Style Progress ft. Commissions Open!
Author |
Message |
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Wish I could make it pointier... Looks a bit lighter now as well, which is pretty good. And because it took five minutes, make a palette based on a friend's origin of this style.
|
Sat Nov 01, 2014 8:28 pm |
|
|
clubby
|
It feels like there's something different about the new versions and the original, it might be the colors, or the way the outline is colored, but I'll try to get a more detailed example.
|
Sat Nov 01, 2014 9:18 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Cole doesn't get enough love. Ice powered combo attack, ice punch, ice punch, frozen sweep kick. --- Note, need to stop using pure white on this background.
|
Thu Nov 06, 2014 10:28 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
|
Wed Nov 12, 2014 1:02 am |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
|
Sat Nov 22, 2014 2:24 am |
|
|
Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
|
It reminds me of vGang Garrison 2 style
|
Sat Nov 22, 2014 9:07 am |
|
|
Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
|
Ireally like your style. Looks Simple, but have a really good touch. Are you working on a game?
|
Sat Nov 22, 2014 9:33 am |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Looking at it, it totally does. Might have to have a look at that later on. I'm basically building everything for a game without the knowledge to actually make one. I don't currently have any real coding knowledge or anything, but my end goal is something like that. For the moment, it's just improving my spriting abilities while prepping for the future.
|
Sat Nov 22, 2014 5:04 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Bluh, between Thanksgiving break and finals, I've had very little time to myself. I'll be free at the end of the week, though, so progress should speed up a bit.
|
Tue Dec 09, 2014 11:01 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Oh, would you look at that...More Third Law stuff. The 'Long Range' Class for the Tech side, obviously a Sniper. First is generic suit any Sniper class wears, second is a recruit-able character with slight variation in design, and third is an enemy. Edit: I originally meant to post these both at the same time because of the concept of opposite sides, but I felt like pointing out my newfound Devhood, so I'm posting this a day later to preserve the effect. The 'Long Range' Class for the Mage side, known as an Invoker. Same as the Sniper, with generic wear, recruitable character, and enemy design.
Last edited by Reix on Wed Dec 17, 2014 2:09 am, edited 1 time in total.
|
Tue Dec 16, 2014 3:14 am |
|
|
clubby
|
Congratulations! I like the design as well.
|
Tue Dec 16, 2014 7:36 am |
|
|
Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
|
Wow, congratulations man! They look good.
|
Tue Dec 16, 2014 11:24 am |
|
|
Sazh
Joined: Sat Apr 16, 2011 7:39 pm Posts: 1451 Location: Enjoying Life Country:
Gender: Male
Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
Waifu: Cleod9
|
I love how detailed you are with such a simple style. I've really enjoyed the sprites you've put out recently.
_________________Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com
|
Tue Dec 16, 2014 2:53 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
Been working on these for the past few days. Some friends at another forum have given me some tips on how to make my action animations look better. These in particular are 2X faster, but the movement frames have two frames while the attack ones have one. Compare: Still not sure I have it 100% figured out, but it's supposed to make the actual attack part more impactful.
|
Sun Dec 21, 2014 5:57 pm |
|
|
That One Sage
Joined: Tue Jul 27, 2010 2:01 pm Posts: 1787 Location: Drawing for grades! Country:
Gender: Male
MGN Username: SageHarpuiaJDJ
Skype: SageHarpuiaJDJ
Currently Playing: The game of Life
Waifu: Beruka from Fates
|
I just noticed that you're a dev now!
Congrats! your animating skills will work wonders with SSF2.
|
Mon Dec 22, 2014 9:03 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|