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December 15th, 2012 Bonus News (SSF2 v0.9 Preview - Physics) 
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Joined: Sat Sep 15, 2012 12:42 pm
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Ramsey wrote:
Captain Falcon's been taking his vitamins!

Guys, I am genuinely so excited for this demo to be released, the new physics changes feel so great.


I hope you're excited for your own work, good job dude! :D

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Sun Dec 16, 2012 12:08 pm
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GregHBop wrote:
[TSON] wrote:
This is based off of Melee


Why melee?

...because the stage was only in melee?

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Sun Dec 16, 2012 12:08 pm
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[TSON] wrote:
GregHBop wrote:
[TSON] wrote:
This is based off of Melee


Why melee?

...because the stage was only in melee?


Matter of fact, are there going to be more stages like melee?

Anyway, good job TSON!

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Sun Dec 16, 2012 12:11 pm
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The physics fix is nice, this demo looks like it's going to be way better than v0.8.

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SSF2 mains: Link, Ichigo, Lloyd, Sonic.


Sun Dec 16, 2012 1:43 pm

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So like, if you look at the improvements from demo to demo, you'd see like each one progresses more from the last one, so if this trend keeps going, the improvement from 0.9 to the full game is going to be like

f*** G.

Great stuff, I must say.

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Sun Dec 16, 2012 1:50 pm
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So did you say when we go into full screen mode in SSF2 0.9 it will be like the screen size isn't changed at all and it won't lag. If this is true then that is great. :D Have any of you developers noticed that green hill zone lags when it is in full screen in 0.8b. :?: I didn't play that stage that much because of that and it made me sad. :( (I like showing this in green by the way.)

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Sun Dec 16, 2012 2:43 pm

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Cleod, did you change the physics of the game, or was it someone else?

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Sun Dec 16, 2012 2:52 pm
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Zelkova wrote:
Kinda slightly annoying to see features like this getting added so late, this is kinda the stuff you would want to test out a little earlier. From a beta tester or hell a developer viewpoint it feel like this game was done in reverse. Add all of the characters THEN fix up the game and improve the AI/gameplay? Shouldn't it be the other way around?

No offense to the coder(s), just something funny that I noticed.

Thank the Dev team, I am able to put much more work into the code with their assistance on the other aspects of the game

(Also thank college since that's where I learned how to code properly :P )

MikeMan214 wrote:
So did you say when we go into full screen mode in SSF2 0.9 it will be like the screen size isn't changed at all and it won't lag. If this is true then that is great. :D Have any of you developers noticed that green hill zone lags when it is in full screen in 0.8b. :?: I didn't play that stage that much because of that and it made me sad. :( (I like showing this in green by the way.)

This is true, there will be two options for fullscreen in the settings, one sacrificing quality for speed plus the other way around.

GregHBop wrote:
Cleod, did you change the physics of the game, or was it someone else?

Me of course, I am the lead programmer after all

-------------------

Anyway, sounds like everyone is excited, less than 1 month remaining! :D

:lock:

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Sun Dec 16, 2012 2:54 pm
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