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SSF2 Beta Bug Report/Troubleshooting Thread 
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Joined: Fri Nov 11, 2016 8:52 pm
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ASemih wrote:
Shat'l wrote:
ASemih wrote:
30XX wrote:
ASemih wrote:
This is event 51 bug:

http://www.mediafire.com/view/2zwg5ot13 ... 0Resmi.JPG

sonic is not hurt !!!!!!!

please correct it !!!!!!

Version : 1.0.2 - 1.0.3.2

:oops: :oops: :oops:


The laser is on a different plane, it's not a glitch, it's just how the game was programmed.


New picture: http://www.mediafire.com/view/677fba2qw ... mi%202.JPG

And Video !! :

http://www.mediafire.com/file/73szfuc1r ... 22-406.avi

no,it is a bug !!!!!! in contact with the laser


I don't think you understand, what he's trying to say is that the lasers are on a different plane from you, as if it's in 3D. It isn't a bug, they just made it that way.


The lasers are not on the master's hand,behind ... it is a bug . I am sure . try it please .

Left hand rays are doesn't hurt ...

Try it and comment after that :bowser: :evil: :evil: :evil:

It still isn't a bug. Crazy Hand (the left hand) in this game is just a clone of Master Hand (the right hand). Like the person above me the person on the bottom of the previous page said, if Crazy Hand was technically a different character and had different attacks, this wouldn't happen.

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Sun Jan 07, 2018 6:36 pm
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Quote:
Left hand rays are doesn't hurt ...

Try it and comment after that :bowser: :evil: :evil: :evil:

Quote:
It still isn't a bug. Crazy Hand (the left hand) in this game is just a clone of Master Hand (the right hand). Like the person above me the person on the bottom of the previous page said, if Crazy Hand was technically a different character and had different attacks, this wouldn't happen.


left hand is not crazy hand...you don't know anything :evil: :evil: :evil:

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SSF2 Beta : https://www.mcleodgaming.com/games/ssf2

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Mon Jan 08, 2018 7:28 am
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ASemih wrote:
Quote:
Left hand rays are doesn't hurt ...

Try it and comment after that :bowser: :evil: :evil: :evil:

Quote:
It still isn't a bug. Crazy Hand (the left hand) in this game is just a clone of Master Hand (the right hand). Like the person above me the person on the bottom of the previous page said, if Crazy Hand was technically a different character and had different attacks, this wouldn't happen.


left hand is not crazy hand...you don't know anything :evil: :evil: :evil:




Please tell me this guy is just trolling...

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Mon Jan 08, 2018 1:17 pm
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He kinda isn't. (Though he's being a bit aggressive) The left hand in SSF2 isn't Crazy Hand, It's just another Master Hand because the devs are too lazy to make Crazy Hand for real.

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Mon Jan 08, 2018 1:53 pm
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for every "devs are lazy" complaints, the devs will delay the next patch by 3 years *pikachu emote*

Also:
Image
It's not that "Master Hand #2"'s lasers are on a different plane.
It's just the lasers' hitboxes are in the wrong place.
It's a hitbox placement bug.
So yeah, that guy is right about it being a bug, he's just not being very clear (and being a meany) about it :sandbag:

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Tue Jan 09, 2018 12:08 am
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Sonario wrote:
He kinda isn't. (Though he's being a bit aggressive) The left hand in SSF2 isn't Crazy Hand, It's just another Master Hand because the devs are too lazy to make Crazy Hand for real.


You are right :nod: :nod: :nod:

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SSF2 Beta : https://www.mcleodgaming.com/games/ssf2

I wanna see this updates in the SSF2 : Smash Ball, Lucas , Shadow , Ganondorf


Tue Jan 09, 2018 6:39 am
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Vanilla wrote:
for every "devs are lazy" complaints, the devs will delay the next patch by 3 years *pikachu emote*

Also:
[ Image ]
It's not that "Master Hand #2"'s lasers are on a different plane.
It's just the lasers' hitboxes are in the wrong place.
It's a hitbox placement bug.
So yeah, that guy is right about it being a bug, he's just not being very clear (and being a meany) about it :sandbag:


someone who finally understands me !!!!!!!
:bump: :bump: :bump:

This is a bug :

http://www.mediafire.com/file/73szfuc1r ... 22-406.avi

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SSF2 Beta : https://www.mcleodgaming.com/games/ssf2

I wanna see this updates in the SSF2 : Smash Ball, Lucas , Shadow , Ganondorf


Tue Jan 09, 2018 6:41 am
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SO A BUG I HAVE FOUND : when i plugged my controller i couldnt jump anymore whn i did UP!! then i unplugged the controller and BOOm still can jump (i could jump BEFORE plugging controller) (download version) :luigi:


Wed Jan 10, 2018 8:27 am
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Pikadracaufeu wrote:
SO A BUG I HAVE FOUND : when i plugged my controller i couldnt jump anymore whn i did UP!! then i unplugged the controller and BOOm still can jump (i could jump BEFORE plugging controller) (download version) :luigi:


controller may be defective :?:

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SSF2 Beta : https://www.mcleodgaming.com/games/ssf2

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Wed Jan 10, 2018 8:49 am
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Not sure if this has been posted yet, but, using Yoshi's up throw (up throw only, none of his other throws will work) on a mega or mini opponent will double the mega/mini effect. It doesn't stack on itself, but, if you are in Mega/Mini Special Smash, the doubled effect will last for the rest of the match and will remain even through lost stocks.

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Thu Jan 11, 2018 5:09 pm
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MBRedboy31 wrote:
Not sure if this has been posted yet, but, using Yoshi's up throw (up throw only, none of his other throws will work) on a mega or mini opponent will double the mega/mini effect. It doesn't stack on itself, but, if you are in Mega/Mini Special Smash, the doubled effect will last for the rest of the match and will remain even through lost stocks.

This has been fixed in the next patch.


Thu Jan 11, 2018 10:47 pm
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If :mario: and :luigi: are in a situation where their voice clips would be muted (such as in metal mode), they'll still vocalizes when performing a ground tech.

(dunno if its just :mario: and :luigi: tho, i haven't tested the others)

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Fri Jan 12, 2018 11:34 am
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online bug : it says (when itry to log in) that my account has NOT been activated when it was (i tried ressending the verification email and it said my acc has been activated)


Fri Jan 12, 2018 2:13 pm
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Pokemon Stadium platforms collisions do not come back after a transformation.

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Sat Jan 13, 2018 4:42 am
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i dunno how exactly to trigger this:
rarely, some of marth's attacks doesn't produce the sword swing sfx.

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