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Tier List Discussion 
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Helios wrote:
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Megaman should be a little lower I messed up lol

Just gonna randomly comment on some characters
Fox: I don't trust anyone who doesn't have fox as #1
Tails: lowkey insane af, ridiculous combos, strong neutral edgeguarding tools, and recovery (even sweetspot up b is ridic hard to edgeguard). He has loads of potential in neutral (even if it'd be really hard to play at that potential) is my main reason I'm putting him so high. Tails has so many underutilized tools/combos, along with a strong projectile that often comes in handy.
Goku: He has no endlag, is extremely mobile and has the ability to open up combos quickly and carry them far. He's not as easy to play as some may think, but he has ridiculous potential. Goku does have a weakness above (specifically diagonally above) though. KK is also practically useless now.
Falco: imo the most overrated top tier. While it is true his combo game isn't fully developed, I think counterplay (DI/SDI, and teching) have more room for growth. His neutral is not nearly as oppressive as it is in melee, and he dies so easily if you play a clean edgeguard/combo game. (he should be between isaac and marth)
Ichigo: He's fast, he's got a fatass sword, and he swings it fast
Wario: Air drift, combo game, and fart makes him actually decent imo
Donkey Kong: Might end up better than Bowser later on. ATM bowser's punish game, massive disjoints, and panic up b OOS are hard to ignore though.

Also Mega Man is way too high, and definetly not top 5. He struggles a lot against rushdowns due to his poor close range options and poor frame data. He relies WAY too much on projectiles meaning he struggles against reflectors along with depending on his throws for kills unless you get lucky with bair and f-smash which are rather unlikely to hit. While he certainly has setups for his throws but that means he has to hope for the opponent to shield long enough so he can run and catch the opponent. And given how slow he is and his poor grab range, the opponent can see it from a mile away and can roll or so. While you can activate side-b when the opponent rolls, it honestly won't lead to a grab or kill unless the opponent is at like 160%-170% or something. you'd be lucky to grab the opponent with a crash bomber still on since it actually can kill at higher percents but it doesn't happen consistently enough. And also did I mention hes combo meat and the fact that his recovery is very predictable? I Would put him where Lloyd is at. Explain Pit's placement as well? I forgot to see his placement lol.

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Fri Jun 30, 2017 10:47 am
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playridise wrote:
Also Mega Man is way too high, and definetly not top 5. He struggles a lot against rushdowns due to his poor close range options and poor frame data. He relies WAY too much on projectiles meaning he struggles against reflectors along with depending on his throws for kills unless you get lucky with bair and f-smash which are rather unlikely to hit. While he certainly has setups for his throws but that means he has to hope for the opponent to shield long enough so he can run and catch the opponent. And given how slow he is and his poor grab range, the opponent can see it from a mile away and can roll or so. While you can activate side-b when the opponent rolls, it honestly won't lead to a grab or kill unless the opponent is at like 160%-170% or something. you'd be lucky to grab the opponent with a crash bomber still on since it actually can kill at higher percents but it doesn't happen consistently enough. And also did I mention hes combo meat and the fact that his recovery is very predictable? I Would put him where Lloyd is at. Explain Pit's placement as well? I forgot to see his placement lol.


Up Tilt

UP TILT

UP TILT

Although, I agree with him not being top 5... more of top 10 imo

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Hopefuls:
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tmanex2013 made the wonderful lyn sprite I used for Image


Last edited by Jan_Solo on Fri Jun 30, 2017 8:58 pm, edited 1 time in total.



Fri Jun 30, 2017 8:41 pm
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Pit=Up air lmao

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Fri Jun 30, 2017 8:41 pm
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Jan_Solo wrote:
playridise wrote:
Also Mega Man is way too high, and definetly not top 5. He struggles a lot against rushdowns due to his poor close range options and poor frame data. He relies WAY too much on projectiles meaning he struggles against reflectors along with depending on his throws for kills unless you get lucky with bair and f-smash which are rather unlikely to hit. While he certainly has setups for his throws but that means he has to hope for the opponent to shield long enough so he can run and catch the opponent. And given how slow he is and his poor grab range, the opponent can see it from a mile away and can roll or so. While you can activate side-b when the opponent rolls, it honestly won't lead to a grab or kill unless the opponent is at like 160%-170% or something. you'd be lucky to grab the opponent with a crash bomber still on since it actually can kill at higher percents but it doesn't happen consistently enough. And also did I mention hes combo meat and the fact that his recovery is very predictable? I Would put him where Lloyd is at. Explain Pit's placement as well? I forgot to see his placement lol.


Up Tilt

UP TILT

UP TILT

Although, I agree with him not being top 5... more of top 10 imo

Btw Up-Tilt requires quite a bit of commitment while also requiring him to go close up. I would say top 15 or so maybe. I feel like a lot of characters can do rather well against mega man in top 10 tbh. The only top 10 character Mega Man wins against notably is Bowser.

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Fri Jun 30, 2017 9:18 pm
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What tools does Marth have against Mega Man? All the Mega Men I've beaten have been bad players, but any good one blows me out of the water.

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Fri Jun 30, 2017 9:36 pm
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Remember that Lemons have Hitstun which allows him to wall out approaches

Down-B has a lasting multi-hit which forces shield, jump, take, or reflect (which doesn't return to Megaman anyway)

Crash Bomb forces Jump, Take, Shield, or Reflect (which megaman can just shield back)

Lemons reflected has less hitstun range than MM's Lemons (MM's Lemons have hitstun up to 1/3 of FD while reflected only has hitsun for 1/4 of FD)

Nair is Disjointed around him and his best aerial

And have you forgotten the HEAVY ARMOR BEAT CALL?!? He can use it as a pseudo Short Hop with Armor as it can be easily cancelled into an aerial

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For Fun:
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Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Fri Jun 30, 2017 9:44 pm
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Jan_Solo wrote:
Remember that Lemons have Hitstun which allows him to wall out approaches

Down-B has a lasting multi-hit which forces shield, jump, take, or reflect (which doesn't return to Megaman anyway)

Crash Bomb forces Jump, Take, Shield, or Reflect (which megaman can just shield back)

Lemons reflected has less hitstun range than MM's Lemons (MM's Lemons have hitstun up to 1/3 of FD while reflected only has hitsun for 1/4 of FD)

Nair is Disjointed around him and his best aerial

And have you forgotten the HEAVY ARMOR BEAT CALL?!? He can use it as a pseudo Short Hop with Armor as it can be easily cancelled into an aerial


Those are definently Mega Man's best tools. And Crash Bomb and Down-B along with Lemons and N-Air are fantastic moves as part of Mega Man's arsenal and there are quite a few good beat shenanigans. But When recovering with beat, its just beat that is protected and Mega Man can get hit out of his up-b. Also Lemons don't always cause proper hitstun, I believe it happens when the opponent is doing certain actions from what I can see. A dependence on projectiles is still an issue regardless and you can't constantly perfect shield everything. Not to mention that if a character like Fox/Falco use Down-B while having a crash bomb on them they can get immunity to Crash Bombs, theres also the occasional weird glitch where an activated Crash Bomb won't work depending on the momentum the opponent is going via a grab, it doesn't happen often but this can hurt his consistency on his grab -> Crash Bomber kill setup. N-Air is Mega Man's only viable close range option that isn't super punishable. But when it comes to him being rushdown'd, neutral-air won't always cut it since characters like fox can still throw out moves before you can even nair along with the fact that it requires getting into jumpsquat position if you are already in the ground. And Mega Man can't really utilize the move offensively since he has poor mobility and his rather unpreferable ability to close in and pressure opponents for him to use Neutral-Air to its fullest. But again the options you mentioned makes him definently stay as a viable high tier character, but his matchup issues in general kind of prevent him from being top 5, or even top 10 to me personally. But top 10 is at least a reasonable placement to an extent.

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Fri Jun 30, 2017 10:44 pm
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He has heavy armor throughout the whole Up-B

Do you even play this character?

Lemons cause hitstun at close to mid range

Do you even play this character?

sarcasm aside, I believe he is definitely not top 5... top 10 is more accurate tbh

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For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Sat Jul 01, 2017 3:43 am
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Jan_Solo wrote:
He has heavy armor throughout the whole Up-B

Do you even play this character?

Lemons cause hitstun at close to mid range

Do you even play this character?

sarcasm aside, I believe he is definitely not top 5... top 10 is more accurate tbh

I do, its just that from my experience it just seems that it was only beat that had superarmor, maybe I should look into the hitbox visualizations for it. Yea, I was having a feeling that lemons do it at around mid percents, but I wasn't 100% sure since when it mostly happened was when opponents made an action. Top 10 is kind of accurate, but again I feel like most of his issues comes from the top tier matchups and not necessarily his tools.

Generally I haven't fought any decent marths for my advice to be guaranteed bunq. But from a theoretical standpoint, try to close in on mega man so this way he won't zone you out along with trying to use counter whenever Mega Man uses a projectile that isn't crash bomb. Marth's sword is longer than most of Mega Man's disjoints so don't worry too much about N-Air and Mega Man has punishable frame data so use that to your advantage.

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Sat Jul 01, 2017 9:37 am
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Who does Megaman even lose to? I know he loses to Spacies and Kirby, but I dunno who else...

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Sat Jul 01, 2017 11:08 am
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Happyfrozenfire wrote:
Who does Megaman even lose to? I know he loses to Spacies and Kirby, but I dunno who else...

He doesn't lose to kirby, while sure Ducking can be an issue but Kirby honestly has no way to approach mega man either and mega man has disjoints which can cut through kirby. Mega Man also loses to MK, Pikachu, Sonic, ZSS, Tails, and likely Zelda, and maybe Bomberman since bomberman has fantastic stage control options to limit Mega Man's Movements.

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Sat Jul 01, 2017 11:25 am
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Trust me. He loses to Kirby. Kirby can camp offstage with Megaman's neutral b and there's nothing he can do about it. Megaman definitely loses to Kirby.

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Sat Jul 01, 2017 11:27 am
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Happyfrozenfire wrote:
Trust me. He loses to Kirby. Kirby can camp offstage with Megaman's neutral b and there's nothing he can do about it. Megaman definitely loses to Kirby.

you would have to find a way to inhale mega man in the first place, and there is quite a few things mega man can do, hell he can even perfect shield it if you are doing nothing but Fully Charged Neutral-B Camping due to Kirby's 6 mid-air jumps. But outside of that and crouch, Kirby can't really do s*** since he can't approach while Mega Man doesn't need to approach, Kirby doesn't really have any answers towards his tools, and Mega man outranges kirby thanks to his disjoints. And the superarmor in his recovery makes him less prone to the wall of pain.

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Sat Jul 01, 2017 11:50 am
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Happyfrozenfire wrote:
Trust me. He loses to Kirby. Kirby can camp offstage with Megaman's neutral b and there's nothing he can do about it. Megaman definitely loses to Kirby.

I'm a Kirby main as well and Kirby DEFINANTLY does not beat Mega Man, Mega Man has disjoints and projectiles that screw up Kirby and prevent him from doing what he needs to do. Kirby MAY have ways around Mega Man's options but Kirby's options are VERY limited.

In fact, Kirby does not have any winning MUs besides Yoshi, Falcon, and arguebly Falco.

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Sat Jul 01, 2017 2:22 pm
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MeleeWaluigi wrote:
Happyfrozenfire wrote:
Trust me. He loses to Kirby. Kirby can camp offstage with Megaman's neutral b and there's nothing he can do about it. Megaman definitely loses to Kirby.

I'm a Kirby main as well and Kirby DEFINANTLY does not beat Mega Man, Mega Man has disjoints and projectiles that screw up Kirby and prevent him from doing what he needs to do. Kirby MAY have ways around Mega Man's options but Kirby's options are VERY limited.

In fact, Kirby does not have any winning MUs besides Yoshi, Falcon, and arguebly Falco.

Probably for Yoshi and Falcon yea. But not falco tbh, falco can rush Kirby down and has better overall frame data and a better punish game in general making his tools easier to use against kirby than kirby can use against falco. The matchup is 55-45 in Falco's Favor and its maybe even debateably 50-50 due to kirby's ability to utilize Falco's Lasers, but it requires commiting to inhale which can cause punishes and he can lose his laser powers. So 55-45 makes sense.

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Sat Jul 01, 2017 4:36 pm
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