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[v0.9b] SSF2 Bugs 
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Joined: Sun Oct 21, 2012 2:57 pm
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When you play online it is extremely glitchy.

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Sat Aug 02, 2014 6:27 pm
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UltraMikeManTheOP wrote:
When you play online it is extremely glitchy.

Top tier bug report dude


Sat Aug 02, 2014 6:28 pm
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Dr.Geno wrote:
UltraMikeManTheOP wrote:
When you play online it is extremely glitchy.

Top tier bug report dude


What do you mean?

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Sat Aug 02, 2014 6:37 pm
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UltraMikeManTheOP wrote:
Dr.Geno wrote:
UltraMikeManTheOP wrote:
When you play online it is extremely glitchy.

Top tier bug report dude


What do you mean?


Sarcasm to English translator: He means that bug report was kinda crap.

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I believe the proper phrase here is, you fail

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It's not the same as my current name because i changed my name after i registered for ssf2 by the time i realized what i did it was too late.

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Sat Aug 02, 2014 8:49 pm
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Sir Nile wrote:
UltraMikeManTheOP wrote:
Dr.Geno wrote:
UltraMikeManTheOP wrote:
When you play online it is extremely glitchy.

Top tier bug report dude


What do you mean?


Sarcasm to English translator: He means that bug report was kinda crap.


And what is that supposed to mean?

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Sat Aug 02, 2014 9:08 pm
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What it means is that your bug report was very basic and not specific at all. It doesn't say anything the devs don't already know and is overall pretty much useless.

A better bug report might read, "Sometimes in an online match, actions that should happen when a key is held down act like the key is being pressed over and over instead; when this happens the camera also screws up."


Sat Aug 02, 2014 10:22 pm
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When Wario's S-Spec hits the side of the stage on Yoshi's Story he doesn't bounce off the wall slightly like he does on other stages.

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Sat Aug 02, 2014 11:28 pm
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Goku doesn't keep the charge on his Kamehameha when he starts it in the air and then lands on the ground.

I don't know if this is just an AI change/nerf but they seem less wary about avoiding Bomberman's bombs than they did in the previous demo.

Also, slopes are extremely weird in this demo. You can't back roll when on them and some projectiles like Mario's fireball and Lloyd's Demon Fang act weird or just disappear. It's like that for all of the slope in Hueco Mundo and for a small part of the slope in Green Hill Zone.

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Sun Aug 03, 2014 1:35 am
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Stale Move Decay is not implemented correctly.

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Sun Aug 03, 2014 2:38 am
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Theres a funny glitch, while waiting in the sandbag area if you are using ichigo and you grab the sand bag then throw it up in the air, stay on the ground and use special up it will hover around until your up special is finished

Or maybe this was intended, maybe he can spin his sword so fast that it creates an airflow

EDIT - it seems to work on everybody lol, This makes him basically invincible to air attacks im pretty sure LMAO

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Sun Aug 03, 2014 4:34 am
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not a major bug but a bug nonetheless
If you click the refresh button online 11 times, on the 11th time this happens


Attachments:
bug.png
bug.png [ 24.56 KiB | Viewed 729 times ]
Sun Aug 03, 2014 11:17 am

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Fairly minor thing, but in dramatic mode, if you sweetspot Sonic's up-smash, it gets stuck and the attack never ends.

Pics:

http://puu.sh/aD9TD/32d362f43b.jpg
http://puu.sh/aDa79/5ca5420c68.jpg
http://puu.sh/aDaa1/c165c065b6.jpg


Sun Aug 03, 2014 12:49 pm
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On "Team Mode" you can't change humans to cpus and vice versa.

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Sun Aug 03, 2014 1:38 pm

Joined: Fri Oct 22, 2010 7:13 pm
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Not quite sure if bug, but in Tubro mode you can't cancel into another move after hitting with a projectile attack- This is especially notable with Sora's neutral special.


Sun Aug 03, 2014 4:49 pm

Joined: Sun Aug 03, 2014 5:01 pm
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I have two problems one is that I don't load the game and already the upgrade http://puu.sh/aDwnI/b2979ef9a4.jpg

and the other is that i have lag in final destination and not in others before it was all the quality and did not have time to lag and if


Sun Aug 03, 2014 5:23 pm
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