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War of the Black flames 
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Joined: Mon Aug 11, 2008 2:47 pm
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The Rp.
http://forums.mcleodgaming.com/viewtopic.php?f=24&t=2543&start=0

Rule on using Weapons of higher level then your current.: Say if you have an E in swords and find an Iron sword (D) it's going to be a great deal harder to use then it would if you have a (D). The higher you go, the harder, if you go high enough, you may end up hurting yourself, even killing yourself or just not being able to use it period, all depends on what weapon your trying to use.

Story: Akilau, A continent split through warfare and strife. In the East are the nations and in the West, the undisputed territory occupied by nomads, many that settled down are called Clans. Over the years, the border between the East and weat changed until it was finally decided upon to split the land into two. Though the land has been divided, there is still struggle for it. Recently, an attack was made on the most powerful of the clans, The Black Horizon. The details about the attack are unknown, but what is known is that almost nobody survived it. With such a clan out of the way, warfare has picked up quite a bit and it would appear that darker things are on the way......

World Map:
http://img530.imageshack.us/img530/1276/mapz4kh6.png

Nation information:

Seloi: Easily the largest nation on the continent of Akilau, as a result, it has the most ports and is the most prosperous. The vast majority is plains, thus making this nation great for farming and living in. However, the history of the nation is very violent, it gained it's size through warfare. Because of this, there is a resentment from the other nations, relations with Seloi are strictly buissness. Their military is made mostly up of Cavaliers, Soliders, and Pegasus knights.

Galar: A nation made up mostly of desert and mountains. All the main cities and centers of trade lay in the plains area of the this nation as it is the most livable area. The rest is filled with tribes of nomads that wander and have assimilated into the nation. The nation has one port which is easily the most active area in the nation. Their military is made mostly up of Wyverns, archers and Brigands.

Ari: The smallest and newest of the countries. It wishes to be passive and does not want to be involved with any strife that may occur. This is due to their size, land available and overall situation. Life in the country is hard and most anger is directed towards Seloi seeing as it was the attack on their nation that brought them to this misfortune. There military is the most diverse of the nations.

Maeghar: The country of Maeghar is made up of one third plains, one third forest and one third swamp. There nation is one not to be triffled with. Despite not being nearly as big as Seloi, they have a strong military and land to fall back on. Due to this, they have not had the need to participate in war for quite sometime. People in this land live at ease. The ports are well portected due to terrain, but the amount of time it takes for good to get to the main portion takes some time, even with Wyverns. There military mostly relies on guerrila tatics and over powering.

Kzsea: This nation is the place where most trafic between the east and west occurs due to the narrow section of plains. The border line between the two sides is heavily guarded. If anything happens, punishment will be harsh. The country trys to be passive and does not want to be involved with any strife that may occur due to the amount of traffic that occurs. They're military consists mostly of mounted units. (wyverns, pegasi and horses.)

Desert of Death: Though it is not a nation, the place is large enough to be almsot considered one. It belong to neither the west or east. It is no man's land. The desert is hostile in both the creatures it contains and the enviroment. Inside the the desert lies the ruins of a clan in which it is believed a legendary sword resides.


Bio format:

Name: (Please be creative).
Age: (Please, nothing under 16)
Class: (See Class list)
Appearance: (Describe your character's looks and clothing. Minimum of one five-sentence paragraph, Pictures are optional and help greatly.).
Personality: (Describe your character's behavior. Minimum of one five-sentence paragraph).
Biography: (Your character's backstory. Minimum two five-sentence paragraphs.)
Weapon level and type: (starts as E. Shows how proficient you are with a weapon)
Starting equipment: (One level E weapon and then see Item list, three items only. Mages get two E weapons)

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 2:34 pm
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Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
Clan Information:

White Wolf: A clan located in the snow covered region of the continent. They are one of the few passive clans and are friendly.

Ice Fang: A clan located in the snow covered region of the continent. Formerly part of the Dragon Fang clan. They broke off and formed their own faction. The two clans hate each other and are constantly battling. The clan was destroyed in a raid the Dragon fang was believed to be part of.

Dragon Fang: A clan located in the mountainous region of the land. They primarily use Wyverns. Due to a dispute about how things were being run by the clan. The clan split into. The other half became the Ice Fang clan. The two clans hate each other and are constantly battling. The clan was attacked and annihilated by an unknown force.

Hell Hammer: A clan of warhardened nomads that reside in the snow convered regions of the land. They are known for their ruthlessness in battle and known for only using axes and warhammers.

Gigas: A clan located in the frozen wasteland of Akilau. The clan is generally war hungry and always seems to be looking for a reason to fight.

Immortalis: A clan that isolated itself long ago in the snow covered waste of the continent to live in peace. Very few venture to this clan. From what is known, everyone is very well trained. Rumor has it that the clan has an item of value located in their village.

Black Horizon: Formerly the most powerful of the clans that resided in the mountainous area of the continent. Was recently attacked and wiped out almost over night. It is believed only a handfull survived the attack.

Obsidian: A clan the lies in the mountainous region of the continent. The clan focus on trying to get by and does not like visitors. They gained they're name through the use of their obsidian equipment.

Talvair: A clan located in the plains. They are notrious bandits and have horrid reputation for raiding villages and towns. They mostly consist of mounted soliders and bandits.

Zyphlex: A clan located in the plains, named for their leader, Zyphlex. There is nothing overly special about them other then they are among the largest clans in numbers, their units are among the most diverse making them a force to be reckoned with.

Reaver: a clan located in the plains region of the west. The Reaver clan is a clan that mostly consist of those that use dark magic. Due to their dabbling in the black arts. The area nearby tends to be filled with undead and other summoned creatures.

Typhoon: A clan of pirates. They are the only clan to have a running port on the western side of the continent that is truly profitable and effective.

Darkwood: One of two clans that live in the forest region. There was a dispute and the clans seperated, however, relatonships were repaired between them and the Ironwood clan, resulting in the two become close allies. They focus more on magic.

Ironwood: One of two clans that live in the forest region. There was a dispute and the clans seperated, however, relatonships were repaired between them and the Darkwood clan, resulting in the two become close allies. They focus more on melee.

Poison Wind: The only large clan that is located in the swamp. They live in isolation and rob from travelers trying to get threw. They are feared for the poison that laces their weapons.


Land mark information:

Anou Canyon: A canyon located in the mountainous regions. This is the easiest way to get from the plains to the mountains. However, due to this, it has also become a dangerous location. Bandits lay in this area and attack those trying to pass by.

Hill of swords: A graveyard on several hills on the western side of the continent. The area is generally misty giving it a mysterious look. Every marker in the graveyard is a sword, blade planted into the ground. The area also marks the site of a very bloody violent battle that occured many years ago.

Lake Heshim: Largest lake on the continent. The most notable thing about this lake is that at the bottom, a feared creature is said to lurk.

Frozen Caverns: The most accessable entrance to the entrance to a series of underground caverns known simply as the frozen caverns. Deep within these caverns is said to sleep a horrid creature that guards an item of high reknown and power.

Akena Ruins: The ruins of the Akena clan. With in these ruins is said to lay a legendary weapon.

Adeliah: The largest city in all the continent. Extremely active and the best place for trading.

NPC List

Rungo, the White wolf (Berserker): Rungo is leader of the white wolf clan. He is known far and wide for his generosity and ability as a fighter, as well as being an extremely capable leader.

Ulfsar (Archsage): A legendary archsage who has lived for several centuries. He has a mastery of many magical arts, both new and forgotten.

Nosferatu (General): A fearsome enigmatic entity. Very demon like. Always seen wearing large heavy looking rusted grey armor. Two red eyes glow through the large slit in his helmet. He wields The Dragon Slayer.

Revan (Swordsman) Dead: Leader of the Ice fang clan. A bald head scarred faced man, though he looks very battle hardened, he is actually kind, yet very stern and serious. Was killed in a duel with Nosferatu.

Tekun (???): Last survivor of the horizon clan. Was found by a group of travelers in a near death like state but was treated and recovered.

Garret (Warrior) Dead: Cruel and mericless leader of Dragon fang. He hates ice fang with a passion. During a battle he was striken down by Nosferatu

Endoh Lefia (Swordmaster) Dead: An experienced war hardened wicked bandit. He has had a connection to the Black Horizon and does not hesitate to kill. He seeks the destruction of his family.


Creature List

Wolfen: Very werewolf like. They're large wolves capable of walking on their hindlegs. They are extremely deadly in packs. There white fur makes them very difficult to see, especially in the white out of a blizzard.

Wyvern: A winger reptilian creature. Also a very popular mounted unit. Wild ones do exist, however, the wild ones tend to have scales that match there surrounding background.

Bazlar: A plant zombie, a twisted malformed being of darkness, it stands at average human height and blends in with it's surrounding enviroment to capture prey.

Gorgon: A humanoid like serphant that's capable of turning a person to stone.

Inferno: A hellspawn made of fire, wanders around causing destruction and death. Killed through magic.

Devil A high level demon, master of the black arts. Resembles the stereotypical look for a devil. Wings, horns, purplish, red eyes, tail.

Ghoul: Creature formed from the darkness. Small humanoid creature with deathly pale skin and claws, bald, white eyes and fangs.

Gulpen: A large bipedal beast, it resembles that of almost a demon, but it is in fact a natural creature. It resembles that of a wolf and frog. They are the main predator of the wolfen and are actually very passive. They attack to kill when provoked. They gain they're name by devouring prey whole. A starving one is to be avoided at all cost.

Snie: A large bipedal Lizard creature. It's very aggressive and won't hesitate to attack. They are solitary creatures. They kill using claws and fangs, if biten, the prey will be poisoned. The poison will nausiate and can be lethal if not treated or if rest is not taken. They also can attack and sufficate prey using their tail. Like a snake, they can also swallow prey whole, unlike one, they can also rip and tear.

Doppleganger: A humanoid like being that mimics the appearance of a person exactly. They can mimic people just by seeing them. They cannot mimic equipment however. There is another type of doppleganger that is a demon that can do this however.

The Leviathan: The largest sea creature in the region. It resides in the north eastern part of the ocean. No one dares to fight it and those that do die. Because of this creature, there are no ports on the northern side of the continent.

Imp: Humanoid beings with slawed hand and feet thet have spikes on their shoulderes and several red eyes. They generally are highly aggressive and usually are in pacts, though they do not hunt like they are. These creatures are hellspawn. When they die, there body turns a blackish, stone color, almost ash like and then they burn away.

Bonetheif: A smaller verry narrow thin creature. Instead of arms, it has sythes similar to a mantic but more blade like. These creatures will jump on a host chest and then begin to try and burrow into them. From there, these demons take over. When they are done with the host, they will burst out of their chest or back and find a new one or flee.

Wraith Enigmatic ghost like entity that was formerly human. Most are evil and malicious, rarely will one find one that is intelligent and sane yet. They are generally all black and have green glowing eyes. Clothing varries. The most well known wraith is one that goes by the name of Nwol

Shade: Spirit like beings that were once human. They can take on the forms of an element that is easily manipulated like Ice or Fire. They attack using magic.

Hellhound: Large demonic hound. Generally a sign of ill things. They usually travel alone and are not to be taken lightly. They are redish in color as well as their iris. They are about 7 feet in length.

Minotaur: A beast with the head of a bull that wields a giant axe. Some are intelligent, others are not. Generally a creature one should try and avoid.

Zombie: The reanimated dead. They come in just deceased to mumified corpse. Contrary to popular to belief, a zombie will not turn another into a zombie through a bite. They attack with claws and bites.

Mutant: A human who has been changed or altered in some form and has become feral.

Behemoth Mutant: A human has under gone a severe mutation. They vary in form but are very aggressive and deadly.

Elementals: Creatures formed from the elements. They come in all different forms and sizes. They are a difficult challenge but can be overcome. However, some cannot be harmed without magic. They come in Fire, Ice, Earth, Wind, Water, Darkness, Light, Dust, thunder and Poison.

Axe armor: Possessed armors that wield a weapon. They do not speak and are usually used only for defense. Rarely seen in the wild.

Mind Flayer: Savage and barbaric creatures that have three tentacles coming off of their faces from where there mouth should be. They wield blades as well as other objects. They think nothing of sacraficing a friend to save their own life. They kill through sucking out their victims brain through their skull.

Vampire Creatures of the night, some are sane, others are insane. They are to be considered dangerous when encountered. Vampirism after a bite will take effect in about two or three days. A cure is said to be found through an altar in a church before it takes effect. Vamires are generally pale and are weak and are weak against light and fire. Afternot feeding, they develop a weakness to sunlight.

Werewolf Humanoid that was turns into a wolf like creature doing full moons. They can spread their disease, these usually will take effect after a few days. Like Vampires, they can be cured through the church before the disease takes effect.

Ivy: A bipedal man eating plant. They will try and consume prey by attacking with vines and enveloping the prey's head after getting close. Afterwords they will aborb the nurtrients from the corpse.

Dark beast: Creatures said to be from the very depths of hell themselves, very few have lived to tell of these things. They appear to be a new threat rising. They're appearance marks something coming.

Golem A entity forged from an element that is harder to work with, such as Earth or forest. They are generaly hard to kill and serve a master.

Dragons: A creature of legend that is to be feared. They are very large and quite a challenge to kill. Some can breath fire, others cannot. They generally hunt alone and they very from passive to agressive, vary from dragon to dragon. There is a rumor of a certain race that came into existence that can take on the form of a dragon. They remain a secret and few have ever actually seen someone who is capable.

Boomer: A creature that travels in mass swarms. For a defense mechanism, they explode violently. Best to avoid.

Class list:
(When your character as gained enough experience and hardiness in battle, they will change class, some times there is more then one option)

Archer > Sniper/ Nomad (bows)
Armor Knight > General (Axes, swords, or lances. upon promotion, they gain one of the others)
Bandit/Pirate > Berserker (Axes)
Cleric/Priest > Bishop (Staves, upon promotion, light magic)
Fighter > Warrior (Axes)
Soldier > Halberdier (Lances)
Mage > Sage/ Mageknight (Elemental Magic)
Monk > Bishop/ Witch hunter (Light magic, upon promotion, they gain staves, witchunter gains swords)
Pegasus Knight > Falcoknight (Lances, upon promotion swords)
Shaman > Druid/ Summoner (Dark magic, upon promotion, a summoner can gain necromancy)
Cavalier > Paladin (Axes, swords, or lances. upon promotion, they gain one of the others)
Swordsman > Swordmaster (swords)
Thief > Assassin/Rogue/ Whisper (Daggers)
Troubadour > Valkyrie (staves, gain swords upon promotion)
Wyvern Rider > Wyvern Lord (Axes or lances. Gain the other upon promotion)
Bard (Boost spells.)> Spellsong (gains elemental magic usage)/War drummer (Gains sword, lance or axe.)


Item list

Torch: Used to light up the darkness. (3 uses). Ruined when dampened enough.

Medicine: Used to treat wounds. Improves healing rate. (3 uses)

Sex Change Potion: A potion that changes a persons sex permenently, reversable through drinking another potion. (Rare do not start with)

Elixer: Heals all wouds comletely. A rare find and expensive. (1 use)

Poison: A potent poison, if injested, death will be near certain and swift. If used on a blade, it groggies and injures, death is avoidable. Anti poison cures overtime. Injestion is hard to cure, and needs immediate treatment. 22 uses)

Mana potion: Used to restore magical abilties and or imrpove (3 uses)

Pure water: Increases a persons magical resistence temporarily. (3 uses)

Bandages: Used to further treat wounds. Improves healing rate. (6 uses)

Anti Venom: Used to cure poison. (3 uses)

Canteen: A canteen filled with water. (has about 15 uses)

Salted food: Food that has been salted so it will not go bad. (5 uses)

Map: A handy little scroll of the world map. (unlimited uses)

Ancient Scroll: Ancient scroll used in a ritual of ressurection. (1 use, rare, don't start with)

Book: A book. Does this really need a description. (can be of anything. Unlimited uses)

Magic Compass: Rare compass that points to nearest rare treasures. Upon finding it, the compass returns to normal (1 use)

Smoke bomb: Ball that unleashes a cloud of smoke to help with escapes, does not work in many numbers and on all enemies. (1 use)

Cigaretees (more cigar like if anything): Smokeable item, hazardous for your health. What beneifittes this item might bring are unknown. Perhaps it has more then one use. (8 uses)

Rope: Very sturdy pair of rope. Used to secure objects as well as other uses. (unlimited uses until cut or breaks due to overweight limit)

Ice Arrows: Arrows that have a chance to freeze an opponent. (5)

Fire Arrows: Arrows that have a chance to set the foe ablaze (5)

Bomb: A makeshift bomb with a fuse. Explodes and deals heavy damage. May back fire (1 use)

Master Crown A crown that will cause your character to upgrade class. (1 use) (Rare, do not start with)

Angle Feather A magical feather said to be from an angle. Will prevent a lethal wound. (1) (Rare, do not start with)

Mystic Gem An item that grants foresight temporarily. (Will allow one free dodge or heavy hit) (Rare, do not start with)

Ammunition: Ammunition for the musket. (Rare, do not start with)

Adrenaline: A potion that will greatly enhance a persons abilities for a short amount of time. There is however a crash afterwords.

Magic bracelet: A extremely valuable item that allows the caster to use any spell they are capable of using from memory. (Minus Legendary ones. Rare do not start with)

Apprentice Crown: Allows a class switch. (Shaman to Mage or Shaman to Pirate even. Keeps current rank in former class but will not advance. 1 Use)

Magic Spectacles: A pair of glasses that allow the user to see the unseen. (rare item do not start with)

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 2:35 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
Weapon List (S ranked weapons are legendary, there is only one of each type.)

Axes

Hatchet (E): A basic axe that can be used for direct and indirect combat. Not overly powerful, originally used for chopping wood.

Mallet (E): A wooden hammer that is effective against armored units.

Pick Axe(E): An unwieldy axe that was used for a mining tool. Has some power to it.

Iron axe (D): A standard axe. Durable and easy to wield.

Hand Axe (D): A throwing axe, it's accuracy for a ranged attack is not overly reliable but it can be used for both direct and indirect combat.

Steel Axe (C): An axe made of steel, very durable and powerful.

Large Cleaver (C): A smaller easier to use blade. Fast and sharp, but not durable.

Pole Axe (C): An Axe with an elongated handle. Effective against Calvary.

Warhammer (B): A large hammer used for battle. Powerful and effective against Armored units. Draw back is the weapon is slow.

Devil's Axe (B): A emensily powerful Axe that draws power from it's user. There is a chance that using this axe will result in just as much injury to its wielder as the opponent.

Tomahawk (B): An improved version of the hand axe. Difficult to use.

Silver Axe (A): A difficult axe to wield. Strong, sharp, and deadly. An Ideal Axe.

Armor Cleaver (A): An axe that has a chance of by passing an opponents defense completely. Difficult to use.

Mjlorin (S): The hammer of a thunder god. Not only extremely powerful, but has the abilitiy to use thunder magic as a ranged attack. Only a true master of weapons can hope to wield this weapon.


Swords

Machete (E): A farming tool, not intended for use as a weapon but it gets the job done.

Gladius (E): A short sword, intended for hacking a slashing.

Rapier (D): A sword that focus on thrusting and stabbing. Effective against Armored units.

Iron sword (D): A durbale sword made of Iron.

Long Sword (D): A blade with an extended blade, works well against calvary

Sabre (C): A backsword used traditionally by naval officers. Easier to use then most blades.

Bastard Sword (C): A large two handed sword. Very difficult to use. Slow but Powerful

Obsidian sword (C): A sword that was made from Obsidian. Extremely sharp but breaks easily.

Steel Sword (C): A sword made of steel. Decently powerful.

Katana (B): A popular curved sword. Considered by many to be a perfect sword.

Wo dao (B): A sword that is strongly influenced by the katana. Not as powerful but easier to use.

Wyrm Slayer (B): A sword that was forged to be effective against Wyverns and beast similar to them.

Miao Dao (B): A sabre with an extended blade. Effective against calvary.

Dragon Slayer (A): A sword forged after a legendary blade. The blade is a large nearly unwieldy two hander. It is ememensily powerful but really slow.

Silver Blade (A): A sword made of silver. Powerful, but slightly difficult to wield. An ideal sword.

The Dragon Slayer (S): A legendary weapon that was onced used to slay a dragon. Some would describe this blade as a large slab of Iron instead of an actual sword. The blade is among the largest two handed weapons and must be wielded by two hands. The Blade ic capable of cutting through nearly anything.

Osafuna (S): A blade that at first glance would appear to be old and rusted, nearly unusuable. However, the appearance is decieving in that the blade is unbreakable and unbelievably sharp. It is a long curved blade. The blade is also capable of creating a shock wave that can be used as an indirect attack.

Solais (personal blade, no level) A mythical blade that seems to be able to heal instead of slay. On contact, it will be able to treat wounds.

Lances

Pitch Fork (E): Farm tool used as a weapon. Not effective but effective enough to be used as a Lance.

Slim spear (E): A slim easy to wield spear.

Staff (E): A Staff with no pointed edges. Not lethal but can be used as a weapon.

Pike (D): A long spear that works well against mounted units.

Iron spear (D): A durable lance made of Iron.

Javelin (D): A lance that is useable in both indirect and direct combat.

Zanbatou (C): A spear with a curved blade at the end of it.

Steel Lance (C): A spear that is somewhat difficult to use. Its made of Steel and is decently powerful.

Flail (C): A staff with a chained spikeball at the end. It's very effective when held in the hands of a footsolider but not nearly as effective in the hands of a cavalier.

Trident (B): A pitchfork that has been refined and is now very useable as a weapon

Short Spear (B): An improved javelin. Heavy and effective for indirect attacks.

Quarter staff (B): A staff that has been refined and is now very useable as a weapon

Halbred (A): A lance with an axe like head at the end. More effective against other lance wielders.

Silver Lance (A): A lance made of silver, heavy and very powerful. This is a personal favorite of knights.

Gurganth (S): A legendary Lance infused with Light magic. The lance is capable of harnessing light and using it as a powerful beam attack.


Knives

Kunai (E): A farm tool originally, it works decently as a weapon though.

Needles (D): A weaker slim needles that can be used for indirect and direct combat. In direct combat, they are used more like a claw then anything else.

Iron Dagger (D): A durable dagger made of Iron.

Silencer (C): Not to be confused with the bow, this dagger was designed to fight mages.

Steel Dagger (C): A moderately powerful steel dagger.

Throwing Knives (C): An major improvement over needles. Longer slimmer knives that are useable in both direct and indirect combat.

Kard (B): A strong dagger with a jagged end. Has a very slim chance of instantly killing.

Silver Dagger (A): A strong dagger made of silver.

Baselard (A): A strudy strong dagger that can be used in both direct and indirect combat.

Stilouete (S): A legendary Knife. A longer curved black dagger. Can be used for indirect combat as well. Kills instantly frequently.


Staves

Heal (E): A basic staff of healing.

Unlock (E): A staff that is capable of unlocking doors and chest.

Mend (D): An improved healing staff.

Restore (D): A staff that returns an allies status to normal.

Ward (C): A staff that boast an allies performance.

Berserk (C): A staff that makes an enemy go on a berserk rampage. Enemies will attack anyone who gets near them. Friend or foe.

Physics (B): A staff that can heal allies from far away.

Sleep (B): A staff that can make an opponent fall asleep

Hammertine (B): A staff that can repair items.

Silence (B): A staff that prevents the use of magic.

Blockade (A): Creates magical barriers.

Foritify (A): A staff that heals all surrounding allies.

Purify (S): A legendary staff that not only heals but also can be used to destroy beings of darkness with a signle strike


Bows:

Flatbow (E:) A bow made from one piece of wood, using its natural curve. It’s light and easy to use

Beginner bow (E:) A well made bow crafted for ease. Excellent for beginers.

Iron Bow (D:) A bow made from Iron. Easy to use and durable.

Long Bow (D:) A longer bow designed to get more distance.

Short Bow (C:) A smaller bow that is highly accurate and packs a punch.

Steel Bow (C:) A bow made from Steel. Harder to use but more powerful.

Crossbow Bow (B:) A crossbow, Packs a punch and is accurate. Takes a while to reload.

Compound Bow (B:) A bow that uses multiple strings and pulleys, so it’s easy to pull back while still offering fairly heavy damage. It’s heavy, though.

Musket (A:) A new age weapon. Takes a long time to reload. Ammo is very rare and the weapon itself is very expensive. However, the weapon is extremely powerful and armor piercing.

Silver Bow (A:) A very well built bow made with silver.

Silencer (S:) A legendary bow crafted by a master craftsman. It gets extra range and is very powerful. On top of that, it has a chance of killing instantly. Truly a work of art.


Elemental magic

Fire (E): A low level fire spell. A fire ball.

Wind (E): A low level Wind spell. Uses strong gust to push around enemies. Effective against Pegasi.

Thunder (E): A low level lightning spell. Summons lightning to strike the opponent. Effective against dragon like creatures.
Frost (D): A low level Ice spell. an Ice ball that has a slim chance of freezing an opponent.

Earth (D): A low level Earth spell. Sends small boulders and rocks hurling at the opponent.

Shock (D): A lightning spell used to stun the opponent, its highly effective on dragon like creatures.

Blaze (C): A Mid level Fire spell. Summons fire from below the opponent to engulf them in flames.

Gale (C): A Mid level wind spell. A highly strong gust that is capable of cutting flesh and even blowing ships off course.

Tremor (C): An Earth spell that shakes the ground and cracks earth. Effects everyone on the ground and causes structure damage to builidings as well. Friendly fire is an issue with this spell.

Hail (C): An Ice type spell that has excelent range. Forms large sized balls of hail and hurls it at the target.

Gaia (B): A midlevel Earth spell. Summons spirals of spikes from the earth to impale an opponent.

Blizzard (B): A midlevel Ice spell. Creates a raging Blizzard around the opponent using Shards of ice to cut apart the enemy. Has a moderate chance of freezing.

Flamethrower (B): A fire spell that sends a wave of fire at the opponent. Used to hit multiple enemies, but has a high chance of destroying the surrounding enviroment and causing damage to allies.

Razor (A): A high level Wind spell. Creates Winds so powerful they rip through flesh with ease and tear off anything non anchored to the ground.

Pyro (A): A high level Fire spell. A spell that is an heavy improvement over blaze. Has a much larger area and much more intense fire.

Raijin (A): A high level lightning spell. Creates a large violent storm in the surrounding area and strikes enemies with large volts of electricity.

Quicksand (A): An earth spell that causes the foe to sink into the earth. Extremely difficult to use. Slows the enemy down and in some cases causes suffication.

Subzero (S): A legendary Ice tome. Creates sub zero temperatures and uses large ice shards to attack that come from both the sky and earth below. Being frozen is nearly guarenteed.

Forblaze (S): A legendary fire tome. Described as the fires of hell. The spell creates intense temperatures and uses fire balls to incinerate the opponent.

Thor (S): A legendary thunder tome. Creates an extremely violent thunderstorm and strikes the foe multiple times. Said to be equivlent to that of Mjlorin in feriocity.

Wind tunnel (S): A legendary wind tome that creates an extremely violent vortex of wind around the opponent. The wind shred apart exposed skin, throws around the opponent and uproots objects.

Quake (S): A legendary tomb that creates a Earthquake that tears apart the earth. Death is caused by the enemy falling into large cracks in the earth.


Dark

Flux (E): A low level dark spell. Easy to use. Dark energy attacks the enemy from Above

Worm (E): A similar spell to Flux but attacks from below.

Luna (D): A foul spell that by passes an enemies defense. It is believed that it attacks the soul directly.

Dark arrow (C): A spell is highly effective from long range. Attacks fast and in a stragiht beam. almost like an arrow.

Tedrils (C): A midlevel dark spell. Several dark tentacles appear from below and lash out at the target.

Nosferatu (B): A spell that drains the life from the foe and gives it to the caster.

Belberith (A): A High level dark spell that not only damages but poisons the target.

Eclipse (A): A spell that blinds the foe and then begins to burn them as the darkness burst into flames.

Godhand (S): A legendary dark tome. The spell involves thousands of dark hands grabbing at the foe and tearing him/her appart. The sight is said to be almost unwatchable.


Light

Light (E): A low level light spell. Several beams of light shoot from the casters hand at the target.

Morale (E): A light spell the boost the performance of the caster and the caster's nearby allies.

Divine (D): A midlevel light spell. Similar to Flux in that it attacks from below.

Truth (D): A spell that lowers the enemies defense.

Purge (C): A long ranged light spell, similar to that of Light.

Faith (C): Gives an ally large boast in their abilities. Only one person at a time.

Blind (B): A light spell that creates a large flash that blinds the enemy.

Thanai (A): A light spell that is highly effective against Infantry. It attacks from above and is difficult to avoid.

Judgement (S): A legendary light tome. Light shines down upon the target from the heavens and smites them. If the target is truly evil they shall die, but if they mean no ill will they shall be spared.

Bard Related

Simple Instrument: Plays E and D level songs. Not very durable.

Fine Instrument: Plays E, D, C and B level songs. Moderately durable.

Excellent Instrument: Plays any song except for S level songs. Quite durable.

Masterwork Instrument: Quite a find indeed, as it can play any song. Very durable.

-----------------

Morale (E): A song that boost the performance of the caster and the caster's nearby allies.

Trick (E): More like joking than a real song. Temporarily removes weapon effectiveness.

Truth (D): A song that causes the enemies to lower their defenses.

Safe passage (D): A song about wildness survival. Allows Allies in range to pass through most terrain unhampered for a time.

Faith (C): Gives an ally large boast in their abilities. Only one person at a time.

Berserk (C): A crude song that makes an enemy go on a berserk rampage. Enemies will attack anyone who gets near them. Friend or foe.

Sleep (B): A lullaby that can make an opponent fall asleep

Silence (B): A song that prevents the use of magic.

Recharge (A): A song that can channel the loose magic in the air back into a staff or spell book.

Fear (A): A scary tale that causes enemies to tremble with fear. Greatly reduces their accuracy and may even cause them to fumble and drop their weapon.

Death (S): A forbidden fable that may cause death to any one listening.

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 2:35 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
Other information:

If you have any questions, pm me or im me. I have both a msn and an aim. Also, please pm me Profiles.

The Character limit is three characters per person. However, if you have that many characters, i expect you to rp to the best of your abilities, or they wont live that long. Also id appreciate no speed rping.

If you are leaving, post here and for how long. That way i don't accidently kill you off for inactivity.

Alive: 10
Dead: 5
Out of the Rp: 10



Profiles:
Username:Whimskull
Name: Serene Lefia
Age: 23
Class: Pegasus Knight
Appearance: A woman about 5' 7", with long silverish-blonde hair. has moderate assests, not too big, not too small. She wears a white shirt and white pants, with a long red robe like coat with gold designs on it and green trim. she also has basic Pegasus Knight like boots. Her only armor is a red breastplate with gold trim, and bracers of the same color.
Her Pegasus is not white, but black, with yellow eyes and has armor the same color as her armor, red with gold trim.
Personality: Serene is a little stuck up, believing that Pegasus and Falcon Knights are more superior classes than others. She also is a little too overconfident in her abilities, always rushing in early. However she has a caring nature when she's around her friends, and would dash in to protect any of them.
Biography: Born into an upper class family, Serene was treated like a noble's child, and was spoiled a lot. She however didn't really care much about what she got, all she wanted to be was a Pegasus Knight. Serene's mother was a Falcon Knight and taught her the skills it took to become a Pegasus Knight. However, even though Serene wished to be a Pegasus Knight, she didn't want to be part of the military like her mother, so late one night, she took her Pegasus and ran away from home.
When she ran away, she knew she couldn't go back to he home, because her parents would be angry at her. She never truly felt remorse for running away from home. It was only until she found out that her parents were killed in a raid that she felt horrible. She eventually put that aside and continued around like a nomad, flying from village to village, city to city, on her Pegasus. She never expected what was about to happen to her...
Weapon level and type: C, Lance
Starting equipment: Iron Spear, medicine, map, canteen
Status: Alive


Username: Kikicya
Name: Tania Almarisse
Age: 18
Class: Pegasus Knight
Appearance: (Physical) Tania has an average body height and build, amber eyes, and chestnut brown hair that she usually lets hang loose (unless in a battle, then it is braided). She's not knock out beautiful but beautiful all the same. (Clothing) She wears various dresses that comply with the latest styles, she sometimes likes to add a single pegasus feather to the dress somewhere. (Armor) None currently
Mount Name: Windy
Appearance: A white pegasus with a gray diamond on it's forhead, black hooves with a gray tail and mane.
Appearance in battle: Silver engraved armor with the same design of Tania, protecting the legs, the neck, the chest and head.
Personality: A calm and patient horse, who cares deeply for her mistress. Windy is willing to die for Tania and trusts her deeply.
Biography: Tania was born into the great house of Almarisse, however she was raised by the head maidservant, for her mother had died of a coughing sickness when she was young, and her father was always busy with governmental issues. Her maidservant was strict and soon Tania became one of the most "proper" noblewoman. Being raised by the head maidservant, Tania was taught to be kind, charming, humble, polite and respectful. She doesn't really think for herself, she usually does what's best for her friends, her family, and her people. She always think of the consequences before she does things and can sometimes appear to be a bit too cautious to others
When she was twelve her father introduced her to her pegasus, Windy. Tania grew very attached to Windy and was soon flying very well with it. Her father had her enroll in the pegasus knights and soon enough she became a fully fledged knight. Tania however was expected to keep it as a hobby as her father didn't see her fit to be in the military, this was the first time she disobeyed her father...
Weapon level and type: C Lance
Starting equipment: Iron Lance, Canteen, Bandages, Anti Venom
Status: Alive (Ressurected through ancient ritual)



Username: Kerim
Name: Daryl Gordan
Age: 26
Class: Wyvern Rider
Appearance: Sports about 1.5 feet of dark hair, the bangs messily hanging over his eyes and face. Usually has dark bags under his eyes, from lack of sleep. His irises are a light shade of brown. His chin is small, and he has a fairly pointed nose. He wears a thin, thread undershirt, with sleeves that come to a small cuff on the wrist. Over this he wears a thin metal plate, hardly offering much protection. His shoulder armor is strapped to his torso by leather strips. He has worn, dusty leather pants, and boots that sport metal toes.
His armor are 2 metal plates, less than 3/16th's of an inch thick. There is one on both sides of his his torso. The one on the front, is constantly being battered, and is full of dents and the edges are rusted on both pieces. He has shoulder armor of the same thickness, loosely attached to the rest. He also has metal knee pads, strapped by leather wrapped around his pant legs.
His wyvern is a maroon color, with a dark leather saddle on his back. His tail has a poisoned metal tip on it. His teeth are sharpened, and the edges of his wings are torn, from rough adventures alone in the wild. It wears a metal head guard with a spike on the end, poisoned like the tail. His eyes are a knowing shade of green. His ears come to a small point.
Personality: Fairly laid back, enjoys to flaunt his flying ability. Can be serious if need be, and often drifts into deep thought. He can have a dark sense of humor, and tries to smile through everything, believing everything is much easier to achieve with a smile on your face. His view on the world is fairly optimistic, and he has a passionate hate for pessimists and bandits.
Biography: As a young boy, he lived in a small town. He used to hunt for the local meat keep, and his preferred weapon was a axe. He began with small rabbits, but grew to tackle larger prey, until at 17 he managed to defeat a bear in fierce combat. He came back to the town, ravaged, but alive. His father was incredibly proud. This same day, a group of wyvern riders passed through the town. Fascinated, the young man came to investigate.
He asked them all kinds of questions, asking how old he had to be to join, how to take care of the wyverns, and if it was easy to ride them. He was told he had to be 18, and was given a small tutorial on how to take care of and ride one. He decided that the day he turned 18, he would join this group. On his eighteenth birthday, the group of wyvern riders came back, and he left the town, to join them. He learned quickly, and quickly became an experienced flyer. 2 years later, he returned to his small town, to find it raided and burned by bandits, his father dead.
He left the group of wyverns, and traveled by himself, in grief.
Weapon level and type: E, Axe
Starting equipment: None now.
Status: Dead (Killed by Nosferatu, cleaved in two by The dragon slayer.)


Username: DH_Ninja
Name: Eton
Age: 20
Class: Thief
Appearance: Image
Eton stands at about 5,6 and has long orange hair which he ties in a pony tail and blue eyes. His skin is more on the pale side but not overly pale as it has some tone to it. He is generally seen wearing baggyish dark blue pants, a pair of worn brown boots, and a dark blue tank top like shirt. He wears a pair of brown light armored gauntlets with finger holes. On his belt his a sheath with a dagger in it and a bag of supplies.
Personality: Eton is a cool headed optimistic person with a care free happy go lucky attitude. Despite this, it hides his professionalism in the field of work he does. He is a very likeable person and is generally easy to warm up to. He always seems to have energy despite how laid back he is. He’s also protective and will not let harm come to his allies. Generally, this gets him injured a lot and leads to him being in dangerous situations.
Biography: Eton was born and raised on the western side of the continent in a small village. Over night his world was turned upside down when a clan came out and attacked his village as it was believed the village had some connection to a rival clan. He was the only survivor of the attack. He was left battered and injured do to his house collapsing. Lucky for him, he was taken in by a traveling group of nomads that were passing through. Since then he was trained to be a thief.
When he came of age (16), he set out on his own and started taking jobs for clans, though he hated it due to the traumatic event he suffered from he knew that he had too. He vowed to have vengeance one day. He became skilled in his profession, a thief. Stealing from one clan or from who ever he had to due to his jobs. Though he never liked it due to his nature, he knew he had become good at it and knew it got him that next meal. He now focuses on trying to find an alternative style of life while maintaining the one he has.
Weapon level and type: B Daggers
Starting equipment: Iron Dagger Canteen
Status: Alive


Username:Niniva
Name:Tara Viencie
Age: 26
Class: Shaman
Appearance: Hair like that of a raven, silky black, and flowing to her shoulders; skin of the color of sand, a light hint of tan to it. Eyes as green as emeralds. across each cheek lies simple striped markings of red. Her attire can only be described as extensively tribal. Bone earrings hanging from her earlobes, A necklace hanging from her neck, bearing 3 talons.
cuffs along her wrists going up to her elbows, made of fine white colored fur, each of with having a metal brace at the forearm. along her upper arms, were etched dark colored tattoo's of serpents intertwining up to her shoulders, where she wore pauldrons of frilly white fur, matching the cuffs. Upon her chest was an ornamental chest piece of ivory, jewels and leather, leaving the lower portion of her stomach area exposed. legs wearing a baggy pair of black slacks crafted by the hides of wolves. simple moccasins adorning her feet.
Personality: Flirtatious, Devious, Greedy, Malevolent. This woman uses all styles of black magic to get what she wants and offers little loyalty to any creed. though as crooked as a criminal, she does have her softer side; once bonded by companionship she can prove a worthwhile ally and friend, offering her dark services for another's benefit or survival.
Biography: Born and Raised in a solitary tribe in the west most of her life. Tara grew up around dark practices. Sacrifices to shrines of stone and timber, bloody ceremonies of masochism, barbarism to the very core. She herself was an aspiring shaman within their ranks, conjuring spells of black arts for everything from wards to destruction magicks. Then the strife came. Squabbling amongst tribes, legions, and factions for the segments of land they dare try to make their own. Tara's own tribe was not one of the victors, the Black horizon would see this day claimed.
Making her escape through the shadow of night and becoming a nomad of sorts overtime; forsaking her past family ties, connections and way of life, as many of what survivors remained did. Living among the lush flora and fauna of the forests, she became adept at the use of the various herbs among the country side, With much of the territory in Black Horizon hands.
The news of their recent usurpation however, traveled fast, and a certain shaman; in her curiosity and reawakened lust for revenge; saw to it to return from the woodlands and seek out civilization yet again, perhaps this had been a sign from the old gods to do just that.
Weapon Level and type: C, Dark Magic: Flux, Worm
Starting Equipment: Book of Dark Arts, Torch
Status: Out of the Rp


Username: Belthasar
Name: Barbas
Age: 24
Class: Archer
Appearance: Barbas has short black hair, and hazel eyes. He wears a black undershirt, with a black light coat over it. He stands at 6" 1', and is of average build. His pants are black, like the rest of him, as are his shoes. Barbas' his skin is a tan, and his nose slightly larger than normal.
Personality: Barbas, to put it simply is an a**. He tends to be very c*** and talk a lot @#$%. Not only that, he also gloats about his abilities when he does. Though most people dismiss this as him just being a blowhard, he can back it up, although his attitude hides his skill as a professional. Although it has gotten him in trouble more than once, Barbas would rather stand and fight than run and hide. Although a complete jerk, Barbas will not leave someone behind to die and is a reliable companion.
Biography:Barbas was raised in a large village on the east side of the continent. He did not like his village in the slightest, as he deemed it 'boring.' He doesn't speak much about his parents or his past in general. But what he will say is that his mother was an archer who was in the military. Due to this he was trained by her to be an archer.
However, when he was 19 His parents tried to push the military onto him, but he didn't want to join. It was then he decided to leave instead of being forced into something he didn't want to do. He decided it was time for him to make his own rules. Hoping to find a less 'boring' place to spend the rest of his days. He now travels the land, looking for a suitable village.
Weapon level and type: D
Starting equipment: Iron bow, Map, Salted food, Canteen
Status: Out of the Rp

Username: RuneKn
Name: Nil Walker
Age: 23
Class: Armor Knight
Appearance: Average in both height and build, he has brown hair and green eyes. He wears a black long-sleeved shirt, a brown vest on top of that, and leather pants. However, most of the time, he wears his large armor, which makes him look like a large and mighty warrior, surprising any who finds him removing it. Other accessories include a headband (he doesn't wear it, it was a memento of his master), brown boots, and a bronze ring.
Armor: Made of steel, this is made of various parts.The helmet wasn't protective as other helms, but with the visor (which was drawn up than pulling it down) it was light,still provided protection, and it allowed Nil to turn his head a bit quicker (which can be useful). The breastplate has almost no special details, besides the blue trim lining with the rest of the armor. The kneecaps and underarms were protected with extra metal disks. The greaves covered both sides of his legs, the gauntlets were made so that his hands and fingers were both protected and flexible. In fact, while it is large, it was maneuverable, at the cost of being slightly less protective.
Personality: His would be described as a "soldier" type. He is serious in everything he does, if he is in charge of someone, he makes them do their job, and will be respectful to others. In battle he retains a calm composure, even when problems arise. Other than this, he is very kind and caring underneath, and would help one in need. Too bad most people only get to see the tough armored knight on the outside.
Biography: A young boy in a small town, he trained with a retired warrior, favoring the axe. From this, he learned how to survive on his own, how to hunt, and how to fight. Soon, on his 16th birthday, having nothing else to teach him, his master challenged him to one last battle, which Nil won. Afterwards, his master gave Nil his handband, which Nil thought he wasn't worthy to wear it yet, and hid it on his person.
Two years later, while Nil was out to trade in a different town, he discovered his town raided, with everyone but him dead. He took any supplies that the raiders missed, and the armor his master had, who hid it in his house. Taking these, he traveled, and took jobs when he needed anything. Secretly, he wanted to know who attacked, and almost desired a adventure...
Weapon level and type: E Axe
Starting equipment: None
Status: Dead (Killed by Barbas, single arrow shot to the back of the neck.)


Username: Forbz
Name: Druid
Age: 19
Class: Shaman
Appearance: Rana is usually seen wearing a large, dark robe which covers most of his face. His skin is literally deathly pale and icy cold, and his hands look slightly aged. He twitches lightly every few moments. Around Rana, shadows often seem to curve and change if you look close enough.
Rana's face is flawless. He has a tiny scar under his left eye, and that is the only blemish. His hair is silvery white and reaches at longest to his shoulders, and his eyes are a warm grey. /he could be described as handsome, but also as frightening.
Personality: Rana is quiet, and usually only talks when talked to or around those whom he knows or trusts. He is very friendly and peaceful, like a young child. His social skills are minimal, though he often forms tight bonds with those he befriends. He is very, very protective and fears little to nothing except exposure; he is highly agoraphobic and crowds or large groups of people make him panic, alongside wide open spaces and bright lights.
Another one of Rana's quarks is that he often perceives the mental as something physical. He has incredible power over the mind, and sees other people's literally as large, small, hard, soft, or any number of different things.
Biography:
Rana's past is a jumble. At birth he expressed the telltale signs of a magical genius, but upon his parents hiring a sage to tutor him he clearly was more than that. Rooms darkened when Rana stepped into them, and when he cried the air around him cooled and filled with shadows. Sometimes his eyes glowed. Some people in his small town feared him, though his parents were proud and so was his teacher. They were kind.
When Rana turned six, he and his master had a mock duel to exhibit Rana's progress in the center of town. During the event, Rana felt something welling inside of him and watched in horror as a small defensive spell tore his master to pieces as well as many other citizens. There was chaos, and Rana ran for the edge of the city; when angry people followed, his fright destroyed them as well.
Rana ran. For years he didn't speak or enter a single city or town of any form, and he ate barely anything. He didn't know why he hadn't starved. Rana tried to forget what had happened when he was older, and enlisted in a large mercenary force, but he didn't like the fighting and rumors spread about him. He was after a short time kicked out for never joining a fight. Rana travelled around for another year or two, sometimes meeting other people, but always keeping to himself.
Weapon level and type: Dark, level B
Starting equipment: Luna
Status: Alive


Username: Kerim
Name: Nechis Dynusk
Age: 26
Class: Bandit
Appearance: Fairly long orange hair, tied into a braid in the back that falls to his waist. He is fairly tall, at 6' 6". He has dark gray eyes, and a look of arrogance hangs on his face. He has a thin, worn, cloth long sleeved shirt that has tears in multiple places. He has a cheap locket necklace, empty. His back, able to be seen through the tears in his shirt, is covered by scars from an attack from a beast. His pants are made of unconditioned leather. He wears no shoes.
Personality: Battle worn and tough, has little tolerance for himself failing. Steals only what he needs to live. Often in a dark
mood, prefers to be alone than with a companion or group. Has an intense hate for bandits with no honor. He may have a short fuse, but he can be kind and helpful if prompted to do so. He attempts to keep his ego under check, but is fairly bad at doing so.
Biography: Born into the Talvair clan. Stole and thieved his way to the near top of the clan, was expelled after defying their ways. He realized that this clan had no honor, and no reason to steal. They were fiends in his eyes, and he openly welcomed his expulsion. He left the area, wishing to come back someday and show them exactly what he thought of them.
Upon leaving the clan, he took it upon himself kill only what he planned on using. He lived in the wild for 4 years, braving animal attacks, near starvation, and dehydration. Out hunting one day, he was attacked from behind by a mysterious creature, creating deep scars in his back. He became adept at fighting with an axe, and hunted for his own needs. He has not raided since leaving, and vowed to himself that he never would.
Weapon level and type: D, Axe
Starting equipment: Hatchet, map, canteen, book
Status: Out of the RP


Username:Whimskull
Name: Odinas Wiskar
Age: 28
Class: Swordsman
Appearance: A tall man, standing at about 5' 8". He has black hair with red highlights that goes down to his shoulders. His left eye is orange, while his right is completely pitch black. There are strange markings on his forehead, chest, and back. He wears a blue swordmaster robe with green trim. Under that he wears completely a completely black jumpsuit. He doesn't wear any footwear, preferring to walk barefoot.
Personality: He is a rather quiet man, prefering to do things instead of saying them. He can be rather friendly to those on his side, but is a merciless beast to those he goes up against. In his honesty and kindness, he can sometimes lose track of his natural bloodthirst, not attacking those who go against him at times. He is also laid back, calm, and always enjoys a good feast, or twenty. However, even though he is nice, he has a problem controlling himself when he goes completely berserk, sometimes striking down allies.
Biography: Born in the desert, to a woman who was raped, Odinas was always one step ahead of everyone else. Of course he had to be, to protect his mother in the harsh desert enviorment. One day, he stumbled into a town, and found a valuble sword on the road. He was interested in the fact that it was in the middle of the road, and went around the town to find who owned the sword. He ended up returning it to it's rightful owner, a great swordmaster. The swordmaster agreed to teach Odinas the skills of a true swordsman.
As Odinas grew older, people noticed that his right eye strangely grew darker each year. No one could understand what it meant, not even Odinas, well, not until one fateful day. On that day, Odinas was walking through a traveler's road. He turned to see a woman nearly beaten to death by rouges. Odinas chased off the men, and was trying to help the wounded woman up, but she couldn't seem to get up. He thought it was no use, and decided to end her misery there on the spot, and readied a swing. But when he hit her, the wounds disappeared. He found this interesting, and started on a journey to help those in need, and destroy anyone who got in the way.
Weapon level and type: E, Sword
Starting equipment: None
Status: Status: Dead (Killed by Tania, stray lance throw.)

Username: Belthazar666
Name: Charisma
Age: 27
Class: Mage
Appearance: Standing at 5" 6', Charisma has a dark green hair color. Her stops near the middle of her back. Her eyes are a light green. She wears a dark purple mage robe with a dark silver trim to it. Under this a slightly lighter purple dress. She wears pair of black stockings and brown boots.
Personality: Charisma is the kind of person that likes to have fun. She'll attempt to get anyone to go along with her to parties and such. She enjoys laughing, and being around others, always the life of the party. She tends to trust people easily. An obvious flaw of hers. She's easy to get along with, and often optimistic.
Biography: Charisma was raised in the Ice Fang village. Her father was part of the Dragon Fang, and her mother did not know at the time. The two split when Charisma was young, because of their differences. Her mother was part of the Ice Fang's armor. During a fierce battle between the two, her mother was struck down by a member of the dragon fang clan.
After her mother passed away, Charisma decided to 'live life to it's fullest.' She did not let her mother's passing keep her down and decided to stay in the village. She only knows a couple of spells which her mother had taught her prior to her death. Even with the lack of knowledge she has, she continues to try and learn more through the books that her mother had given her, containing various spells within it, both simple and complex.
Weapon level and type: D Wind, Thunder
Starting equipment: Book (Book about spells and such) Anti-venom.
Status: Out of the Rp


Username: DH_Ninja
Name: Julius Horos
Age: 22
Class: Cavalier
Image
Appearance: Julius has long brown hair that is tied into a ponytail and blue eyes. On his left cheek is a thin scar that runs across his face due to a training accident that happened in his youth. He usually tends to have a somewhat stressed look under his eyes, despite that, he is usually seen smiling. He wears a light leather armor and under that a grey shirt. With that is a pair of black pants and brown worn looking boots. He stands at a height of about 5,7 and weighs about 135 pounds.
Personality: Julius is a shy, but friendly individual. He tends to have a slight social awkwardness to his behavior, but he's the kinda person that's hard not to like. He tends to be pretty sensitive to things and actually is not very fond of fighting, but this doesn't mean he's not willing to defend his friends and take jobs to earn money to get by on. He’s fairly easy to like and get along with.
Biography: Julius comes from a poor family that struggled to make a leaving. At a young age, his father abandoned him leaving him only with his mother. The two struggled to make a living. At age 10, his mother passed away from illness leaving him all lone. Surprisingly, he taken in by a traveling noble and raised to be a knight. The training however, was harsh.
After an accident that nearly decapitated him and left a nice wound across his face, he decided to run away. He left the country of Seloi that he was born and raised in and left to the other side of the continent, tired of the nobles and living in poverty.
Weapon level and type: Sword, E
Starting equipment: Gladius, Book, Bandages, Medicine.
Status: Out of the Rp



Username: Ziggura
Name: November Tezzra.
Age: 37 years.
Class: thief.
Appearance:
A thin, pale-skinned woman. She's quite small, no more than 1.54 meters tall, and this size in addition to her compact, lean-muscled figure makes her look much younger than she truly is. Her hair is a raven black color, cropped short to not get in her way, and has accumulated a considerable amount of filth over time (she hasn't washed it in months). As for her eyes, they are a clear winter blue, like new ice over water.
She wears what had once been a loose-fitting white blouse, now a yellowish gray with wear and tear, and a pair of leather slacks. Their shades have been diluted from rich dark browns to the pale, weak color of dust, and November herself has often said that they're more sewn-up cuts than leather now. She otherwise possesses a thin leather jacket, lined with strips of cheap chain-mail.
Personality:
November could probably be counted as the average thief - she's centered on herself and whatever goes her way, avaricious to the extreme and generally relaxed around everyone but members of the law (whom she avoids like the Black Plague). She hates anyone too rich for her to steal from them, and loathes rich people anyway for being rich - jealousy is rather a big issue for her. The only being other than herself that she bothers caring for and respecting is her sister, Mael; everyone else she mocks and abuses in whichever way pleases her. Also, she often believes that those around her get angry only because they envy her thieving skills, thinking herself the best burglar in existence.
Biography:
November actually began in a moderately rich merchant family, with its every perk and comfort. She went to school (she used to call that torture instead of a privilege, however), ate when she wished, bought what she wanted and flaunted her wealth in front of everyone. Her sister sometimes tried to get her to stop, but November had always done things her way, and she went on doing so.
Then came an economic crisis. Their family lost money at an unbelievable rate. In a few months, they were out on the street and fending for themselves. November and her sister adapted to this new living, becoming true sewer rats in the city, stealing whatever they could get their hands on and sneaking off as soon as a 'man of the law' stuck his nose in their street. It didn't take very long for Mael to leave, embarking on a ship with a bunch of pirates, and for November to walk out of their small Seloi town into the world outside.
She traveled for years from city to city. Her routine never changed, except when she had to stay in prison a certain time - and as soon as she got out, she'd be back to her old tricks. She found her sister in a port city's bar a few years ago; the ship Mael had been on was gone, destroyed in a naval battle. They were lucky to have been near the shore. Since then, the two walked the land together - and have had to switch countries, November becoming a bit more known than the comfortable limit.
Weapon level and type: E, kunai.
Starting equipment: kunai, bandages, canteen, salted food.
Status: Out of the Rp


Username: Forbz
Name: Gabriel
Age: 24
Class: Priest
Appearance:
Gabriel is fairly tall and thin. His skin is pale with many small scars on his hands. His hair is blonde, dirty, unkempt and falls unevenly. Gabriel wears a shimmering white silk robe which is a little too small. It flows beautifully, and he never removes it so as to remember the bishop he had killed and taken it from. The robe is laced with gold string and around the collar and buttons there are tiny little purple flowers embroidered into the silk.
Personality:
Gabriel is entirely, undeniably insane. He shakes, cackles, stares, glares, kills, and spends 90% of his time talking to Lucifer, his infamous and completely invisible "pretend friend". Gabriel is a sociopath and could have been schizophrenic. He often obsesses over wild fantasies and complex "plots" with no goal. For instance, he will often lie to and deceit those around him to complete imaginary missions.
Biography:
Gabriel was born in Galar to average merchant parents. They travelled amongst the different lands until Gabriel, in a fit of rage at age four, threw a heavy rock into one of their horses, which in turn kicked his mother in the head. Gabriel's father weeped and was disgusted with his son. He took Gabriel and left him with his cousin.
Gabriel became increasingly obvious in his mental instability as he aged. His father's cousin was disturbed at his mumblings and strange behaviors at age 11, and when Gabriel was 13 he invented Lucifer. When he was 15, he ran away and lived for half a year on the streets before beginning a legendary killing spree. He pretended that the killings were part of a cleansing, like one he had read about as a younger boy.
Weapon level and type: Staves: E
Starting equipment: Rusty Dagger, Heal, Small vial of Medicine
Status: Status: Dead (Devoured by Cyclops Beast)

Username:Whimskull
Name: Jay Salazer
Age: 45
Class: Pirate
Appearance: A rather long mullet of brown hair, with a red bandana tied on his head. He's rather slack-jawed, has a big square-like nose, and has brown eyes. Wears no shirt, to show off his rippling muscles to the ladies. Wears olive colored slacks, with cloth tied around to simulate a belt. He keeps his book in his pants, sticking out, so he can take it out whenever he needs it for reading. He wears simple metal boots on his feet, that are horribly worn out.
Personality: A rather loud mouthed man, who uses the language that only a salior would. He likes to show off his muscles to the ladies, and always would buy a drink for them if he had to money. He is also a klutz, and can drop things and trip easily if he isn't paying attention. At times he likes to a book, usually a romance novel, and likes to figure out new ways to impress women. He also can get a little rowdy and likes to brag about stuff he probably has never done, and he constantly tries to tell people the story about how he once fought three armor knights himself.
Biography: Son of a rough and wild man of the land, J learned many ways to keep himself one step ahead of mother nature. By the time he was 10, he fought off a mountain lion with his axe. But as he got older, he became less serious about being a warrior. Sure, he was rough and wild man, be he lost the urge to survive in the woods and such. One day, he took a trip to the pub. In that pub, he saw a muscular man surrounded by at least 10 women. He knew what he wanted to be.
Jay walked up to the man and asked him how he was able to get muscles that big. The man told him that he would train J and build up his body. The rigorous training program made J huger in a couple of years, and left him with a strange love of romance novels. He thanked the man before leaving, picked up some romance novels at a store, and went off in search of adventure. He was ready for anything to happen to him.
Weapon level and type: Level C, Axe
Starting equipment: Mallet. Poison, Rope, and Book: Lovely Day (A Romance Novel)
Status: Alive

Username: Zesper
Name: Zesper Gastronburg
Age: 38
Class: Cavalier
Appearance: Zesper stands tall at 6.5 feet, and has muscular build. He has fairly short and spiky, light pink hair, and sideburns. He also sports a goatee of the same color on his chin. He has many scars across his body, one right under his bottom lip that comes down to his chin. Zesper has pale skin, despite him traveling to different exotic locations. His eyes are a shade of pale pink, and are always fixed in a stern gaze. He wears a fancy white breastplate with black trim, with chain-mail underneath. His arms are covered in white plate armor, and wears black gauntlets that give his fingers the appearance of claws. Zesper's legs are also covered in fancy white armor with black trimmings, and to top it off, wears white boots, with black iron covering the toes. Over all this, he wears a big, black billowing cape, that's ripped and torn at the bottom, to cover up all the armor. The part of the cape around his neck comes up to his face, covering the lower half of his face up to his nose. Because of all the weight of the armor, he is slow when it comes to agility. He is rarely ever seen out of his combat outfit.
Personality: Zesper is a man of very few words. He is very stern, and has a gruff disposition. He usually answers questions in a grunt, or a quick "yes" or "no". Not a man that you would strike up a conversation with. Though quiet, he is quite the thinker. Zesper has won many a battle with his strategic thinking. His quietness often leads to people leading him around, and making decisions for him. Zesper is a man of honor, despite the savage clan he works for, and always believe in a fair fight against a fellow warrior.
Biography: Zesper used to be a wyvern rider for Dragon Fang clan back before they split into two. Quite the skilled rider, he often went on hunting trips and missions with other riders, wanting to prove himself as a asset so he could become a wyvern lord. One fateful trip, his hunting party came across a hostile dragon. The rest of his party fled, but foolhardy Zesper wanted to prove how skilled he was and stayed back to try to fight the dragon. He was wounded badly and his beloved wyvern was eaten alive. Zesper narrowly escaped death and came back to his clan, half dead. After being treated to by healers, his clan wanted him to get back to fighting as fast as he could, and offered to replace his deceased wyvern with a new one, but upon hearing the offer, Zesper snapped and left the clan and his family, claiming "They were fools for thinking they could replace his dearly beloved wyvern" and quit the ways of the rider.
Zesper traveled the land for years, being a freelancer and fought battles for pay, slowly loosing the cheerful personality he had years ago. One day, he came across a clan called the "Black Horizon". Upon seeing the mercenary and his skills, they hired Zesper to "help out" their clan, and made him a Cavalier. He now works for the Black Horizon, and is currently on a solo raiding party, and is now about to return to the clan, only to find it in ruins.
Weapon level and type: Sword, E.
Starting equipment: Gladius (E), a map, bandages, and anti venom
Status: Out of the Rp



UserName: ^__^
Name: Alice Befiehlt(Last name given through birth, unknown to herself)
Age: 19
Class: Thief
Appearance:(Sorry, no picture)
Alice is albino, with radiant red eyes and very fair skin. She has silky silver hair which may hold itself up or droop down depending on her health; realizing long hair may get in the way, she roughly cuts her hair starting from her neck, though she ignores her side burns, which have reached her shoulders over time. Alice is slightly below the average height for her age, and is not very busty either; Her hands are covered in old dust, she looks a little malnourished, her legs are long and slender, though not smooth and her feet are small for her age. Due to her sensitivity to cold temperature, she wears dark clothes and a raggedy scarf-the most she could get without any currency-she wraps a long cloth around her waist and ties it to make an immediate "skirt", and her shoes are closed-and quite small-resulting in her smallish feet and short height. When in a physical conflict, she holds her knife backwards.
Recently, she has been wearing a light black blindfold since she does not hold any knowledge of how to treat eyes, she can see through the pores in the cloth when needed.
Personality: Due to the way she was raised over time; Alice developed un-serious Avoidant personality disorder, Schizoid personality disorder and possibly Antisocial personality disorder. Evidently, she is anxious about any acquaintanceship with other people, cold in nature and indirectly manipulative to several people on purpose. Even though she can technically be regarded as a psychopath, she has a sense of righteousness and helps people whom she believes are truly deserving of it, whether through pity or admiration. For people she truly cares about, she holds an abnormal amount of self-sacrifice for them; because of her constant desire to find a meaning other than survival, to her own life.
Though she does not derive any joy in it, she finds holding a knife backwards more effective for her, as she can do stronger stabs, rather than weak slashes and pokes.
Biography: Alice originally lived around the less habitable desert area of Galar. She was born by the Befiehlt family, who have a running history of dying in their middle years and poverty. She has never developed relationships with her parents, and so, is indifferent to any other person's concerns about them. As a deed of piety, many small families around where she was born and abandoned contributed into helping her-though discontent with the persona she had developed, they gradually stopped, forcing her to survive through stealing, rummaging through trash and avoiding "unnecessary" relationships with anyone. Alice developed most of her strength, agility, and experience with a weapon by traveling inside the Desert of Death, though only close to the border of it-All of this was the result of a tattered map, which had been stained in the area between Galar, the Desert of Death and Seloi-In order to reach Seloi.
Disappointed to the lack of anything interesting in Seloi, she is traveling around the continent to search for a meaning to her existence, as well as possibly an answer to the Black Horizon incident. A few weeks ago, she had undergone a dust storm after going through the border of the Desert of Death, and as a result, damaged her eyes temporarily, and is wearing a blindfold until she is certain they are healed.
Weapon level and type: E ; Knives, daggers and needles.
Starting equipment: Kunai ; Canteen (15), map, smoke bomb.
Status: Out of the Rp


Username: Kiki
Name: Violet
Age: 22
Class: Bard
Appearance: Free flowing, brown hair that reaches the middle of her back. A single violet is tucked into her hair, and she pushes her bangs over to the side of her face. She has bright blue eyes, with a bit of green in them. She is of average build and average height, but walks lightly on her feet, as if constantly standing on her toes. She wears a flowing purple scarf, with a cool blue tunic, and purple tights, with boots that extend to her knees. She wears a ruby ring on her pinky finger, an array gold(not real) bangles that she wears on her arms and her lute which she can carry on her back because of a leather sling.
Personality: Violet, likes to think of herself as the embodiment of free spirit. She constantly sings to herself and others, and dances around in sudden spurts of glee. She is joyful, outgoing and kind but sometimes tends to push away all things not good and blinds herself from evil and death. Having been an orphan herself she tends to have a soft spot for them, she can also tend to act childish in serious situations.
Biography: Violet recollects nothing of her past, only glimpses of a happy life and foggy images of her parents that she still dreams of to this day. She only knows that after the age of five, she was left to fend for herself on the streets. She had to grow up quickly, trying to find ways to feed herself and keep shelter, she slept in barns and begged for her money. Until she discovered she could sing, she then began to sing at the corners of busy roads, and more money began to pour in. She was eventually able to buy a lute, which she learned how to play by watching other musicians.Violet continued to learn how to play an assortment of instruments, using timbres, panpipes, flutes, etc. She was then taught by a mysterious peddler the secrets of spellsongs which she used to aid travelers she happened to be with while going on her never ending journey.
Weapon level and type: C, Morale Trick
Starting Equipment:Canteen, rope, Bandages
Status: Alive

Username: Bluemage77
Name: Lex Serif
Age: 24
Class: Myrmidon
Appearance: Here.
Lex's wardrobe is comprised of various armors and clothing. He dons an azure shirt with a leather vest. To cover this shoddy armor, he wears a deep violet cloak that stretches to his ankles. Around his waist is a loose leather belt, a twin dagger holster on his left for emergency situations and a sword scabbard on his right hidden underneath the cloak. He wears old leather pants and tightly strapped boots for quick maneuvering.
Personality: Lex literally lives by the phrase "It's true hard work never killed anybody, but I figure, why take the chance?" His casual demeanor never fails to orchestrate his lifestyle. Often slurring his words to save energy, his speech skills sound less than reputable. However, his vocabulary and conversing style are that of a pure gentleman, no matter how hard it is to see.
Biography: Not much is known about Lex's former life. The only thing he is willing to reveal is that he is using an alias. If you were to ask him where he came from, he'd tell you "A small town, not on any map, with a couple of cows and a bakery." Now, if you were to ask him where he learned to use a sword, he'd say "My dad was a blacksmith, so naturally I learned to wield a blade." Only the most expert speech craftier could notice the cozening tone in his voice.
People tend to argue frequently with Lex, his arrogance often maddening even the calmest of souls. However, even if provoked to no end, he'll never lift a finger until he knows who his enemies are. You could even say scapegoats are his favorite animal. He'll always find a way to pass the buck if things get too rich. He loves puns and one liners, too. He'll often cast a sarcastic remark here and there.
Weapon level and type: Swords - C
Starting equipment: Wo Doa, Adrenaline, Medicine (3), Canteen (15), Book.
Status: Alive

Username: DH_Ninja
Name: Leon Brac
Age: 28
Class: Armor Knight
Appearance: A man that stands about 5,7 in a mid weight pale green, trim less armor suit that lacks a helmet. His hair a is corn yellow color and is tied back with slicked back hair. He has a goatee in addition to grey eyes on a scar less face. On his belt he carries various supplies as well as a few surprises. Also on his belt is a sheath that holds his sword, a slightly altered machete to make it more useable in combat.
Personality: Cold, calculating, murderous. Only a few words of many that describe him. On top of this, he is manipulative, lustful, and selfish. However, one would never guess from looking at him. He plays his part well by wearing a false mask and hiding his true motives, while looking for ways to get what he wants. He wouldn’t think twice to kill a stranger, a friend or an enemy.
Biography: Leon grew up in a larger village in Kzsea, because of the country he lived in, he saw the best and the absolute worst of people. Though he was raised right and properly by his parents, he eventually made the decision for himself. When he was 18, he gathered his supplies, a weapon, and snuck out of town, not wanting to abide by anyone’s rules anymore. With this mind set, his first thing on his agenda was to get some armor, with that, he attacked a traveling caravan. Though it wasn’t immediate, he got ahead and planned a trap, boulders. A day later, as this caravan was passing through, he sprang it. The trap was more then a success. It killed everyone traveling in the group. With that, he took the armor of a fallen knight and whatever supplies he could.
There was no remorse or regret, but a thrill and burst of adrenaline. He liked his new way much more then his old. There were limits though, his own values he developed, things he would never do and things he’d gladly do. With that he set out into the west and wandered, living it up, while enjoying the thrill of survival.
Weapon level and type: C Swords
Starting equipment: Machete, Bomb, Poison, Cigarettes
Status: Alive

UserName: Werebob
Name: Jophiv Lursej
Age: 31
Class: Cavalier
Appearance: Sand brown hair long enough to darken out already dull green eyes, and drape over broad shoulders. Jophiv has a variety of chains and charms dangling from his left ear, the longest of which can touch the top of the scar running mostly horizontal across his chest. He adorns a tattered white and red sash over rusty ring mail, and red pants ending in brown boots, the right one held on by thick rope. He has on his right arm a gauntlet and chain much like the Generals use. He rides atop a tan Clydesdale with a black mane, tail, and hoof hair.
Personality: Cool, Clam, or Collect, rarely all three. He has a problem with authority, but follows orders as he always has. Hates to be spotlighted, and would rather blame someone else for a good deed he may have done. He is distant even to the few he may trust. He would rather kill the man asking about his past then talk about it.
Biography: *Kills the man asking.*
Born to a family living in the desert half of the Galar region. His father had to travel with a group of bandits in order to keep his wife and son alive. While growing up under the care of only his mother he learned the basics of surviving the desert, and caring for the ranch's horses. At fifteenth he found a young abandoned colt in the desert, which he took under his care. His mother didn't expect it to survive, but Jophiv believed in her, so his mother let him use supplies they where already low to take care of her. Realizing that the supplies usually sent by the bandit group were very late, Jophiv decided to take the recovered mare, Licove, to see what was wrong.

If it wasn't for a trail that stretched the desert Jophiv may had never found the group, which he was ambushed by. He had never seen his father before so when the leader introduced himself as Rituld Lursej, Jophiv was overjoyed. He explained he and his mother's plight and was taken into the bandit's care, they apparently had sent a supply horse and were wandering where he had been. So Jophiv joined under his father's leadership after more supplies had been sent. So for many years Jophiv work as a bandit, one of the few with a decent horse, until one day a few years back the bandits came back through Jophiv's home. The sight there he could not understand, the skeletal remains of his mother and one of the supply bringers of long ago. The man had a knife in between his ribs and his mother had broken collar where it looked like an axe had hit it's mark. When he confronted his father it was revealed.

The man was not in fact his father and had only put up that bluff so to gain Jophiv's trust. The bandit was sent to kill his mother so Jophiv would have no reason to go home again. Jophiv enraged killed the false Rituld and sped away through the desert, adding another charm to his chain to mark another killed by his hand.
Weapon level and type: Axes, E
Starting equipment: Hatchet, Canteen (few uses left), Rope, Torch
Status: Out of the Rp


Username: Mad Eye Moody
Name: Kevin E. Post
Age: 17
Class: Archer
Appearance: A boy that's about 5"8', he has moderately pale skin and is a bit underweight. He wears 2 pieces of durable leather armor, one covering his chest and stomach, and the other covering from his waist to his knees,white pants are worn under this. Durable, On his feet are durable, black shoes and archery gloves are worn on his hands. His eyes are a bit greenish eyes and has thin lips.His hair is shoulder length and is jet black.
Personality: Usually kind with everyone he meets, regardless of their past or present. He's clever and sensible, even though he stopped going to school at a very early age. A bit of a procrastinator at times, there's also a chance that he'll get c*** for something simple from time to time. He's not very quick to trust people, even though he's kind to them. Fair play is something he strongly believes in, so he'd never cheat at anything.
Biography: He was born in a moderately poor village, with his family being the richest there. He went to school for 10 years but stopped due to his father needing help on the farm to keep the village running. When he was 12, his Father got a lethal disease and stopped working on the farm, leaving him in charge. He had no intent to run a farm, so he refused. With this, his father died weeks later and the village was maddened with his family.
He and his mother were forced to flee the village, leaving everything behind. They lived on the land, eating anything they could find, traveling when they thought they were being followed. He finally got tired of living this way, and left his mother to lead his own life, which wasn't any better. He lived in conditions even worse than before, and he hated everything about it. He built a bow himself and used it to hunt for food, he eventually got better at it, and loved doing it.
Weapon level and type: E, Bow
Starting equipment: Flatbow (E) Ice arrows: (5) Adrenaline (1) Bomb: (1)
Status: Dead (Killed by Barbas, single arrow shot to the eye.)


UserName: Belth
Name: Rolland Isador
Age: 29
Class:Paladin
Appearance: Rolland is quite muscular, and has tan skin. His hair is a light brown, as are his eyes. He stands five feet, eleven inches. He has a scar located on the left side of his chest, made by the man who had knocked him unconscious. Over his torso he wears a padded armour, with a long sleeved shirt over it. The shirt is plain white, although has several stains of blood on it. His legs are covered by a pair of white pants.
Personality: Rolland is a great fighter, and because of this, he looks down on those weaker than himself. If Rolland spots someone who is stronger than he is, he will risk his life to take theirs. He prefers to travel in a small group of 2 or 3 people, but feels fine alone. Rolland does not take orders well, and will almost always do what he sees best rather than obey someone else. He prefers not to give out his name, he believes the more people that know his name, the weaker he is.
Biography: Rolland was raised in Hell Hammer, and it is there where he learned to kill with ruthlessness. His father is a great fighter himself, and was the one to teach Rolland most of what he has learned. His mother preferred to stay out of conflict, but when it came down to it, would defend her family with spell. She wasn't a great mage, but decent enough to take out anyone not knowing what they were doing.
For the first five years of his life, it was normal. He was raised normal, by his mother and father. His father occasionally went off to fight, and defend the village from any possible attackers. During that time, he would be alone with his mother. At the age of six, his father began to train him to fight and defend himself. He gave Rolland many words of wisdom, and tactics to use in battle.
After ten years of long and tireless training, he was given his own axe by his father. It was the hand axe he still uses today. However, Rolland was not satisfied by the use of a hand axe alone. He adapted to use swords as well as the axes, and now prefers to use his sword. He uses the axe as a backup weapon, or to throw at enemies. The axe is stained with blood from all the killed he had done with it.
The next few years of his life, he resided in Hell Hammer, going off with his father now and then to kill and get a feel for real combat. His mother would have preferred him to do otherwise, but knew she could not stop him from going out with his father. After seveal years of doing this, he began to think of what to do with his life. He didn't want to stay in Hell Hammer forever. Not because of the violence, he enjoyed that. He wanted to go off and fight others fro everywhere.
Once he reached twenty-three, he took his first steps out of his home village. He went off to White Wolf, being thrown out twice before leaving there. From there. he went to the Anou Canyon and fought the first man who he thought to be more powerful than him. The man chose not to kill him, and instead left him unconscious out in the open. After waking, he pushed onward to Black Horizon and Obsidian, vowing to take down anyone who was stronger than he was or die trying.
He was on his way back to Black Horizon, wanting to make his way to Immortalis to get that rare item said to be held there. However, he was stopped in his tracks upon seeing a dragon being killed in the distance. Rolland went on to find who had done this, noting that it was either a group of people, or one incredibly strong person. Either way, he was hoping that it would be the same man from so long ago. If not, whoever was there would suffice for his lust of blood.
Weapon level and type: B, swords, axes.
Starting equipment: rope, magic compass, smoke bomb, Hand Axe, Miao Dao
Status: Out of the Rp

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 2:35 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
Day Progress

Day 1: Wolfen's attack. 1 Npc Casusalty.
Barbas gains a D in bows.
Tania gains a D in Bows
Tara gains a D in dark arts
Nils Walkeris shot and killed by Barbas

Day 2: Group leaves village
Rana joins group
Barbas rejoins briefly after exile from White Wolf
Nosferatu is provoked by Barbas
In his attack Daryl is slain
Barbas leaves to head to Icefang
Nechis joins group and leaves temporarily
Group finds Tekun of the Black Horizon

Day 3: Group continues into Vally.
Group attacked by Bandits.
Nechis rejoins.
Odinas joins group.
After long fighting, Bandits leave due
to Snie attraction.
Odinas killed due to friendly fire.
Ice fang attacks Dragon fang and successfully wins.
Julius and Charisma join rp
Ice Fang attacked. Julius and charisma escape.
Nosferatu kills Garret, Revan fights Nosferatu
Ziggura joins Rp
Ziggure Leaves Rp
Revan is killed
Eton gains a D in knives.
Serene gains a D in Lances.

Day 4: Group arrives at Black Horizon village
Gabriel enters rp
Barbas arrives at Dragon fang and is slain there.
Julius and Charisma arrive at Dragon Fang, Charisma get's eaten.
Julius wakes to find it only to be a bad dream.
Alice Joins the Rp
Jay joins the Rp
Violet Joins the Rp
Zesper Joins the Rp
Lex Joins the Rp
Leon Joins the Rp
Kevin joins the Rp
Kevin is slain by Barbas.
Tania is devoured by dragon.
Eton Gains a C in Daggers
Tara Gains a C n Dark Magic
Nechis Gains a D in Axes
Barbas is killed by Lex
Charisma gets killed by a mindflayer.
Anna is introduced after group 1 makes it to an inn.

Day 5
Tania ressurected
Assassination attempt on Tania fails misserably
Black King dies in a suicidal dive into a lake.
Adélaïde D'aubigne joins the rp
Plot storyline begins.
First master crown acquired.
Rana Promotes

Day 6


Profiles continued

Username: Kiki
Name: Anna Turion
Age: 21
Class: Monk(ette?)
Appearance:Light brown hair that grows to the middle of her back, she has two large spiralling curls that frame her head. Anna has bright blue-green eyes, rosy cheeks, and a small mouth. She wears a white robe embroidered with sliver along the bottoms and a brown hooded cloak. She has a handbag full of some of her supplies, along with near skintight brown leather boots. She has a silver necklace in the shape of a ring and an eight pointed amber star in the centre.
Personality: Anna has a very quiet nature, she usually likes to sit back and watch instead of having the situation focused on herself, she is a wall flower most of the time. She is shy, and tends to keep to herself, often daydreaming, writing a letter to her father, reading a book or perfecting a spell. She also likes to take care of others especially those in need, willing to help them in anyway possible within her power. She does have a bolder side, when any foe or monster tries to stifle the ways of light she often surprises everyone by her loud and determined attitude. She cannot sit down and watch evil put down things that are right, good and pure. She has a strong sense of justice.
Biography: Anna's father, David Turion, was once a very happy man. He had a wonderful wife Celine, whom he loved with all of his heart. However after giving birth to Anna, she grew ill and died. He was devastated and forever pledged his loyalty to his wife, and vowed never to marry again. He took his daughter and together they joined a church, where they lived. Her father having already dabbled in light magic became a monk, and eventually became an archbishop as part of the council of bishops. He would teach Anna the ways of light and justice as well as magic tricks and spells that pertained to light magic. She was very clever and quickly caught on and became an apprentice, much to the dismay of the other monks.
The other members of the council were not in favour of a girl becoming a monk, but wise Father Trevaulter decided that they make an exception for the girl. Anna was placed into classes with all the other apprentices who were all boys. She excelled in her classes but was a victim of bullying by the other young monks who would constantly harass her. She managed to keep her peace in the library and with the wise words of Father Trevaulter, who believed she had great potential.
As she grew older her knowledge in light magic continued to grow, she was the top of her class, though the boys still pestered her occasionally. She noticed that her father had begun to separate himself from her more often. He would eat dinner and go out for walks without her. One day she heard him praying in the church, he was asking why she had too look so much like her mother his eternal love. She brought forth the issue before Father Trevaulter and suggested that she leave the church in order to give her father peace. Father Trevaulter privately tutored her himself, preparing her for whatever obstacles that would come in her way.
Finally the time came that she left her father, she was twenty years old and they felt that she was ready. After heartfelt goodbyes, and a promise to return to the church and visit occasionally she left. Anna planned to explore the world until she became a master Monk, learning every spell and helping those in need.
Weapon Level: Light Magic - C
Starting Equipment: Canteen, Mana Potion, Bandages, Light, Morale
Status: Alive

Username: Zesper
Name: Fifel (Fy-fel) Gastronburg
Age: 19
Class: Fighter
Appearance: Fifel is fairly tall, standing at 5.9” feet. He has an athletic and muscular build and is quite lanky. His hair color is a light pink and is fairly long. He usually spikes the hair on top backwards, while leaving the hair on the sides of his head, still spiky, yet hanging down to his jaw. His eyes are the same color of his hair, and so are his eyebrows. He sports a dark blue, knitted, sleeveless turtleneck sweater that exposes his fairly muscular arms. Around his neck is a very long scarf with one end of it dangling from behind him almost touching the ground (he is usually seen with it covering up his mouth, but he pulls it down to converse). Around his waist and lower stomach, Fifel wears three, slightly large belts. For pants, Fifel wears dark blue, slightly baggy ones made of highly flexible and durable fabrics, and around his ankles he ties rope so that his pant-cuffs don’t get in the way while he’s running. For footwear, Fifel wears a pair of snug, black leather boots with various belts and buckles on it, the toe and heel of the boots are covered with metal (effective in combat). For hand protection, he wears black leather gloves that come up to his wrists, and the knuckles and fingertips of the glove are plated with metal (effective in combat).
On his back is a pack filled with the items he travels with, including a devilish looking helmet with horns that he found on his search that is believed to belong to his brother (never used by Fifel).
Personality: Fifel has an optimistic disposition, and is always looking at the brighter side of things. Although he is mostly easy-going, he has a short temper and is often impatient with things slower then him, leading to his tendency to tap his foot, the kind of guy who would much rather run then walk. Fifel also sports an intense curiosity, and it often leads him into unfavorable situations. Fifel hates oppression and staunchly defends freedom. He treats life like one big adventure, and is always trying to make things look interesting, even then they are not. He also has had childish and naive side to him, mostly showing when he is very exited or when he’s faced with something he doesn’t understand, causing him to be a easy target for manipulation. But underneath all the cheeriness, he houses a longing to be untied with his brother that he has only heard tales of.
Biography: When Zesper left Dragon Fang, he was unaware that his mother was nine months into pregnancy. The day after Zesper left, his mother gave birth to a healthy baby boy named Fifel. Throughout early childhood, he was heavily sheltered and was never allowed to see or touch a wyvern, his parents fearing that he might get attached and have a similar fate like his brother’s later on down the road. Fifel was a very lonely child with no one to play with, his mother and father home-schooling him. It was also hard times for him and his family resulting from the Dragon fang split-up, but the Gastronburgs remained loyal to the original clan. As he grew up, he was kept in the dark from the fact that he had an older brother, his parents taking it so far as to making people who knew Zesper promise that they wouldn’t utter a word around Fifel about his brother’s existence. But alas, secrets can’t be kept forever. Around the age of fourteen, Fifel was running an errand for his father and delivering a package to the local tavern, when he came across a man who had confronted him saying ”Ah, you must be Zesper’s brother!” The man continued on about how much he looked so much like his brother. Fifel having just about enough of the nonsense, told the man that he was an only child. The man then told Fifel that he was a old friend of a mercenary named Zesper, and that Zesper once told him that he came from the Dragon Fang clan and had asked the man if he could travel back to his birthplace to tell his parents that Zesper was alive and well. The man rambled on about how the two were war buddies and told Fifel amazing stories of his supposed brother. When he got home, Fifel asked his parents if he did in fact have a brother. Upon hearing this, his parents broke down crying and confirmed that he indeed had a sibling. They went on to tell Fifel about his brother being a skilled wyvern rider and how he betrayed Dragon Fang. Now having his mind set, Fifel secretly trained for two years in the art of fighting, preparing to seek out his brother out. And at the age of sixteen, snuck out of his home and set off on a journey to find his brother. So for three years, Fifel wandered the land, seeking out people Zesper had with for clues to his brother's whereabouts, recording his clues and findings in a book he carries around with him. Sometimes he would even offer himself up to work as a mercenary himself for food or money, improving on his fighting skills, quite literally following in his brother's footsteps. The now Current Fifel has found a big lead on where his brother might currently be, but is now lost.
Weapon level and type: Unarmed, D
Starting equipment: A book, adrenaline, and a Smoke bomb.
Status: Alive

Username: Whimskull
Name: Euphemia Lefiazer (sub branch of both Lefia and Salazer families)
Age: 28
Class:Thief
Appearance: Euphemia has long, unkempt, dark brown hair, though it still looks rather straight with only a few hairs astray. She has strange lavender colored eyes, and has a star shaped birthmark on the back of her neck. She only wears a simple, pure white, long sleeved robe, as a vestal maiden would wear. She hides her weapons in her long sleeves. She refuses to wear shoes, and has white strips of cloth covering her feet instead. Euphemia's right shoulder is usually the roost of a large hawk, whom she calls Rourky
Personality: Euphemia has a carefree and pleasant personality, and shows a small smile often. However, there is a darker side to her, where she enjoys spilling blood. The pleasant mood she gives is often a fake personality she uses to lure those around her, so she can steal and kill, but it isn't always like that. She also happens to be addicted to Adrenaline, and when she consumes one, she goes on a psychotic high.
Biography: Euphemia was born to a family that was made up of ancestors of both the Lefia and Salazer families. At the age of nine, she was sent to a temple to become a Vestal Maiden. Over the next 11 years, she excelled in her studies and became a full Vestal Maiden. She was living a perfectly happy life until a group of rouge fire mages decided to make the temple a practice target. As they were burning the other girls and women in the temple, Euphemia decided to fight back. She grabbed a knife from the kitchen and found a mage burning a girl. She stealthy went behind him, and slit his throat. As the blood gushed from his white neck, Euphemia watched and felt alive as she slowly licked the blood from her hands.
She quickly finished off the other mages in the same manner, relishing in the moment as they screamed in agony. As she left the burning temple, she gripped the knife tightly in her hand, seeing a man walking towards her. The man told her his name was Endoh Lefia, and he wasn't a threat. He told her he would train her specially himself, and Euphemia agreed, knowing she couldn't go anywhere else. After 13 years of training, Endoh left her one day, leaving her a young hawk, which she took with her as she set off to live the life Endoh taught her to live...
Weapon level and type: Level C, Kunai
Starting equipment: Adrenaline, Smoke Bomb, Magic Compass
Status: Alive

Username: Bluemage77
Name: Adélaïde D'aubigne
Age: 37-40
Class: War Flutist- Sword
Appearance: Here is a picture. Adélaïde's robe is extremely white. So white, in fact, that it seems to automatically bleach itself without chemicals or the actual knowledge of how to do so. Some say it's a living entity, completely soulless and utterly frightening. Others say it's the collective spirit of every person she has defeated in battle, manifesting itself in her clothes and increasing her melancholy aura tenfold. Either way, her clothing has never been a hindrance to her movement or speed, however billowy and long it may be.
Personality: Adélaïde's personality can best be described with the word "ambiguous." Often times she can be gentle and kind and other times she can turn into a stone cold, merciless brute. Though she usually prefers quiet conversations, she can beat anyone in a shouting contest. Her passive nature usually leads her out of trouble safely, that is if she has rarely found herself in a bit of it. Bottom line: don't cross her, but don't shy away from her, either.
Biography: The guild that was mainly rooted in France - but recently spread further into other territories - had always kept its secrets well hidden. Each member was given a surgery, implanting extraordinary ocular implants while turning the pupil and iris a bleached white color. When a member died, their eyes would immediately dissolve due to a chemical balance maintained by the beat of their hearts. The "chord" that ran from the heart to their eyes always vibrated, giving off a certain tone that rang as long as the beats persisted. When the person's heart rate increased due to strenuous exercise, such as battle, the ringing of the chord would become more intense, causing the user to exert more energy than a normal human. The energy would then gather in the manipulated eyes to be used for various functions. The user would be able to see an opponent's actions in a sort of slow motion, enabling them to act with inhuman precision. Another option would be to spend the energy on healing certain wounds the user has been inflicted with by merely staring at the gash for a while. The third option has been a closely guarded secret as no other who has experienced it has survived to analyze it. A truly fearsome enemy to have, not many have tried to anger the sages of the Coeur Chanson Guild (Heart's Song Guild).
Adélaïde followed the movements of suspicious cult with utter curiosity. Her plan was to eventually foil any evil plot that arose if the morons got too excited. She then met a man calling himself Lexington Serif. They joined forces and stayed with the cult for over five years. When Lex left on business (although she assumed he got bored), she stayed there alone. She knew he wouldn't abandon her, so began the long wait for his return...
Weapon level and type: Flute A and has a C in swords.
Starting equipment: Rapier, Jiahu Crane Flute, smoke bomb, canteen, salted food
Status: Alive

Username: Hakker
Name: Balakai
Age: 27
Class: Martial Artist
Appearance:Balakai stood rather short compared to most martial arists, being only 5'2". Similarily, while most martial artists seemed to prefer to go for a bald or almost bald look, his brown hair was shoulder length and unkempt, despite showing slight signs of trimming. For clothing, His body was only lightly protected with an outfit of tan leather armor, which offered more mobility than it did defense. He was almost completely covered in the animal skins, with the exception of his head. If one were to catch him without the almost insane amount of leather on him, they would find few scars or distinguishable marks, with the exception of his hands and forearms, which had tens of scars from a whole range of weaponry, due to the risky business of fighting everyone with your bare hands.[/list]
Personality:
    Balakai hails from a small village, and as such, is still unfamiliar with modern advances. This causing him to get impressed by things that most people would find second nature. He gets extremely excited when he finds a new type of weapon and does everything he can to see it in action, even if it means challenging the wielder of said weapon to a fight. Beyond that, he usually displays a cheery and upbeat attitude, which carries over even into his fight. Most would say that he doesn't take battles seriously, or that he enjoys them like one would a hobby. Of course, being from a simple village means he is also simple minded, and he has trouble understanding some of the finer things in the world, such as any type of art, as well as the way a government works.
Biography:
    The Martial Artist was born in a small farm village located on the plains of Seloi, nestled safely within the nation's borders. It was famous for its fertile fields that had been captured through bloody combat in the past, now used to grow food and breed animals. As he grew, he played the same game all the children in the village played: War. Sticks would be gathered for the mock combat, but even as a child, he found it easier to force the other children to fight by his rules, yanking the stick from their hands and using his bare fists to fight them. It was a philosophy that stuck with him as he became a teenager. He practiced this tactic on his friends with aspirations of joining the military. As they got better with makeshift blades and spears, he learned that the more they improved with those weapons, the more helpless they became when they lost them. By age 20, he had figured out a number of manners to disarm an opponent using a sword, spear, or even a bow, and left his village behind, like a lot of boys his age did, to explore the world. But, most importantly, to find new types of weapons to learn about and eventually cast aside like a veteran.
Weapon level and type: C fists
Starting Equipment: Map, Rope, Canteen

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 2:46 pm
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
I see Dragon Fang is in. :wee:

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Sun Aug 24, 2008 2:53 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
No relation. :xd:

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 3:00 pm
User avatar

Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
Something like this for weapons?

Over veiw
Weapons Name- Slashing, Piercing, and/or Crushing
Weapon Speed: Number out of Ten. (dagger would hit before a great axe)
Base Damage: Number out of Ten (great axe would hurt more than a dagger)
Base Accaracy: Number out of Ten. (Easier to hit with a long sword than a short sword)
Rate of Fire: How many shots/Per turn (Fire a bow faster than a crossbow)
Range: Number feet... -1 accaracy per range incremaent after the first. (Arrow goes farrer than a throwing axe)

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Sun Aug 24, 2008 3:19 pm
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Joined: Tue Aug 12, 2008 10:45 am
Posts: 4454
Gender: Male
Skype: belth666
GLaDOS wrote:
I see Dragon Fang is in. :wee:

I pointed that out first nub.

_________________
play league of legends it's a fun game :)
http://signup.leagueoflegends.com/?ref= ... 7960510125
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Sun Aug 24, 2008 3:19 pm
Site Moderator
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Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
Belth did lol. Also, were, pm me these things k. I want to avoid clutter, but thats good.

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Sun Aug 24, 2008 3:24 pm
User avatar

Joined: Tue Aug 19, 2008 1:22 pm
Posts: 1561
Location: <3 Melty Blud
Gender: Female
Originally I wasn't planning on joining any RPs this year because of school, but I now feel like I want to join this one no matter what

_________________
spring break go shove it troll


Mon Aug 25, 2008 8:31 pm
WWW
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Joined: Tue Aug 12, 2008 10:45 am
Posts: 4454
Gender: Male
Skype: belth666
Story seems alright.

_________________
play league of legends it's a fun game :)
http://signup.leagueoflegends.com/?ref= ... 7960510125
ImageImage


Mon Aug 25, 2008 10:16 pm
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Joined: Mon Aug 11, 2008 2:47 pm
Posts: 1365
Location: New Jersey
Gender: Male
just back stroy so far. It will get better as it goes along, i cant give too much away. Also if you want to submit bios with the info I got up now, go right ahead.

_________________
Hakker wrote:
The mages...

They come for me...

They come through the forest...

The mages...



"In this world, is the destiny of man kind controlled by some transcendental entity or law?
Is it like the hand of God hovering above?
At least it is true, that man has no control, even over his own will."

Happily married to Kiki <3


Mon Aug 25, 2008 10:28 pm
User avatar

Joined: Mon Aug 11, 2008 8:49 am
Posts: 762
Country: United States (us)
Gender: Male
Currently Playing: Zero Time Dilemma
This looks awesome. I'll send a profile.


Tue Aug 26, 2008 9:34 am
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Joined: Tue Aug 12, 2008 10:45 am
Posts: 4454
Gender: Male
Skype: belth666
I think I'll make my profile later tonight, two of them in fact.


However, I'm having some difficulties deciding on a class...

_________________
play league of legends it's a fun game :)
http://signup.leagueoflegends.com/?ref= ... 7960510125
ImageImage


Tue Aug 26, 2008 11:35 am
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