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BTOOOM!! Season 3 
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Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
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MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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[SEASON 3]

[ABOUT]
In short, you're trying to be the last player on the island (the game board) so that you can escape it and go back to living your normal life. You have to collect these things called "IC Chips" (one is embedded into every player's hand). The number of IC chips you must collect is dependent on how many people are playing the game, how you get the number of IC chip needed to win is completely up to you as long as it tay within the restrictions placed on you throughout the game. so yea, umm... below this is where you will find all the rules and stuff you'll need in order to win and all that...

[GENERAL TURN RULES]
• 1 turn per day.
• up to 3 actions per day.
• the 3 action can be any combination of moving, attacking, and radar pinging.
• send ME your daily actions through a forum PM.

[MOVING]
• the total amount of spots you can move in one day is 3 (three), which is the exact number of actions you get per day. so, moving 3 (three) times in one day means you've used up all 3 (three) of your actions that you get per day... simple.
• you can move to any space that is adjacent to the one you are currently standing on. if you are moving in a path (more than 1 (one) spot),then you must tell me (through forum PMs) the spot you are currently on followed by the spot you want to end your moving on.
this box here demonstrates how you know what spot you are on:
COORDINATE LOCATIONS FORMAT INFORMATION: show
Image
• coordinate locations are written in this format: A#,B#
• in the image, player 1 (red) is on spot "A4,B6" . . . Player 2 (blue) is on spot A21,B30


[ATTACKING]
• attacking is dependent on what type of BIM (your weapon) you own.
• you start the game with 1 (one) BIM type and a certain number of BIMs depending on which type you have.
the post after the OP displays all BIM types in the game and demonstrates how they work

[IC CHIP SONAR/RADAR]
every player has an IC Chip, therefore every player has the ability to use sonar/radar pings.
• can only use sonar 1 (one) time every 2 (two) days, so USE IT WISELY
• sonar/radar pings from 2 different players can cancel each other out if 2 (two) different pings from 2 (two) different players intersect each other. (
• if you happen to "ping" someone using the sonar, then I will reveal to you that person's current location.
• if you happen to be "pinged" by someone else's sonar, then you will be notified, but you will not be told where that player's exact location is. You will only be told the general area of that player in relation to your current location via compass directions (North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest)
• sonar/radar ping does not detect players that did not move during that turn/day before the ping happened.
this box displays how much range 1 (one) sonar/radar ping covers:
SONAR RADAR PING RANGE: show
Image
• player 1 (red) is in the center of the sonar/radar ping
• "pinged" area (green) is 4 hexagons outward from the pinged location


[GAME BOARD INFORMATION]
• as opposed to previous iterations of the Btooom!! game series, the map used for this game (if you haven't noticed already) uses hexagonal tiles instead of square tiles.
• there is an ongoing "wind" effect that affects the entire board. this works in conjunction with the "Blazing Gas BIM" only. Wind direction vary between all of the compass directions. wind direction and wind speed are posted along with the weekly postings of the map's status.
• Item drops will be located in random areas on the map. there will be 1 (one) random item drop per week. the item is unknown to all player until it is collected. the player that collects the item will be the only individual who knows what that item is. items range from a multitude of things, so if you get an item, I will personally explain to you what the item does, how to use it, etc. through forum PMs.

[GAME POSTINGS AND GENERAL INFORMATION]
• I will post a status on what the map looks like 1 (one) time per week.
• map status posting only display how BIMs have affected the map, not where player are located (if you want to find where players are located, use your sonar/radar ping function).
• players can win through being in an alliance, so long as both players have enough chips to win the game together. otherwise, they'll still have to play the game out until there i a single player surviving.

[PLAYERS IN THE GAME]
Auraka
TheRealHeroOfWinds
Shaske
Blackking1700
Mr.Z
Gosick
Kittenpuncher


Last edited by TacThree on Tue Apr 21, 2015 6:21 pm, edited 7 times in total.



Fri Nov 14, 2014 3:56 am
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Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
[BIM TYPES AND HOW TO USE EACH ONE]
CRACKER: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS:
Image

• # of BIMS: 6
• Duration: 1 turn (throw this BIM at a green tile and it'll explode on the same turn you threw it)


TIMER: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS:
Image

• # of BIMS: 6
• Duration: between 1 and 10 turns (host player can set the number of turns that it'll last. BIM explodes only after the timer (# of turns) hits 0)


HOMING: show
• THROWING RANGE:
Image
• TRAVEL PATH: (travels straight in the direction it was aimed and fired in.)
Image
• TRACKING RANGE: (BIM will shift directions once it tracks a player that i located within the blue tiles)
Image
• EXPLOSION RADIUS:
Image

• # of BIMS: 6
• Duration: 5 turns (moves once per 5 turns). Any players can retrieve the BIM after it's done tracking/moving (basically once it exceeds it's maximum path range)


IMPLOSION: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS: (blue tiles pull players toward the red tile)
Image

• # of BIMS: 6
• Duration: 2 turns (can only have 2 BIM of this type on the map at 1 time.)


MOTION SENSOR: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS:
Image

• # of BIMS: 6
• Duration: Remains active until any player (including host) detonates it (either by walking over it and dying, or throwing an item or BIM on top of the tile it's located on)


REMOTE CONTROL: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS:
Image

• # of BIMS: 6
• Duration: Remains active until host player detonates it


BLAZING GAS: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS (No Wind):
Image
• TRAVEL PATH (Affected By Wind. Can go in all directions, but this image only shows when the wind is blowing toward the east):
Image

• # of BIMS: 6
• Duration: 3 turns (see pictures for movement changes)


FLARE CROSS: show
• THROWING RANGE:
Image
• EXPLOSION RADIUS:
Image Image Image

• # of BIMS: 6
• Duration: 2 turns (can only have 2 BIMS of this type on the map at 1 time)


LASER BEAM TURRET: show
• THROWING RANGE: (set it down in one of the green tiles, and then state which direction it is aiming)
Image
• BEAM PATH: (beam extends +1 tile each turn. Beam dies after all tiles are filled)
Image

• # of BIMS: 6
• Duration: 4 turns (extends +1 tile each turn) can only have 2 BIM of this type on the map at 1 time.


BARRIER: show
• THROWING RANGE:
Image
• BARRIER RADIUS: (only reflects Cracker and Homing BIMs back at the throwing player. all other bims die upon impact with the barrier.
Image

• # of BIMS: 6
• Duration: 3 turns
• BIMs thrown from inside the barrier aren't able to leave the barrier. can only have 2 BIM of this type on the map at 1 time.
• players can walk in and out of this BIMs area of effect freely


Last edited by TacThree on Fri Nov 14, 2014 6:30 am, edited 1 time in total.



Fri Nov 14, 2014 3:57 am
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Joined: Mon Jan 10, 2011 11:31 am
Posts: 1955
Location: Netherlands
Gender: Female
I'm in~


Fri Nov 14, 2014 4:49 am
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Joined: Thu Dec 23, 2010 12:16 pm
Posts: 1583
Country: United States (us)
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
Throw me in coach!

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Fri Nov 14, 2014 4:13 pm
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Joined: Tue Feb 03, 2009 5:43 pm
Posts: 2848
Country: Canada (ca)
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
Puts sunglasses
Rolls up sleeves


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Sat Nov 15, 2014 1:55 am
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Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
Auraka
TheRealHeroOfWinds
Shaske

added to the player list :0


Sat Nov 15, 2014 2:10 pm
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Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
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MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
Sorry for the bump, but I'm still taking in players who want to join and plan on being active
(please join you won't regret it)
super fun lol

you don;'t even have to submit an action every day, so long as you don't forget you're playing still!


Mon Dec 29, 2014 1:28 am
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Joined: Mon Jan 10, 2011 11:31 am
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Location: Netherlands
Gender: Female
I'm still crying


Wed Apr 15, 2015 12:40 pm
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Joined: Tue Feb 03, 2009 5:43 pm
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Country: Canada (ca)
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
Auraka wrote:
I'm still crying

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Wed Apr 15, 2015 3:43 pm
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MGN Username: blackking1700
Skype: blackking1700
I'm In!!

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Wed Apr 15, 2015 9:29 pm
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Waifu: joey
Leeme in u bishes.

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Fri Apr 17, 2015 3:38 pm
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Gender: Anime Girl
MGN Username: ohgosick
Skype: uberoo1
Currently Playing: Anything not called 'Undertale'.
Waifu: ur mum lmao
in

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The Americans came in and burned my village with their flaming uppercuts,
killing our water buffalo and leaving this scar on my chest...


Tue Apr 21, 2015 3:36 pm

Joined: Sat Oct 11, 2008 9:16 pm
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Waifu: I'm married
in

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 l、゙ ~ヽ
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Tue Apr 21, 2015 4:31 pm
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Joined: Sat Oct 01, 2011 2:28 am
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Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
Blackking1700
Mr.Z
Gosick
Kittenpuncher

All added to the list of player :'0
I think I'm just going to start the game now since the majority of the players are present

I will take your first actions starting on Wednesday April 22, 2015 at 12:00AM (Pacific Coast time, USA)
so midnight tonight basically lol

EDIT1: Sending your gear ASAP
EDIT2: to make things silly, I'm assigning each of you to an F-Zero (X) character lmao


Tue Apr 21, 2015 6:15 pm
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Skype: TheRealHeroOfWinds
TacThree wrote:
Blackking1700
Mr.Z
Gosick
Kittenpuncher

All added to the list of player :'0
I think I'm just going to start the game now since the majority of the players are present

I will take your first actions starting on Wednesday April 22, 2015 at 12:00AM (Pacific Coast time, USA)
so midnight tonight basically lol

EDIT1: Sending your gear ASAP
EDIT2: to make things silly, I'm assigning each of you to an F-Zero (X) character lmao

I'm Captain Falcon, right?

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Tue Apr 21, 2015 6:29 pm
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