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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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I think he's just trying to develop a general style to project on all time projects, really. @Trebean; regardless of style, the theory behind shading a muscle remains roughly the same, I also linked you to material from various styles, and as you can see they all have similairities. Pick those outs, and learn from them is my advice.
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Thu May 09, 2013 7:57 am |
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Ziku
Joined: Mon Aug 11, 2008 8:41 pm Posts: 1751
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That's honestly an awful idea. Sprites and characters are, in most situations, heavily stylized and they should remain as such. There SHOULD be a hundred different styles a spriter has to adapt to because not all sprites can work in the same style. As the guy who opposed the Brawlification of Smash Flash 2 waaaaaaaaaay back in the day, I still stand by it. Can a character look good in multiple styles? Sure. EVERY style? No. Ad if this is just a practice template it should be applied towards edits that look okay when it is executed
_________________ I'll surely think of something more clever I could have said in this post several hours from now.
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Thu May 09, 2013 8:12 am |
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Michael
Joined: Tue Apr 06, 2010 4:47 am Posts: 2081 Location: At home, working and playing
Gender: Male
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It shouldn't be judged on what style it is based off... Ever. It should only be judged on how well the artist adapts that character/object to that style.
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Thu May 09, 2013 9:04 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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By all means a respectable opinion mr. Ziku, but keep in mind that
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Thu May 09, 2013 1:52 pm |
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trebean
Joined: Thu Dec 29, 2011 4:22 am Posts: 25
Gender: Anime Girl
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I don't get what you're saying. The "style" I was referring to to Damian, was for an entirely different sprite. If you're referring to the Scott Pilgrim Sprites, those where made back when the Expansion Forums where active and I was planning on making him, obviously for size comparisons, I wanted to make them as proportioned to the normal JUS Sprite, but still have their own comic-booky effect. Also the extra shades for the outlines was for palette reasons (Yeah I know the SSF2 Engine uses tints, but I like messing around with palettes, like changing all the outlines to black for a more comic book like look, if I had the time, I would have probably added a smart palette.)
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Fri May 10, 2013 2:57 am |
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trebean
Joined: Thu Dec 29, 2011 4:22 am Posts: 25
Gender: Anime Girl
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Hands!? Why must you anger me!? Can't seem to get both hands correct, the Black Blank outline part was copied off another sprite, the red and head were fully custom.
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Sat May 11, 2013 9:50 am |
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clubby
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I see a thumb, but thats really it. It appears there are no fingers besides the thumb. Also the hand looks way to circular.
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Sat May 25, 2013 1:29 pm |
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:P
Joined: Fri Apr 19, 2013 12:12 am Posts: 27
Gender: Anime Girl
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I know this is late... but if the forum had a like button, this would get one. Also not only how well it adapts to the style, but how well it adapts to the environment around it. Cave Story (the original pc port) is an example of having a very NES style character in a very SNES style environment. But nonetheless it worked well. It's incomplete, and coloring and shading can alter the circular appearance and show fingers. @trebean Don't fret over the hands just yet, you can make it work by certain color choices and shading. Look at a Jump Ultimate Stars sprite, and look at the details of the hands for reference (reference being to take notes, not copy paste). The only thing weird I see with your outline is the wrists. Overall a pretty good outline, and the head looks well detailed. Keep it up.
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Sat May 25, 2013 2:19 pm |
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trebean
Joined: Thu Dec 29, 2011 4:22 am Posts: 25
Gender: Anime Girl
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Haven't been to this place in a while, saving up for college is taking up it's toll in my time. I can see what's wrong with the wrist I'll try to fix it if I have time today. EDIT: Moved the hand then added a weapon. I'm still visualizing a good leg base.
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Sun May 26, 2013 12:30 am |
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clubby
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The left hand doesn't look like it is holding the weapon.
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Sun May 26, 2013 6:44 am |
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:P
Joined: Fri Apr 19, 2013 12:12 am Posts: 27
Gender: Anime Girl
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| | | | trebean wrote: Haven't been to this place in a while, saving up for college is taking up it's toll in my time. I can see what's wrong with the wrist I'll try to fix it if I have time today. EDIT: [ Image ] Moved the hand then added a weapon. I'm still visualizing a good leg base. | | | | |
The pipe is just a pixel off the angle. When I do custom sprites, I tend to use google images for an idea of what perspective, and posture to use for reference. Also a basic understanding in anatomy (i mean real basic) can help as well. Perhaps you can do the same to help visualize a good leg base. And applying for scholarships should help you tremendously. Seriously, you can get 1000 dollars or more towards college for doing, being, or having the most random things. Or hell, if you think you can do it, you can apply for an internship. As long as you get the grades, some companies will pay your tuition entirely, house you, and even pay you while you work the job. (its extremely hard work though, and you will lose a lot of free time)
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Mon May 27, 2013 7:42 pm |
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trebean
Joined: Thu Dec 29, 2011 4:22 am Posts: 25
Gender: Anime Girl
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That's probably because there's no fingers yet (Because there's no shading yet)
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Tue May 28, 2013 4:50 am |
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Kiddragon
Joined: Fri Jul 16, 2010 12:51 pm Posts: 304 Country:
Gender: Anime Girl
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Actually, I thnk the hand is in the wrong angle to look like it's holding the weapon.
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Tue May 28, 2013 7:27 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Right now it looks like he's strummin' on a guitar, yes. The grip (and therefore the base of the hand) should be angled differently.
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Tue May 28, 2013 8:39 am |
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trebean
Joined: Thu Dec 29, 2011 4:22 am Posts: 25
Gender: Anime Girl
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Adding highlights are hard.
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Sat Jun 01, 2013 1:09 am |
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