Warp Kamehameha! This iconic move was first seen in Goku’s duel against Cell. Your opponent thinks you’re immobile while you’re charging the Kamehameha… think again! Teleport away from your original position and fire away! By pressing "Attack" or "Grab" followed by a direction, Goku can teleport once during charging. He can even come out of the teleport facing a different direction by using left or right directionals as he reappears! But that’s not all, as you can continue the charging where it left off and aim the wave up or down after teleporting! Use this keep your opponent on their toes!
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Click to expand thumbnailThe Continuous Kamehameha is an interesting variation of Goku’s Side Special: the Ki Blast. The input is similar to the regular Ki Blast, but functions like a “Smash Special”, meaning that the input is similar to a Smash Attack. Before moving on to talk about Continuous Kamehameha, let’s talk about Ki Blast. It now boasts decreased end-lag and increased hitstun at the cost of less Knockback. However, this is overall beneficial, as Ki Blast now is a projectile that can provide adequate pressure and even provide Goku with the opportunity to transition into his combos, depending on the circumstance. Continuous Kamehameha on the other hand requires a charge-up time, but produces several Ki Blasts that amount to far higher damage if all connect. The projectiles travel with lower velocity and travel less distance overall, but home in on opponents and cover more area at once, assisting Goku with his spacing game! Continuous Kamehameha has more end-lag than Ki Blast, but slows Goku’s descent, whereas Ki Blast does not. Choose between the two accordingly!
Click to expand thumbnailAn additional tool in Goku’s arsenal is the Dragon Dash! By pressing "Grab" in the air, Goku will charge forward with a surrounding hitbox that knocks in the direction he is flying! Use it to gain some extra distance in the air and hit unaware opponents! You can even aim the dash up or down as you go! Beware however; not only does it leave Goku helpless, it doesn’t snap to the ledge either. Use the Dragon Dash with caution!
Click to expand thumbnailLastly, Goku's Kaio Ken attack has been adjusted. In previous versions, this move was just as overpowering and spammable as Kamehameha. It could be used over and over again until it connected, providing a massive built-in combo on hit. We've redesigned the attack to feel more fair while still being useful. The spectacular combo that ensues after the Kaio-Ken Attack connects now transpires faster than it did before. As a result, Goku will now actually deal more damage during Kaio-Ken Attack than what he’d receive as per the Kaio-Ken state. Additionally, Kaio-Ken Attack will cause the Kaio-Ken state to be automatically switched off regardless of whether the attack connects, preventing spamming of the attack and adding risk to using it! This can be either bad or good depending on whether you wanted to stay in the Kaio-Ken state for longer. Mr. Popo thinks you should choose wisely! Full-Res Images: http://imgur.com/a/B7NWSExcited to try out Goku in v0.9.1? Let us know what you think! Tune in next week to see how we've improved Geno!
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Tue Oct 25, 2016 9:08 pm |
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Devon
Joined: Thu Nov 20, 2008 2:34 pm Posts: 993 Location: Somewhere. :3 Country:
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Yes! YES! Goku's not a sitting duck while charging Kamehameha! I've been trying to tell this to the SSF2 devs for years that Goku has needed to be able to aim his Kamehameha but to no avail. You even gave him the ability to turn it into a counter move which I don't even think was needed but it's an awesome thing to have nonetheless!
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Thu Oct 27, 2016 11:18 am |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Click here to read the new dev blog about: Menu improvements
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Fri Nov 18, 2016 9:12 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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We have two very special announcements to make today! But, the first one speaks for itself… That’s right, 0.9.1 will be launching with new and much improved character portraits for a much better-looking character select screen! If you would like to check out the full portraits, consider checking out these desktop wallpapers! There’s one for every character in Crusade. Here is a gallery of all of them: https://imgur.com/a/74CHnOkay, so what about the other announcement!? We are happy to announce that Super Smash Bros. Crusade version 0.9.1 will be releasing on November 1, 2017!
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Sat Sep 23, 2017 1:59 pm |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
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MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Hey, as a heads up I forgot to add Anti-Aliasing to the end of Gooey's tongue and the inside of his mouth where the shading gets darker And it seems you haven't fixed it yet? Can you please do that, Dev Team? I'd appreciate it. As much as an unfortunate Ill Will I have with Crusade's developers, I still really like Crusade It's a neat game. I like some of the original characters (Gooey specifically, he's fun) and Dr. Mario + Shantae look neat so I'll probably pick 0.9.1 up just to dabble in it, Classic Mode seems like an enjoyable experience too (Can we partner up with a CPU for 2-Player Classic Mode? Or is it a strict 2-Human thing) You guys are on the right track friend-os, I'm markin' my calendar. Also, I really like the PAC-MAN sprite art. No real reason, I just think it's a nice pose. Good job, whoever made that. Also-Also PS: You don't have to put me in the credits because of my additions (Olimar's Up B, etc.,) whilst I would appreciate it, you 100% don't have to considering the chemistry of me and the dev team, among other things. Keep up the good work, Crusade Crew.
_________________Stay groovy, wherever your travels take you.
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Thu Sep 28, 2017 8:26 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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| | | | Bedoop wrote: Hey, as a heads up I forgot to add Anti-Aliasing to the end of Gooey's tongue and the inside of his mouth where the shading gets darker And it seems you haven't fixed it yet? Can you please do that, Dev Team? I'd appreciate it. As much as an unfortunate Ill Will I have with Crusade's developers, I still really like Crusade It's a neat game. I like some of the original characters (Gooey specifically, he's fun) and Dr. Mario + Shantae look neat so I'll probably pick 0.9.1 up just to dabble in it, Classic Mode seems like an enjoyable experience too (Can we partner up with a CPU for 2-Player Classic Mode? Or is it a strict 2-Human thing) You guys are on the right track friend-os, I'm markin' my calendar. Also, I really like the PAC-MAN sprite art. No real reason, I just think it's a nice pose. Good job, whoever made that. Also-Also PS: You don't have to put me in the credits because of my additions (Olimar's Up B, etc.,) whilst I would appreciate it, you 100% don't have to considering the chemistry of me and the dev team, among other things. Keep up the good work, Crusade Crew. | | | | |
As far as I'm concerned you have content in the game and therefore both deserve and have the right to be in the credits. I can look into making the edits to Gooey's portrait. I've already fixed up some others based on community feedback.
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Fri Sep 29, 2017 9:33 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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0.9.1 is out!! The long-awaited Super Smash Bros. Crusade v0.9.1 is now available for download! Main Download:https://gamejolt.com/games/ssbcrusade/52583Mirror:https://mega.nz/#!9gM11C6S!ZfhRuG8WLad8 ... IQDuQG2Oww
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Wed Nov 01, 2017 7:22 pm |
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finallyfantastic7
Joined: Tue Oct 10, 2017 4:40 pm Posts: 354 Location: on your computer screen Country:
MGN Username: Randumbness132
Currently Playing: around doing nothing
Waifu: Yul. B. Suhray
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I just realized that Bedoop is in the credits of Crusade...
EDIT: My game keeps getting softlocked when trying to load the battle with Gooey to unlock him.
_________________ thank you everyone
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Thu Nov 02, 2017 12:31 am |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Specifically with gooey? Have other characters worked for the unlocking?
I'll look into this. In the meantime, if you just want all the characters and stages, you can press f8 at the title screen to unlock them without having to go through the process.
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Thu Nov 02, 2017 9:23 am |
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finallyfantastic7
Joined: Tue Oct 10, 2017 4:40 pm Posts: 354 Location: on your computer screen Country:
MGN Username: Randumbness132
Currently Playing: around doing nothing
Waifu: Yul. B. Suhray
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Everything went normally with every other challenger fight (I played Falcon against Shantae, and SSB4 little Mac against Luigi, but it just shows a black screen with a percentage thing cut off at the lower left hand corner when it tries to load, I'll get a screenshot when I get home)
EDIT: Here is the screenshot of the screen: I can't do anything, none of the buttons work. It never loads, either.
_________________ thank you everyone
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Thu Nov 02, 2017 11:16 am |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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This seems to happen when sprites fail to load. My guess is gooey.bin is corrupted. Try redownloading the game (you can copy your save files by backing them up first, the faq in the folder should explain that stuff)
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Thu Nov 02, 2017 6:48 pm |
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finallyfantastic7
Joined: Tue Oct 10, 2017 4:40 pm Posts: 354 Location: on your computer screen Country:
MGN Username: Randumbness132
Currently Playing: around doing nothing
Waifu: Yul. B. Suhray
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I found the problem So here's the problem (too many toasters!) It's not Gooey, it's a stage named Outer Space. When I play it, it seems to instantly crash the game. EDIT: After redownloading, the stage still crashes for me. What's the bin file called?
_________________ thank you everyone
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Thu Nov 02, 2017 7:37 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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I'll test to see if it's broken in general. Thanks.
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Fri Nov 03, 2017 9:42 am |
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