Author |
Message |
TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
|
That Inhale offstage sounds neat. Get ready for some wicked edgeguards, including spitting them under the stage right before the blast line or something like that. To add to teh Kirbycide discussion, I think UThrow can be used if Jump Cancelled, but idk.
|
Fri Apr 17, 2015 9:24 am |
|
 |
Wizzkidwas
Joined: Tue Jul 22, 2014 4:17 pm Posts: 55 Country:
Gender: Male
MGN Username: Wizzkidwas
Skype: Wizzkidwas
Currently Playing: SSF2, Brawl....Sonic Heroes and Eternal Sonata
|
hmmm.... U-throw can kirbycide if you dash grab (which isn't a thing but you do slide a bit) If you immediately u-throw you might fall straight to your death Meta Knight can do the same
_________________Kirby is teh beast My mains are:  Secondary:  Almost done learning: Learning: Rest of cast My dream is to become good with every character in every smash game (Brawl i only need to be good with Yoshi, Olimar and Sanic)
|
Sat Apr 18, 2015 1:11 pm |
|
 |
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
I had a thought about the back/forward throw kirbycides. In exchange for buffs in other places what I would like to see is:
The ability to break out of fthrow and bthrow
BEFORE YOU SHOOT ME: There's a few things that would see setting this apart from how Melee handles the move:
1) You can't break out of the grab if there hasn't been any actual vertical movement - if the throws were done on solid ground and would land on the same platform it is impossible to break out of it during this time
2) The breakout is percentage based, like mashing out of a normal grab. At certain heights and percents, it would be humanly impossible to mash fast enough to break out, although the value should probably be pretty high. However this does mean that unlike melee, characters can break out ON THE WAY DOWN
3) Breaking out of the move WILL NOT RESULT IN KIRBY DYING ALONE - Kirby will pop up too during the break out, although the horizontal distance is in the opposite direction.
While this change would cause his throw kirbycides to no longer be a salt-shaking 0% kill option (as a Kirby main I do concede that this is utter CHEESE), it does allow these throws to have a certain layer of mind games outside of "LOL STAY AWAY FROM THE EDGE"
Any thoughts on this?
|
Sat Apr 18, 2015 4:43 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
What I recommend is that bthrow and fthrow have higher knockback and will fall maybe 2 Marth lengths below the ledge and then bounce on thin air. This sets up for a great gimp situation, but isn't EZ win.
|
Sat Apr 18, 2015 6:55 pm |
|
 |
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
That would probably look super awkward tho Maybe spawning like a star to land on or something
|
Sat Apr 18, 2015 7:43 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Yeah, something like that. Maybe a star comes up from the bottom and slams into them.
|
Sun Apr 19, 2015 11:04 am |
|
 |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Kind of like Tails' upthrow right? While he can move so that he holds them offstage, he will not drop to the blast zone.
They could just make it so that the Stars spawns when he lands no matter what to reuse some code or something.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sun Apr 19, 2015 2:14 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
This man is correct.
|
Sun Apr 19, 2015 2:37 pm |
|
 |
TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
|
But I want my Kirbycides  Meh, I guess I could get used to it, depends on how they actually get thrown off... I imagine this beig effective against Fox/Falcon or just fast allers or charas with bad recovery. Some other point I noticed: Kirbyciding with FThrow is not possible on WW because you will land on the platform abovve, but BThrow works just fine. (  FThrow goes higher than BThrow)
|
Wed Apr 22, 2015 12:36 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Ideally you'd still be in a very advantageous position after throwing your opponent offstage, so that there would still be a huge incentive not to get hit by it but it wouldn't be insta-death. In some ways it would be better, because you might get a gimp without dying.
|
Wed Apr 22, 2015 7:02 am |
|
 |
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
Now to compensate i would like inhale to have way less lag on whiff :3
|
Fri Apr 24, 2015 5:22 pm |
|
 |
Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
|
Yes please. It'd become similar to Chomp shenanigans. :3
_________________
|
Fri Apr 24, 2015 5:35 pm |
|
 |
Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
|
I really want to talk about Kirby match-ups.
But I don't know how this can go. Sometimes (maybe most time) I feel Kirby's my best character now as I do better with him than my other character. Even his worst match-ups don't feel that bad to me. I really love using him. . . And I feel like I probably would never lose if he got his very needed buffs, lol.
Some of his match-up I believe.
vs. Fox | 50/50-60/40 vs. Donkey Kong | 40/60 vs. Jigglypuff | 50/50 vs. Chibo-Robo | 40/60 vs. Marth | 30/70 vs. Mario | 40/60-35/65
I'm sure vs. Link is losing but I'm not sure on how much. Against Meta-Knight, I can't really tell. It feels losing by a lot sometimes, to near even others. vs. Peach is likely even. vs. Sora feel so hard because of his safeness.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
|
Thu Apr 30, 2015 7:31 pm |
|
 |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
What about against Falcon? My gut reaction is that it is either even or in Kirby's favour, as Kirby is very small and light making him hard to combo (and catch out with nair) and Falcon's recovery is garbage, but Falcon is a good character and can camp Kirby hard with his speed.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Thu Apr 30, 2015 9:37 pm |
|
 |
Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
|
It really feels like if Falcon plays hit and run, Kirby should have the disadvantage. He'll never be able to catch him as Falcon tacks on damage. And Kirby really has to worry about being grabbed because follow-up are pretty automatic for Falcon and his kill power is super-high on him. The best thing Kirby has is being to juggle and edgeguards. Edgeguard aren't too hard to confirm, but can be difficult to setup the situation. And Kirby's juggles can be amazing but execution might can be tricky. I feel like Falcon can put in a lot less effort play safer in-general. He only gets bodied by Kirby from trying rush him, which he doesn't need to do to win. The thing with Kirby is that you either play perfect or lose (or the opponent has to make a lot of mistakes). He can't effort to give-up any openings and can't effort to fail capitalizing on any punish moments either. A single miss easily causes him the match because he only gets so few chances to take the stock.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
|
Thu Apr 30, 2015 10:10 pm |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|