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[v0.9b] SSF2 Bugs 
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Joined: Thu Jul 31, 2014 4:31 am
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Home Run Bats become smaller when they're thrown. Image: https://drive.google.com/file/d/0B83BrF ... sp=sharing


Sun Nov 30, 2014 2:43 am

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I tried to do a team battle with a computer on my team and two computers on the other team, but 30 seconds in the game just hung. See attached replay file.

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Attachments:
team battle error.zip [1.08 KiB]
Downloaded 27 times
Mon Dec 01, 2014 3:24 am

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Victory Music plays at the end of the main menu song.

1. Play an online match and win
2. Your oppoent leaves before the Victory Music kicks in.
3. After the first loop of the main menu music, victory music will play instead.


Mon Dec 01, 2014 12:16 pm
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Mario is missing the blue glow when he's about to use his fair attack.

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SSF2 Mains: Everyone!
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Last edited by 1smash18 on Mon Dec 01, 2014 8:36 pm, edited 1 time in total.



Mon Dec 01, 2014 5:09 pm
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1smash18 wrote:
Mario is missing the glow when he's about to use his fair attack.


-.-

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Mon Dec 01, 2014 5:41 pm

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Allright, I've been glitch hunting a bit lastly, and here's what I found:

1) If Kirby swallows an opponent, and gets swallowed by another Kirby, he won't lose control and will be able to swallow the other Kirby from inside. While the physical engine doesn't cause any problem, the graphical engine still thinks that the first Kirby is inside the second one, turning him invisible untl he dies. (Thought that was patched since 0.3 ;-) )

2) Donkey Kong's super smash is obviously incompatible with the moving ground physics of Sand Ocean. Most of the time, the barrels won't spawn, and if one of them does and lands on the moving ground, it will start to shake left and right oddly. (Damn, this super smash will never be stable... In 0.7, there even was a game crash related to it XD)

3) Since Pikachu's Neutral special is trying to latch to walls and grounds, it can bounce around in a very fancy way if sent on one of Bomb Factory's blocks. (I mean, a very, very fancy way...)

4) *Frame Perfect* If Samus jumps JUST as she gets propelled upward by one of her bombs, she will enter a normal jump animation, but gain more height than expected. The next airborne atack she does will IGNORE GRAVITY for the whole time of the animation. (Every Metroid game had a Morph Ball Bomb issue, hadn't it?)


I have replay files of glitches 1, 3 and 4, but I don't know where to post/send them.

P.S.: Awesome game, people! Keep up the great work :)


Tue Dec 02, 2014 2:42 pm
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Kowsto wrote:
Allright, I've been glitch hunting a bit lastly, and here's what I found:

1) If Kirby swallows an opponent, and gets swallowed by another Kirby, he won't lose control and will be able to swallow the other Kirby from inside. While the physical engine doesn't cause any problem, the graphical engine still thinks that the first Kirby is inside the second one, turning him invisible untl he dies. (Thought that was patched since 0.3 ;-) )

2) Donkey Kong's super smash is obviously incompatible with the moving ground physics of Sand Ocean. Most of the time, the barrels won't spawn, and if one of them does and lands on the moving ground, it will start to shake left and right oddly. (Damn, this super smash will never be stable... In 0.7, there even was a game crash related to it XD)

3) Since Pikachu's Neutral special is trying to latch to walls and grounds, it can bounce around in a very fancy way if sent on one of Bomb Factory's blocks. (I mean, a very, very fancy way...)

4) *Frame Perfect* If Samus jumps JUST as she gets propelled upward by one of her bombs, she will enter a normal jump animation, but gain more height than expected. The next airborne atack she does will IGNORE GRAVITY for the whole time of the animation. (Every Metroid game had a Morph Ball Bomb issue, hadn't it?)


I have replay files of glitches 1, 3 and 4, but I don't know where to post/send them.

P.S.: Awesome game, people! Keep up the great work :)



Just put the replays in your attachment. As for Samus´s Bomb issue, I hope this is intentional or at least wont get removed as it helps her air game pretty good I think. Homing missiles let you even float in the direction you shoot them. Only negative thing andthe one that gives me hope for letting it there would be the huge startup, as you have to jump exactly when the bomb hits the floor the second time. The other bugs are just useless, but funny nonetheless.

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Tue Dec 02, 2014 3:31 pm
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http://www.mediafire.com/download/9dlsd ... top.ssfrec

I don't know if this has been posted before but... I don't know if it's just me but sometimes, BM Stop (NSpec) just randomly doesn't work, paralyzing the normal (Level I) Stop instead of the respective charge I have (Level VI in the record).

As a BM main that really bugs me because it's just ruins the mood of my gameplan (Not knowing when it's going work), so if there's an explanation I would like to hear it, and if it's a bug I would kindly ask for a fix, because it hurts a lot.

Thanks.~

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Wed Dec 03, 2014 9:25 pm
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Whenever I save online matches. The outcome is different then what actually happened.

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Wed Dec 03, 2014 10:34 pm
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Peach's turnips cant be reflected by dedicated reflect moves.

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Last edited by goml on Tue Dec 09, 2014 6:42 pm, edited 1 time in total.



Fri Dec 05, 2014 12:04 pm

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Using Pikachu's Quick Attack directly onto the floor will instead make him do a quick attack forward.


Fri Dec 05, 2014 3:13 pm
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When you counter the thrown item bomb, the explosion never leaves

http://imgur.com/7UEDBhG


Tue Dec 09, 2014 11:47 pm
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Marth's getup attack has no invincibility frames. Same with Donkey Kong

When you play in Turbo mode, attacks can sometimes get locked out seemingly by trying to chain the same attack twice in a row. The most common example is trying to chain a combo between aerials and Up-B like Marth. It seems to happen if you accidentally try to use the same attack twice. Most commonly it happens as Marth with Dolphin Slash and Shield Breaker though sometimes Fair gets locked out. The lockout lasts until you land any other attack or lose a stock, it persists after being hit/grabbed. I've also had it happen with Sora, Donkey Kong, Ichigo, Link, Lloyd

Pressing A or B again while activating a Final Form can freeze your character. If an opponent gets hit by SSJ Goku's aura, pressing A/B will try to do a combo but instead freezes Goku. He can't be hit by any opponents or stage hazards, the only way to reset him is by KO'ing him. On Mushroom Kingdom III, if he's stuck on one of the breakable blocks you can KO him by breaking the block which does reset him back to normal. I've also had it happen as Ichigo and Naruto

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SSF2 Hopes: Cloud Strife, Crono, Magus(Chrono Trigger), Shulk, Riku(or another KH rep), Snake, Mewtwo, Wolf, Charizard, Little Mac, Villager, King Dedede, King K Rool, Ridley, Luffy, Sasuke, Ridley


Wed Dec 10, 2014 1:28 am

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As Kirby, I inhaled in Goku when he was in Kaio Ken X2 mode, and when I released him he became invisible until he turned back into Goku and then again in to Kaio Ken. Replay attached. I was a bit silly at the start though, it happens about halfway through.


Attachments:
goku invisible.zip [1.62 KiB]
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Wed Dec 10, 2014 3:04 am
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Kyo Tanaka wrote:
Using Pikachu's Quick Attack directly onto the floor will instead make him do a quick attack forward.


What should he do instead?

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Wed Dec 10, 2014 11:52 am
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