Gamemaker help! (Now with FAQ)
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Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
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2. sprite_index = //sprite 3. make a draw text function, and for the string part, but the string name 4. I have no clue what you mean 5. Iunno either 6. It's not easy. Go on gmc.yoyogames.com and search for 39dl Online DLL
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Mon Jun 01, 2009 3:45 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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| | | | Claus wrote: 2. sprite_index = //sprite 3. make a draw text function, and for the string part, but the string name 4. I have no clue what you mean 5. Iunno either 6. It's not easy. Go on gmc.yoyogames.com and search for 39dl Online DLL | | | | |
ok... to re-answer some questions 1. make sure you use your own code saying before you use that variable in gameplay 4. use "if" statements 6. if you can't code an entire game (a complicated one) in gml, then don't even think about it. If you can, pm me and i will help you 7. if you want the variable to work for a single object use if you want it to work anywhere in your game
_________________Adopted by Spikeman & capcomflash.
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Mon Jun 01, 2009 4:47 pm |
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reddStarr
Joined: Sat May 09, 2009 3:41 pm Posts: 31
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o.o I crossed those oput because I figured them out... but um...
1. I'm not good with the coding thing I use the blocks... is there anyway I could do that without code (Claus)
2. What are "if" statments and how do you add them...
_________________ Pure Awesomeness
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Mon Jun 01, 2009 5:50 pm |
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Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
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1. Nope. Only Local Variables are in the blocks, use Code to do it. 2. If statements are statements that checks "if" a certain thing happens ex. It checks if a certain command, string, w.e is on a certain state. I just checked if ur sexeh or not. If you are, it makes the string answer = yes. If you aren't, you use else, to put what happens if you are not. string answer = yes
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Mon Jun 01, 2009 5:59 pm |
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reddStarr
Joined: Sat May 09, 2009 3:41 pm Posts: 31
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What do I use to enter codes... (lol)
_________________ Pure Awesomeness
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Tue Jun 02, 2009 6:12 pm |
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Original Unbastard
Joined: Sun Aug 17, 2008 5:39 pm Posts: 1248
Gender: Anime Girl
Skype: Nacritico
Currently Playing: LOL
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You should write them down. It's like writting on a forum. Try to check the game maker "help"; it's easier checking that than explaining it in here.
_________________SALU2'S ™ _________________ join date: January 08, 2007 Posts on old MG: 2432, level 16 nà chóu
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Tue Jun 02, 2009 8:31 pm |
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Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
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Wed Jun 03, 2009 2:44 pm |
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CardCaptor Sakura
Joined: Sun Sep 28, 2008 1:38 am Posts: 2286 Location: The Wonderful Land of Aus
Gender: Anime Girl
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Ok, this may sound stupid but how do I make my character jump?
_________________Parents - Ray fletcher, Blue Mage(?) Married to - Deux Children - Geno
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Thu Jun 04, 2009 5:20 am |
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Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
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Go to yoyogames.com, and look for the Platform Tutorial, it has it there
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Thu Jun 04, 2009 3:47 pm |
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CardCaptor Sakura
Joined: Sun Sep 28, 2008 1:38 am Posts: 2286 Location: The Wonderful Land of Aus
Gender: Anime Girl
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I tried that. It's still really confusing.
_________________Parents - Ray fletcher, Blue Mage(?) Married to - Deux Children - Geno
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Thu Jun 04, 2009 4:05 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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I have a few questions:
How do you make it so when you leave the battle room you get exp, and eventually level up.
Also, how do you make it add new skills at certain levels?
_________________
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Thu Jun 04, 2009 7:36 pm |
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reddStarr
Joined: Sat May 09, 2009 3:41 pm Posts: 31
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Well I just don't know what block you use... to enter the code... just say what it's called bacuase I know what to do but I don't know what block to use to enter a code...
How do I make a character go forward the way it's facing (If it's facing ^ it will go that way if you press up... If it's facing > It'll go that way when you press up)
_________________ Pure Awesomeness
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Thu Jun 04, 2009 8:28 pm |
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spader555
Joined: Mon Aug 11, 2008 2:28 pm Posts: 1036 Location: Who cares!!! Im Gold!!!
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How can my game support controllers like gamecube,ps2 and xbox?
May i also get the codes for this?
_________________Im blue for SSF2AF.Im spader555 of the mcleodgaming forums
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Sun Jun 07, 2009 5:48 pm |
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CardCaptor Sakura
Joined: Sun Sep 28, 2008 1:38 am Posts: 2286 Location: The Wonderful Land of Aus
Gender: Anime Girl
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I have another noob question. How do I make my character look like he/she is walking. I have only had experience with 1 frame sprites so it looks very bad I guess.
_________________Parents - Ray fletcher, Blue Mage(?) Married to - Deux Children - Geno
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Tue Jun 09, 2009 5:51 am |
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spader555
Joined: Mon Aug 11, 2008 2:28 pm Posts: 1036 Location: Who cares!!! Im Gold!!!
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if you mean in other words that your character is stuck while walking, use a character mask.
_________________Im blue for SSF2AF.Im spader555 of the mcleodgaming forums
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Thu Jun 11, 2009 9:41 pm |
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