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Super Smash Bros. 
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Goombario64 wrote:
Yep. The CPUs in Brawl are pretty smart (and sometimes hard to beat lol).

But sometimes they're dumb as s*** :lol:

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Fri Aug 24, 2012 11:23 pm
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Yes sometimes they can easily punish you, but just stand there.

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Sat Aug 25, 2012 12:15 am
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CPUs in Brawl aren't really that hard because there's so much dumb stuff in Brawl you can abuse that the CPU never will.
They can put up a real fight in Melee at times though, especially if you're used to playing against humans. Mindgames don't work on them, son.

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Sat Aug 25, 2012 12:31 am
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Melee cpus keep powershielding my lasers

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Sat Aug 25, 2012 1:40 am
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Brawl cpus keep powershielding my shield breaker. >:(


Sat Aug 25, 2012 8:57 am
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Yeah CPUs and their shields... :hmph:
Anyone else find it annoying how you can be grabbed while shielding?

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Mains:
SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!)
Pokkén Tournament:
Weavile, Pikachu-Libre, Shadow Mewtwo
Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out.
~Formerly Goombario64~


Sat Aug 25, 2012 3:32 pm
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No

The whole system would be ruined if shields blocked grabs

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Sat Aug 25, 2012 3:33 pm
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Quiet Frank wrote:
No

The whole system would be ruined if shields blocked grabs

Exactly. Same goes for if counter countered grabs too.


Sat Aug 25, 2012 5:01 pm
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Goombario64 wrote:
Yeah CPUs and their shields... :hmph:
Anyone else find it annoying how you can be grabbed while shielding?

Not really wtf

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Sat Aug 25, 2012 6:18 pm
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Tid wrote:
Goombario64 wrote:
Yeah CPUs and their shields... :hmph:
Anyone else find it annoying how you can be grabbed while shielding?

Not really wtf

Still i think there should be a way to counter grabs, like in other fighting games if you attempt to grab while the opponent does the same, it cancels it out. But seeing how fast paced the game is, that may be pretty hard for anyone who doesnt play competitively.

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Sat Aug 25, 2012 9:13 pm
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Grabs are countered by attacking them. Attacks are longer ranged, more mobile (aerials) and usually less punishable.

The basic RPS is Grab>Shield>Attack>Grab.

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Sat Aug 25, 2012 9:32 pm
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i can beat three level nine computers on the same team on melee and brawl
but on ssb64...
it's ridiculous they actually work as a team, they ping pong you back and forth, up and down, etc

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Sat Aug 25, 2012 9:34 pm
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Yeah 64 has basically no DI so it's a lot harder to play against 3 since you can't do much to get out of their combos

Melee added more ways to avoid combos and brawl basically removed them completely so they can't do as much to you lol

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Sat Aug 25, 2012 9:51 pm
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Thundaga_T2 wrote:
Tid wrote:
Goombario64 wrote:
Yeah CPUs and their shields... :hmph:
Anyone else find it annoying how you can be grabbed while shielding?

Not really wtf

Still i think there should be a way to counter grabs, like in other fighting games if you attempt to grab while the opponent does the same, it cancels it out. But seeing how fast paced the game is, that may be pretty hard for anyone who doesnt play competitively.
I highly doubt that and even then, the grab mechanic is its own dilemma.


Wed Aug 29, 2012 1:20 am
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Red wrote:
Thundaga_T2 wrote:
Tid wrote:
Goombario64 wrote:
Yeah CPUs and their shields... :hmph:
Anyone else find it annoying how you can be grabbed while shielding?

Not really wtf

Still i think there should be a way to counter grabs, like in other fighting games if you attempt to grab while the opponent does the same, it cancels it out. But seeing how fast paced the game is, that may be pretty hard for anyone who doesnt play competitively.
I highly doubt that and even then, the grab mechanic is its own dilemma.

This is a nice example of port priority.

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