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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
reddStarr wrote:
I have a few Qs.

1. How do you create your own variable (It keeps saying 'Error unknown variable')

2. How do you change the same sprite (like with the same sprite make it face left or right)

3. How do you ask for string or enter text for a character

4. How do you not have to make seperate rooms for certain combanations (Say I made my character have purple boots, a green hat, and red gloves. How could I change that in a seperate room with a different room. (I set in in one room, the next room appears for the gameplay))

5. How do you make One way walls (You can go through one way, and it's a wall the other way.)

6. How do you create a game online?

7. Do variables connect to only a single object or all objects?

2. sprite_index = //sprite

3. make a draw text function, and for the string part, but the string name

4. I have no clue what you mean

5. Iunno either

6. It's not easy. Go on gmc.yoyogames.com and search for 39dl Online DLL


Mon Jun 01, 2009 3:45 pm
SSF2 Developer
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Claus wrote:
reddStarr wrote:
I have a few Qs.

1. How do you create your own variable (It keeps saying 'Error unknown variable')

2. How do you change the same sprite (like with the same sprite make it face left or right)

3. How do you ask for string or enter text for a character

4. How do you not have to make seperate rooms for certain combanations (Say I made my character have purple boots, a green hat, and red gloves. How could I change that in a seperate room with a different room. (I set in in one room, the next room appears for the gameplay))

5. How do you make One way walls (You can go through one way, and it's a wall the other way.)

6. How do you create a game online?

7. Do variables connect to only a single object or all objects?

2. sprite_index = //sprite

3. make a draw text function, and for the string part, but the string name

4. I have no clue what you mean

5. Iunno either

6. It's not easy. Go on gmc.yoyogames.com and search for 39dl Online DLL


ok... to re-answer some questions

1. make sure you use your own code saying
Code:
globalvar yourvarhere;
before you use that variable in gameplay
4. use "if" statements
6. if you can't code an entire game (a complicated one) in gml, then don't even think about it. If you can, pm me and i will help you
7. if you want the variable to work for a single object use
Code:
var yourvarhere;

if you want it to work anywhere in your game
Code:
globalvar yourvarhere;

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Mon Jun 01, 2009 4:47 pm

Joined: Sat May 09, 2009 3:41 pm
Posts: 31
o.o I crossed those oput because I figured them out... but um...

1. I'm not good with the coding thing I use the blocks... is there anyway I could do that without code (Claus)

2. What are "if" statments and how do you add them...

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Mon Jun 01, 2009 5:50 pm
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reddStarr wrote:
o.o I crossed those oput because I figured them out... but um...

1. I'm not good with the coding thing I use the blocks... is there anyway I could do that without code (Claus)

2. What are "if" statments and how do you add them...

1. Nope. Only Local Variables are in the blocks, use Code to do it.

2. If statements are statements that checks "if" a certain thing happens

ex.
Code:
if(reddStarr = sexeh)
{
  string answer = yes;
}
else
string answer = no

It checks if a certain command, string, w.e is on a certain state.
I just checked if ur sexeh or not.
If you are, it makes the string answer = yes.
If you aren't, you use else, to put what happens if you are not.


string answer = yes


Mon Jun 01, 2009 5:59 pm

Joined: Sat May 09, 2009 3:41 pm
Posts: 31
What do I use to enter codes... (lol)

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Tue Jun 02, 2009 6:12 pm
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Joined: Sun Aug 17, 2008 5:39 pm
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reddStarr wrote:
What do I use to enter codes... (lol)


You should write them down. It's like writting on a forum.

Try to check the game maker "help"; it's easier checking that than explaining it in here.

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Tue Jun 02, 2009 8:31 pm
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reddStarr wrote:
What do I use to enter codes... (lol)

The Script Editor..


Wed Jun 03, 2009 2:44 pm
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Ok, this may sound stupid but how do I make my character jump?

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Thu Jun 04, 2009 5:20 am
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CardCaptor Sakura wrote:
Ok, this may sound stupid but how do I make my character jump?

Go to yoyogames.com, and look for the Platform Tutorial, it has it there


Thu Jun 04, 2009 3:47 pm
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Claus wrote:
CardCaptor Sakura wrote:
Ok, this may sound stupid but how do I make my character jump?

Go to yoyogames.com, and look for the Platform Tutorial, it has it there

I tried that. It's still really confusing.

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Thu Jun 04, 2009 4:05 pm
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Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
I have a few questions:

How do you make it so when you leave the battle room you get exp, and eventually level up.

Also, how do you make it add new skills at certain levels?

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Thu Jun 04, 2009 7:36 pm

Joined: Sat May 09, 2009 3:41 pm
Posts: 31
Well I just don't know what block you use... to enter the code... just say what it's called bacuase I know what to do but I don't know what block to use to enter a code...

How do I make a character go forward the way it's facing (If it's facing ^ it will go that way if you press up... If it's facing > It'll go that way when you press up)

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Thu Jun 04, 2009 8:28 pm
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How can my game support controllers like gamecube,ps2 and xbox?

May i also get the codes for this?

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Sun Jun 07, 2009 5:48 pm
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I have another noob question. How do I make my character look like he/she is walking. I have only had experience with 1 frame sprites so it looks very bad I guess.

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Tue Jun 09, 2009 5:51 am
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Joined: Mon Aug 11, 2008 2:28 pm
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CardCaptor Sakura wrote:
I have another noob question. How do I make my character look like he/she is walking. I have only had experience with 1 frame sprites so it looks very bad I guess.


if you mean in other words that your character is stuck while walking, use a character mask.

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Thu Jun 11, 2009 9:41 pm
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