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Sandbag 
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Joined: Sat May 14, 2016 9:56 pm
Posts: 376
Country: United States (us)
Can I just say that Sandbag is a "blast" to play as?



Cause he is.

Please forgive the pun.


Thu Jun 01, 2017 8:25 pm
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Joined: Fri Jun 02, 2017 11:20 am
Posts: 25
Location: In my house.
Country: Poland (pl)
Gender: Male
MGN Username: gapcio12
Currently Playing: SSF2 Beta, Divinity: Original Sin 2, Hades
Waifu: Kumatora
If Sandbag uses his dash attack and then falls off the platform, he keeps his momentum.

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Main: Waluigi, :rayman:
Secondary: :chibirobo:, :simon:


Fri Jun 02, 2017 11:24 am
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Joined: Wed Apr 13, 2016 5:06 pm
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Location: Bedoop!#7875
Country: Canada (ca)
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Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
Sandbag Labbing;
If Sandbag dashes and then starts mashing down, Sandbag can keep his speed going for a faux-run as long as you keep mashing down.
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He's actually quite speedy this way, going ~2x the speed compared to if you just Dashed normally.

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Stay groovy, wherever your travels take you. :chibirobo:
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Fri Jun 02, 2017 2:29 pm
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Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
Sandbag seems like one of the best characters in any Smash title to play with from a lead, because as long as you're a stock ahead or at significantly lower percent you can usually kill with a combo into up-B.

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For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Fri Jun 02, 2017 6:15 pm
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Joined: Fri Feb 07, 2014 6:32 pm
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Location: Milky Way
Country: Brazil (br)
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MGN Username: MGoku9
Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
I like how his Down Aerial is strong af. Even though the number of frames he has shows the skill of the devs, I think he could use some more frames, like when he is down, shielding, dizzy or hurt.

Sandbag's Server:
https://discord.gg/Pafptrh

If it's not allowed, I'll put it down immediately. :)

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I am the base for Event #11: Laagggggg



== SSF2 ==
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Flash Card #10


RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.


Tue Jun 06, 2017 12:44 am
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Joined: Wed Feb 08, 2017 6:51 am
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Location: Smug Island, with all Smug Anime characters
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Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
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ZA WARUDO!
TOKI YO TOMARE!

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black keys will be removed in the future anyways

*sniff*


Tue Jun 06, 2017 1:26 am
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Joined: Mon Jul 20, 2015 7:46 am
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Currently Playing: It's my personal life.
Gregory Goku wrote:
I like how his Down Aerial is strong af. Even though the number of frames he has shows the skill of the devs, I think he could use some more frames, like when he is down, shielding, dizzy or hurt.

Sandbag's Server:
https://discord.gg/Pafptrh

If it's not allowed, I'll put it down immediately. :)

Wow, judging the devs' skill by looking at a specific character's down-air frames.

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Tue Jun 06, 2017 12:01 pm
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Joined: Sat Aug 02, 2014 5:45 pm
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I seriously hate (and of course I mean love here) how much fun I have playing as Sandbag

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Tue Jun 06, 2017 10:49 pm
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Joined: Mon Jul 28, 2014 3:05 am
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Country: Canada (ca)
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https://www.dropbox.com/s/r4bknsnqz95k1 ... sfrec?dl=0

(sand bags recovery in a nut shell LUL LUL LUL).

I was actually tearing up at his last stock.

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Thu Jun 08, 2017 11:35 pm
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Joined: Mon Apr 20, 2015 2:08 am
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Currently Playing: ssf2,melee,pm,sm4sh
Ok, upthrow feels so broken. I think upthrow>upsmash and upthrow>upb is guarenteed on fast fallers, and if that second one is true...

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Melee main:samus
Melee "secondaries" and/or jokes: marth, fox, falco, Luigi, shiek, g&w, Roy, pichu

ssf2 main: idk, haven't seriously played yet. secondaries/jokes: :gameandwatch: :marth: :link: :sandbag: :jigglypuff: :falco:

Pm main:g&w second: ROB, lucario

Sm4sh main: good question

Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.


Mon Jun 12, 2017 10:40 am
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Joined: Mon Aug 11, 2008 12:27 pm
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why do uthrow upb when you can do dthrow upb

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Mon Jun 12, 2017 10:57 am
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tson wrote:
why do uthrow upb when you can do dthrow upb

Why not do DThrow Up Air Up Air DThrow Up Air Up Air DThrow Up B
I mean it's not true at all and only works on Fox and Falco
But it's f***' neat and kills at 0% :chibirobo:

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Stay groovy, wherever your travels take you. :chibirobo:
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Tue Jun 13, 2017 10:39 am
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Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
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Currently Playing: SSF2, MGS 3, Melee, Project M
Road to Top Tier Vol 1:

A sorta-weird thing that you can do with his up-B is, if you do it after dashing off a ledge with the right timing, going crazy far off stage with the bomb coming out. It's super useful for edgeguarding some characters, like the spacies, that like to recover from right above the stage. The bomb covers so much space in such a short time as it travels, and offstage virtually any hit of it kills.

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For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Wed Jun 28, 2017 1:31 am

Joined: Mon Jul 28, 2014 6:01 pm
Posts: 62
Country: Canada (ca)
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MGN Username: warriorman222
Currently Playing: SSBB, SSF2, COD Ghosts, Pokemon Y
Well, I know I'm basically garbage with this character, but I'll try to share anything I've found out:

- If you either don't have auto-dash on, or have a method of constantly walking, you can mash down at the right time to increase your speed beyond the normal walk or dash. Considering his dash attack is worthless until medium-high eprcents (Outside of ledge shenanigans), you aren't losing too much (Vs is you had a sora dash attack lol) and it still allows him access to his safe ftilt poke or dtilt immediately. Of course, is you're not using a keyboard, doing this with dashing is probably much more possible if not easier.
- You can act out of Dthrow as soon as they are launched, meaning it comboes into basically anything regardless of DI until high percents. At low percents, DI won't save them from a dair. If they fail to DI the dthrow at low-med percents (Usually when you hit it above 30%, they can be killed by Up-B
- F-throw obviously kills fast and is also very much susceptible to DI to to it's nature of "high base, low growth" knockback. Bthrow has an actual knockback growth value above 0.0005, and is usually more resistant to good (and bad) DI. I'd prefer trying to set up bthrow situations more often if possible, unless you suspect your opponent doesn't DI.
- Sour nair can jab lock and it's pretty much your only decent way of doing so.
- While Neutral-B usual bad at everything except killing you during recovery (pls switch Down-B and Neutral-B, it feels so awkward to have to tap down and B and then up vs how Wavedashing works in melee :no: ), it can also be good for killing characters with linear/bad, yet more defended recoveries (say, z-dropping it bowser, marth or mario to gimp instead of going deep and probably getting stage spiked by the hitbox )
- Since you can DI the Up-B, you can mix up your recovery Beyond Down B- -> Side B, from Di'ing forward to go straight up, backwards to go at a roughly 45 angle backwards, or not at all to go steeply backwards . If you B-reverse the Up-B, it lets you turn around and recover far distances at medium-high percents
- If you dtilt or dash attack off the edge, you retain momentum. dahs attack gives a ton more momentum and either can aid with performing interesting edgeguards (Such as B-Reversed Up-B to create basically a line of death, or fair or jump-dair)
- Side-B -> fair at low percents. Vs. giants or slow reacters, Side-B spam works to and can 0-death if both factors exist.

I don't know how much of this is obvious or will help, but I hope it does!

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Pockets: :bandanadee: :isaac: :Pichu


Wed Jul 12, 2017 11:44 pm
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Joined: Wed Apr 13, 2016 5:06 pm
Posts: 1104
Location: Bedoop!#7875
Country: Canada (ca)
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
Thoughts on Sandbag
-His "priority" is s*** since his entire body is a hurtbox so everything ever out-prioritizes him, when is that priority patch coming
-If your foe knows how to hold the Up Key, Sandbag's FThrow goes from "Killing Instantly" to "Will never kill, ever," can we get that fixed or something
-Please for the love of god, switch Capsule Pull and Sanddash's inputs. I've SD'd way too many times trying to go Upwards. Make Sanddash the Neutral B and Capsule Pull the Down B.
-Seriously. :sandbag:

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Stay groovy, wherever your travels take you. :chibirobo:
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Sun Jul 16, 2017 9:57 pm
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