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SSF2 Beta Bug Report/Troubleshooting Thread 
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Joined: Thu Feb 07, 2019 9:10 pm
Posts: 4
Country: Uruguay (uy)
Gender: Anime Girl
Waifu: i dont have :)
i was playing the event 46 and at some moment a assist trophy appears i used it and krillin appeared. At this moment the game "freeze" cause me and enemies where able to move and atack but not to revive and we cant get damaged. the only way to die was when you jump off map. When krillin efect ended all game came back to normal


Attachments:
File comment: bug ended when krillin disappeared
bug 3.png
bug 3.png [ 19.57 KiB | Viewed 1154 times ]
File comment: see all the bullets
bug 2.png
bug 2.png [ 26.14 KiB | Viewed 1154 times ]
File comment: bug started
bug.png
bug.png [ 35.31 KiB | Viewed 1154 times ]

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LOLERO222
Fri Feb 08, 2019 1:37 pm
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Joined: Wed Sep 12, 2018 10:45 pm
Posts: 815
Country: Brazil (br)
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
Megaman's movement while using Mega buster is very buggy. You can't short hop lemon properly (you can only do it properly once).

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out of ideas here '-'


Fri Feb 08, 2019 5:30 pm

Joined: Sat Feb 09, 2019 2:25 am
Posts: 2
Country: United States (us)
Just here to practice in Super Smash Flash 2 against my buddy so I could wreck him the next time he challenges me but the problem in online mode is not being able to leave a lobby when you need to. The extra time someone has is being wasted on refreshing the whole site and logging in if they didn't let their PC remember them.


Sat Feb 09, 2019 2:29 am
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Joined: Sun Sep 30, 2018 7:31 pm
Posts: 448
Country: Brazil (br)
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
In Training Mode, if you despawn an opponent while they're frozen or in flames, the effect stays on where they despawned for as long as they aren't again in flames or frozen
gif: show
Image

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Well, old friends, this is the day where everything will be archived for all to see and reminisce about.
This isn't a farewell, but rather a "See you later", as we move on to the next world

who'd've guessed my secondaries bit would have a new purpose!


Wed Feb 13, 2019 9:36 pm

Joined: Thu Feb 14, 2019 4:48 pm
Posts: 4
Country: Canada (ca)
hey dude the game no let me play pls fix it do it srry ih want to play :C


Thu Feb 14, 2019 4:52 pm

Joined: Thu Feb 14, 2019 6:03 pm
Posts: 1
Country: United States (us)
so I don't know if this was already addressed but on the stage world tournament, you can walk off the stage and not die
I don't know if it's just my game or an actual bug. Also, I'm wondering if there is any to fix it.


Thu Feb 14, 2019 6:21 pm

Joined: Thu Feb 14, 2019 4:48 pm
Posts: 4
Country: Canada (ca)
im still mad for not to play it pls fix it is from adoble air pls do it make it more open to play :cry: [email protected] and join mhttps://discordapp.com/channels/544270 ... 073968165y discord


Thu Feb 14, 2019 7:09 pm

Joined: Thu Feb 14, 2019 4:48 pm
Posts: 4
Country: Canada (ca)
hey ih got an problem the game let no open by adoble air fix it to do it and if you want to join my discord there is the link:https://discordapp.com/channels/544270980328194050/544271311073968165
:nod: :ness: :ok:


Thu Feb 14, 2019 7:17 pm
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Joined: Thu Nov 29, 2018 2:40 pm
Posts: 11
Country: Belgium (be)
When Naruto win a match, the shadow of his 1st victory pose is the shadow of his 2nd victory pose (sage mode) and vice-versa.
v.1.1.0.1

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Tue Feb 19, 2019 11:43 am
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Joined: Fri Sep 28, 2018 10:36 am
Posts: 555
Location: 90 degree Austria
Country: Peru (pe)
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
Lord Wolf wrote:
When Naruto win a match, the shadow of his 1st victory pose is the shadow of his 2nd victory pose (sage mode) and vice-versa.
v.1.1.0.1

game and watch has the same problem (he has 3 victory poses).

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Tue Feb 19, 2019 2:48 pm

Joined: Mon Dec 31, 2018 4:10 pm
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I don't even know how this happened
YouTube Video:

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Wed Feb 20, 2019 6:17 pm
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Joined: Fri Sep 28, 2018 10:36 am
Posts: 555
Location: 90 degree Austria
Country: Peru (pe)
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Currently Playing: Parsec and sometimes Fightcade.
Goku can't hit opponents with the bat (except when is charged)
Attachment:
batcanthit.png
batcanthit.png [ 122.53 KiB | Viewed 979 times ]

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Mains: :rayman: :ichigo:
Secondaries/Counterpicks: Image :krystal: :simon:
pockets: :luffy: :kirby: Image :captainfalcon: :marth:

Good times at helping this great community
My discord: TheGodTierCeviche#0303

Also join Zimbax's discord: https://discordapp.com/invite/eevq7YJ


Thu Feb 21, 2019 10:50 am
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Joined: Sun Sep 30, 2018 7:31 pm
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Country: Brazil (br)
Gender: Male
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Waifu: Random No. Generator
Dust_the_1000 wrote:
Goku can't hit opponents with the bat (except when is charged)


In fact, he can't hit opponents with any battering items except if it's charged or from behind, i've posted about it quite a while ago, i'll just show it again - and this time without it being just an imgur link since i've learnt how to make GIFs show up here, and to make up for the (slightly different) repost, i'll also put some other things i've found

box of gifs: show
The one we just mentioned with Goku not being able to properly use battering items
Image

Powershielding a battering item causes the wielder to self-harm with any successive attacks until it's dropped
Image

Dodging Black Mage's DAir still causes the reaper to show up, although it won't deal any damage or knockback
Image

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Image
Well, old friends, this is the day where everything will be archived for all to see and reminisce about.
This isn't a farewell, but rather a "See you later", as we move on to the next world

who'd've guessed my secondaries bit would have a new purpose!


Fri Feb 22, 2019 4:11 am

Joined: Sat Sep 05, 2015 1:55 pm
Posts: 6
wall climb / works in every stage with walls

:tails: https://giphy.com/gifs/feoIvuCUjU9ljgsd6d
:sandbag: https://giphy.com/gifs/pzryBeZk0A8sQ7Q71u


Sat Feb 23, 2019 5:24 am
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Joined: Fri Nov 30, 2018 9:55 am
Posts: 255
Location: The Universe
Country: Uruguay (uy)
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
Trapping a character inside of a master ball and throwing it out of the stage makes them respawn without the damage indicator. Also, the camera doesn't focus on them in that state. And it seems it takes more time for them to get KO'd, as if the blast line was further than it should.


Click to expand thumbnail

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Sat Feb 23, 2019 9:59 pm
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