Author |
Message |
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
Instant air Down B OoS tho.
|
Fri May 06, 2016 11:28 am |
|
 |
Shiny.Lizardon
Joined: Mon Dec 07, 2015 8:31 am Posts: 18 Country:
Gender: Male
MGN Username: BIG.BUSTER.CANNON
Currently Playing: Playing Smash Flash 2 or Kirby Mass Attack
|
tbh nerfing ichigos neutral b was a good thing as before it could be a ohko if fully charged. AT 0 PERCENT 
|
Tue May 10, 2016 2:14 am |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
No one would be able to charge the whole thing in high levels of play. But I will assume you're right about the kill power, so I agree a nerf was needed. But this slow thing... Could have been done better
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Tue May 10, 2016 7:52 am |
|
 |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
I don't think the kill power was the reason for the nerf because they buffed Goku's Kamehameha which last demo, had low knockback uncharged, but was a OHKO fully charged. The move now deals more knockback low to mid charged while still be a OHKO fully charged. The move is better then Getsuga tenshou due to the move covering a great horizontal distance.
_________________
|
Tue May 10, 2016 7:57 am |
|
 |
Shiny.Lizardon
Joined: Mon Dec 07, 2015 8:31 am Posts: 18 Country:
Gender: Male
MGN Username: BIG.BUSTER.CANNON
Currently Playing: Playing Smash Flash 2 or Kirby Mass Attack
|
his up b is still the same though, and recently ive found it to be more versatile than it seems
|
Thu May 12, 2016 6:48 am |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
first of all sorry for not replying i forgot i posted this and if you bait out a dash attack you can use neutral B as an easy punish Also short hop down B is a good combo on heavy characters but whenever I do it i miss the short hop and do a grounded down B but with practice it's a great way to deal damage
|
Sat May 14, 2016 3:11 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
if they made gesengu takobell (whatever it's called) his neutral B like lucas' up B in smash 4 where it deals damage and passes right through opponents but made it a charge attack like goku's kamahaheha and a kill move it could be useful.
so to simplify it make it a kamahameha that passes through the opponent.
|
Sat May 14, 2016 3:15 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
that makes no sense. how can it pass through enemies and still kill them? Also, KameWave pierces, so it also goes through opponents. It just has a high knockback hitbox 1 time.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sat May 14, 2016 4:24 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
that's what i was talking about something like the kamahahe but not a long horizontal line.
|
Sat May 14, 2016 4:41 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
how about we just mix the two versions, chargable-high damage 1 hit, and low damage multihit. The way I see this is having to charge just like the old version, but the first 30 frames would fire the current multihit projectile. While charging it over 2 seconds would result in the high damage single hit projectile. And between frame 30, and frame 61, slightly higher damage multihit.
If used offstage Ichigo floats for 30 frames as usual, then continous charging would result in ichigo beginning to fall. The longer the charge, the faster the fall.
Also a nerf idea on NeutB; frame 2-4 creates 1 single windbox that pushes players back a fixed distance (medium short) instead of a continuous weak windbox
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sat May 14, 2016 6:05 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
that's a good idea but I don't have the power to put that in the game and I don't think beta will be out for at least 6 months
|
Sun May 15, 2016 3:08 am |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
we all know you are not a dev. When someone says something like that, they are asking for your opinion.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sun May 15, 2016 4:20 pm |
|
 |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
I still don't like the idea behind the current NeutralB. I mean it's a good projectile for control and as an extra recovery, but its lacking kill power makes it feel like it isn't a GT at all. It also hurts that its movement speed is low enough that your opponent can easily reflect it with their shield.
_________________SSF2 Mains:  ,
|
Thu May 19, 2016 11:37 am |
|
 |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
Quick question on Ichigo's Side-Special. Does charging it also increase damage, or is it just range? Also does the shunpo effect provide invincibility frames during the effect or no? Same question applies to his double jump.
_________________SSF2 Mains:  ,
|
Fri May 27, 2016 4:38 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
Charging increases range/damage and provides invulnerability to projectiles. Grabs and attack clanks can still break his attack. His DJ is just visual. Hurtbox stays
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Fri May 27, 2016 7:28 pm |
|
|