The Call. This is the urge Stationeers get when they begin to grow up or grow old. The urge to leave the safety and stability of the Station they live on, and to venture into space, discover something new, and become rich, or even, a legend. Of course every one of the people that do, die, tragically.
But that won't stop you now will it? No, Station 4;12;5 has become too unbearable for you. All the jobs are so mundane, if only you could get away. But this station is self-sufficient, so trade ships rarely ever visit it, and of those few even need new crew.
Then, one day, out of the blue, the "Old Gaia" requested docking permission. After a successful dock, the station mayor boarded the vessel. It had no crew. During the inspection of the ship a message was activated, asking for "the return of this unique ship to the Research Station 2;11;4". After the inspection relieved no apparent hull or system damage, volunteers were called on to take part in this mission. Congratulations cadet, this is your dream come true.
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This is a stat based space-RP where the stats don't matter (As far as you know), that's right, the stats are like video game ratings by people who get payed to rate video games. The stats are a general lay out of your character and will effect almost nothing except behind the curtain workings.
I also have to limit this to six players, one characters apiece. At least for now.
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Sign-up Sheet:
User name: (So I can organize moar better)
Character Name: (What your character is called, include nicknames if applicable)
Character Description: (A description of your character's physical appearance. Include age/apparent age. Min one paragraph)
Character Personality: (A description of your character's quirks and mannerisms. Min one paragraph)
Character Bio: (Station 4;12;5 is boring but that doesn't mean you have to be. Min one paragraph, but, as this is the greatest factor in determining your acceptance/denial you might want more if it's needed for better quality)
Stats (You can rogue-like this and just post "random roll" in caps if you want, but really it's not that tough)
Characters have three main stats, POWER, INTELLECT, and CHARISMA. One of these stats get 15 points to distribute to it's sub stats, and the other two get 10 points each. You can choose to have 0 in a sub stat, however there a hefty consequences (You cannot random roll a 0). Stats are increased by the player when they level up. Skills both influence stats and are influence by stats, but are not stats. One of your skills start at 2, one at 1, and the rest at 0. Skills increase with use, not level. Abilities are generated by your bio and other actions in the RP itself.
POWER: 0
-Physical Strength: 0
-Mental Strength: 0
-Agility: 0
-Constitution: 0
INTELLECT: 0
-Machine Knowledge: 0
-Systems Knowledge: 0
-Biological Knowledge: 0
-Perception: 0
CHARISMA: 0
-Personality/Style: 0
-Diplomacy: 0
-Animal Affinity: 0
-Shady Dealings: 0
SKILLS
-Piloting: 0
-Repairs: 0
-Combat (Personal): 0
-Combat (Space): 0
-Mercantile: 0
-Exploration: 0
ABILITIES
-TBA
ACCEPTED CHARACTERSUser name: Wizzquizz
Character Name: Doug (Doulas) James
Character Description: Doug is a big, tall, man, about 24 of age. he stands about 6'3, he's about 215lb but that's all muscle. He has broad shoulders. His brown hair is usually cut short, Although he almost always has a hat over it. He has brown eyes. He wears blue jeans with a belt. He wears a short sleeve shirt. The shirt is plain black. He wears big black boots.
Character Personality: Doug enjoyed working with tech. He acts somewhat immature. Doug is a extremely good strategist. And thinks of strategies others wouldn't. He also isn't afraid to voice he opinions. This makes him a good friend to talk to.
Character Bio: Doug was born and raised on station 4;12;5. He was raised by his mother, his father was never in the picture. At a early age he showed a interest in technology. At the age of 19 he was accepted into the stations Cyber College. After he graduated he joined the stations "army", You know the one that is never used. He was accepted due to his expertise in Technology. He's been watching security cameras ever since waiting to get off this station.
Stats:
POWER: 10
-Physical Strength:3
-Mental Strength: 4
-Agility: 2
-Constitution: 1
INTELLECT: 15
-Machine Knowledge: 4
-Systems Knowledge: 4
-Biological Knowledge:4
-Perception: 3
CHARISMA:10
-Personality/Style:2
-Diplomacy: 2
-Animal Affinity: 5
-Shady Dealings: 1
SKILLS
-Piloting: 2
-Repairs: 0
-Combat (Personal): 0
-Combat (Space): 1
-Mercantile: 0
-Exploration: 0
ABILITIES:
The Red Wire Guy: When it comes to crippling a physical machine, this is your guy. Not only does he know over 22,000 shades of red, he knows which one is right. Bonus to any roll to disable a physical machine.
Space Slug-Whisperer: Animals love this guy, like leg-humping to the max kind of love. Any the initial mood of an animal to you is increased by one rank.
Discuss.
Sorry wizzquizz, no automatons.