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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Sweet child, please use Signatures You can find them in the User Control Panel Why does everyone do this 
_________________ Stay groovy, wherever your travels take you. 
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Mon Nov 07, 2016 10:23 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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He needs small nerfs. Yeah he still looks great.
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Mon Nov 07, 2016 10:48 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Mon Jan 30, 2017 8:58 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Shuttle Loop defiantly needs to get more vertical distance, it travels like half of the distance compared to sm4sh... |I think.
I'm also glad that up-b was changed. \Th glide felt very useless imo, and he needed a better vertical recovery move.
_________________Mains:  ;  ;  Secondaries:  ; For Fun:  ;  ;  ;  ;  ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for 
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Mon Feb 27, 2017 2:19 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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tfw Beta chars have a bigger thread than Meta Knight
Propably a silly question, but how exactly does Nair work regarding the sweet/sourspot transition? I have experienced quite often that I land an early SH Nair at well above 80%, only to have the sourspot kick in afterwards and ruin my day by letting them live for another 10-50%. This is obviously super bad if first hit Nair wouldve taken the stock, but Ive also lost several potential edgeguard opportunities to that issue. Is that simply a matter of my (lack of) spacing correctly? Has anyone else run into this or am I being a special snowflake again?
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Mon May 15, 2017 11:57 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Nair has 2 separate hits, and if they are close enough to get hit by the second hit, then that's what happens. To get only the first hit, the goal is for them to be out of the way of the second hit by the time it comes. If you are close to them, then the knockback from the first hit might not be enough to get them out of the way of the second hit. Likewise, if you are quickly moving forward, you might be moving with the direction of their knockback and thus they won't be out of the way of the second hit. Naturally, spacing further from your opponent means they have to travel less distance to avoid the second hit and therefore it is easier to get only the second hit.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Mon May 15, 2017 1:08 pm |
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