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SSF2 Suggestions 
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Joined: Wed Nov 20, 2013 9:58 pm
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Country: Canada (ca)
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Currently Playing: Super Smash Flash 2
We need some way to identify the region of the host of the room, I have had it so many times were the lag is pretty much unplayable.

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Tue Aug 05, 2014 11:17 am
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Joined: Sun Jun 07, 2009 10:17 am
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Location: Chicago,Il
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Currently Playing: Bravely Default, Kingdom Hearts 2 Final Mix, Pokemon X, and others
remember the sound test button (even though it did nothing)...yea bring that back with full functionality.

maybe add more to the vault, idk what exactly but something interesting in there besides the 2 intro videos and the replay loader

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Tue Aug 05, 2014 11:54 am
YIM
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
Country: Peru (pe)
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My suggestions for alternative music for stages (if there will be any):
Long Post: show
-Battlefield: Menu (Melee, SSBB version)
-Final Destination: Opening (Melee, SSBB version) or All-Star 2 (Melee)
-Galaxy Tours: Gusty Garden Galaxy
-Mushroom Kingdom III: Super Mario Bros 3 (Melee)
-Bowser's Castle: Bowser Battle Medley (SMB, SM All-Stars, SMB3, SMW) or Bowser in the Sky (SM64)
-Jungle Hijinx: DK Rap (Melee)
-Gangplank Galleon: K. Rool Battle (DK 64) or Menu Remix (DKC2)
-Yoshi's Island: Yoshi's Island Medley (Map, Yoshi's Island, Ending, Victory Fanfare)
-Wario Ware. inc: Wario Ware Medley (SSBB)
-Emeralc Cave: Main theme (Wario Land)
-3DS: Menu theme (Chibi Robo GCN, only if he's not getting any stage)
-Skyward Voyage: Ocarina of Time Medley (SSBB)
-Clock Town: Zelda Boss Medley (Zelda II, Link to the Past, Majora's Mask)
-Hylian Skies: Field theme (Twilight Princess)
-Mirror Chamber: Above the Clouds (Kirby 64, aka Butter Building) or Quartz Garden (Kirby Super Star)
-Pokémon Stadium 3: Black/White Medley (Wild Pokémon Battle, Trainer Battle, Gym Leader, Gym Leader's Last Pokémon)
-Silph Co: Victory Road (Ruby/Sapphire)
-Meteo Campaign: Break Through the Ice (Assault)
-Crateria: Brinstar Remix (Metroid)
-Phase 8: Ridley theme (Super Metroid)
-Sand Ocean: Mute City (F-Zero)
-Saturn Valley: Hippie Battle (Earthbound)
-Dracula's Castle: Dracula (Super Castlevania 4)
-Bomb Factory: Menu theme (Super Bomberman 2)
-Tower of Salvation: Battle Theme (ToS)
-Skull Fortress: Wily Machine (Megaman 9)
-Central Highway: Megaman vs Zero (Megaman X2)
-Twilight Town: Hikari Kingdom
-Chaos Shrine: Battle theme (FFVI)
-Lunar Core: Battle/Boss theme (FFIV)
-Casino Night Zone: Eggman Medley (Sonic 1, Sonic 2, Sonic 3)
-Sky Sanctuary Zone: Never Let it Go (Sonic the Fighters)
-Hueco Mundo: Bleach Opening 1 (Instumental remix)
-Hidden Leaf Village: Rising Fighting Spirit (Naruto)
-Planet Namek: Opening Instrumental (DBZ) and Power Scale (DBZ) (Since the current theme is almost unrecognizable among DBZ fans, I think we should one of these 2 themes instead)
-Peach's Castle: Rainbow Cruise (Melee)
-Yoshi's Story: Ending (Yoshi's Story)
-Dream Land: Pop Star (Kirby 64) or Green Greens (Melee)
-Temple: Great Bay (Melee)
-Sector Z: Corneria (Melee)
-Fourside: Pollyanna (Melee)
-Distant Planet: Ai no Uta
-Castle Siege: Fire Emblem (Melee)
-Smashville: 2:00 am or K.K. Rider (Animal Crossing)
-Shadow Moses Island: Love theme (MGS4)
-Green Hill Zone: Live and Learn (SA2) or Emerald Hill Zone (Sonic 2)

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Tue Aug 05, 2014 12:46 pm
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Joined: Sat Sep 20, 2008 12:40 pm
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Shine! wrote:
I think costumes would be a cool idea! And the only thing I don't like about current pallete swaps is that it makes the skin color of most human characters weird.

But yeah I totally support costumes!

Because I'd kill to play as Ocarina of Time Zelda.

That's impossible. The devs would basically have to make brand-new sprite sheets from scratch, and not only would that be incredibly demanding on their part, it would also take up a huge amount of filesize.

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Wed Aug 06, 2014 7:40 am
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Saikyoshi wrote:
Shine! wrote:
I think costumes would be a cool idea! And the only thing I don't like about current pallete swaps is that it makes the skin color of most human characters weird.

But yeah I totally support costumes!

Because I'd kill to play as Ocarina of Time Zelda.

That's impossible. The devs would basically have to make brand-new sprite sheets from scratch, and not only would that be incredibly demanding on their part, it would also take up a huge amount of filesize.


I know lol it's judt a wild & crazy dream. I appreciate all the sprites already in the game.

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Wed Aug 06, 2014 11:23 am
YIM
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Joined: Mon Oct 14, 2013 9:32 am
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Location: Long Island NY
Country: United States (us)
Gender: Male
Currently Playing: SSF2, Final Fantasy 5
I suggest that when Lloyd fully charges his forward or down smash, there should be a different animation like there is for Black Mage.

For example, Lloyd's forward smash is Beast. When fully charged, it should turn into Hunting Beast or the other Beast upgrade (I forgot its name) in Tales of Symphonia.

And his down smash, Sword Rain. When fully charged, that should turn into Sword Rain: Alpha or Sword Rain: Beta.

And even if they don't do that, I feel that something should be done with Lloyd. Something just gives me the vibe that the Devs don't really pay much attention to him at all.

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Wed Aug 06, 2014 1:28 pm
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Joined: Fri Jan 27, 2012 7:11 pm
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Location: Springdale
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Currently Playing: SSF2
- Make Sora wall-jump every time he uses Flowmotion on a wall.
- And give Ness a resprite.

That's probably all the suggestions I honestly want to give.

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Wed Aug 06, 2014 3:34 pm
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BluePikmin11R wrote:
- Make Sora wall-jump every time he uses Flowmotion on a wall.
- And give Ness a resprite.

That's probably all the suggestions I honestly want to give.

...what about adding wall jumping to a variety of characters? And giving a variety of characters resprites.
Also, what about a resprite for Shadow Moses Island and adding fighting to the background of Castle Siege? And I would really love to see record keeping and a custom intro added to the next demo.


Wed Aug 06, 2014 9:02 pm
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Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
I suggest that for certain weights, Fox knocks them down with his Shine. However, the knockdown isn't immediate to he can still get shine->bair as he usually does. This knockdown should not be like Megaman's dthrow, they should be allowed to tech this. Also this would mean if they hit a wall they could get stage spiked (so now these characters can tech the wall after being shinespiked).

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Wed Aug 06, 2014 9:35 pm
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Joined: Sat Feb 01, 2014 6:29 pm
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Currently Playing: Smash Bros. 4 3DS, Super Smash Flash 2
I would really really love a way to "save names". I don't even care if it doesn't save controls or fighting records, just save me the time of typing my name over and over. It's also a hassle no one wants to go through when playing with friends locally, so if we have a good match chances are no tags are in the video.

Also please add the ability to only change your own name because...my friends are silly and will overwrite my name with their randomness.

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Thu Aug 07, 2014 1:55 am

Joined: Tue Jan 15, 2013 12:12 am
Posts: 138
Country: Australia (au)
Gender: Male
Currently Playing: probably melee
I think Goku's down special should power him up(or just his ki attacks) the more he uses it. Similar to how it works in his games, or Wii Fit Trainer's D-spec.
EDIT: Also having his Kamehameha be aimable would be handy and cool looking, similar to the anime/manga.


Thu Aug 07, 2014 2:02 am
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Joined: Sun Aug 03, 2014 11:08 pm
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Waifu: All guys from Free!
So I have some suggestions if you guys wanted to buff Peach. :mrgreen:
-Give us her melee midair jump.
-Reduce the start up on fair.
-Give turnips more base range.
-Parasol's glide should be faster lol.
-Reduce the startup on Peach Bomber by like 1/2, it should be short ranged and travel fast but also decrease the damage and knockback. It should be a zoning tool rather than a gimmick move.
-Fix downsmash, increase it's range and since crouch canceling isn't in this game I think it would be better if it functioned like Samus's downsmash. Where it just throws enemies in the opposite direction.
-Reduce the startup lag of plucking turnips.
-Give Bair some KO power.
-Remove the double hit from dash attack and make it one hit like melee. :3

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Last edited by Shine-chan on Thu Aug 07, 2014 8:37 pm, edited 1 time in total.



Thu Aug 07, 2014 10:01 am
YIM
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Joined: Mon Oct 14, 2013 9:32 am
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Location: Long Island NY
Country: United States (us)
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Currently Playing: SSF2, Final Fantasy 5
Shine! wrote:
So I have some suggestions if you guys wanted to buff Peach. :mrgreen:
-Give us her melee midair jump.
-Reduce the start up on fair.
-Give turnips more base range.
-Parasol's glide should be faster lol.
-Reduce the startup on Peach Bomber by like 1/2, it's short ranged and travels crazy slow. It shouldn't have that much startup as well.
-Fix downsmash, increase it's range and since crouch canceling isn't in this game I think it would be better if it functioned like Samus's downsmash. Where it just throws enemies in the opposite direction.
-Reduce the startup lag of plucking turnips.
-Give Bair some KO power.
-Remove the double hit from dash attack and make it one hit like melee. :3


If I can add to this...

-Give the Peach Bomber the same fiery explosion that it has in Melee.

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Thu Aug 07, 2014 6:10 pm
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Joined: Tue Sep 25, 2012 5:53 pm
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Currently Playing: Super Smash Flash 2 Demo v0.9b, Pokemon Moon
Super Smash Flash 2 is based off of brawl, not melee.

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Thu Aug 07, 2014 7:19 pm
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SSF2 is sort of it's own thing. It doesn't need to strictly adhere to either of the titles.


Thu Aug 07, 2014 7:22 pm
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