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May 29th, 2017 News (SSF2 Beta has arrived!) 
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Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
YouTube Video:

S S F -- err... SSF2 Beta Release 1 (1.0) is now available to download/play!
Note: MGN (Online Mode) is currently undergoing a massive update for SSF2 Beta compatibility, it may take several hours to be back up. Stay tuned to our social media to know the second it's back up!

Here's a taste of some of the changes in store...

  • AN AUTOUPDATER! This means no more mashing F5 to get the newest update. When it's available, it will automatically download on game launch and prompt you to install.
  • TEN new characters including one unlockable - the most added in one update..EVER!
  • The ENTIRE cast has been rebalanced!
  • Over ten new stages...of which many are unlockable.
  • Classic Mode, Sandbag Soccer, Home Run Contest, Multi-Man Smash, two new Special Smash options, and a new Break the Targets stage!
  • More single-player events than ANY official Smash Bros. title!
  • Massively improved Online Mode gameplay (no more restarting the entire game!) with the ability to accept/deny join requests, choose your input delay, word filters, and more!
  • Near 140 music tracks, most of which are new, remastered, or original compositions!
  • Over 15 new items, and all items upscaled and completely redone from scratch to be more fun to play with!
  • Tons of new Pokemon and Assist Trophies
  • Customizable quality settings, allowing you to disable anything from stage backgrounds to your characters' special effects
  • Brand new special effects across the cast
  • Many characters' sprites redone or recolored to fit in better
  • Tons of stages upscaled and/or redone to fit in better
  • Redone costumes for nearly every character in the game
  • Increased landing lag on recovery moves
  • Balancing teching, rolling, getup attack, etc. frame data
  • Costumes no longer affect special effects unless explicitly enabled
  • NATIVE USB GAMEPAD SUPPORT! (Downloadable version only)

MASSIVE UPDATE, right? I'm excited!

Rather than keep you waiting until these things are fixed, please note that some minor features will remain disabled temporarily including:

  • Final Smashes
  • Gamepad support in the Browser version
  • Online Arena Mode (Sandbag Soccer)
  • Peril Roulette in Classic Mode
  • Character-Specific Break the Targets
  • 'Trades' between opposing attacks
  • Accessorized costumes
  • Misc. stage hazards (Green Hill Zone, etc.)

We promise to send out auto-updates to enable these features as soon as we get the issues ironed out.

For now, happy Smashing!! As always, if you run into any issues, you can report them to us in our Bug Thread on the forums.

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Mon May 29, 2017 3:50 pm
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Joined: Wed Aug 20, 2008 11:41 pm
Posts: 3000
Location: Mexico City
Country: Mexico (mx)
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MGN Username: Byllant
Currently Playing: A lot of Nintendo games as if there's no end.
Good timing! Beta releases when my computer decides to die out... Well, at least I got the chance to played on my mother's super girly pink laptop.

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So long, McLeodGaming Forums...


Mon May 29, 2017 8:16 pm

Joined: Sat Apr 16, 2011 7:39 pm
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I know you guys are busy and I am by no means a hounding fan that just NEEDS to know when the final version will be released, but what exactly is there left to do? Obviously, characters and stages but are there any time-consuming features that still need to be done? Or can you not share this information, even if given in generic terms?

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Mon May 29, 2017 8:31 pm
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Joined: Mon Aug 11, 2008 8:00 am
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Nice job, guys. It's about time. There are a few bugs, but I'm sure they will be ironed out.


... I do have one complaint, however. Even though there's a section for "our old friends" in the credits, I'm a bit upset I'm not present after having spent 5 years on the project... but I did leave on a sour note with my mental breakdowns, so I don't completely blame you guys.

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Mon May 29, 2017 8:33 pm
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Joined: Thu Oct 04, 2012 1:16 am
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Lulu wrote:
Nice job, guys. It's about time. There are a few bugs, but I'm sure they will be ironed out.


... I do have one complaint, however. Even though there's a section for "our old friends" in the credits, I'm a bit upset I'm not present after having spent 5 years on the project... but I did leave on a sour note with my mental breakdowns, so I don't completely blame you guys.

Lol


Mon May 29, 2017 8:57 pm
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Joined: Thu Jun 23, 2016 9:45 pm
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is this a prank


Mon May 29, 2017 9:06 pm
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Joined: Mon Aug 11, 2008 12:27 pm
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Skype: thesilencepwnsu
Currently Playing: with myself
Lulu wrote:
... I do have one complaint, however. Even though there's a section for "our old friends" in the credits, I'm a bit upset I'm not present after having spent 5 years on the project... but I did leave on a sour note with my mental breakdowns, so I don't completely blame you guys.

You actually weren't in the last iteration of the credits so that's probably why you were missing. Sorry! Will have you added back

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Mon May 29, 2017 9:07 pm
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tson wrote:
You actually weren't in the last iteration of the credits so that's probably why you were missing. Sorry! Will have you added back

Ah, thanks! Definitely appreciate it.
(You can put down my real name if you guys remember it, otherwise just Roy is fine)

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3DS FC: 5026-4428-6076


Mon May 29, 2017 9:24 pm
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Joined: Mon Aug 11, 2008 6:41 am
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I can't believe you guys actually did it
Well done

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Mon May 29, 2017 10:05 pm
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Why the f*** am I not in Special Thanks I'm calling Cleod

I sprited Cubots for you guys

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Mon May 29, 2017 10:11 pm
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Joined: Fri Jun 17, 2011 4:12 am
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Whoa
Now this is what I call an announcement

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Mon May 29, 2017 11:38 pm
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Joined: Sat Jan 23, 2016 5:30 am
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I Just came in from the Youtube announcement, congratulations on the accomplishment!

Also thank you for all of the team's hardwork, building on this project for so long
has to have been incredibly difficult, but it has definitely paid off.


Tue May 30, 2017 12:47 am
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Congratulations on the release! It's been fantastic seeing the development of this game - it's gone incredibly far since the days of v0.7, or even further backwards in time. Again, the devs are absolutely incredible people who're capable of doing incredible things indeed.

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Tue May 30, 2017 5:23 am
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Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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Currently Playing: SSF2
Why is beta titled 1.0 and not 0.9.3.1 or something like that?

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Tue May 30, 2017 7:32 am
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Um, no offense guys but aren't you releasing this a bit...early? I mean this is the PENULTIMATE VERSION of SSF2! (It's called 1.0.0 beta for crying out loud!) Don't you guys think it could've used some more content?

Well anyway thank you guys so much for all the hard work you put into this! I'm truly grateful to you guys for such a masterpiece of a fangame.

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Tue May 30, 2017 8:54 am
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