Now, now, let's not start on this.
To 1Line088;
Now, don't get me wrong, but I believe you're in the earlier stages of spriting. You've already got a good grasp of the simpler facettes of spriting, although here are a few things you could do in order to take another step;
Your sprite is a partially shaded black-outlined character. Personally, I'd suggest for now, is to try and use references - perhaps sprite an already existing character, or draw-out the character before you sprite it. This'll give you a good grasp at what you're attempting (even if you're bad at drawing).
Or, if you want to go a little more in-depth, there's the shading you apply - when you use a darker color than the 'primary' color, and then outlining it (much as you outline the whole sprite in black), that is called 'pillow shading' (in reference to pillows, which have a particular type of shading reminding users of this). Pillow shading, normally, in the quasi-totality of your works, dangerously lowers the quality of a sprite. In order to avoid pillow shading, try to imagine a light source, and where it is coming from - as you can obviously guess, a light source is never directly in front of a character, naturally. Using this light source, try to guess where the shading would be. A good trick is to look at spherical objects, as they really demonstrate how light sources work.
I hope I helped. Good luck!