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[v0.9b] SSF2 Bugs 
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narutosonic0 wrote:
Whenever i play online my character moves automatically for some reason (mostly falls off the stage) please fix

Try pressing Alt.

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Mon Oct 26, 2015 2:06 pm
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Mr. Bonejangles wrote:
narutosonic0 wrote:
Whenever i play online my character moves automatically for some reason (mostly falls off the stage) please fix

Try pressing Alt.


i have the same bug but pressing alt doesn't help


Mon Oct 26, 2015 4:51 pm
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In which case, it's likely that your inputs are being sent wrongly/messed up by the game by being entered more than they should. You're probably just playing a horrendously laggy opponent.

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Mon Oct 26, 2015 4:52 pm
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Mr. Bonejangles wrote:
In which case, it's likely that your inputs are being sent wrongly/messed up by the game by being entered more than they should. You're probably just playing a horrendously laggy opponent.


that was the reason i had the bug in the 1st place, after i fought my extremely laggy friend i got the bug and now i have it permanently, guess i'll just have to wait for a miracle or something


Mon Oct 26, 2015 5:03 pm

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I was messing around with Goku and put my shield up just as kaioken was ending. When kaioken ended, Goku returned to his neutral, out of shield position, but the shield was behind him. It wasn't shrinking, but the sprite did have the bubble things. When I shielded again, it disappeared. I'm not sure if the shield could still block attacks.


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Sat Oct 31, 2015 1:20 pm
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LannisterLion wrote:
I was messing around with Goku and put my shield up just as kaioken was ending. When kaioken ended, Goku returned to his neutral, out of shield position, but the shield was behind him. It wasn't shrinking, but the sprite did have the bubble things. When I shielded again, it disappeared. I'm not sure if the shield could still block attacks.


oh that happens to me all the time its nothing to worry about just press the shield button again,thing is u can't let ur guard down while in kaioken cause once its gone it can leave u in a sticky situation and could kill u (eg. when ur in kaioken n ur moving fast and then kaioken suddenly goes away, then ur sent flying across the screen)

that's why i make sure to practice so when im on the battle field i am Phenomenal
:goku: :ichigo: :naruto:


Sat Oct 31, 2015 5:01 pm
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DK grab bug
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Sun Nov 01, 2015 10:04 am

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If you play Yoshi on Yoshi's Story and do a grounded Down-B at a few specific points under the two lower platforms, the ground pound damage and animation will persist, leaving Yoshi to hover over the platform but not land -- Yoshi will continue his animation if he is moved off the platform.


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Sun Nov 01, 2015 11:50 pm

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:zelda: has a absolutely broken BAir hitbox, not sure if it's a bug, more like an oversight because no one plays :zelda: , :marth: has a really amazing knockback on his BAir, like more kill potential than FSmash, but no one uses it, so no one notices, :goku: 's up b right after Kaioken flings him across the map, I could go on about inbalances, such as :bomberman: HOOHAH (Not a joke), but eh, that would be a bit much


Mon Nov 02, 2015 5:09 pm
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sanic37 wrote:
:zelda: has a absolutely broken BAir hitbox, not sure if it's a bug, more like an oversight because no one plays :zelda: , :marth: has a really amazing knockback on his BAir, like more kill potential than FSmash, but no one uses it, so no one notices, :goku: 's up b right after Kaioken flings him across the map, I could go on about inbalances, such as :bomberman: HOOHAH (Not a joke), but eh, that would be a bit much

Uh. I play :zelda:

With the exception of KK up-b fling which is a known issue, these are balancing decisions, not bugs.

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Mon Nov 02, 2015 5:11 pm
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Yeah, but the BAir is technically bigger than the non sweetspot, also hello fellow Zelda main


Mon Nov 02, 2015 5:16 pm
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Hope these weren't reported before.

-When anyone attacks :marth: to cancel his shield breaker, the sound still keeps playing for a while.

- :sonic: 's up smash has two problems in Special Mode:
*When in Dramatic Mode, most of the time it connects properly, goes on an infinite loop of hits, unless the opponent DI's out of it. Obviously the up smash doesn't deal the final blow since it never happens.
*When in Vampire Mode, it doesn't actually heal Sonic.

-In Peach's Castle, once the "!" blocks appear, when trying to use :sonic: 's Down B on them, it "crashes" the game, stopping all movements (putting them on an infinite loop) but the timer is still going. When pausing and unpausing, camera freezes on the zoom. (I have experienced this part in older versions) When the timer ends, nothing happens.

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Sat Nov 07, 2015 1:47 pm
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sanic37 wrote:
Yeah, but the BAir is technically bigger than the non sweetspot, also hello fellow Zelda main

Quite a lot of people play Zelda.. Theres not many Zelda mains, but there are tons of Zelda players. Mainly because shes easy to use.... DansGame

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Sat Nov 07, 2015 2:07 pm

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:sonic: 's down taunt doesn't say "Come on, step it up!". I think this is because the official McLeodGaming download of v0.9b doesn't include the sound packet.


Sat Nov 07, 2015 4:00 pm
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Deathslash01 wrote:
:sonic: 's down taunt doesn't say "Come on, step it up!". I think this is because the official McLeodGaming download of v0.9b doesn't include the sound packet.


Well, :sonic: 's down taunt isn't his breakdance anymore, instead it's a jump and the Sonic Adventure cover/Sonic Generations trick finish animation. I think that's why.

Also one thing I noticed, Sonic has Jason Griffith for most moves, but Roger Craig Smith for his Side B. You guys should make it one voice actor, be it one or the other. Maybe replacing "Ready..." for "Here we..." (Unleashed) if it's Jason, or well... replacing almost all the voice files for Roger's from Smash 4 (which are sadly taken from all games he has been in, no original lines recorded for the game, sigh...). You guys decide, but it's just a suggestion.

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Sun Nov 08, 2015 11:06 pm
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