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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Mon Oct 26, 2015 2:06 pm |
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TJR
Joined: Sun Oct 18, 2015 8:07 pm Posts: 36 Country:
Gender: Male
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i have the same bug but pressing alt doesn't help
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Mon Oct 26, 2015 4:51 pm |
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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In which case, it's likely that your inputs are being sent wrongly/messed up by the game by being entered more than they should. You're probably just playing a horrendously laggy opponent.
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Mon Oct 26, 2015 4:52 pm |
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TJR
Joined: Sun Oct 18, 2015 8:07 pm Posts: 36 Country:
Gender: Male
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that was the reason i had the bug in the 1st place, after i fought my extremely laggy friend i got the bug and now i have it permanently, guess i'll just have to wait for a miracle or something
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Mon Oct 26, 2015 5:03 pm |
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LannisterLion
Joined: Sat Oct 31, 2015 1:15 pm Posts: 1 Country:
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I was messing around with Goku and put my shield up just as kaioken was ending. When kaioken ended, Goku returned to his neutral, out of shield position, but the shield was behind him. It wasn't shrinking, but the sprite did have the bubble things. When I shielded again, it disappeared. I'm not sure if the shield could still block attacks.
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Sat Oct 31, 2015 1:20 pm |
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TJR
Joined: Sun Oct 18, 2015 8:07 pm Posts: 36 Country:
Gender: Male
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oh that happens to me all the time its nothing to worry about just press the shield button again,thing is u can't let ur guard down while in kaioken cause once its gone it can leave u in a sticky situation and could kill u (eg. when ur in kaioken n ur moving fast and then kaioken suddenly goes away, then ur sent flying across the screen) that's why i make sure to practice so when im on the battle field i am Phenomenal
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Sat Oct 31, 2015 5:01 pm |
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Darlock
Joined: Sat Oct 24, 2015 5:18 am Posts: 9
Gender: Male
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DK grab bug
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Sun Nov 01, 2015 10:04 am |
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aloadingscreen
Joined: Fri Nov 21, 2014 6:07 pm Posts: 2 Country:
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If you play Yoshi on Yoshi's Story and do a grounded Down-B at a few specific points under the two lower platforms, the ground pound damage and animation will persist, leaving Yoshi to hover over the platform but not land -- Yoshi will continue his animation if he is moved off the platform.
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Sun Nov 01, 2015 11:50 pm |
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sanic37
Joined: Mon Oct 05, 2015 8:33 pm Posts: 18 Country:
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has a absolutely broken BAir hitbox, not sure if it's a bug, more like an oversight because no one plays , has a really amazing knockback on his BAir, like more kill potential than FSmash, but no one uses it, so no one notices, 's up b right after Kaioken flings him across the map, I could go on about inbalances, such as HOOHAH (Not a joke), but eh, that would be a bit much
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Mon Nov 02, 2015 5:09 pm |
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Doq
BR Member
Joined: Tue May 15, 2012 5:21 pm Posts: 2198 Location: in your heart, and your archives Country:
Gender: N/A
MGN Username: Doq
Skype: Discord my guy.
Currently Playing: one of thousands of variations of Solitaire
Waifu: Es
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| | | | sanic37 wrote: :zelda: has a absolutely broken BAir hitbox, not sure if it's a bug, more like an oversight because no one plays , has a really amazing knockback on his BAir, like more kill potential than FSmash, but no one uses it, so no one notices, 's up b right after Kaioken flings him across the map, I could go on about inbalances, such as HOOHAH (Not a joke), but eh, that would be a bit much | | | | |
Uh. I play With the exception of KK up-b fling which is a known issue, these are balancing decisions, not bugs.
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Mon Nov 02, 2015 5:11 pm |
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sanic37
Joined: Mon Oct 05, 2015 8:33 pm Posts: 18 Country:
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Yeah, but the BAir is technically bigger than the non sweetspot, also hello fellow Zelda main
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Mon Nov 02, 2015 5:16 pm |
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Sonicheroesfan1
Joined: Fri Oct 29, 2010 6:18 pm Posts: 61 Country:
Gender: Male
Currently Playing: SSF2 of course, and Ultimate
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Hope these weren't reported before. -When anyone attacks to cancel his shield breaker, the sound still keeps playing for a while. - 's up smash has two problems in Special Mode: *When in Dramatic Mode, most of the time it connects properly, goes on an infinite loop of hits, unless the opponent DI's out of it. Obviously the up smash doesn't deal the final blow since it never happens. *When in Vampire Mode, it doesn't actually heal Sonic. -In Peach's Castle, once the "!" blocks appear, when trying to use 's Down B on them, it "crashes" the game, stopping all movements (putting them on an infinite loop) but the timer is still going. When pausing and unpausing, camera freezes on the zoom. (I have experienced this part in older versions) When the timer ends, nothing happens.
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Sat Nov 07, 2015 1:47 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Quite a lot of people play Zelda.. Theres not many Zelda mains, but there are tons of Zelda players. Mainly because shes easy to use.... DansGame
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Sat Nov 07, 2015 2:07 pm |
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Deathslash01
Joined: Sat Nov 07, 2015 3:29 pm Posts: 1 Country:
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's down taunt doesn't say "Come on, step it up!". I think this is because the official McLeodGaming download of v0.9b doesn't include the sound packet.
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Sat Nov 07, 2015 4:00 pm |
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Sonicheroesfan1
Joined: Fri Oct 29, 2010 6:18 pm Posts: 61 Country:
Gender: Male
Currently Playing: SSF2 of course, and Ultimate
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Well, 's down taunt isn't his breakdance anymore, instead it's a jump and the Sonic Adventure cover/Sonic Generations trick finish animation. I think that's why. Also one thing I noticed, Sonic has Jason Griffith for most moves, but Roger Craig Smith for his Side B. You guys should make it one voice actor, be it one or the other. Maybe replacing "Ready..." for "Here we..." (Unleashed) if it's Jason, or well... replacing almost all the voice files for Roger's from Smash 4 (which are sadly taken from all games he has been in, no original lines recorded for the game, sigh...). You guys decide, but it's just a suggestion.
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Sun Nov 08, 2015 11:06 pm |
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