The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 11:49 pm



 [ 586 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 40  Next
Marth 
Author Message
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
He's talking about Marth's 360 degrees walling ability in the air.
On top of the safety.

_________________
SoldierSunday wrote:
Nothing you do is viable.


Sun Dec 21, 2014 11:19 am
User avatar

Joined: Tue Nov 18, 2014 3:36 pm
Posts: 139
Location: Why do you want to know?
Country: United States (us)
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
As a Marth player I'm not very good against Warios since there aren't that much online and the only one I've ever fought was Ganondoof. Any tips?

_________________
Mains: Marth
Secondaries: Marth
Characters in training: Marth
Characters I barley use: Marth


Mon Dec 29, 2014 2:14 pm
SSF2 Developer
User avatar

Joined: Mon Sep 06, 2010 7:02 pm
Posts: 1147
Gender: Male
He is a strong player, so it's OK if you lose. I do too.


Mon Dec 29, 2014 9:10 pm

Joined: Sun Dec 07, 2014 3:00 am
Posts: 12
Location: Ithaca, NY
Country: United States (us)
Gender: Male
MGN Username: JollyJuggernaut
Currently Playing: SSF2, Minesweeper (lol), SSBB, SSBM
Marth counters Wario, so if you're losing to Ganondoof, he's straight up outplaying you.

Wario has a tough time dealing with disjointed characters. Wario has like, no range, so Marth's aerials can counter all his approaches. Wario will be looking for you to whiff something, so play patiently and don't mindlessly whiff stuff and it should go smoothly for you.

You probably just need to improve as a player.


Mon Dec 29, 2014 10:33 pm
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
Here's a tip: stick with fair for walling, and try to not let Wario get under you. Once you land a hit, turn on the gas and try to take advantage of Wario's poor recovery, e.g., fair -> uair -> grab -> fthrow -> tipper fsmash or something like that.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Mon Dec 29, 2014 10:48 pm
User avatar

Joined: Sat May 16, 2009 1:44 pm
Posts: 6555
Location: Florida
Country: United States (us)
Gender: Male
Currently Playing: UNIST
a friend of mine wants advice against marth, he's a falcon/link player

i play marth and it'd be fun to have more even games, any tips for marth's weaknesses?

_________________


Tue Dec 30, 2014 1:03 am
YIM
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
Kuro Kagami wrote:
a friend of mine wants advice against marth, he's a falcon/link player

i play marth and it'd be fun to have more even games, any tips for marth's weaknesses?



He has weaknesses?

Well the best advice i can give you is stay on the ground/low to the ground more than you would against other characters. Besides that you are just gonna have to learn from experience

_________________
SoldierSunday wrote:
Nothing you do is viable.


Tue Dec 30, 2014 1:08 am
User avatar

Joined: Sat May 16, 2009 1:44 pm
Posts: 6555
Location: Florida
Country: United States (us)
Gender: Male
Currently Playing: UNIST
Welfare Wednesday wrote:
Kuro Kagami wrote:
a friend of mine wants advice against marth, he's a falcon/link player

i play marth and it'd be fun to have more even games, any tips for marth's weaknesses?



He has weaknesses?

Well the best advice i can give you is stay on the ground/low to the ground more than you would against other characters. Besides that you are just gonna have to learn from experience

wow, did the hitbox fix make Marth that great? i remember him being terrible before they fixed his tipper

alright, stick to the ground.

_________________


Tue Dec 30, 2014 1:44 am
YIM
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
Now marth is still really, really good on the ground, but he has an insane amount of anti-air potential. He isnt going to be easy regardless of your strategy

_________________
SoldierSunday wrote:
Nothing you do is viable.


Tue Dec 30, 2014 2:10 am
User avatar

Joined: Mon Dec 26, 2011 2:51 am
Posts: 950
Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
Kuro Kagami wrote:
wow, did the hitbox fix make Marth that great? i remember him being terrible before they fixed his tipper

alright, stick to the ground.

Marth is Aight,
tell your friend to practice Dashing into shield to bait out grounded attacks, then Nair(ing) or UAir(ing) OoS as falcon.... admittedly for a Ranged swordfighter SSF Marth has pretty quick start up for allot of his moves but close range pressure is still effective. Marth still gets juggled easily so don't be to shy to UAir... Surprise DownB's outside of tipper forward smash range is wavy, but you'd have to adjust to marths range.
downthrow to knee 80% K.O.
^^Down tilt to knee works even better.
Mispaced an aerial..? > Forward tilt !!
The gentlemen combo works well
Don't forget to SHORTHOP...

IDK what to say about the link v marh MU though.

In terms of balance/viability don't think marths tipper adjustment is much of a difference maker... he's just easier to use...well imo

_________________
Image
Tails tech vid: Those ATs man
YouTube Video:

GM



Thu Jan 01, 2015 11:12 pm
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
GreaterMaelstrom wrote:
Kuro Kagami wrote:
wow, did the hitbox fix make Marth that great? i remember him being terrible before they fixed his tipper

alright, stick to the ground.

Marth is Aight,
tell your friend to practice Dashing into shield to bait out grounded attacks, then Nair(ing) or UAir(ing) OoS as falcon.... admittedly for a Ranged swordfighter SSF Marth has pretty quick start up for allot of his moves but close range pressure is still effective. Marth still gets juggled easily so don't be to shy to UAir... Surprise DownB's outside of tipper forward smash range is wavy, but you'd have to adjust to marths range.
downthrow to knee 80% K.O.
^^Down tilt to knee works even better.
Mispaced an aerial..? > Forward tilt !!
The gentlemen combo works well
Don't forget to SHORTHOP...

IDK what to say about the link v marh MU though.

In terms of balance/viability don't think marths tipper adjustment is much of a difference maker... he's just easier to use...well imo


just to add a little detail to this:
- dthrow to knee works, but you have to guess the opponent's DI, as they can either DI in (full hop -> knee) or DI out (run forward -> full hop -> knee).
- dtilt to knee is also affected in the same way, and I often find it more difficult to connect than dthrow -> knee.
- a reliable way to combo into knee is a simple uair -> knee or stomp (dair) -> knee. a lot of other moves such as nair will also combo into knee at some percentages. you don't need to learn these off by heart, but you should be able to react to situations where you think the angle is right to knee them.
- gentleman is alright, but I feel that the first hit of jab works better, as it has many uses:
-- jab -> knee is a true combo at higher percentages (around 80% should work).
-- jab -> grab should work at almost all percentages.
--- these 2 options are almost always better than the full gentleman in my opinion.
- in general, as Falcon you will want to dashdance just outside of Marth's shorthop fair range, and try to bait out an unsafe approach. once you see an opening, punish them for it. repeat until victory.

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Fri Jan 02, 2015 6:48 am
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
Marth's main weakness is that his hitboxes are kinda transient: he doesn't have sex kicks or any lingering hitboxes, so his moves have openings. Try to use this to your advantage by baiting out laggy moves and using your speed to run in and get hits.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Fri Jan 02, 2015 12:20 pm
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
If you are slower than marth god help you

and his moves dont really have a lot of lag to them, its kinda easier said than done

_________________
SoldierSunday wrote:
Nothing you do is viable.


Fri Jan 02, 2015 10:42 pm
User avatar

Joined: Mon Aug 04, 2014 12:30 am
Posts: 510
Location: Michigan
Country: United States (us)
Gender: Male
MGN Username: sparty88
Welfare Wednesday wrote:
If you are slower than marth god help you

and his moves dont really have a lot of lag to them, its kinda easier said than done

Agreed. There isn't much lag at all.

_________________
Image
Please...


Fri Jan 02, 2015 11:32 pm
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
There isn't, but enough to make things like double fair punishable on read. He kinda wrecks characters like Wario that can't get in, but unless you are one of those characters it isn't that bad.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Sat Jan 03, 2015 11:31 am
Display posts from previous:  Sort by  
 [ 586 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 40  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.