The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Thu May 14, 2020 8:10 pm



 [ 689 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 46  Next
"Expansion" Character Moveset Speculation 
Author Message
User avatar

Joined: Fri Aug 07, 2015 5:42 pm
Posts: 453
Location: "It's a Secret to Everyone"
Country: United States (us)
Gender: Male
MGN Username: Yoshiblaze
Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
RagnorokX wrote:
RagnorokX wrote:
[ Image ]Gallade [ Image ]

overview: show
Gallade will be a unique character based around 2 things: comboing and mega evolution.He will combo easily, but his attacks deal low damage, but he still comboes extremely easily. All of his specials propel him in the air so he can keep up with his hapless punching bag. As you might of guessed, he has practically no kill options, with his strongest kill option killing at around 170-190 based on vertical height. However this is were MEGA EVOLUTION comes in. As he pulls of comboes and time passes, a bar, kind of like the KO punch meter, fills up. At any time he has some of that meter, he may mega evolve. He can mega evolve for a short time if the meter isn't full, and for a good 10 seconds if it is full. Mega evolved, his smashes and certain specials gain a major knockback buff, giving him the ability to kill at 100% easily.


Physical Attributes: show
Weight:Using Brawl weight values(which put mario at 98),101.
Walking Speed: Using Brawl walk speed values(which puts mario at 1.1), 0.95.
Running Speed: Still using Brawl, (which puts mario at 1.5), 1.3.
Jumping Force:Yet again using Brawl,(which puts mario at 2.22), 2.
DJ:Using Brawl, 1.7.
Falling speed:Using Brawl,(which puts mario at 1.28),1.2.
Fastfalling Speed:With brawl,(which has mario at 1.792), 1.68.
Height: A bit taller than Mario


Specials: show
N-Special:Psycho Cut. A long ranged projectile similair to Ichigos but only hits once and is a great combo starter, popping opponents into the air and towards you. When used in the air, it goes diagonally downwards and forwards, and pops foes hit towards you. Damage:3%

S-Special:X-Scissor. A quick slash in front of you that can switch you being comboed to them being comboed. However, if it misses, you are treated to endlag and a heavy punish. It can only be used once in the air and is Gallades best horizontal recovery move. Damage:5%

U-Special:Night Slash. Gallade swirls his "swords" around himself for a second, trapping opponents and finishing them with a good combo finisher. Gallades best vertical recovery, can be jump canceled when used on the ground for easy combos. 11 initial hits, each doing .5% and the finisher 8%.

D-Special:Mega Evolve. Gallade gains meter over time and for comboes which contributes to this move. 1-4 seconds not fully charged, 10 seconds if it is. This transfermation is noncancellable.
X-Scissor gains kill power at high percents(135%), night slash 100-120% depending on vertical height, and all of his smashes gain much higher kill power. Along with this, every move he deals deals 1% more damage.


miscellaneous: show
Victory theme:The beginning of the gym battle them from DPP.Music:https://www.youtube.com/watch?v=jtXjsh3qS8I
Victory pose: Fires of two psycho cuts at the screen, sheathes his "swords", and smirks
Losing reaction: Stares at the ground, rapidly sheathing and unsheathing his blades


UPDATE! specials and miscellaneous added!



UPDATE! Please pay attention to me... :(


Gallade is my 5th Favorite Pokemon, and I think he'd be AWESOME
Interesting idea about him and his even more AWESOME Mega Evolution
Good stuff

How about my ideas for PMD Grovyle?

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


Click to expand thumbnail


Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Mon Aug 17, 2015 11:00 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
Never played pmd(and i am ashamed of it). False swipe would makes more sense as a jab, unless you make the smash have really low knockback to simulate not killing. It makes more sense for back throw to kill, because thats normally the kill throw of the bunch. Primal Dialga would make the most sense, as its unique to PMD. Does quick atttack put you into fast fall like :fox: fox illusion? if so you may want to take out the meteor effect, it would be difficult to use it effectively. Thats all I have.

EDIT:oh and gallades 4th gen btw

_________________
I think I'm gonna main luffy and isaac.


Mon Aug 17, 2015 11:14 pm
User avatar

Joined: Thu Oct 17, 2013 11:28 pm
Posts: 900
Location: Dystopia and the "Expansion" Speculation forums.
Country: United States (us)
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
Might as well post what i got for shantae before crusade reveals what they have planned.

First Game - Shantae - Gameboy Color

Click to expand thumbnail
--------------------------------------
Jab and Tilts
Jab - Shantae whips her hair forward like a whip, it is a fairly fast hitting jab.
F-Tilt - Shantae attacks forward with a pirate saber, has good range.
U-Tilt - Shantae whips her hair upward and spins it three times.
D-Tilt - Shantae whips her hair forward while crouching.
Dash - Shantae charges forward with a pirate saber.

--------------------------------------
Aerials
N-Air - Shantae does a slightly tilted forward hair helecopter that hits twice.
F-Air - Shantae using some momentum whips her hair in a wide arc forward, can be used to move a tiny bit forward and to slightly slow down falling speed.
B-Air - Shantae does a reverse drill kick that goes at a 45 degree angle.
U-Air - Pirate Hat - Shantae uses a giant pirate hat to attack above and briefly slow down falling, has considerable end lag to acomadate it's fall speed slowing properties and isn't too strong.
D-Air - Elephant Stomp - Shantae quickly morphs in to a small{About DK Sized} elephant and drops straight downward, meteors.

--------------------------------------
Smash Attacks
F-Smash - Shantae's charging looks like a runner before running a marathon and when the smash attack is released she quickly becomes a elephant and charges a short{Brawl Warios F-Smash} distance.
U-Smash - Shantae does a 2 hit spin kick upwards, brings shantae into the air when it ends allow her to preforms air attacks afterwards.
D-Smash - Pike Balls - Shantae uses magic to revolve pike ball around her, at min charge 1 will revolve, then 2 and at max 3 will revolve around her.

-------------------------------------
Specials
N-Spec - Flintlock Pistol - Shantae uses a flintlock and fires a fast{Almost as fast as foxes laser} ball that does small damage and has very little flinching, but can be spammed.
S-Spec - Elbow Dash - Shantae charges up a short ranged dash {About 2/3 of fox illusion lenght} and strike with her elbow, good knock but only average damage, can be use to recover.
D-Spec - Cannon - On the ground shantae hops in the air and fires a cannonball downwards that explodes, in the air it pushes her upwards and fires the cannonball.
U-Spec - Shantae turns into a harpie and preforms a series of upward slashes, has great vertical recovery and some horizontal recovery. Mutihits and launches sideways instead of upwards.

-----------------------------------
Throws
Pummel - Shantae pummels her foes with her hair whip, it would be the almost as fast as sm4sh ness's pummel.
F-Throw - Shantae transforms into a monkey and charges into the foe like a bullet.
B-Throw - Shantae briefly transforms into a mermaid and tail whips the foe behind her.
U-Throw - Shantae throws her foe above her and she does a whirlwind with her hair, ending with her whipping her hair directly upwards, her most damaging throw.
D-Throw - Shantae transforms into a spider and slams her legs into the foe, causing a non-killable meteor and poisoning the foe, similar to BM's poison, but shorter duration.
------------------------------------
Final Smash - Risky's Cannon - Shantae does a smash similar to snake's and gets in risky's ship, allowing her to fire giant cannonballs directly through the stage.

_________________
Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

Click to expand thumbnail
kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Last edited by Mage on Mon Aug 17, 2015 11:24 pm, edited 1 time in total.



Mon Aug 17, 2015 11:16 pm
User avatar

Joined: Fri Aug 07, 2015 5:42 pm
Posts: 453
Location: "It's a Secret to Everyone"
Country: United States (us)
Gender: Male
MGN Username: Yoshiblaze
Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
RagnorokX wrote:
Never played pmd(and i am ashamed of it). False swipe would makes more sense as a jab, unless you make the smash have really low knockback to simulate not killing. It makes more sense for back throw to kill, because thats normally the kill throw of the bunch. Primal Dialga would make the most sense, as its unique to PMD. Does quick atttack put you into fast fall like :fox: fox illusion? if so you may want to take out the meteor effect, it would be difficult to use it effectively. Thats all I have.

EDIT:oh and gallades 4th gen btw


That would make a lot of sense concerning False Swipe, I'll change that

Quick Attack acts more like Sm4sh Falco Phantasm, which doesn't have the freefall effect. I'll add that

For Back Throw, If I added %s & Knockback, Back Throw would have decent knockback. I feel Strength as his FThrow makes sense to be a kill throw, for obvious reasons

That is all :)

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


Click to expand thumbnail


Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Mon Aug 17, 2015 11:22 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
RagnorokX wrote:
[ Image ]Gallade [ Image ]

overview: show
Gallade will be a unique character based around 2 things: comboing and mega evolution.He will combo easily, but his attacks deal low damage, but he still comboes extremely easily. All of his specials propel him in the air so he can keep up with his hapless punching bag. As you might of guessed, he has practically no kill options, with his strongest kill option killing at around 170-190 based on vertical height. However this is were MEGA EVOLUTION comes in. As he pulls of comboes and time passes, a bar, kind of like the KO punch meter, fills up. At any time he has some of that meter, he may mega evolve. He can mega evolve for a short time if the meter isn't full, and for a good 10 seconds if it is full. Mega evolved, his smashes and certain specials gain a major knockback buff, giving him the ability to kill at 100% easily.


Physical Attributes: show
Weight:Using Brawl weight values(which put mario at 98),101.
Walking Speed: Using Brawl walk speed values(which puts mario at 1.1), 0.95.
Running Speed: Still using Brawl, (which puts mario at 1.5), 1.3.
Jumping Force:Yet again using Brawl,(which puts mario at 2.22), 2.
DJ:Using Brawl, 1.7.
Falling speed:Using Brawl,(which puts mario at 1.28),1.2.
Fastfalling Speed:With brawl,(which has mario at 1.792), 1.68.
Height: A bit taller than Mario


Ground Standards: show
Jab(fury cutter)3 quick slashes. Jab canceling into a grab can start a combo. jab1:1% jab2:2% jab3:3%
F-Tilt(leaf blade)A slower slash infront of gallade, has disjointed hitbox. It knocks opponents to far away to followup, so its just a GTFO. Damage:4%
D-Tilt(false swipe)A slash along the ground with virtualy no knockback, can be followed up with a grab or a jab Damage:3%
U-Tilt(psycho cut)A slash upwards that leaves a short ranged projectile that knocks opponents behind you for mixups Damage:3%
F-Smash(feint)A short teleport forwards with knockback that will kill 190-200%. Damage:4-8%
D-Smash(slash)twin slashes on both sides, basicly greninja's d-smash. damage:5-7%
U-Smash(giga impact)A blast of strength above him. Slow both in startup and cooldown. Gallades best kill move, in and out of mega evolution. kills fully charged around 155% out of mega, and 60% in mega.


Specials: show
N-Special:Psycho Cut. A long ranged projectile similair to Ichigos but only hits once and is a great combo starter, popping opponents into the air and towards you. When used in the air, it goes diagonally downwards and forwards, and pops foes hit towards you. Damage:3%

S-Special:X-Scissor. A quick slash in front of you that can switch you being comboed to them being comboed. However, if it misses, you are treated to endlag and a heavy punish. It can only be used once in the air and is Gallades best horizontal recovery move. Damage:5%

U-Special:Night Slash. Gallade swirls his "swords" around himself for a second, trapping opponents and finishing them with a good combo finisher. Gallades best vertical recovery, can be jump canceled when used on the ground for easy combos. 11 initial hits, each doing .5% and the finisher 6%.

D-Special:Mega Evolve. Gallade gains meter over time and for comboes which contributes to this move. 1-4 seconds not fully charged, 10 seconds if it is. This transfermation is noncancellable.
X-Scissor gains kill power at high percents(135%), night slash 100-120% depending on vertical height, and all of his smashes gain much higher kill power. Along with this, every move he deals deals 1% more damage.


miscellaneous: show
Victory theme:The beginning of the gym battle them from DPP.Music:https://www.youtube.com/watch?v=jtXjsh3qS8I
Victory pose: Fires of two psycho cuts at the screen, sheathes his "swords", and smirks
Losing reaction: Stares at the ground, rapidly sheathing and unsheathing his blades
Taunt 1:Uses the move taunt
Taunt 2:Goes into an ultra ball and comes out
Taunt 3:Puts up a barrier(protect) then dissipates it
Entance:An ultra ball is thrown on stage and it opens, revealing gallade
Idle:Looks around and sheathes/unsheathes his blades


EDIT1:UPDATE! specials and miscellaneous added!
EDIT2:UPDATE!Ground standards added and miscellaneous finished!


UPDATE 2!!! YAAY!

_________________
I think I'm gonna main luffy and isaac.


Tue Aug 18, 2015 11:46 am
User avatar

Joined: Fri Aug 07, 2015 5:42 pm
Posts: 453
Location: "It's a Secret to Everyone"
Country: United States (us)
Gender: Male
MGN Username: Yoshiblaze
Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
Yoshiblaze wrote:
I've got quite the oddball:
Pokemon Mystery Dungeon's Grovyle
Universe: Pokemon Mystery Dungeon/Pokemon (Anime could also work)
Game: Pokemon Ruby/Sapphire/Emerald (GBA) or Pokemon Mystery Dungeon: Explorers of Sky, Time, and Darkness (DS)

Standard-
Jab 1: False Swipe (introduced in Pokemon Gold/Silver)
Jab 2: A Second False Swipe
Jab Finisher: X-Scissor (introduced in Pokemon Diamond and Pearl)
Side Tilt: Fury Cutter; Good combo starter (Pokemon Gold/Silver)
Side Smash: Chargeable version of Leaf Blade (Pokemon Ruby/Sapphire)
Up Tilt: Swing his head, with the long leaf on his head doing damage. Can combo in to itself
Up Smash: Upward Slash (Pokemon Red/Blue/Green (JP); Grovyle cannot learn Slash in the Pokemon games)
Down Tilt: Low Sweep. Can meteor (Pokemon Black/White)
Down Smash: Two slashes at the ground. Similar to :yoshi: 's Down Smash

Aerials-
NAir: Spins with the leaves on his arms extended
FAir: Arching Leaf Blade. Similar to :sheik: 's FAir, except it has more range, but weaker
BAir: Leaf Blade. Ike's BAir from the main games
DAir: Mega Kick. Can meteor (Pokemon Red/Green (JP)/Blue)

Grabs and Throws-
Type: No tether, 1 hand
Pummel: Pound (PKMN Red/Blue)
Forward: Tosses the opponent with one hand; Kill throw (Strength from PKMN Red/Blue)
Down: Slam (PKMN Red/Blue)
Up: Tosses opponent up, and hits them with the leaf on his head. Combo Starter
Back: Spins and Slams opponent to the ground. Similar to Pit's Back Throw in the mains games

Specials-
Neutral: Bullet Seed (PKMN Ruby/Sapphire) - Five quick seeds shot at the target. No flinch
Side: Quick Attack (PKMN Red/Blue) - Similar to :fox: 's Fox Illusion, but with no freefall effect. Can meteor
Up: Aerial Ace (PKMN Ruby/Sapphire) - A damaging diagonal jump. Free Fall effect
Down: (Decoy) Time Gear (PKMN Mystery Dungeon: Explorers of Time) - A reflector, similar to Pit's Mirror Shield from SSBB.
Final Smash:
Primal Dialga (PKMN Mystery Dungeon: Explorers of Time) - Summons Primal Dialga, which pitfalls nearby opponents and does massive damage with Roar of Time



Quote:
Some revisions:
Dash Attack: A running Slash (again; PKMN Red/Blue)

Grab REDUX! :
Type: No tether, ONE Hand
Pummel: Pound (PKMN Red/Blue)

Added stuff:
Idle: Checks claws, similar to Weavile's in Pokemon X & Y/Omega Ruby & Alpha Sapphire

Taunts:
Up & Down- Tosses a (fake) Time Gear up and catches it while posing
Side- Turns into a substitute doll for half a second, then turns back
Neutral- All lights dim around Grovyle and lighting flashes, reminiscent of his first appearance in Pokemon Mystery Dungeon: Explorers of Time, Sky, Darkness

Victory Theme: An excerpt from "Dialga's Fight to the Finish!" from Pokemon Mystery Dungeon: Explorers of Time ( https://www.youtube.com/watch?v=nxS8YDjTpeg ) Remixed
Victory Pose: Crosses his arms then suddenly moves them apart, revealing a (fake) Time Gear, and posing while smirking
Defeat: Lucario's clap from the main games

The following will use values from Super Smash Flash 2 for reference:
Weight: (using SSF2, which puts Mario at 100) 89, slightly lighter than :sora:
Dash/Run Speed: (Which puts Mario at 10) 11.3, slightly slower than :goku:
Fall Speed:
Normal- (Mario: 13) 11.8, slight faster than :sora:
Fast- (Mario: 16) 15, tied with :kirby: :metaknight: :yoshi: :naruto:
Jump, No Mario stats for this one:
Normal- Above Average
Short- (in terms of lowness to the ground) Above Average
Running Start- Great

Jab Resetting moves: Jab 1, Jab 2, Low Sweep (DTilt; >20%), Fury Cutter (STilt), NAir (Falling, hard to land)

Color Swaps: [ Image ]


Revised again
Image

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


Click to expand thumbnail


Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Last edited by Yoshiblaze on Sat Jan 23, 2016 6:19 pm, edited 1 time in total.



Tue Aug 18, 2015 1:46 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
I have made a thing of beauty on an online music tracker(pulseboy). I have made the vicory theme for gallade!

Download the .wav here: https://www.mediafire.com/#qfse0sqf7cue2

:bump:

Please do not spam smilies.
~Kiki

_________________
I think I'm gonna main luffy and isaac.


Tue Aug 18, 2015 2:09 pm
User avatar

Joined: Sun Aug 03, 2014 1:33 pm
Posts: 1744
Location: the beach
Country: United States (us)
Gender: Male
Currently Playing: bye bye MG
maybe you should use some other program.
like synthesia or mario paint composer.

_________________
Image


Tue Aug 18, 2015 2:25 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
maybe, but i didn't want to install anything.

_________________
I think I'm gonna main luffy and isaac.


Tue Aug 18, 2015 2:28 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
mage wrote:
Godot wrote:
Been a long time since I suggested any characters, so I guess I'll come back in. Like what TCS said, I'd like to review more character lists its just that I don't usually recognize the characters. Just going through the list in the OP, I don't even recognize half of the names. Maybe what we should start doing is, for those who want to submit more than one or two characters (to give ppl just passing through some freebies) you should take the time to review a moveset every time you want to submit. Give back what you take, ya know?


Not a bad idea, though like you said, you barely knew half of the summited works{I'm pretty sure only like 1 of mine are even remotely known here} Though i'm sure this would make production and activity more encouraging here.

Godot wrote:
So, since none of y'all are man enough to give feedback on a female Disney Ice Queen (/s), I'll help out Shine here and avoid the potential hypocrisy that my opening statement lends itself to.


I think it's good that more female and/or disney characters are being suggested, i just HATE frozen, i don't think ppl with a - biased towards a certain series/character should review it since mostly likely they will be harsher and more unfair in judging, myself included.

The Review

Size: - Fair size, he is 6'2 after all.
Weight - I'd imagine having that armor would weigh something.
Fall Speed. - This is a nice fall speed to go with.

Jab - A ganondorf jab, strong but not good for combos, interesting.

f-tilt - Like the above he seems to have some anti-air potential though he might need to relay on other moves for most ground to ground combat.

D-Tilt - Good juggler started, and would visually look cool.

Up Smash - Very interesting, seems like a good punisher for those trying to attack from behind as well.

Aerials - Overall reminds me of a mix between mewtwo and lucas with some ganon mix in the b and d air.

N-Spec - Interesting and usefull move, personally i would of gone with a projectile shield, maybe thats too basic.

S-Spec - I like it more then i should really, but for doom i think he has enough types of projectiles to do something else, if out of ideas read about him in marvel or play other games he has been in to get more ideas{That what i did for chocobo moveset, i did some research on the japanese only games and replayed my copy of chocobo tales.}

D-Spec - I'm thinking of that divekick game for some reason, it looks like a good move to use, though imo i would swap places of current S and D spec, though thats just me.

U-Spec - I was thinking maybe make it like brawl pit's up-spec but i'm not sure if that type of aerial movement is frown upon here.

Final Smash - I would of gone with the infinity gauntlets but this can also work.

I wanted to give Doom a projectile shield, but based on moveset conventions it would have to go in d-spec or n-spec. The other contender for n-spec was the Finger Lasers, which I eventually decided to take because I wanted the potential to re-enact his most famous combo from the MvC series. So, if I still wanted to put in the projectile shield I'd have to put it in his d-spec, but that the only place I felt like the Foot Dive could go. After all, d-specs usually stay in place or go downward. So the projectile shield fell out of use. However, I just thought of how I can still incorporate a projectile shield. He can have a Yoshi-style shield, the shield is green (with a hexagon motif) and becomes red as it reaches critical levels. Quite a useful tool for someone so big.

As for the s-spec, I really wanted to put something less known about Doom into his moveset, something that is left out of the spotlight but still iconic to his character. So I'm glad that you do enjoy this choice.

I did want to give Doom omnidirectional flight, but then I felt like his recovery would be WAY too good for a heavy character. After all, he can use a more horizontally angled Foot Dive for recovery, his jump, and now he has flight? He does have lots of control in the air, so I tried to capture that in this up-spec. I might think a little bit more on the implication of Foot Dive + 3 boosts for recovery, maybe his Foot Dive should put him into helpless afterwards, or maybe not let the player control the trajectory at all.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Tue Aug 18, 2015 5:08 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
RagnorokX wrote:
[ Image ]Gallade [ Image ]

overview: show
Gallade will be a unique character based around 2 things: comboing and mega evolution.He will combo easily, but his attacks deal low damage, but he still comboes extremely easily. All of his specials propel him in the air so he can keep up with his hapless punching bag. As you might of guessed, he has practically no kill options, with his strongest kill option killing at around 170-190 based on vertical height. However this is were MEGA EVOLUTION comes in. As he pulls of comboes and time passes, a bar, kind of like the KO punch meter, fills up. At any time he has some of that meter, he may mega evolve. He can mega evolve for a short time if the meter isn't full, and for a good 10 seconds if it is full. Mega evolved, his smashes and certain specials gain a major knockback buff, giving him the ability to kill at 100% easily.


Physical Attributes: show
Weight:Using Brawl weight values(which put mario at 98),101.
Walking Speed: Using Brawl walk speed values(which puts mario at 1.1), 0.95.
Running Speed: Still using Brawl, (which puts mario at 1.5), 1.3.
Jumping Force:Yet again using Brawl,(which puts mario at 2.22), 2.
DJ:Using Brawl, 1.7.
Falling speed:Using Brawl,(which puts mario at 1.28),1.2.
Fastfalling Speed:With brawl,(which has mario at 1.792), 1.68.
Height: A bit taller than Mario


Ground Standards: show
Jab(fury cutter)3 quick slashes. Jab canceling into a grab can start a combo. jab1:1% jab2:2% jab3:3%
F-Tilt(leaf blade)A slower slash infront of gallade, has disjointed hitbox. It knocks opponents to far away to followup, so its just a GTFO. Damage:4%
D-Tilt(false swipe)A slash along the ground with virtualy no knockback, can be followed up with a grab or a jab Damage:3%
U-Tilt(psycho cut)A slash upwards that leaves a short ranged projectile that knocks opponents behind you for mixups Damage:3%
F-Smash(feint)A short teleport forwards with knockback that will kill 190-200%. Damage:4-8%
D-Smash(slash)twin slashes on both sides, basicly greninja's d-smash. damage:5-7%
U-Smash(giga impact)A blast of strength above him. Slow both in startup and cooldown. Gallades best kill move, in and out of mega evolution. kills fully charged around 155% out of mega, and 60% in mega.
Dash Attack(Double Team)Shoots forward and trips the opponent. 1%


Aerials: show
N-Air(Close combat)A speedy flurry of swipes around himself, moving opponents back in range of his fair if they DI towards him. 5 hits one each side, 1% each
F-Air(Cut)A Virtually lagless cut infront of him, his main combo tool. 4%
D-Air(Shadow sneak) Disappears for a moment then strikes below him, weaker spike than wolf's from brawl. 6%
B-Air(Dual Chop)twin slashes behind him, has followups if you fastfall. 2% each
U-Air(focus blast)a blast upwards, spikes slightly stronger than D-Air. 6%


Specials: show
N-Special:Psycho Cut. A long ranged projectile similair to Ichigos but only hits once and is a great combo starter, popping opponents into the air and towards you. When used in the air, it goes diagonally downwards and forwards, and pops foes hit towards you. Damage:3%

S-Special:X-Scissor. A quick slash in front of you that can switch you being comboed to them being comboed. However, if it misses, you are treated to endlag and a heavy punish. It can only be used once in the air and is Gallades best horizontal recovery move. Damage:5%

U-Special:Night Slash. Gallade swirls his "swords" around himself for a second, trapping opponents and finishing them with a good combo finisher. Gallades best vertical recovery, can be jump canceled when used on the ground for easy combos. 11 initial hits, each doing .5% and the finisher 6%.

D-Special:Mega Evolve. Gallade gains meter over time and for comboes which contributes to this move. 1-4 seconds not fully charged, 10 seconds if it is. This transfermation is noncancellable.
X-Scissor gains kill power at high percents(135%), night slash 100-120% depending on vertical height, and all of his smashes gain much higher kill power. Along with this, every move he deals deals 1% more damage.


miscellaneous: show
Victory theme:The beginning of the Elite 4 battle them from DPP.Music:https://www.youtube.com/watch?v=xPQhMJ1NLXg(8 bit clip:https://www.mediafire.com/#qfse0sqf7cue2)
Victory pose: Fires of two psycho cuts at the screen, sheathes his "swords", and smirks
Losing reaction: Stares at the ground, rapidly sheathing and unsheathing his blades
Taunt 1:Uses the move taunt
Taunt 2:Goes into an ultra ball and comes out
Taunt 3:Puts up a barrier(protect) then dissipates it
Entance:An ultra ball is thrown on stage and it opens, revealing gallade
Idle:Looks around and sheathes/unsheathes his blades


EDIT1:UPDATE! specials and miscellaneous added!
EDIT2:UPDATE!Ground standards added and miscellaneous finished!
EDIT3:UPDATE!Aeriels finished, dash attack added, and completely done!


COMPLETELY FINISHED!!! Feel free to review fully now!

_________________
I think I'm gonna main luffy and isaac.


Tue Aug 18, 2015 9:01 pm
User avatar

Joined: Thu Oct 17, 2013 11:28 pm
Posts: 900
Location: Dystopia and the "Expansion" Speculation forums.
Country: United States (us)
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
Not sure if i should ask here but should i make a poll for what expansion movesets i should make and link it in my sig, i have plenty of ppl i want to make but don't want to make it just for myself and i don't want to spam, should i make a poll for that?

_________________
Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

Click to expand thumbnail
kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 12:38 pm
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Make them in any order... Then release them all at once and flood the thread with a sevenfold post :twisted:

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Wed Aug 19, 2015 12:42 pm
WWW
User avatar

Joined: Thu Oct 17, 2013 11:28 pm
Posts: 900
Location: Dystopia and the "Expansion" Speculation forums.
Country: United States (us)
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
But...i might in in truuble D:

_________________
Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

Click to expand thumbnail
kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 12:44 pm
User avatar

Joined: Fri Aug 14, 2015 11:44 am
Posts: 115
Location: California
Country: United States (us)
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
Make a poll. It would be easier.

_________________
I think I'm gonna main luffy and isaac.


Wed Aug 19, 2015 1:25 pm
Display posts from previous:  Sort by  
 [ 689 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 46  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.