Ok, I did this:
KiritoNote: The object of this moveset is to keep the opponent in front of you
Basic Combo
A horizontal slash followed by a slant/forward slash and then vertical slash
Side Smash - Vorpal Strike
Lunges forward and stabs opponents, has Armor on startup
Down Smash - Cyclone
Holds his sword on his right side with both hands, then swings his sword forward while spinning his sword(similar to Nspec), Kirito will bring the sword around and end the attack with a slash. A multi hit attack that blows opponents back
Up Smash - Rage Spike
Thrust his sword diagonally upwards
Side Tilt
A forward slash
Down Tilt
Swings his sword overhead, slamming it into the ground
Up Tilt
Crouches and swings his sword diagonally upwards and over his head
Dash Attack - Horizontal Square
Kirito dashes forwards(uncontrolable, part of the attack) then does four slashes.Can jump cancel and L-cancel out of dash, but the attack can't be canceled
1-A slash left to right, low dmg and kb
2-A slash from right to left, low dmg and kb
3-A upwards slash, low dmg and kb
4-Spins and does a downwards slash, does low dmg and basic kb
5-A fith hit can be activated by holding the forward arrow and the standard Attack button. Kirito will shoulder tackle the opponent, does basic dmg and medium knockback
Neutral Special - Embracer
A strait punch with high dmg and medium kb and invincibility, has start up lag and a cooldown
Side Special - Stardust Stream
Similar to Marths Sspec and allows custom combos, but cancels if certain moves in the chain don't hit. The first Attack is a horizontal slash from the left with the right sword, the slash can chain into the following attacks(and other follow up attacks) by pressing the specified buttons:
After the first strike, pressing one of the directional buttons will initiate one of the following attacks, the attacks are used in the exact order as listed and can't use another move with the designated button until the previous one is used(e.g. if the "Up" arrow is pressed it will use the first move list below under "Up" and not the 2nd or 3rd, and will not use the 2nd or 3rd move until the first is used). Also pressing the Standard Attack or Special button will end/cancel the attack into a finisher attack. The chain will end with the first "X" slash if no additional buttons are pressed, also holding one of the directional buttons will auto chain into that buttons attacks. The attacks have a short pause between them making it easy to chain attacks.
Note: It is possible to land all 22 hits together, but unless you know exactly what to press in the right order in the right amount of time its not very likely, the "finisher" attacks can also be chained together by using Storm Breaker and then using Vorpal Strike just before Kirirto hits the ground.
1. A horizontal left to right slash with both swords and a full circle spin
2. An downard "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Up" 2 was used directly before attempting this attack)
3. Two opposite-directional diagonal slashes, left sword going down-left, right sword going up-right
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(attack cancels if this attack misses, skip to 5 if "Down" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" slash with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Up" 6 was used directly before attempting this attack)
7. A diagonal top-right to bottom-left slash with right sword with a full circle spin
8. Horizontal right to left slash with the left sword
9. Downward diagonal slash with left sword
10. A forward lunge with left sword
1. A horizontal left to right slash
2. An downard "X" with both swords(attack cancels if this attack misses, skip to 3 if "Up" or "Side" 2 was used directly before attempting this attack)
3. Swings both swords downward
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Side" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Side" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Side" or "Up" 6 was used directly before attempting this attack)
7. A downwards "X" slash with both swords(attack cancels if this attack misses)
8. Uppercut slash with the left sword
9. Downward vertical slash with right sword
10. A forward thrust with right sword(switch to "Side" 10 if "Up" 10 was used directly before attempting this attack)
Also the default for combos
1. Uppercut slash with the left sword and a full circle spin(skip to 2 if "Down" or "Side" 1 was used directly before attempting this attck)
2. An downard "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Side" 2 was used directly before attempting this attack)
3. An upwards "X" slash with both swords
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Down" or "Side" 4 was used directly before this attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Side" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Side" 6 was used directly before attempting this attack)
7. Upwards "X" slash with both swords (attack cancels if this attack misses)
8. Uppercut slash with the right sword
9. Downward diagonal slash with left sword with full circle spin
10. A forward thrust with right sword(switch to "Side" 10 if "Down" 10 was used directly before attempting this attack)
"B": Storm Strike
Pressing this button will automatically end the attack with a "finisher" attack
1. Goes up while spin slashing knocking the opponent upwards aswell, then finishing with a helm breaker
"A": Vorpal Strike
Pressing this button will automatically end the attack with a"finisher" attack
1. Vorpal Strike with mid charge dmg and kb, but less range
Side Special(Air) - Vertical Square
Dashes forward and strikes the opponent 4 times. The first strike is vertical slash followed by a left to right swing from below and then a vertical slash downwards. The attack ends with an overhead uppercut slash, knocking opponents into the air, has short range, but won't fall helpless if move hits
Down Special - Spinning Shield
Spins his sword infront of him deflecting projectiles. Kirito will also block melee attacks, he'll only take half the intended damage and won't receive any hitstun or kb from the move blocked, also has a windbox that blows opponents back(no dmg). The shield itself traps and is a multi hit attack
Up Special - Sonic Leap
Dashes upwards and does a vertical slash, meoter sweetspot
Neutral Air
A horizontal sweeping slash
Forward Air
Slanted downwards slash
Down Air
Leans over and swings his sword downward, has a meteor hitbox
Back Air
Slashes forward down to his back
Up Air
Similar to his Usmash, stabs diagonally upwards
Grab/Pummel
Grabs and knees opponents
Forward Throw
Throws opponent forward
Down Throw
Slashes the opponent upwards then jumps in the air and ends the attack with a helm breaker
Back Throw
Tosses the opponent behind him then slashes them
Up Throw
Tosses the opponent and follows with Rage Spike
Taunt 1
Straitens his cloak
Taunt 2
Eats one Asuna's sandwiches, restores 3% health. After 2 consecutive uses Kirito will only stare at the sandwich and place it in his inventory
Taunt 3
Shuffles through the command menu
Edit: None of my pictures are working, they were working in the preview but not anymore
Edit2: The object of the Sspec is to build up damage, and using the finishers as combo enders or possible ko moves. his smashes are more knockback based then damage based, so there good for KO'ing opponents but not good for racking up damage. "X" attacks can also knock opponents out of the combo at high percentages(80% and onward), on top of that, the first strike has low range making it hard to start the combo I first place.