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Joined: Tue Feb 04, 2014 10:28 am
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Phoenix Wright wrote:
FedoraTheExplorer wrote:
Im starting to think Link has a disadvantage in the Kirby matchup.

What makes you say that?


Cos' i got wrecked. Seriously. I couldn't hit Kirby.

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Wed Dec 03, 2014 12:32 pm
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Its not just you either. I dont know if it's just because of the 20 million links I've fought online but I tend to walk all over most link players. Copy arrow also makes it almost impossible for Link to camp him out too.

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Wed Dec 03, 2014 12:35 pm

Joined: Sat Oct 10, 2009 3:46 pm
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All Link has to do is wait on the ground below Kirby and space Utilt or FSmash. And when he gets close to using all his jumps, you full-jump Fair. You play the match-up pretty similar to Marth vs. Kirby, except Link should be better at it. He has projectiles if he doesn't want to risk close engagement, and if he does, he can kill much early than Marth.

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Wed Dec 03, 2014 1:49 pm
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What about his Best/Worst Match ups? This information can be very useful for those who don't know their MUs yet (including me).

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Fri Dec 05, 2014 8:39 pm
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Personally, I think Fox is a really difficult matchup for Link: Shine beats a lot of Link's camping, Link has trouble dealing with Fox's pressure, and Link has trouble dealing with Fox's mobility.

On the other side of the coin, I think DK is really good for Link: DK has serious trouble approaching and gets punished hard by Link, and Link still doesn't have a problem with killing DK.

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Sat Dec 06, 2014 2:03 pm
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Joined: Fri Jul 25, 2014 6:56 pm
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All you need to do with Link is jump around and throw bombs in the air wherever you go. No seriously, try it. That, and throw the occassional Gale Boomerang or whatever it's called.

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Last edited by gEmssbguy13 on Wed Dec 10, 2014 10:08 am, edited 1 time in total.



Mon Dec 08, 2014 12:54 pm
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Anyone else try short-hop pivot with Link? Here is my analysis of it for Link.

Short-hop pivot Arrow could be used for retreating, but I think it's better off for trickshots in montages and feeling yourself. 8-)

Short-hop pivot Boomerang isn't really that useful, maybe just to toss it out there while gaining more space so the gale properties can extend further.

Short-hop pivot Bomb is just for tossing it in the opposite direction while gaining space.

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Mon Dec 08, 2014 2:51 pm
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I like SH pivot Boomerang as a retreat option to create space against rushdown characters: if you do it from a dash, it prevents them from pursuing, and gives you time to pull a bomb or shoot an arrow, or even try to grab them out of shield or Clawshot them.

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Mon Dec 08, 2014 8:25 pm
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I do have a request though, and it's about Bombs. I've been watching a lot of Melee/PM link and I do admire the way bombs are handled in those games. I was wondering if you guys thought of incorporating those kind of bombs in ssf2. Like, letting a bomb bounce off of a shield like peach's turnips or placing a bomb on the ground by air dodging.

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Tue Dec 09, 2014 10:08 am
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Does anyone have tips for facing Link on Final Destination with Fox and Captain Falcon? I face my friend at school and I can beat his link with other characters but I wanna beat him with Fox and Captain Falcon because I want to main them so I should get better.

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Tue Dec 09, 2014 3:34 pm
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SuperEpicNinjaSwag wrote:
Does anyone have tips for facing Link on Final Destination with Fox and Captain Falcon? I face my friend at school and I can beat his link with other characters but I wanna beat him with Fox and Captain Falcon because I want to main them so I should get better.


First of all: Stay in the air. FD is a good stage against campy characters, as they cannot hide under platforms and stuff. It is also important that FD and Pokemon Stadium III are the most laggy stages online, so you might want to pick 3DS instead. If you play offline, nevermind.

Fox can shine everything except bombs at a distance. SH Nair is your best approach tool. If he decides to get away and camp, shine as much as possible and laser him. You cannot shield bombs, so get away from them. And keep away from his Up-B, it sends Fox at a dangerous angle due to his fall speed.

Falcon has some serious trouble approaching, but a SH Airdodge out of dash can help with that. (Power)Shield everything and avoid bombs. You cant camp this time, so once you get in, punish him hard, but not reckless. If youre offstage, Link will spam his projectiles to keep you there. Fox can reflect them with little trouble, but Falcon has to rely on his airdodge and well-timed Falcon Kicks. At least from my experience.

I hope that helps. :-)

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Wed Dec 10, 2014 1:26 am
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I don't think going to FD is a good idea against campy characters: you can't approach on platforms, and double jumping leaves you vulnerable to juggles.

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Wed Dec 10, 2014 10:56 am
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See, FD goes both ways. On one hand they don't have platforms to hide under (butfing higher approaches) but on the other hand you can't use platforms for mobility. I personally wouldn't go to FD against a link if I was Falcon.

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Wed Dec 10, 2014 11:07 am
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FD is the stage I do best against spammers :sweat: Ok, Tails and Puff dont have to worry about double jumping making them vulnerable to juggles, so I guess it comes from that.

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Wed Dec 10, 2014 11:13 am
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I would definitely avoid going to battlefield against Link if you're worried about projectiles, that stage is the perfect size for him to camp under platforms.

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