I know, but that's the problem. It feels almost like analogue movement, so I keep expecting to gently press the stick in a direction and attack at the same time to get a tilt attack, but I instead start a smash attack and send the opponent out of range of my expected follow up. It's also not breaking in that I can't angle most characters' forward tilts/smashes to have just a slightly different knockback trajectory.
Then there's me trying to lightly tilt backwards to turn around to do jab hits, which I'll never adapt to no matter what (because everyone needs to be pessimistic, sometimes).
In the end, I'll just let Sad Shulk sum up my thoughts in a single amusing
reaction image.