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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Yer darn tootin' it is
_________________Stay groovy, wherever your travels take you.
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Tue Aug 01, 2017 1:18 pm |
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Red Cloud Guy
Joined: Wed May 31, 2017 4:34 pm Posts: 18 Location: The Lab Country:
Gender: Male
Currently Playing: SSF2, Brawl Minus, Fire Emblem Echoes: Shadows of Valentia, Sm4sh
Waifu: the succ
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So I was labbing, and it turns out if you can land any aerial but dair and strong nair at 0 on FD against a spacie, you can get uthrow x3, dthrow-uair x2, dthrow, up-b for the kill. fair is a bit tougher to get the grab. stick to late nair, uair, and bair setups imo. still it's a nutty combo game
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Tue Aug 01, 2017 2:36 pm |
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snidbert64
Joined: Thu Jan 19, 2017 5:23 pm Posts: 679 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: snidbert63
Skype: Don't have one lol
Currently Playing: in a sandbox
Waifu: Weird Al Yankovic
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Here's a combo that works (only?) when the victim is a zero: dthrow-> bair (sourspot hitting the victim forward) -> grab -> dthrow -> upB. Depending on your postion relative to the blast zone, this'll kill. And training mode seems to think it's true against Ichigo. I'm too lazy to lab this further though.
_________________ Looking back I was kinda a jerk to some of the other users here, especially kyuubit. Sorry.
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Tue Aug 01, 2017 3:35 pm |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Behold the power of SDI SDI Southwest Angle Southeast Slowly angle yerself along the bottom goin' from Southeast to West Then just make your way on back And they said using Up B at high percents is a dumb idea
_________________Stay groovy, wherever your travels take you.
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Tue Aug 01, 2017 10:15 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Sorry, I don't speak Cartographer/Navigator On the note of Up-B, try using it when the opponent tries to Spike/Stage Spike you and watch them get Stage Spike/Die/Take a lot of Damage
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Wed Aug 02, 2017 2:51 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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| | | | Bedoop wrote: [ Image ] Behold the power of DIDI Downleft Angle downright Slowly angle yourrself along the bottom goin' from downright to left Then just make your way on back And they said using Up B at high percents is a dumb idea | | | | |
thats not...I'ma just fix it.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Wed Aug 02, 2017 2:15 pm |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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hey listen it was the middle of the night, i had an entire bottle of schweppes and i was tired as s*** if i start speakin' shredded wheat, don't blame me
_________________Stay groovy, wherever your travels take you.
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Wed Aug 02, 2017 10:23 pm |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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I want to try and learn , but I have absolutely no idea how to use him. Like, how do we run? What are all his moves good for? How do you recover with him?
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Thu Aug 03, 2017 3:33 pm |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Hello I am here to help if you have any further questions please Private Message me your Discord and/or Twitter credentials We don't run, we Soap AKA holding Run Button + A/D and then mashing S at a reasonably-speedy-pace in order to keep cancelling them hops and effectively "Running" We call it Soaping because it turns us into Soap and it's fun Jab = Kill/get the hell off me FTilt = Get the hell off me UTilt = Combos DTilt = The undisputed king at Multi-Man Smash, otherwise not his most useful tool in the batch, fun for just rolling around though + Gives you a bit of momentum when rolling off the stage, a little fast but not too speedy Dash Attack = Kills off the top, are you ready for some football + Gives you a ton of momentum when going off the stage, go for the riskiest FAirs/DAirs and get some s because it's some hype s*** USmash = Movement Momentum Trickery (Start to Dash left/right and then Up Smash, the momentum shall carry you) FSmash = Kills horizontally DSmash = Good at the Ledge NAir = Just about everything UAir = Combos for centuries DAir = The earliest of meteor smash kills FAir = Kills at the lates, Combos at the earlies, comes out faster than even the animation cares to show so it's super neat BAir = Combos for centuries Capsule Pull = Do it for Edgeguards or when the opponent is dead, pray for a kaboomer Aerial Grab = You need it to survive + Fun at parties (Especially with Ichigo) Sanddash = You need it to surviveDouble Jump = Don't use it immediately when you get knocked off the cliff, save it for dear life until you can use it to shimmy onto the ledge that we can't grab, use Down B instead Bob-Omb Sudoku = The best counter move in the game (Just don't miss), and for recovery purposes you need to get good at B-Reversing and Teching Grab = Don't miss, it makes your hurtbox stretch too and it's an unpleasant experience getting Melee Yoshi'd UThrow = Combo time DThrow = DAir is his best friend, do you want a free 30% at any percent ranging from 0-80? Then DThrow is for you, if DThrow > DAir doesn't work anymore you can DThrow > NAir at literally any percent you feel like since NAir comes out the speediest of speedies for a nice and juicy % rackup FThrow + BThrow = These two are best friends in the Kill Throw department, just 50/50 whichever one you feel like when your opponent is at High %'s and if they DI wrong they're gonna have a bad time, and if they DI right they'll still get sent a distance Side Taunt = Useless Crouch = Useful Hop-Stop Walk/Run = Has it's uses Soaping = Are you ready to be an unpredictable speedy little s*** Short Hops = Yes, Sandbags love Short Hops Full Hops = If you're doing it to chase someone above you, use Down Special instead, it sends you higher, otherwise do whichever floats the boat Rolling/Sidestepping = Risky, since the invincibility lasts all of a few frames, use with caution and well-timing, otherwise don't shield at all and just jump out of that situation It's a long story. Down B sent Upwards is your best friend, you can use it every time you get hit (Like a normal Up B) including by your Up B Side B is great for horizontal distance and shimmying onto the ledge You need to hold onto your Double Jump Only Up B if you absolutely have to (AKA already used Down B usage and need to re-fill it) and stay close to walls, unless you're way offstage (And below it by a little bit) in which case (If you're facing the stage, B-Reverse it) angle yourself towards the stage so you don't risk missing the ledge and having to Up B more than once) And Capsule Pull will make you scream whenever you accidentally hit it and fall to your death
_________________Stay groovy, wherever your travels take you.
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Thu Aug 03, 2017 7:57 pm |
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Jobin
Joined: Thu Jun 15, 2017 5:16 pm Posts: 87 Location: Meme Hell Country:
Gender: Male
MGN Username: Jobin
Currently Playing: FusionFall
Waifu: Sandbag
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Still a crime that this is so. I don't know what kind of thought process lead to the decision to make it this way to do that for a recovery option, no offense to the devs. People say it adds "skill" when it's really just a nuisance and something unneeded IMO. Like c'mon now, I've seen someone compare it technique to 's down special, when the difference is that you just mash the button, not try as best as you can to switch directions fast enough. It's just an unnecessary motion to add. You don't press down, then go up to shoot out air with 's down special. Sorry for that mini-rant, just grinds my gears a lot for no good reason.
_________________Main Man: Side Chick: Hoping for: [jojo reference]
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Sat Aug 05, 2017 1:54 am |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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An open letter to Super Smash Flash 2 developers; Switch Capsule Pull's and Sanddash's activation inputs, PLEASE ~Very concerned Sandbags
_________________Stay groovy, wherever your travels take you.
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Sat Aug 05, 2017 2:41 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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neutral specials can't have directional inputs that are that important, it feels super weird. plus, as an overall rule of thumb, it also feels weird to have neutral specials that influence your momentum in such a dramatic way. also, going off of sakurai's theology, neutral specials are supposed to be the iconic special for the character - something extremely 'them'. this move slot holds CF's Falcon Punch, Wario's Chomp, Sonic's homing attack, Goku's Kamehameha, Kirby's inhale... and Sandbag's flash-white-what-does-this-do-oh-it's-a-little-hop?
overall, having to let go of all of your directional inputs, press neutral special, then press a direction is really jarring and easy to mess up. plus, on top of that, then people would try to angle it down which we intended to not be an option.
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Sat Aug 05, 2017 9:32 am |
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snidbert64
Joined: Thu Jan 19, 2017 5:23 pm Posts: 679 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: snidbert63
Skype: Don't have one lol
Currently Playing: in a sandbox
Waifu: Weird Al Yankovic
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Well, it feels annoying as someone who actually plays as Sandbag to lose because whenever one inputs your character's MAIN RECOVERY MOVE, one fastfalls unless one presses the special button at the exact same time as the down button, then if you don't press up fast enough it doesn't even help you. Maybe at least increase the window for the player to press up in time to actually recover? Also, there is precedent for "neutral special, then a direction" inputs in Smash games. Reverse Falcon/Warlock Punch, anyone?
_________________ Looking back I was kinda a jerk to some of the other users here, especially kyuubit. Sorry.
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Sat Aug 05, 2017 9:43 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Think of "Kirby", then let's talk kirby
but this isn't the kirby thread
so... kirby?
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Sat Aug 05, 2017 10:12 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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That doesn't radically change your momentum it just turns you around tho
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Sat Aug 05, 2017 10:18 am |
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