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Style Progress ft. Commissions Open! 
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Joined: Sun May 20, 2012 6:55 pm
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Tsu o' lantern wrote:
Reix wrote:
Tsu o' lantern wrote:
The sword from the guy seems abit too thin, try widening out abit.




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I would say that it's a design choice for him to wield a rapier and always has been but looking back, there's no real reason as to why...

I'll see how it looks when I'm not mobile.

Oh I see never mind then.

Try making it abit longer though.



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Wish I could make it pointier... Looks a bit lighter now as well, which is pretty good.
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And because it took five minutes, make a palette based on a friend's origin of this style.

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Commission info - http://reiforce.deviantart.com/journal/


Sat Nov 01, 2014 8:28 pm
It feels like there's something different about the new versions and the original, it might be the colors, or the way the outline is colored, but I'll try to get a more detailed example.


Sat Nov 01, 2014 9:18 pm
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Cole doesn't get enough love.

Ice powered combo attack, ice punch, ice punch, frozen sweep kick.
--- Note, need to stop using pure white on this background.

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Commission info - http://reiforce.deviantart.com/journal/


Thu Nov 06, 2014 10:28 pm
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Saw this: show
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Made these.
ImageImageImage

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Commission info - http://reiforce.deviantart.com/journal/


Wed Nov 12, 2014 1:02 am
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ImageImageImage
ImageImage

So I went back to Super Time Force style... Like, alot.
A few head variants for Clarke, and showing off the basic weapon types: Light, Medium, Weak, each with their own benefits, plus the standard for a full fledged Technomancer (An enchanted tommy gun and a tablet designed to process arcane symbols). Next is Talk Sprites, mainly just cause, then full sized standard pose, and then the common enemies on either side of Magic VS Technology that wield standard weapons.


Talk Sprites based on these:
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Commission info - http://reiforce.deviantart.com/journal/


Sat Nov 22, 2014 2:24 am
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It reminds me of vGang Garrison 2 style

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Sat Nov 22, 2014 9:07 am
SSF2 Developer
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Ireally like your style. Looks Simple, but have a really good touch. Are you working on a game?


Sat Nov 22, 2014 9:33 am
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Lisnovski wrote:
It reminds me of vGang Garrison 2 style


Looking at it, it totally does. Might have to have a look at that later on.


Tupilluis wrote:
Ireally like your style. Looks Simple, but have a really good touch. Are you working on a game?


I'm basically building everything for a game without the knowledge to actually make one. I don't currently have any real coding knowledge or anything, but my end goal is something like that.

For the moment, it's just improving my spriting abilities while prepping for the future.

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Commission info - http://reiforce.deviantart.com/journal/


Sat Nov 22, 2014 5:04 pm
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Bluh, between Thanksgiving break and finals, I've had very little time to myself.
I'll be free at the end of the week, though, so progress should speed up a bit.

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Commission info - http://reiforce.deviantart.com/journal/


Tue Dec 09, 2014 11:01 pm
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Oh, would you look at that...


More Third Law stuff. The 'Long Range' Class for the Tech side, obviously a Sniper.
First is generic suit any Sniper class wears, second is a recruit-able character with slight variation in design, and third is an enemy.
Image

Edit:
I originally meant to post these both at the same time because of the concept of opposite sides, but I felt like pointing out my newfound Devhood, so I'm posting this a day later to preserve the effect.

The 'Long Range' Class for the Mage side, known as an Invoker.
Same as the Sniper, with generic wear, recruitable character, and enemy design.
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Commission info - http://reiforce.deviantart.com/journal/


Last edited by Reix on Wed Dec 17, 2014 2:09 am, edited 1 time in total.



Tue Dec 16, 2014 3:14 am
Reix wrote:
Oh, would you look at that...


More Third Law stuff. The 'Long Range' Class for the Tech side, obviously a Sniper.
First is generic suit any Sniper class wears, second is a recruit-able character with slight variation in design, and third is an enemy.
[ Image ]

Congratulations! I like the design as well.


Tue Dec 16, 2014 7:36 am
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Wow, congratulations man!
They look good.

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Tue Dec 16, 2014 11:24 am

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I love how detailed you are with such a simple style. I've really enjoyed the sprites you've put out recently.

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Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com


Tue Dec 16, 2014 2:53 pm
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ImageImage

Been working on these for the past few days. Some friends at another forum have given me some tips on how to make my action animations look better. These in particular are 2X faster, but the movement frames have two frames while the attack ones have one.

Compare:
ImageImage


Still not sure I have it 100% figured out, but it's supposed to make the actual attack part more impactful.

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Commission info - http://reiforce.deviantart.com/journal/


Sun Dec 21, 2014 5:57 pm
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I just noticed that you're a dev now!

Congrats! your animating skills will work wonders with SSF2.

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Link to my Sprite Stream. Schedule will return soon...


Mon Dec 22, 2014 9:03 am
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