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[PC] Sonic:After The Sequel 
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I have to agree with thundaga on this one. Redhot ride boss may have been a little tough, but the music is worth it. Plus it's more interesting when its harder. But that's just my opinion.

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Sat Aug 10, 2013 8:10 am
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I dont think it was tough, just annoying.

Getting the red rocks to hit the metal thing was more of a challenge than the actual boss.

What was everyones favorite gimmick in the game?
For me it was the blue springs in foliage furnace.

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Sat Aug 10, 2013 8:13 am
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So I dont know if it is supposed to be related. Is Sonic Chrono Adventure in any way related to BTS or ATS?

Do you guys think Lake Feperd will use the same musicians this time around?

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Thu Aug 15, 2013 10:34 pm
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Sonic Crono adventure is more like BTS Aftermath.

And no he said the musicians arent returning If i remember correctly.

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Thu Aug 15, 2013 11:07 pm
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BTS was an okay game sometimes pretty good but it had some annoying bugs

in 2 act of lost labryinth zone tails running animation got freezed xD

AFS was really cool it would let you change the game window size more precisely and swap between tails and sawneek (if you really want to play as tails)

it feels more like it's own games and not like a sega game IMO
otherwise these games are really cool and im looking forward for sonic chrono adventure when it's released

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imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Fri Aug 16, 2013 12:36 pm
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The only annoying bug i found in BTS was not being able to grab air bubbles sometimes in Perilous Paradise.

Both games are awesome though. Wonder what Feperd will move on to after Chrono Adventure.

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Fri Aug 16, 2013 2:42 pm
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Yeah and a weird design choice is getting hurt with a shield underwater and you keep the shield.

I kinda get that but cmon.

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Sun Aug 18, 2013 7:30 pm
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Well in BTS that made perfect sense, otherwise Fortress Flow would have been insanely hard or next to impossible to beat. Unless they put shield powerups everywhere.

ATS though, i guess he just thought it would be a nice concept to keep.

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Sun Aug 18, 2013 7:34 pm
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I only had one problem with BTS. And that problem were tails levels. They were boring and without any sense of speed.

I think Chrono adventure will be something like a kirby and the amazing mirror, with equipable things and hidden things willy nilly

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imagine having sex with a clown though
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Sun Aug 18, 2013 10:19 pm
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Pochiman wrote:
I only had one problem with BTS. And that problem were tails levels. They were boring and without any sense of speed.

Tails' levels are not supposed to be based on speed.

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Sun Aug 18, 2013 10:35 pm
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Thundaga_T2 wrote:
Pochiman wrote:
I only had one problem with BTS. And that problem were tails levels. They were boring and without any sense of speed.

Tails' levels are not supposed to be based on speed.

but sonic games are all about speed

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Sun Aug 18, 2013 10:39 pm
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What was everyones favorite stage in the game?

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Thu Aug 22, 2013 2:53 am
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sugar splash zone

Cyan City.

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Thu Aug 22, 2013 6:50 pm
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I can understand that.

But mine is Foliage Furnace, the music, aesthetics really seal it for me.

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Sun Aug 25, 2013 12:32 am
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I like
Pochiman wrote:
Cyan City.


And redhot ride.

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Sun Aug 25, 2013 8:34 am
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