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[3/4] Fight Night IV 
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Joined: Sun Jun 14, 2015 8:43 pm
Posts: 761
Location: Miami, FL
Country: United States (us)
Gender: Male
The FIGHT NIGHT tournament series has returned!
(I found time lol)
Fight Night IV Rules:
* 3 Stocks, 8 minutes (4 stocks can be agreed upon between fighters)
* Items disabled
* Hazards disabled (Fighters can agree upon for Castle Siege)
* All matches are best of 3, except for winners/losers/loserssemis/grand finals, which are best of 5.
* Stage list:
Neutral
Battlefield
Final Destination
Nintendo 3DS
Smashville
Stadium III
Yoshi's Story
Counterpick
Jungle Hijinx
Warioware
Dreamland
Tower of Salvation
Castle Siege
Mirror Chamber
Sky Sanctuary Zone

* Set Procedure
* Players will double-blind pick their first characters.
* Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The player who's hosting the room will strike first.
* For all subsequent games, the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. Then the winner will then pick their character, followed by the loser.
* You can't counterpick any stages you won on previously during the set.
* Dave's Stupid Rule (you can't go back on a stage you've previously won on) is in effect.
* Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.

* Lag
* If the game desynchs, it will be replayed on the same stage with the same characters.
* If lag issues occur on Final Destination or Sky Sanctuary Zone, players may reselect their stage via the counterpicking system.
* If multiple desynchs occur, an argument arises over desynching, or a set takes longer than 45 minutes, I will personally determine the outcome of the set based on replay information and past tournament results.
* Other Rules
* If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.
* If the match ends with a move that kills both characters simultaneously when they are each on their last stock, the player who performed the move wins.
* If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).
*If your opponent doesn't show sportsmanship (Taunting after every kill, trash talking you in the chat, or anything of that matter), the violator is sent to losers, while you move on.
SAVE EVERY REPLAY. THE MATCH WILL NOT COUNT IF YOU DO NOT SAVE THE REPLAY.

EDIT: My dumbdick self didnt link it @ http://challonge.com/fightnightfour

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Sun Feb 28, 2016 2:41 pm
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