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October 18th, 2008 News (Halloween Theme Update and v0.3b!) 
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Joined: Mon Aug 11, 2008 4:56 pm
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Location: Palmdale
heck yes! :xd: :xd:
the demo is awesome but i was kirby and for some reason the FS wouldnt work with him. :O_o:

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Sat Oct 18, 2008 5:26 pm

Joined: Fri Sep 19, 2008 5:26 pm
Posts: 7
if there is a mistake. kirby can not make his final smash


Sat Oct 18, 2008 6:08 pm
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Joined: Mon Aug 11, 2008 8:00 am
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Location: Gone. Like a finished flame.
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juan666 wrote:
if there is a mistake. kirby can not make his final smash

So that's why Kirby AI didn't use it...

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Sat Oct 18, 2008 6:09 pm

Joined: Mon Aug 11, 2008 6:44 am
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Oooo, The Halloween Theme is Pwnsome :drool: But notice that Kirby's Final Smash doesn't work :(


Sat Oct 18, 2008 6:39 pm

Joined: Mon Aug 11, 2008 7:34 am
Posts: 656
Location: At my computer, duh.
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

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Sat Oct 18, 2008 7:27 pm
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Joined: Mon Aug 11, 2008 3:40 pm
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Pikamander2 wrote:
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

you can spam Super Sonic's dash attack, I believe that stronger then forward far

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Sat Oct 18, 2008 7:29 pm
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Joined: Sat Aug 16, 2008 9:15 pm
Posts: 87
Location: Somewhere, over the rainbow.
SolidKlonoa wrote:
Pikamander2 wrote:
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

you can spam Super Sonic's dash attack, I believe that stronger then forward far


"Spam" Being the understatement. >.<

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Sat Oct 18, 2008 7:32 pm

Joined: Mon Aug 11, 2008 7:34 am
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Location: At my computer, duh.
SolidKlonoa wrote:
Pikamander2 wrote:
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

you can spam Super Sonic's dash attack, I believe that stronger then forward far


Uh...no. His forward air OHKO's. And it has almost no start up or end lag.

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Sat Oct 18, 2008 7:37 pm
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Pikamander2 wrote:
SolidKlonoa wrote:
Pikamander2 wrote:
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

you can spam Super Sonic's dash attack, I believe that stronger then forward far


Uh...no. His forward air OHKO's. And it has almost no start up or end lag.

oh... I didn't notice that

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Sat Oct 18, 2008 7:41 pm
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Joined: Sat Aug 16, 2008 9:15 pm
Posts: 87
Location: Somewhere, over the rainbow.
Pikamander2 wrote:
SolidKlonoa wrote:
Pikamander2 wrote:
ZOMG NEW DEMO!

Edit:Cleod forgot to weaken Super Sonic's forward air. But I like the bug fixes.

you can spam Super Sonic's dash attack, I believe that stronger then forward far


Uh...no. His forward air OHKO's. And it has almost no start up or end lag.


Holy s***, smash uses pokemon terms.

Edit: Why not use ****, cleod?

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Sat Oct 18, 2008 7:42 pm
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Joined: Mon Aug 11, 2008 5:19 pm
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cleod can yah fix kirbys final smash it doesnt work.please.

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Sat Oct 18, 2008 7:46 pm

Joined: Mon Aug 11, 2008 9:02 am
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arel wrote:
cleod can yah fix kirbys final smash it doesnt work.please.

... I don't know, Cleod IS in the middle of making it. I think he won't fix it.

I am going to download it right now <3

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Thaiberium wrote:
So why do we have a moderator section? :wee:

Section for the dick suckers moderators to make them feel special talk about important issues on the forums. It's just a forum that is named "moderator section"


Sat Oct 18, 2008 10:09 pm
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Joined: Sat Sep 13, 2008 12:00 am
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Location: about time.
AI better they dont follow you around in the anoing way but they wont go near the edge for a kill and nice site look

o and ohko get it now ohko=one hit knock out i feel dumb not seeing that :oops: i thought i saw a hoko but o well

puza! :headbang: you fix'ed the kirby bug really fast nice job

(all edited)

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Last edited by knoll on Sun Oct 19, 2008 1:02 am, edited 4 times in total.



Sat Oct 18, 2008 10:34 pm
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knoll wrote:
sorry for this i know it should be in the bug but to every one who said that kirbys FS wont work all the moves that require that key dont work when you have the smash ball. Just thought i would make that clear, AI better but wont go near the edge and nice site look

o and hoko? i know it means 1 hit ko but what does it stand for?

1 hit K.O. mean you got killed in one hit

EDIT: I believe you made a typo, nobody said hoko, I think you meant ohko

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Last edited by Rena Ryuugu on Sat Oct 18, 2008 11:08 pm, edited 1 time in total.



Sat Oct 18, 2008 10:40 pm
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Joined: Sat Aug 16, 2008 9:15 pm
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Location: Somewhere, over the rainbow.
SolidKlonoa wrote:
knoll wrote:
sorry for this i know it should be in the bug but to every one who said that kirbys FS wont work all the moves that require that key dont work when you have the smash ball. Just thought i would make that clear, AI better but wont go near the edge and nice site look

o and hoko? i know it means 1 hit ko but what does it stand for?

1 hit K.O. mean you got killed in one hit


Hehe, on the fourm we go on, we use that all the time. If someone can find out what this is, tell me.

"If BulkyGyara gets away with a DD, It OHKO's Swam, Bliss, and even lax."
Or..
"If MixApe Gets away with a NP, Prepare to die horribly."

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Sat Oct 18, 2008 11:03 pm
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